the worst thing: gamepad controls suck in the menu etc, but great for fighting. mouse + kb sucks in fighting and menu doesnt work well too. all hail the console peasant race...
Tiger_Ali just now
Definitely some European bias on this review, some extra publicity for cd project red, I won't be playing it until it has a worthwile price....15 bucks. Way too many better games coming out this year. I'll wait a year and a half for this....c'mon batman and mgs5!
The butthurt is real. Although VanOrd gave DA:I 9/10.
CDP RED hopes to diversify your chatting and beheading gameplay loop with an added dynamic, your Witcher sense. Hold L2 when not in combat and you’ll enter, more or less, the focus mode found in Tomb Raider, Thief, Rocksteady’s Arkham games et al. Interactive objects take on a yellow aura, while anything pertaining to your current quest is suffused in bright red. This mechanic’s deployed in almost every quest you’ll take on in Velen (or outside it, for that matter) – you’ll scan areas of woodland for footprints or blood spatters. You’ll channel Cole Phelps while searching bedrooms and banquet halls for recently moved paintings, broken candlesticks and hidden passages. You’ll sniff out long trails of scent on the way to a Noonwraith or Botchling’s place of residence.
Initially it’s invigorating to play detective in a fantasy setting, and there’s a resultant sense of accomplishment to even meeting the creature you’re expected to slay. You earned that Witcher contract, inspector Geralt. Crack a smile, why don’t you? No? Um, alright then. However, in the fullness of time the mechanic’s leaned on too heavily and eventually feels rote. An inevitable side-effect of the game’s enormous size, but disheartening nonetheless.
As I suspected the WITCHER SENSE mechanic just turns into a chore after a while. On the whole the review is even more negative than IGN's.
But, according to the witcher subreddit, this review is merely click-bait written to garner them site views. The IGN review is supposedly also written by someone who doesn't truly appreciate Witcher lore. If we are to believe the true fanboys only the Gamespot 10/10 review is to be completely trusted.
I don't think the game is a 10/10, that's just excessive and only reserved for masterpieces like Half-Life, Deus Ex, and even then a 98-99/100 would be more adequate. But 95/100, sure, easily
CDP RED hopes to diversify your chatting and beheading gameplay loop with an added dynamic, your Witcher sense. Hold L2 when not in combat and you’ll enter, more or less, the focus mode found in Tomb Raider, Thief, Rocksteady’s Arkham games et al. Interactive objects take on a YELLOW AURA, while anything pertaining to your current quest is suffused in bright red. This mechanic’s deployed in almost every quest you’ll take on in Velen (or outside it, for that matter) – you’ll scan areas of woodland for footprints or blood spatters. You’ll channel Cole Phelps while searching bedrooms and banquet halls for recently moved paintings, broken candlesticks and hidden passages. You’ll sniff out long trails of scent on the way to a Noonwraith or Botchling’s place of residence.
Initially it’s invigorating to play detective in a fantasy setting, and there’s a resultant sense of accomplishment to even meeting the creature you’re expected to slay. You earned that Witcher contract, inspector Geralt. Crack a smile, why don’t you? No? Um, alright then. However, in the fullness of time the mechanic’s leaned on too heavily and eventually feels rote. An inevitable side-effect of the game’s enormous size, but disheartening nonetheless.
The only good review is an NFO review, my friend Wait until it's out and people are giving their feedback ^_^ It's sad that all these "9/10!!" and "10/10!!!!" reviews are about the PS4 version though, no talk of PC, no performance reviews, no controls/UI. Talk about stacking the deck in their favour, eh?
It's always funny to see some criticism in an article and the piece still scoring in the 90's
I think that says a lot about how good the game is
Great to see all those really high scores, not that I wasn't expecting but now I really can't wait until tuesday is here
At least I should be finishing GTA 5 story in the meantime.
It says how warped game journalists view are on rating systems.
Under 8/9 is shit... yeah...
I think I've seen plenty of shit been given a 3,4,5 score in many of those sites, so no
The scoring system is far from balanced but when something is shit, they certainly make sure to reflect it in the score (unless it's a shit they genuinely liked or were paid for ).
As I said before I even read them; they would be useless. But look at how the internet is blowing up, they're all just quoting numbers. It's the people that piss me off, not the reviews themselves.
I want to be happy for CDPR but it's hard when I know that it's in the best interest for a lot of these sites to give it a really good score whether it deserves it or not. How can you trust the ones who were given free trips to be impartial? How does a game based on quests deserve a 9.3 if the reviewer states that there are 'too many fetch quests', and that the main quest is 'meh'? But that doesn't need to be questioned because sheeple just look at the final scores.
I fear for what TW4 (and CDPR in general) will be like with their new found success with the console crowd. They've already crawled up Microsoft's ass.
Well, the flaw in that reasoning is that this game shouldn't be seen as a quest game. I'm sure it's been reviewed as an open world game and being compared to the likes of Skyrim and DAI, which I'm pretty confident aren't nearly as good as this one will turn out to be. I don't know about DAI but secondary quests (and even many of the main quests) in Skyrim are among the most tedious I've ever seen and the value of that game comes from the freedom of doing stuff, especially when modding comes into action. Witcher 3 probably won't get modding, but I'm sure those fetch quests will be already much better than the repetitive stuff in Skyrim (and probably DAI from what I've heard), so after doing the maths it simply ends up rating better than those games (deservedly I predict),
But that opinion of mine can change of course, after playing the thing myself, which like it has already been said, it's the only review anyone should trust
Good. This shit needs to die horribly. I'd take FXAA, SMAA or TXAA over MSAA any time.
Interinactive
Quote:
I fear for what TW4 (and CDPR in general) will be like with their new found success with the console crowd. They've already crawled up Microsoft's ass.
Well, at least the geometry is unchanged in these shots. It's mostly texture resolution and lighting.
Seems like the textures took a hit across the board; the original version of the Fiend looked a lot better too:
Spoiler:
Still alright in the lower pic, and I won't mind playing the game either way, it's just a pity that they (for whatever reason) had to do this. Or maybe they're saving the originals for the EE.
I think the article is trying to compare the PC (before downgrade) version with the PS4 (now). The real PC version can't be that bad. (wishful thinking!)
The skies shall rain fire and the seas will become as blood.
Remember that preview from CD-Action? They published a review now. Downgrade in full effect, at least on PS4. A couple of key points/quotes:
Quote:
I would be able to defend a score all the way from 7 to 9.5
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I started the game on Hard and almost from the very beginning, but definitely to the very end, I strolled through enemies and no one was able to touch me. During one of the quests Geralt had to equip a wooden prop sword. I swear I thought he changed it back to the steel one during the cutscene. However, two hours later I still played with the cheap prop because I didn't notice, and I didn't die once. I finally realized my mistake when I looked at the damage output
• Quen is still massively overpowered
Quote:
Wild Hunt quickly stopped being a challenge- and for a game that's 1/3 swordfighting that's kind of bad.
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The game was so easy that I didn't even need to upgrade Geralt. Throughout most of the game I had 8 points that I could spend, but I didn't feel the need to. None of the offered abilities mattered to me. I unlocked a "windmill" attack out of pure curiosity and used it once. I didn't even touch the Alchemy tree. I invested in the Quen sign and a "suggestion" ability that unlocked more dialogue options (I didn't use Axii in dialogues). I mainly just spammed two buttons and could get away with everything easily
•Ciri is insanely OP:
Quote:
I didn't need to use bombs, I used potions maybe 7 times, and the crossbow only to make flying enemies come to the ground. I find it hard to imagine someone playing the game on Easy and enjoying it- something is horribly wrong with the difficulty curve and the balance.
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When it comes to describing how running and jumping with Geralt feels, I could write for hours, and 90% would be complaining. Everything works fine in open areas, but as soon as you enter a building the controls become clunky and awkward.
• Game isn't as "open" as advertised when it comes to jumping etc.:
• Swimming is clunky, but there are tons of treasure to find underwater.
• Sometimes you get hit for no apparent reason and it gets annoying:
Quote:
After a couple of hours I got incredibly tired of using Witcher senses. Almost every quest uses the mechanic. I often felt as if it was introduced to pad out the gameplay time. Each of the screens below is from a completely different quests, and I didn't take that many screenshots (each screen says "use witcher senses" in Polish in some form or another)
• The UI sucks:
Quote:
At first it seems that it's more or less rational how the equipment is sorted. There are swords, ingredients, quest items, books, etc. You still can't sort your equipment by weight, which gets incredibly annoying when you get over encumbered and want to get rid of the heaviest things. The weight mechanic is incredibly frustrating, since 5 minutes of running around in a forest gets you 7 swords, 4 shields, two pairs of shoes and 14 billion ingredients for alchemy and crafting. After a few hours your book inventory looks like this:
which is basically unusable. I never found a chest to store any of the things
The PS4 version sucks:
Quote:
I have no idea why CDP decided to give out PS4 copies of the game, a console for which "1080p60fps" was only included in the very first marketing materials. Sometimes PS4 starts coughing blood and gives a *wonderful* gameplay of 12 FPS. I want to say the game is beautiful, but it's not. It's not a beautiful game on the PS4. THere are some things that potentially could be beautiful- but they are obstructed by blockyness, simplicity and bad models. Some people say that the game looks as good as DA:Inquisiton. I envy those people, since for me some places look worse than The Assassins of Kings.
Downgrade confirmed:
Quote:
This is not the game that we saw on the trailers. What once was grimy and cold, now is colorful, almost cartoonish. It's hard to describe, so here's a screenshot:
This guy looks like he could star in the next Shrek movie.
I'm also not convinced that almost each woman in every village could be on the next cover of Playboy:
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The game looks extremely average when, for some reason, the game decides to switch post-processing off:
The PS4 version is also a festive of hundreds of bugs. Maps not loading, characters appearing 30 seconds too late because i ran into a house too fast than the game wanted, or something like this:
Quote:
To sum up, don't waste your money on PS4. Or for the PS4 version of TW3.
Quote:
The game is broken in many places, so many that I could potentially defend a 7/10 for the PS4 version. However, it's also that good, that even though there are so many annoying things, I'd give it a 8.5/10. What's more, it's so breathtaking in other places that I could just forget about the shortcomings and give it a 9/10 when I play it on PC, which is the platform to play the game on. Meanwhile, all that is left to do is wait for CDP to start patching the game.
Woah. Fucking harsh, but somehow it sounds more real than all those pro journo reviews. :\
Last edited by Neon on Tue, 12th May 2015 17:25; edited 1 time in total
-Texture Resolution from PC is the same asthe Console Version
Well they did officially announce that a while back, so it shouldn't really come as a surprise.
Danyutz wrote:
I thought they said side quests aren't going to be anything like "gather 10 herbs", "find missing toe", etc.
That always seemed likely to be the case as soon as they started touting 100 hours of content. I'm not sure there is any game of that sort of length that doesn't have a fairly hefty chunk of filler, especially with everything these days being fully voiced and "cinematic".
Good. This shit needs to die horribly. I'd take FXAA, SMAA or TXAA over MSAA any time.
TXAA is actually 2xMSAA with some temporal AA applied over the top of it But yeah.. MSAA has long outlived its usefulness, the perf-hit is simply too severe.
Lunabel wrote:
I think the article is trying to compare the PC (before downgrade) version with the PS4 (now). The real PC version can't be that bad. (wishful thinking!)
All versions have "asset parity", so the most you could expect from PC would be higher display resolution and, according to the config files, 3x longer view distance and some adjustable shaders. Other than that? They're all the same.. including the lousy new lighting and the terrible textures.
All hail.
Neon wrote:
• Quen is still massively overpowered
See, here's another contradiction that Phill mentioned. CD Action says Quen is still massively overpowered, whereas the Jesse Cox 20 minute preview says that Quen has been nerfed a lot.
Last edited by sabin1981 on Tue, 12th May 2015 17:25; edited 1 time in total
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