Experience a surreal 1920s dreamscape in which you can shift freely in and out of shadow. Tasked with helping a young girl named Didi, you will unravel the mysteries behind her troubled family and the dark secrets that must be exposed to re-shape her future.
Contrast is developed by Compulsion Games, an indie game development studio in the heart of Montreal Canada. Headed by industry vets Compulsion currently employs 7 full time employees, and subcontracts full-time business with several reliable partners. We select our team members based on their talent, passion, and creativity.
Expected Release Date: 15 Nov 2013
Key Features:
•Create unique shadow landscapes by manipulating light sources
•Use your ability to shift into shadows to solve mind-bending puzzles
•Immerse yourself in a lush Vaudevillian world of cabaret singers, circus performers, and illusionists
•Novel mechanics combine with fascinating landscapes to challenge your creativity & imagination
•Your choices directly impact Didi's future; your light reveals what stories remain in shadow
“The interaction is stellar” – IGN
“Compulsion’s adventure mixes Braid, Bioshock and Portal” – GamesRadar
“It’s a place I’d love to explore on my vacation” – Bitmob
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Looks like Lost in Shadow. Hopefully this will be better.
seems like its gonna be a bit different that Lost in Shadow
Quote:
One of the best surprises at PAX East this past weekend was Contrast, a game from the upstart Canadian studio Compulsion. It's a platformer that lets you become your shadow and climb on other shadows.
You might have seen games like Lost in Shadow do something similar, but that game was not this dynamic and this, well, three-dimensional. Take a look at the video above and you'll see what I mean.
-We redesigned our character model to be more stylized and in-tune with the game's visual style.
-We reworked and refined all the in-game animations to be polished at the level the community expects a title like ours to be.
-We listened to the fans who really liked the music, and reached out to Laura Ellis to ask her if she'd come and record additional unique vocals and tracks for the game to help add more ambiance.
-We planned out our release trailer around (a) the questions the community had, (b) the things you guys were most excited about and (c) all those really cool things we haven't actually talked about yet.
I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?
Saner is not being serious. Unless its the subject of Santa!
To me, it's almost as if the Bioshock: Infinite art style was mixed with the noire vibe of The Saboteur. This could turn out to be something truly special. And hey, even if the gameplay ends up sucking, at least the sound-track won't disappoint!
Can't wait!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Some screens, it's a fun, casual little adventure game although some of the animations are a bit buggy so maybe it's missing the day-1 update.
Steam downloaded this earlier when I added the key but it was just the redistributable files, however after restarting the client now that I got back home it added the rest of the files.
So I took some screenshots:
EDIT: UE3 and the same tweaks as for Deadfall though without DX11 since it causes the game to crash.
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