Windforge is a 2D building block RPG that seamlessly combines gameplay like Contra with the freedom and building of Minecraft. Build airships and explore hostile skies in an ever changing Steampunk world. Everything you see can be created or destroyed, yielding an RPG without barriers that rewards creative problem solving and improvisation.
Expected Release Date:March 2014
Key Features:
Contra style action mixed with the freedom and flexible play of Minecraft
Large completely destructible procedural world with multiple environment types
Build and fly fully-functional airships
Over 500 craftable items
Easy-to-control, skill-based combat with 360-degree aiming
Epic story line and quests that drive gameplay without constricting freedom
The first game to include minable sky whales, and meat blocks!
Freedom & Creativity
Windforge focuses on empowering the player with freedom and creativity. Story-driven and environmental based challenges in the world provide goals for players to harness that creativity. In the world of Cordeus there are no artificial barriers. The game is designed without barriers such fake doors, invisible walls, and unbreakable obstacles.
Explore, build and destroy anything!
All of the towns and ships in Windforge are constructed using the same tools and items players acquire throughout the duration of the game. There are over 500 items to craft in the game. A significant portion of these items can be used to build structures and airships.
A Dynamic Procedural World
The world will be constantly changing as the result of building, mining, and the damage caused by combat. Throughout the course of the game, players will be faced with choices that can cause widespread changes to the entire world. The world of Cordeus is dynamic and completely destructible, combining many interacting objects and systems. This provides situations that are unique, and can even surpass players’ expectations.
Steampunk Airships
Traveling through the vast skies of Windforge is facilitated by the use of buildable airships. Windforge features a ship building system that is deep enough to provide interesting choices, yet simple enough to avoid tedious micromanagement. All of the major ship components on ships serve functional purposes. As parts break, ships can become disabled. This adds a whole new level of strategy to combat and ship design, and promotes improvisation and adaptation during play.
Not only was our Kickstarter campaign for Windforge a success, but the game was greenlit by the Steam Community January 7.
That means we are now working hard to add the last few features and polish to the game, which will release Tuesday, March 11 on the Steam Store.
We want to extend a big thank you to our Kickstarter backers and to the Greenlight community for getting behind us. We could not have done it without you!
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