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twobells
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Posted: Tue, 30th Mar 2010 20:06 Post subject: Sniper: Ghost Warrior |
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Release Date: June 2010
Quote: | PRESS RELEASE
Sniper Ghost Warrior breaks cover
City Interactive heads to the jungle for its incredible 360 and PC-DVD debut title
City Interactive, a Warsaw-based publisher of video game titles, has announced its first title for Xbox 360 and PC-DVD formats. Entitled Sniper Ghost Warrior, the game offers an incredible insight into the danger-filled world of the military marksman.
Sniper Ghost Warrior is set on the fictitious South American island of Isla Trueno, where a despotic military regime lead by the ruthless General Vasquez has overthrown its democratic government to seize control. As one of a group of covert commandos, the player is charged with infiltrating the rebel stronghold and overthrowing the unelected powerbase. Intelligence reports indicate that Vasquez is due to chair a meeting with his cohorts in an old refinery facility, and a government plant is in place to set up an assassination opportunity for the crack unit. But as the unit arrive on the island, it soon becomes clear that the plan has gone awry, and the team must adapt and use their combat skills if they are to complete the mission.
Realism is at the heart of Sniper Ghost Warrior, and the game enjoys a truly realistic ballistic system that accounts for the distance of a shot, fall-off of the bullet’s trajectory, and environmental factors, such as wind direction. Similarly, the lush jungle environments, allow the user to use the cover of the foliage to take out key targets, while other members of your squad can act as ‘spotters’ to detail the positions of key adversaries. Players must also manage the breathing of their sniper to provide a more accurate shot, while the game’s ‘Bullet Cam’ system offers stunning close-ups as the bullets thud into their unsuspecting targets.
The mission spans 16 stages, starting with the problematic assassination attempt at the refinery, and moving on to oilrigs, a mine, the coast, and a set of ruins as the game’s plot continually surprises. Each level is brought to vivid life with the many rustles of the jungle keeping the player in a constant state of alert, and the sniper elements mixed with incredible firefights, as the enemy break cover and the squad is forced to engage in open combat.
Sniper Ghost Warrior represents a clever take on the military simulation genre, and also allows users to hone their sniper skills in a series of unique multi-player modes, wherein up to 16 players can compete simultaneously. |
developer walkthrough (thanks to qwebob)
preview
media
debut trailer [thanks to Blam]
headshots (Good old Blam!)
Last edited by twobells on Sat, 24th Apr 2010 13:05; edited 6 times in total
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OchoBits
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CRAIG2
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Posted: Tue, 30th Mar 2010 20:18 Post subject: |
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city interactive and xbox360 lulz
auto skip
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twobells
Banned
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Posted: Tue, 30th Mar 2010 20:18 Post subject: |
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OchoBits wrote: | Seems... generic. A lot.
Also, Isla Trueno. Thunder Island.
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Quote: |
Realism is at the heart of Sniper Ghost Warrior, and the game enjoys a truly realistic ballistic system that accounts for the distance of a shot, fall-off of the bullet’s trajectory, and environmental factors, such as wind direction. Similarly, the lush jungle environments, allow the user to use the cover of the foliage to take out key targets, while other members of your squad can act as ‘spotters’ to detail the positions of key adversaries. |
What games support the above, do tell?
"Optimism is joyful searching; pessimism is a prison of fear ."
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LeoNatan
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Posted: Tue, 30th Mar 2010 20:34 Post subject: |
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Any army simulation game has these. ARMA 1 and 2 are good examples. Also sniper simulators, like Sniper Elite. 
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JBeckman
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Posted: Tue, 30th Mar 2010 20:41 Post subject: |
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Sniper Elite while looking a bit dated perhaps did also have a great ballistic system, even proper entry/exit wounds and stuff like that.
(ArmA uses "decals" and most games just use blood puffs or small "hole" decals, some use dismemberment though but a bit overdone and cartoony like comparing SoF 1 or 2 with SoF 3.)
EDIT: PhysX perhaps?
Spoiler: |
(Real breaking bones with particle "dust" for those moments when the bone appears outside the skin, fully deformable flesh and fully realistic blood physics for every single splurt making each slash or shot a unique experience, see the enemy's head explode in all that gory detail as the .JHP .50 sniper bullet pierces the skin sending blood spraying from the wound and continuing to crush trough the skull bone sending the eye and related fluids squishing to the ground and then into the soft brain itself as bits of it blast trough the back of the skull alongside parts of the spine and spinal fluid, using APEX to render 100K's of particles and fully interactive physics, now with close up melee kills for more satisfaction, coming soon in Manhunt 3 and Soldier of Fortune 4, NVIDIA PhysX exclusive, hahaha! )
EDIT: PhysX pissing tech demo perhaps or sweating somehow, 3D Villa PhysX edition or anything would also be interesting just to make it even more extreme than the above example.
EDIT: Yeah Inatan is right, that's just using it in a wrong way, to really increase popularity license it to the Japanese "bishoujo" industry instead, tentacles "boing", futanari, fluids and general flapping of various body parts all realistically rendered in full 3D, coming soon via Illusion Softworks and other studios.
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(Spoiler tags edited in as it's a bit off-topic and me just having fun about random stuff again.)
Last edited by JBeckman on Tue, 30th Mar 2010 21:29; edited 6 times in total
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OchoBits
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Posted: Tue, 30th Mar 2010 20:42 Post subject: |
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Everything sounds good on paper and iNatan said it, even Bad Company has some bullet drop. But yes, let's wait and jugde later then.
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zmed
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Posted: Tue, 30th Mar 2010 20:48 Post subject: |
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The only real new stuff here would be the spotters (not counting player ones from MP games). Otherwise, it's all "been there, done that". Might be worth a try since the genre isn't exactly overused these days.
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LeoNatan
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Posted: Tue, 30th Mar 2010 21:22 Post subject: |
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I don't think Chrome Engine uses PhysX. Last I heard, its physics engine is based on ODE (Open Dynamics Engine).
JBeckman wrote: | PhysX pissing tech demo perhaps or sweating somehow, 3D Villa PhysX edition or anything would also be interesting just to make it even more extreme than the above example. |

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twobells
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Posted: Wed, 31st Mar 2010 11:56 Post subject: |
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iNatan wrote: | Any army simulation game has these. ARMA 1 and 2 are good examples. Also sniper simulators, like Sniper Elite.  |
Arma isn't a dedicated sniper game, it's a military sim WITH a few snipers and Sniper Elite I already quoted in the previous thread plus one previous game in the sub genre hardly makes this game 'generic' and as for Bad Company PLEASE, so here's a question for you:


Last edited by twobells on Wed, 31st Mar 2010 12:02; edited 1 time in total
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Posted: Wed, 31st Mar 2010 12:02 Post subject: |
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do you ever get tired of being twobells? i know i would.
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twobells
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Posted: Wed, 31st Mar 2010 12:07 Post subject: |
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KaiKo wrote: | do you ever get tired of being twobells? i know i would. |
tb NEVER gets tired of challenging bullshit, as for your post:

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Posted: Wed, 31st Mar 2010 19:43 Post subject: |
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me too - shall be waiting eagerly for this game!!
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Surray
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Posted: Wed, 31st Mar 2010 19:50 Post subject: |
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considering it's not even a full price game it looks ok. I've seen much worse selling for 20$ more.
and I loved the sniper mission in call of duty 4 so it could be fun.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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LeoNatan
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Posted: Wed, 31st Mar 2010 20:37 Post subject: |
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TB trolling as usual. Half of what he responded to me I didn't even say. I thought you were ignoring me?
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BLaM!
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Posted: Sat, 3rd Apr 2010 12:40 Post subject: |
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Surray
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Posted: Sat, 3rd Apr 2010 12:54 Post subject: |
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Not bad..not bad at all.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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azzman
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Posted: Sat, 3rd Apr 2010 13:09 Post subject: |
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I will give anything a go that looks like it isn't twitch based and forced.
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ixigia
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Posted: Sat, 3rd Apr 2010 13:28 Post subject: |
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Surprisingly good. I hope it won't contain too much trial&error though..
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Wahad
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twobells
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Location: England
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Posted: Sat, 3rd Apr 2010 14:26 Post subject: |
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iNatan wrote: | TB trolling as usual. Half of what he responded to me I didn't even say. I thought you were ignoring me? |
tb cannot ignore such blatant bullshit and has to challenge it, ESPECIALLY yours.
What makes me laugh is that anything anyone says you don't like you accuse of 'trolling'.
What's even funnier is its sad.
oh and here's a birthday day message especially for you:

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Posted: Sat, 3rd Apr 2010 15:59 Post subject: |
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agree.twobells is very retarded troll
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Epsilon
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Posted: Sat, 3rd Apr 2010 16:20 Post subject: |
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twobells, consider this your final warning, next will be a ban. Do not continue this bullshit.
Also to everybody else, don't accuse Twobells of trolling when he's merely making a thread about a new game, of which there isn't already a thread.
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twobells
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Posted: Sun, 4th Apr 2010 11:42 Post subject: |
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Epsilon wrote: | twobells, consider this your final warning, next will be a ban. Do not continue this bullshit.
Also to everybody else, don't accuse Twobells of trolling when he's merely making a thread about a new game, of which there isn't already a thread. |
Understood, and thank you for your balance and sense of fair play.
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CRAIG2
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Posted: Mon, 5th Apr 2010 00:04 Post subject: |
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when hearing that a company famous for its low budget crap games made a AAA game
i lulz
but now after seeing the demo movie
wow
its that good that i am in shock
TB try Marine Sharpshooter 1 and 2 (3 is shit)they are good sniper simulators
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ixigia
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Posted: Mon, 5th Apr 2010 09:21 Post subject: |
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if i played that "sniper art of something..." with all it's bugs and crapy graphic and ai and i enjoyed it after all , i guess this game from it's trailer will be like paradise
i realy inlove with the camera after bullet efect, feels great ...i think the frist game i saw this efect was max payne when you got the sniper rifle that mission with the moving containers if i remember well.
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twobells
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Posted: Mon, 5th Apr 2010 14:53 Post subject: |
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ixigia wrote: | @CRAIG2
Is it you, Spidey?
If not, then ignore my assumption^^ |
Course its spidey, that was obvious from day one lol.
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CRAIG2
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Posted: Tue, 6th Apr 2010 12:50 Post subject: |
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i am confused by this assumption but seeing that twobells like to troll lest ignore him
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