Battlefield 1
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OnBoard




Posts: 2012

PostPosted: Sun, 4th Sep 2016 03:46    Post subject:
MinderMast wrote:
Picked up this bobblehead on my truck in one of our recent games:
https://gfycat.com/PracticalImmaculateChickadee

I also find the ragdoll physics in this quite entertaining in general (especially when it is humpers flying around Very Happy):
https://gfycat.com/FeistyPitifulLaughingthrush


Knew it was me Laughing

Armed that "mcom" and don't have self healing now that i unlocked "noobtube" for medic. Even the weak ass BF1 nades did the job (although love my incendiary )

Bobblehead

Morphineus wrote:
Aim that is suddenly off, crosshair being in the middle of the screen but anything I shoot goes into the ground. Medals and such: nope.


Finally got to behemot for the first time "today" and gun was shooting on ground.. Medals sort of work, but you got to selet a medal and track it, and somehow do all of it on one go Very Happy Got 2/3 done from the rush medal, but last part is pretty impossible, arming 15 telegraphs.


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nik_nak




Posts: 308

PostPosted: Sun, 4th Sep 2016 04:31    Post subject:
Does anyone feel like the 'improved vehicle psychics' are annoying?

Yes they are better and you can see they have made a bit of an effort with it, but it just kind of lags / glitches all over the place - I feel like sometimes it can be quite difficult to steer for absolutely no reason.

Good intentions, not delivered.


I do like the animations of people getting in and out of the vehicles though.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sun, 4th Sep 2016 07:41    Post subject:
Thought i would hate it..

But I love it!.. feels the closest to 1942 outta anything so far.
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flipp




Posts: 1972

PostPosted: Sun, 4th Sep 2016 10:16    Post subject:
I really hate the range of the melee attack when someone rides a horse. You think you are save, but they still hit you even if they already rode past you.
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blackeyedboy




Posts: 9678
Location: Transylvania
PostPosted: Sun, 4th Sep 2016 11:47    Post subject:
flipp wrote:
I really hate the range of the melee attack when someone rides a horse. You think you are save, but they still hit you even if they already rode past you.


I was thinking, initially, how vulnerable they seem to be (and most of the time they really ARE, especially while in distance), but there's got to be some trade-off for the sake of gameplay, so they won't turn completely useless. Meaning that once they're close to you... you're fucked. And that's fine (and fair) by me.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Nodrim




Posts: 9349
Location: Romania
PostPosted: Sun, 4th Sep 2016 11:53    Post subject:
They are not all that vulnerable. First of all they move at a good speed so it's hard to hit them. Secondly, cavalry has extra armor so they are tougher than infantry grunts. Horses are pretty overpowered, they can hit you from as far as 2-3 meters, that sword is actually a polearm.
Cavalry is a good way to point out how dumb and unrealistic the balance system is. The artillery truck barely does 50-60 damage to infantry with a direct hit, cavalry one shots with everything.
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flipp




Posts: 1972

PostPosted: Sun, 4th Sep 2016 12:19    Post subject:
blackeyedboy wrote:
flipp wrote:
I really hate the range of the melee attack when someone rides a horse. You think you are save, but they still hit you even if they already rode past you.


I was thinking, initially, how vulnerable they seem to be (and most of the time they really ARE, especially while in distance), but there's got to be some trade-off for the sake of gameplay, so they won't turn completely useless. Meaning that once they're close to you... you're fucked. And that's fine (and fair) by me.


Polearm sword and even more, for example: go to 2:38
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The_Zeel




Posts: 14922

PostPosted: Sun, 4th Sep 2016 12:22    Post subject:
Loving it, first time I'm having fuch with Battlefield since BF2, for some reason I found 3 and 4 very bland and boring, could never get into them.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Sun, 4th Sep 2016 12:54    Post subject:
Ouch:

http://gfycat.com/CooperativeWigglyAmericanblackvulture

Same match. For one played is there si storm, for other there isnt.


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YuckFou




Posts: 302

PostPosted: Sun, 4th Sep 2016 13:03    Post subject:
Why the fuck would they do the weather system client based? That seems unfair and stupid to me.
Imagine if the levolution in previous battlefield games were client based. For some the buildings on the map would be destroyed, while for others they would be still standing with full cover.


r3dshift wrote:
Who needs a sig?
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 4th Sep 2016 13:25    Post subject:
Nah, I just assume a package got lost somewhere. It's a beta afterall. Of course the server has to decide when there is a storm for everybody and then it sends out those data together with other shit. If the client bugs out and doesn't interpret that data correctly or the data was corrupted, then a de-sync like this might happen. How the hell should the client render the storm on a client if it doesn't get the data from the server to do that in the first place. Parts of that stuff is client and other parts server based, which is quite natural.


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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blackeyedboy




Posts: 9678
Location: Transylvania
PostPosted: Sun, 4th Sep 2016 13:26    Post subject:
Nodrim wrote:
They are not all that vulnerable.


If I see them coming from pretty far, they are mostly screwed. If they get close, it's a pretty fair fight, still, as I have time to shoot some bullets that might down them. Quite often I can manage to dodge one attack or two. And that's A LOT of precious time. On last encounters I experienced tradekills, meaning players are getting better at this, considering that a couple of days ago they were always easy targets.

What I mean is that they were never a real problem, a nuisance, for me.

I am starting the think we are playing different games, mate. Razz Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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MinderMast




Posts: 6172

PostPosted: Sun, 4th Sep 2016 13:26    Post subject:
YuckFou wrote:
Why the fuck would they do the weather system client based? That seems unfair and stupid to me.
Imagine if the levolution in previous battlefield games were client based. For some the buildings on the map would be destroyed, while for others they would be still standing with full cover.

As most people commented in the relevant reddit thread, weather is generally synced.

Considering the weird server issues we get almost every day while playing the beta (missing equipment, unarmed telegraphs exploding...), I am pretty sure this is a bug and not by design.
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Nodrim




Posts: 9349
Location: Romania
PostPosted: Sun, 4th Sep 2016 14:01    Post subject:
blackeyedboy wrote:
Nodrim wrote:
They are not all that vulnerable.


If I see them coming from pretty far, they are mostly screwed.


Maybe if they are idiots. It's easy to zig zag with the horse and you'll need some amazing shooting to kill.
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Aeon




Posts: 8692
Location: Netherlands
PostPosted: Sun, 4th Sep 2016 14:27    Post subject:
Nodrim wrote:
They are not all that vulnerable. First of all they move at a good speed so it's hard to hit them. Secondly, cavalry has extra armor so they are tougher than infantry grunts. Horses are pretty overpowered, they can hit you from as far as 2-3 meters, that sword is actually a polearm.
Cavalry is a good way to point out how dumb and unrealistic the balance system is. The artillery truck barely does 50-60 damage to infantry with a direct hit, cavalry one shots with everything.

Cavalry is only one shot if it's a headshot. Else it's two shots. Sword is one hit, one kill yes.


Intel i7 6700K, EVGA GTX1070 FTW, Kingston HyperX Fury 32GB
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blackeyedboy




Posts: 9678
Location: Transylvania
PostPosted: Sun, 4th Sep 2016 14:53    Post subject:
Nodrim wrote:
blackeyedboy wrote:
Nodrim wrote:
They are not all that vulnerable.


If I see them coming from pretty far, they are mostly screwed.


Maybe if they are idiots. It's easy to zig zag with the horse and you'll need some amazing shooting to kill.


My shooting is far from amazing, but most of times they can't get close to me / the team / objective. And quite often I down them with 1 bullet (headshot with sniper rifle).

So... yeah, like I said already, we might perceive different this whole experience / game. Smile

EDIT

Finished work for today so going online for some sniping. Very Happy


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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OnBoard




Posts: 2012

PostPosted: Sun, 4th Sep 2016 19:24    Post subject:
blackeyedboy wrote:
If I see them coming from pretty far, they are mostly screwed. If they get close, it's a pretty fair fight, still, as I have time to shoot some bullets that might down them. Quite often I can manage to dodge one attack or two. And that's A LOT of precious time. On last encounters I experienced tradekills


What I get mostly, is I kill the rider and then the horsie gets pissed and rams over me, giving said now dead player the kill..


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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 4th Sep 2016 20:32    Post subject:
Stupid BF!

I think I enjoy this game more than I thought I would before and on first day of beta.
Spent 8 hours in it so far and even though I had a rather buggy experience. I bought BF3 premium back in the days and I only got 12 hours in total on it.

Won't buy though, can't really afford it for the moment and well can't base it on just one map.


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escalibur




Posts: 12078

PostPosted: Sun, 4th Sep 2016 22:05    Post subject:


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HoLyMaN




Posts: 1000
Location: With the survivors of a plane crash
PostPosted: Sun, 4th Sep 2016 22:19    Post subject:
Suez Canal probably
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OnBoard




Posts: 2012

PostPosted: Sun, 4th Sep 2016 23:29    Post subject:
Good, looks like most will have sniper coverage, unlike beta map.

And for the memory leak, BF4 had it also, but it took a lot longer and you noticed it before you ran out. Got to stick afterburner running with memory usage, can quit before I ran out next time.


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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 4th Sep 2016 23:55    Post subject:
Argonne <3

Had some funny shit in my last game... whole squad of infantry making their way... *beep beep* morph ran em all over xD Had 10 roadkills after each other when I was done with that camp.


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ixigia
[Moderator] Consigliere



Posts: 64950
Location: Italy
PostPosted: Mon, 5th Sep 2016 01:07    Post subject:
@Escalibur: All that mystery, when we all know what the ? will stand for Pffchh

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dethy




Posts: 2979
Location: Conclave of Shadows
PostPosted: Mon, 5th Sep 2016 01:20    Post subject:
Stupid ass in-game settings, setting Resolution Scaling to 42% means it will scale 1:1. Anything higher and it will upscale above your screen resolution and downsample it back, causing all kinds of funky performance issues.

Now, ultra settings, 60fps vsynced all the time Very Happy


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Firepants836




Posts: 105

PostPosted: Mon, 5th Sep 2016 01:55    Post subject:
ixigia wrote:
@Escalibur: All that mystery, when we all know what the ? will stand for Pffchh

First of all, it would be 1918.

Second, it would come in the french DLC to force DLC purchases of course.
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OnBoard




Posts: 2012

PostPosted: Mon, 5th Sep 2016 01:58    Post subject:
ixigia wrote:
we all know what the ? will stand for Pffchh


Nooo, there were even metro's in those times Crying or Very sad

Quote:
first electrified underground line opened in 1890, making the London Underground the world's first metro system


LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64
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Stige




Posts: 3542
Location: Finland
PostPosted: Mon, 5th Sep 2016 05:30    Post subject:
dethy wrote:
Stupid ass in-game settings, setting Resolution Scaling to 42% means it will scale 1:1. Anything higher and it will upscale above your screen resolution and downsample it back, causing all kinds of funky performance issues.

Now, ultra settings, 60fps vsynced all the time Very Happy


Enjoying that input lag with vsync?
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dethy




Posts: 2979
Location: Conclave of Shadows
PostPosted: Mon, 5th Sep 2016 06:42    Post subject:
What input lag?


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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madness




Posts: 13283

PostPosted: Mon, 5th Sep 2016 07:26    Post subject:
Cavalry is not OP Laughing

http://imgur.com/22XUhXs
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EyePatchLives




Posts: 5668
Location: Israel.
PostPosted: Mon, 5th Sep 2016 07:44    Post subject:
Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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