Warhammer 40 000: Dawn of War 2
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moosenoodles




Posts: 18411

PostPosted: Wed, 22nd Jul 2009 12:33    Post subject:
dezztroy wrote:
1.4.1 is already uploaded and the link is in this thread. I would upload 1.4.2, but my source asked me not to share it.


yeah dont share lol duh, "my source" "my hump" "my lovely little lump"

please ffs, my source, yawn.. its a fucking patch not a pre release of a full game.

funny how one is taught to share as a child because its the right tihng to do... seems people just forget being such a greedy ass lazy race that we all are Very Happy, and that is why there will never be a peaceful and happy world to live in..
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Pey




Posts: 5588
Location: Argentina
PostPosted: Wed, 29th Jul 2009 18:13    Post subject:
Did anyone rip 1.4.2 or can provide a txt file with the updated files so I can upload them? (full 1.4.2 if possible)


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lolozaur




Posts: 26310

PostPosted: Wed, 29th Jul 2009 21:57    Post subject:
‘There is Only War’ Update Live Thursday, July 30th patch 1.5

http://community.dawnofwar2.com/blogs/?p=756

========================
There is Only War Release Notes 1.5.0
========================

World Builder
• Added the World Builder how-to guide to the root directory
• Fixed a bug where adding a horizon-mesh would cause World Builder to crash

Observer Feature
• Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow
• Selecting the HQ displays the player’s current tech tier
Balance Changes

Tyranid Balance Changes
• The Ravener Alpha’s Hardened Carapace grants 100 health
• Both Carnifexes cannot be repaired
• Sporemine durability vs. small arms increased from 60 to 150 hp
• Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability
• Tier 2 Carnifex damage increased from 200 to 250
• Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65
• Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35
• Tyranid Warriors’ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60
• Hive Tyrant’s Venom Cannon damage decreased from 75 to 55

Ork Balance Changes
• Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100
• The Kommando knife no longer refunds energy and resets cooldown after killing a target
• Warboss’ big stomp radius UI was changed to 10 m
• Warboss’ Kustom Shoota can now fire on the move
• Warboss’ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30
• Tankbusta population cost lowered 4 to 3
• Slugga Nob Leader damage lowered (due to accidental buff)
• Warboss Stomp damage lowered 40 to 30
• Kommando Nob Leader’s hammer damage increased 100 to 175
• Slugga damage increased to 25

Space Marine Balance Changes
• Scouts can now repair while using a sniper rifle
• Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units
• Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy)
• Purification Rights damage decreased from 30 to 15
• Relay Beacon health regeneration rate decreased .4 to .15
• Force Commander’s hitpoints increased from 720 to 820
• Tactical Marine bolter damage decreased to 25
• Tactical marine melee damage reduced from 22 to 19
• Purification rites no longer affects retreating units

Eldar Balance Changes
• Spiritual rites radius UI was changed to 15m
• The Fire Prism’s explosive shot no longer affects retreating units
• Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
• Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds
• Debuff removed from Immolator
• Warp Spider Exarch’s Improved Targets are moved to tier 1
• Banshee’s damage increased to 35 from 33

General Balance Changes
• Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%
• Piercing damage modifier vs. Heavy armor decreased to 67%
• Turret damage at long range increased from .15 to .3
• Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
• Suppression weapons received the following changes:
• Setup and teardown times reduced by 1 second respectively
• 0.2 to 0.3 at long range
• 1 to 1.25 at medium range
• 2 to 2.75 at short range
• Suppression damage increased from 300 to 400
Bug Fixes

Tyranid Bug Fixes
• Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight
• Fixed the broken image on the Ravener Alpha’s ‘exit tunnel’ ‘cancel construction’ ability

Ork Bug Fixes
• Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility
• Nob squad tool tip mentions Meaner an’ Greener instead of Nob Kit
• Kommando squad tool tip no longer mentions Kommando Kit

Space Marine Bug Fixes
• The Dreadnought’s auto cannon ability previews its energy cost properly

Eldar Bug Fixes
• The Farseer’s Ghosthelm tool tip no longer mentions damage to self, mentions suppression
• The Farseer’s Mindwar tool tip mentions suppression
• Warpspider Exarch powerblades tool tip mentions they are effective against infantry

UI Bugs
• Added a missing tooltip for observers in the multiplayer games list
• Fixed a bug causing player loading bars to be cut off in 1280×1024 resolutions

Performance Bugs
• Fixed a bug that disallowed users with high-end machines to set their graphics settings to “Ultra”
• Fixed a fatal scar error involving Anti Armor in the campaign

Gameplay Bugs
• Fixed an exploit where repeatedly setting up and tearing down the Ranger’s sniper rifle would increase the unit’s firing rate
• Fixed a bug involving melee units targeting retreating units
• Stabilized randomness of units using special attacks
• Fixed an exploit where players could make units at the HQ retreat “towards” a relay beacon in the field
• Fixed a bug where clicking on a hero’s portrait would render targetable abilities unusable

Map Fixes
• Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area

Post-game bugs
• Fixed a bug where incorrect trueskill values were shown after viewing a player’s statistics screen in the post-game
• Fixed a crash that occurred when viewing another player’s statistics during a game-starting countdown

Networking Improvements
• Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 29th Jul 2009 22:00    Post subject:
moosenoodles wrote:
dezztroy wrote:
1.4.1 is already uploaded and the link is in this thread. I would upload 1.4.2, but my source asked me not to share it.


yeah dont share lol duh, "my source" "my hump" "my lovely little lump"

please ffs, my source, yawn.. its a fucking patch not a pre release of a full game.

funny how one is taught to share as a child because its the right tihng to do... seems people just forget being such a greedy ass lazy race that we all are Very Happy, and that is why there will never be a peaceful and happy world to live in..


www.linux.com www.sslug.org www.freegamer.org www.distrowatch.com
People using and working on open source share with eachother.
That is of course strictly off topic.
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tainted4ever
VIP Member



Posts: 11335

PostPosted: Wed, 29th Jul 2009 22:33    Post subject:
I wonder how SM will be in the new update. I remember the beta gave em power armor, which led to them getting raped by everything melee. Seems this patch doesn't do that. It will be interesting. Majors buffs for Orks Very Happy Cheers!


Sense Amid Madness, Wit Amidst Folly
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Thu, 30th Jul 2009 01:13    Post subject:
I've not played the beta, but i heard that with 1.4.2. heavy armor buff, the tactical were unstoppable killing machines...

So the final release notes are here... and i'm disappointed as hell.. because it's not only that relic did nothing but nerf my race of choice, the eldar, even tho it was not OP compared to the other... but did not mention nothing about some odd and unwanted by the community changes to them..

during the beta to tomorrow final version, after all that i've read i found out that:

Warp spider exarch (my hero of choice Sad )need a wargear purchase to use mass teleport
mass teleport has an indicator where the spider will teleport out (WTF)
his entangle ability can be now escaped by retreating (...)
guardians grenades cooldown moved from 30 to 60 seconds
warlocs warp trow does not affect retreating units (no more "get over here" epic moments on a cowering enemy hero, sigh)
farseer's spells/buffs have longer execute animation (lol)
D-cannon no longer knockbacks (and this is the end of the only eldar anti space marine blobing tool)
D-cannon singularity attack now has indicator where the black hole will be created after 5-6 secs. (plenty of time for any tac marine spammer to step aside...)
with buffs to the other sides tank units, the fire prism is the most frigile tank in the game
Fleet of foot is TAKEN OUT as a starting ability for most eldar units, and made available via upgrade (/facepalm)
rangers have a set up time... like platforms (interesting that the most 'mobile' race has the most platforms....)

and now the spiders squad (which are literally dying like flies in 1.3.2 even in cover) have their HP reduced... and the fire prism knockback attack does not affect retreating units... sigh..

i imagine i'm missing something... on the other hand the only buffed units are the fragile banshees + maybe the rangers Sad

fuck RELIC and their eldar hate, and their love for retreating as a 'get out of jail free card' which is best to use with their favorite space marines race... Evil or Very Mad


Per aspera ad astra
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tainted4ever
VIP Member



Posts: 11335

PostPosted: Thu, 30th Jul 2009 01:34    Post subject:
One thing you will quickly learn is that relic fails at balancing games ^^


Sense Amid Madness, Wit Amidst Folly
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metatron83




Posts: 152

PostPosted: Thu, 30th Jul 2009 04:59    Post subject:
tainted4ever wrote:
One thing you will quickly learn is that relic fails at balancing games ^^

They should commission balancing patches to Blizzard. Or perhaps hire the guy behind D.O.T.A Razz
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lolozaur




Posts: 26310

PostPosted: Thu, 30th Jul 2009 19:14    Post subject:
ok some friend of mine has this problem....we wanna play in coop but gets this error

we did like in that tutorial

installed the game vty version
put patches 1.3.1, 1.3.2. and 14.0
then put the loader files in the directory of the game(installed the vcredist.exe too the version for x64, he runs vista x64)
and he gets the error....the loader gives him the send/dont send error


ps: if he installs teh game, and puts the loader files (but without patches), the game runs fine, but still cant play coop, because g4wl kicks him out because of the update



i did the same steps and have no probs(i have xp sp3)

any solution?


Last edited by lolozaur on Thu, 30th Jul 2009 19:22; edited 1 time in total
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Pey




Posts: 5588
Location: Argentina
PostPosted: Thu, 30th Jul 2009 19:20    Post subject:
Do you have ie8 installed?


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lolozaur




Posts: 26310

PostPosted: Thu, 30th Jul 2009 19:22    Post subject:
nop, ie 7 is installed
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Pey




Posts: 5588
Location: Argentina
PostPosted: Thu, 30th Jul 2009 19:29    Post subject:
Do you have the latest revloader (2.2) ?


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lolozaur




Posts: 26310

PostPosted: Thu, 30th Jul 2009 19:38    Post subject:
same error with the 2.2 version
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metatron83




Posts: 152

PostPosted: Fri, 31st Jul 2009 00:40    Post subject:
lolozaur wrote:
same error with the 2.2 version

Try this: http://www.sendspace.com/file/n0vi8j
It's the RevLoader 2.2, but with the newest cracked DLLs, needed for new or updated Steam games.

If he has the game correctly updated to 1.3.2, the beta patch or the final one that was released today then he should have no problem running the game with the updated loader.

Good luck
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 31st Jul 2009 01:44    Post subject:
The Dawn Of War II Website announces that Steam now offers the promised "There is Only War" patch for Relic's Warhammer 40K RTS sequel. They say the update is about 380 MB, and offer another link to the patch notes revealing the new version number for the game to be 1.50 Any news on upping the patch for us loader users?


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trancers




Posts: 140

PostPosted: Fri, 31st Jul 2009 02:21    Post subject:
BLuNT318 wrote:
The Dawn Of War II Website announces that Steam now offers the promised "There is Only War" patch for Relic's Warhammer 40K RTS sequel. They say the update is about 380 MB, and offer another link to the patch notes revealing the new version number for the game to be 1.50 Any news on upping the patch for us loader users?


started steam and it is now updating dow 2
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 31st Jul 2009 03:14    Post subject:
Quote:
started steam and it is now updating dow 2


Well I meant for us non steam users as per the uploaded patches.. Smile


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Pey




Posts: 5588
Location: Argentina
PostPosted: Fri, 31st Jul 2009 13:22    Post subject:
Does anyone have a guide to rip steam patches?

Someone had posted one a while ago (beckman I think) but I can´t find it.


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xyzg




Posts: 1835

PostPosted: Fri, 31st Jul 2009 14:37    Post subject:
relic games have a 50% sale on steam this weekend, DoWII is £17.99 for those that may be interested.
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Pey




Posts: 5588
Location: Argentina
PostPosted: Fri, 31st Jul 2009 14:48    Post subject:
G2play.net is still cheaper lol


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trancers




Posts: 140

PostPosted: Fri, 31st Jul 2009 14:49    Post subject:
xyzg wrote:
relic games have a 50% sale on steam this weekend, DoWII is £17.99 for those that may be interested.


and on g2play it is €15.99
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 31st Jul 2009 17:29    Post subject:
Speaking of cheaper: http://www.d2cdkeyshop.com/Warhammer-Dawn-of-War-II.html

$14 and on top of that you can use a coupon ( #CH-3082 ) to reduce price to $12,60 or so.


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Xbox 360 Elite, PS2 Slim, Xbox
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metatron83




Posts: 152

PostPosted: Sat, 1st Aug 2009 08:10    Post subject:
I've uploaded the new patch. You can apply this to any version of the game


Dawn of War 2 - Update v1.50 Part1
Dawn of War 2 - Update v1.50 Part2
RevLoader + Newest DLLs (needed)
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Glottis
Banned



Posts: 6313

PostPosted: Sat, 1st Aug 2009 08:36    Post subject:
metatron83 wrote:
I've uploaded the new patch. You can apply this to any version of the game


Dawn of War 2 - Update v1.50 Part1
Dawn of War 2 - Update v1.50 Part2
RevLoader + Newest DLLs (needed)

Thanks, and damn these file sharing websites, pathetic speeds as always.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 1st Aug 2009 08:39    Post subject:
MegaUpload will give you much faster speeds if you just register. Smile
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lolozaur




Posts: 26310

PostPosted: Sat, 1st Aug 2009 08:57    Post subject:
hmm im currently in the middle of the campaign with 141.....will the saves still work?
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 1st Aug 2009 09:09    Post subject:
metatron83, does your patch also contain the World Builder (map editor)?
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metatron83




Posts: 152

PostPosted: Sat, 1st Aug 2009 16:54    Post subject:
iNatan wrote:
metatron83, does your patch also contain the World Builder (map editor)?

Yep, it has every updated file as downloaded by Steam.
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obelix12
Banned



Posts: 7

PostPosted: Sat, 1st Aug 2009 17:53    Post subject:
funny seeing that someone go still to release proper updates Laughing
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JBeckman
VIP Member



Posts: 34565
Location: Sweden
PostPosted: Sat, 1st Aug 2009 18:32    Post subject:
How would a proper patch for a Steam only game work? Steam automatically downlaods any updated files after it downloads a .ncf file update and compares with the downloaded data so all that can be done is to pack the updated files and perhaps crack the Steam dependency instead of emulating it. Confused
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