release : August 20 for North America and August 23 for the rest of the world; being released for PS3, Xbox 360 and PC.
Code:
"The Bureau tells the story of XCOM's mysterious beginnings. We're expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.
The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter. To that end, The Bureau will challenge players unlike any other third-person tactical shooter."
What does that trailer tell us about the game and gameplay itself?
It's a cinematic trailer meant to establish tone and atmosphere. That trailer was quickly followed with plenty of in-depth gameplay footage. It's readily available:
[quote]That they're good at spending their marketing budget? They're good at blowing funds on expensive trailers rather than games? [quote]
You say that like it's some kind of zero-sum game where they can only spend money on either development budget, or marketing. They're spending money on both.
Pull your head out of your ass and face facts. Marketing helps sell games. Selling games makes money for studios and publishers That money gets spent making more games.
I guess if I was to pull my head out of my arse and face the fact that marketing helps sell games, I would first have to put my head in my arse and dispute the fact that marketing sells games
Then why are you so judgmental about how they spend parts of their marketing budget?
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Did the 'cinematic trailer' set the tone of being a Gears of War + Enemy Unknown crossover for you?
That's GAMEPLAY, not TONE.
This trailer establishes the TONE and ATMOSPHERE of the game. From the live-action trailer alone, I can pick up on the 60s setting, and the idea of a shadowy organization combating an unseen alien enemy that they hardly understand, at the same time that they're trying to keep it all secret from the public. I can see that they've managed to capture some parts of the alien technology to turn it to their own benefit. I can tell from the end that they're cool under pressure, grimly determined and ready to face the unknown as best they can, even though they are clearly against extreme odds. It's all eerie and ominous, dripping with paranoia and creepiness.
It's a fucking fantastic trailer.
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It's mostly real life footage that tells us almost nothing about this game or its gameplay. It's completely irrelevant to what the game actually looks and plays like
Uh, yeah. Again: this trailer is about tone and atmosphere. It gives us an idea of the games tons and atmosphere, not it's gameplay. There is plenty of gameplay footage available also. Again, it's not a zero-sum of them only being able to show gameplay, or atmospheric cinematics. This trailer is not taking away from how much gamplay they're allowed to show.
I mean, shit, by your logic, the cover art on the boxes for games should just be unedited in-game screenshots, because apparently absolutely everything must show gameplay and gameplay only and all other marketing (and cover art is absolutely marketing) is unacceptable.
For crying out loud, there is a place for both.
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Imagine the content they could have generated from that waste of money.
And once again, you're stuck on the false pretense that it's a zero-sum, cumulative budget for both development and marketing, like every dollar spent on marketing is one that could have been spent on development, and vice-versa. They're separate budgets! And again, marketing like this helps sell more copies, which makes more money, which can back to budgets for more games.
I presume the story (which was ME3's only redeeming aspect for me..at least before the ending) will probably end up being the same old clichè-ish stuff with aliens & invasions with no depth/interesting dialogues whatsoever, which makes the dilemma 'ISOdemo or skip?' even more difficult. (or easier )
The last PC Gamer I got had a pretty cool article on this game. They explained that the 3 year absence was that they weren't happy with it being just an FPS and wanted to have it "feel" like an XCOM game, so it's now a 3rd person where you have 3 squad mates that you control. I think it's set in the 1950's or maybe it was 60's, but it looks very cool overall. If the squad control is good, it could be fun. Reminds me of Mass Effect games to be honest, but hopefully has better shooter mechanics (not that ME was that bad).
Yea, lolazaur beat me to it. I've heard this may have multi-player? That would make it more enticing. I never did snag XCOM Enemy Unknown while on sale so this is rather tempting to me. I'll probably buy it if I can get X:EU free. Looks pretty cool to me.
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