ARMA 2 [NR / 2008]
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 11th Jul 2009 21:47    Post subject:
The mouse wheel is always for actions you can perform. Space is more a communication menu.
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sat, 11th Jul 2009 22:22    Post subject:
dezztroy wrote:
The mouse wheel is always for actions you can perform. Space is more a communication menu.


well, a few of the things you can perfom, and only inside vehicles, there's a lot of things you can perfom that arent available there, outside vehicles it suddenly gets a new function.

Yes space and that other key (i've rebound it to so i dont know the default key) is for commands, e.g switching back to leader. So there's 3 separate ways you need to remember to get into the different menus. I'd rather have 1 key and 1 menu (and possible submenus if they think its important that its separated), that'd make it much more convenient.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 11th Jul 2009 23:36    Post subject:
It get s new functions in vehicles, because in there you don't need to change your weapon.
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hardhittaz
Banned



Posts: 111

PostPosted: Sun, 12th Jul 2009 00:10    Post subject:
vurt wrote:
inside vehicles, there's a lot of things you can perfom that arent available there, outside vehicles it suddenly gets a new function.


What the hell could be wrong from that. Isn't that how a context-sensitive menu is supposed to work?


Last edited by hardhittaz on Sun, 12th Jul 2009 00:16; edited 1 time in total
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hardhittaz
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Posts: 111

PostPosted: Sun, 12th Jul 2009 00:16    Post subject:
sorry double post
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Ci2e




Posts: 858

PostPosted: Sun, 12th Jul 2009 01:17    Post subject:
Yeah it does get really confusing at times but once you get used to it - its bearable...

I actually purchased Operation Flashpoint when it first came out and ended up returning it - but Arma 2 actually has graphics worth looking at so I'm happy with it - apart from all the bugs and shit that come along with it...
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HostFat




Posts: 237

PostPosted: Sun, 12th Jul 2009 02:08    Post subject:
is there any news about future patches?


( sorry for my bad english )
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shole




Posts: 3363

PostPosted: Sun, 12th Jul 2009 02:15    Post subject:
well, there naturally will be patches as the campaign is unfinishable at current
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hardhittaz
Banned



Posts: 111

PostPosted: Sun, 12th Jul 2009 03:44    Post subject:
Mousewheel are personal context-sensitive actions, spacebar are context-sensitive team commands (also scrolled by mousewheel), and the numbers row is the full list of radio commands according to type. F1 thru F12 selects individual units. Really not that complicated at all.
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shole




Posts: 3363

PostPosted: Sun, 12th Jul 2009 05:35    Post subject:
well, it is still unnecessarily complicated
there's no reason for it to be any more complicated than what GRAW was
the system hasn't evolved one bit since ofp1
but not enough of a problem to really bother me anyway
after a while you get used to it
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 12th Jul 2009 06:18    Post subject:
I think the contreols are deliberately like that. It's not supposed to be streamlined, just like the movement and the aiming isn't like the normal FPS games.

It is supposed to be difficult, so that you have to be more careful, think ahead and every mistake is punished. In this game you can't be hopping around, quickswitching weapons, lobbing granades and hitting targets with ease like in CoD games.
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sun, 12th Jul 2009 10:26    Post subject:
VGAdeadcafe wrote:
I think the contreols are deliberately like that. It's not supposed to be streamlined, just like the movement and the aiming isn't like the normal FPS games.

It is supposed to be difficult, so that you have to be more careful, think ahead and every mistake is punished. In this game you can't be hopping around, quickswitching weapons, lobbing granades and hitting targets with ease like in CoD games.


I doubt they've made the interface difficult deliberately, it's more that its just sloppy work (like many other aspects of the game including the voice overs and the many bugs) + they dont wanna change to much since they have their fans that are used to it now.

It's also not a very realistic simulator, you can sprint forever (even in games like CoD and STALKER you cant sprint forever). Cars will explode when you shoot at them like in any arcade shooter (very unrealistic). Its more like a difficult arcade shooter with open world (which is what i like about it). Nothing wrong with that but i kind of dislike how people claim its so relastic compared to everything else and say "go back to CoD" whenever someone complains about something.
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VGAdeadcafe




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PostPosted: Sun, 12th Jul 2009 11:24    Post subject:
It's not 100% realistic, but nothing ever will be. It is THE MOST realistic combat simulation though. I find the controls fine, because I am a big Operation Flashpoint fan.
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moosenoodles




Posts: 18411

PostPosted: Sun, 12th Jul 2009 11:25    Post subject:
If you think cars will not explode if you shoot at them, you are very much mistaken Very Happy We opened up on a lada once just outside dungannon and the thing didnt take long to pop. It all depends whats in it Very Happy, how its hit, how hot the day is for the pressure in the lines and tank, etc etc.

So I wouldnt say its "unrealistic" I would say though that its not common place that every time you do it for it to happen. And in arma it still takes a long time to pump a vehicle full of lead to get it to do what you say. And most people wont bother in Arma due to wasting ammo.

Sprinting is slightly too long yes, but its not again unrealistic, when you need to run you run regardless trust me on that, I dont care if your carrying 100lbs on you, if its life or death you run. But again its not everytime you would do that so dunno how they could adjust that properly ingame.

Maybe those that are claiming its realistic, have sim views about stuff as they have experienced some of it first hand? Anyhow if its a bunch of kids not even out of nappies yet then they know diddly fucking squat.

In the end Arma does it well, with what it has, I think Ofp2 will be a great game, with probably better code all around but it wont be any closer to being "realistic" in anyway more than Arma can.

If you want totally realistic join the forces.. you wont get it in a game I guess yet...
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Snowski




Posts: 35

PostPosted: Sun, 12th Jul 2009 12:08    Post subject:
Well said m8!
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sun, 12th Jul 2009 13:42    Post subject:
moosenoodles wrote:
If you think cars will not explode if you shoot at them, you are very much mistaken


I'm not. Mythbusters tested this quite extensivly in one of their programs, they don't blow up by e.g pistol bullets or even from a machine gun, but can blow up if hit by a tracer round. They even tested that but they never managed to blow it up.

Not that i care at all, i play games for fun. It just bothers me a bit that the fanbois claim "but it's soooooo realistic, omg go back to CoD!!!1" and when someone say "but um, this part isnt very realistic?" the fanboys response is awalys something like "dude! its a game!! it's not supposed to be realistic!". I just find that a bit funny Wink
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 12th Jul 2009 13:46    Post subject:
Military uses tracer rounds quite often.
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difm




Posts: 6618

PostPosted: Sun, 12th Jul 2009 13:46    Post subject:
I think that ArmA command system is just fine. Of course it is a bit complex and difficult to get used to, but hell, once you get used to them they're perfect. I remembered most of the buttons from OpF.

What I dont understand is how on Earth did they manage to screw up the voice system. I mean, it was really good in OpF back in the day. And they messed it up in ArmA and now still idiotic choppy robot voice in ArmA 2.


Btw, dont take Mythbusters as a holy bible. You can blow up a car by shooting it. Of course it doesnt burst like a giant fireball, but it will sometimes explode. With normal ammunition. It depends of the fuel and pressure in system etc.
We've blown cars to shit in army like that.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 12th Jul 2009 13:58    Post subject:
The voice is like that, cause they needed completely dynamic radio commands. It just puts together multiple audio files to form a sentence. Although, they could have made the conversations a bit better (like when talking to other soldiers about the weather etc.).
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moosenoodles




Posts: 18411

PostPosted: Sun, 12th Jul 2009 15:26    Post subject:
vurt wrote:
moosenoodles wrote:
If you think cars will not explode if you shoot at them, you are very much mistaken


I'm not. Mythbusters tested this quite extensivly in one of their programs, they don't blow up by e.g pistol bullets or even from a machine gun, but can blow up if hit by a tracer round. They even tested that but they never managed to blow it up.

Not that i care at all, i play games for fun. It just bothers me a bit that the fanbois claim "but it's soooooo realistic, omg go back to CoD!!!1" and when someone say "but um, this part isnt very realistic?" the fanboys response is awalys something like "dude! its a game!! it's not supposed to be realistic!". I just find that a bit funny Wink


I couldnt give a damn what mythbusters did or didnt achieve, they were not 8 guys shooting at a lada all with 7.62 Slr's.. The thing exploded, end of Very Happy
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 12th Jul 2009 15:37    Post subject:
Haha ! Well, in the off occasion when I see a lada on the street, it makes me wish I had a machine gun too !
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sun, 12th Jul 2009 15:48    Post subject:
old school british army then, moose...when i joined up my training platoon were one of the first to get to use the sa80 instead of the SLR(complete with m16 mags....which jammed every few rounds) never got to shoot up cars tho..just 66mm LAW at abandoned trains/tanks at magilligan...THAT was fun


when there is no more room in hell, the D34D will walk the earth
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sun, 12th Jul 2009 16:52    Post subject:
dezztroy wrote:
The voice is like that, cause they needed completely dynamic radio commands. It just puts together multiple audio files to form a sentence.


Makes little sense to use it even for the common things though, like; "ALL! Get in. THAT! Car." Laughing
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evilmonkey




Posts: 2402

PostPosted: Mon, 13th Jul 2009 01:03    Post subject:
got myself a key for this, so question is can i play online with the unnuked reloaded release/crack ver 1.02? and yes its a legit serial
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si110




Posts: 334
Location: Hobart,Australia.
PostPosted: Mon, 13th Jul 2009 01:09    Post subject:
Just use the securom files posted by JBeckman further back. Make sure if you do a hardware upgrade or windows reinstall that you revoke the install, by adding /revoke to the shortcut for arma.


BF3 = Stompya
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evilmonkey




Posts: 2402

PostPosted: Mon, 13th Jul 2009 01:27    Post subject:
si110 wrote:
Just use the securom files posted by JBeckman further back. Make sure if you do a hardware upgrade or windows reinstall that you revoke the install, by adding /revoke to the shortcut for arma.


ok forgive me but I havent really followed this game at all

I have the reloaded version

but i have my own serial (legit) does that matter?

trawling through 60+ pages is very time consuming. So I have the rld version patched to 1.02, I used my legit serial, now what?
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moosenoodles




Posts: 18411

PostPosted: Mon, 13th Jul 2009 02:50    Post subject:
D34Dite wrote:
old school british army then, moose...when i joined up my training platoon were one of the first to get to use the sa80 instead of the SLR(complete with m16 mags....which jammed every few rounds) never got to shoot up cars tho..just 66mm LAW at abandoned trains/tanks at magilligan...THAT was fun


when was that 1980? think thats when they came in, the L1's never got pushed out till 2000/2001 or so, the IDF used them constantly and so did I if aloud lol and many others.

1988 onwards for me, loved the SLR though as you could shoot it left handed, ideal for every other corner in that god forsaken hole. The SA you couldnt.. Blegh terrible thing, just put on people for house to house stuff really.. Its the sort of gun michael jackson would of been proud of Very Happy lol..

Anyhow did some stuff abroad as well in kuwait as Eng and made class 1. Couldnt do that shit now though I got a beer gut and can hardly run 200yds anymore without wobling all over the place lol.

Incase anyone is curious this is the beasty being discussed Smile

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si110




Posts: 334
Location: Hobart,Australia.
PostPosted: Mon, 13th Jul 2009 05:08    Post subject:
evilmonkey wrote:
si110 wrote:
Just use the securom files posted by JBeckman further back. Make sure if you do a hardware upgrade or windows reinstall that you revoke the install, by adding /revoke to the shortcut for arma.


ok forgive me but I havent really followed this game at all

I have the reloaded version

but i have my own serial (legit) does that matter?

trawling through 60+ pages is very time consuming. So I have the rld version patched to 1.02, I used my legit serial, now what?


http://www.sendspace.com/file/s9gl4n

Put those files in your arma folder.dont use reloaded crack, just leave .exe as installed. Start game, message will come up about activating, put serial into field, activate, play.
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Paintface




Posts: 6877

PostPosted: Mon, 13th Jul 2009 05:49    Post subject:
[quote="moosenoodles"]
D34Dite wrote:
old school british army then, moose...when i joined up my training platoon were one of the first to get to use the sa80 instead of the SLR(complete with m16 mags....which jammed every few rounds) never got to shoot up cars tho..just 66mm LAW at abandoned trains/tanks at magilligan...THAT was fun


when was that 1980? think thats when they came in, the L1's never got pushed out till 2000/2001 or so, the IDF used them constantly and so did I if aloud lol and many others.

1988 onwards for me, loved the SLR though as you could shoot it left handed, ideal for every other corner in that god forsaken hole. The SA you couldnt.. Blegh terrible thing, just put on people for house to house stuff really.. Its the sort of gun michael jackson would of been proud of Very Happy lol..

Anyhow did some stuff abroad as well in kuwait as Eng and made class 1. Couldnt do that shit now though I got a beer gut and can hardly run 200yds anymore without wobling all over the place lol.

Incase anyone is curious this is the beasty being discussed Smile

[/quote]

FAL
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JBeckman
VIP Member



Posts: 34998
Location: Sweden
PostPosted: Mon, 13th Jul 2009 05:54    Post subject:
Actually there are many variations to most weapons so while that resembles the FN FAL it migth also be a L1A2 or what they're called. Smile

EDIT: So that's what it is.
(Not that good with weapons though I know a bit, heh.)


Last edited by JBeckman on Mon, 13th Jul 2009 07:40; edited 1 time in total
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