The official Age of Empire 3 thread
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avirox




Posts: 510

PostPosted: Wed, 5th Jan 2005 01:53    Post subject:
Ah, all that normalmapping! Looks great!! Very Happy


fear the led zeppelin that was!
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Wed, 5th Jan 2005 03:01    Post subject:
Gawd people THIS IS ENSEMBLE STUDIOS! They represent QUALITY! Their netcode for AoM and AoM: Titans was itself insane (had many a 5 human vs 2-3 Titan AIs and it was unreal how the game kept itself together!!) + they have an amazing track record. If they can pull if off, like Blizzard, these guys can!

And the Gfx! Drooll! Yes its over-"bloomed" and looks too shiny/hazy but heck.. I'm sure it'll be an option to turn on/off. Looking sooo forward to this! ANYONE WHO IS AN RTS CONNISSEUR WILL BE ANTICIPATING THIS ONE!


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Cheez-It




Posts: 1106
Location: Rochester, NY
PostPosted: Wed, 5th Jan 2005 04:05    Post subject:
thudo wrote:
ANYONE WHO IS AN RTS CONNISSEUR WILL BE ANTICIPATING THIS ONE!


indeed. in fact, anyone who likes rts in general, not just the conniseurs! Very Happy
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Dunge




Posts: 1201
Location: Québec
PostPosted: Wed, 5th Jan 2005 04:19    Post subject:
Sorry to dissapoint you but the Age Of Empire serie is the RTS I like the least in the popular ones.. graphics look amazing but gameplay will be the same, which is good, but not for me Smile

Z0Bman wrote:
PS:VIVE LE QUEBEC LIBRE 8D

WTF?? Ouai,.. mais pourquoi dire sa la? Smile
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Wed, 5th Jan 2005 04:51    Post subject:
I like RTS games that take gameplay chances which offer incredible replayability. Granted, AoE3 won't likely offer that but I did like AoM and AoM: Titans and AoE3 should take the genre to new heights. I do hope Ensemble takes some chances and does more to evolve the genre.


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grues0me




Posts: 90

PostPosted: Wed, 5th Jan 2005 09:26    Post subject:
- New, localized ragdoll effects (for example, you can get a dead arm if you get shot in the shoulder) and bone level blending of key-framed animation with physics.
- Classic ragdoll effects blended from key-framed animation sequences for more realistic secondary motion (for example, in death scenes) for your characters. Effects for multiple character types, we support whatever number of limbs, tentacles or antennae your imagination demands
- Breakable constraints for detachable limbs, so you can get as gory as you like
- Core vehicle physics system and tuned car wheel friction model
- Game specific modules for transmission, engine, suspension, gameplay, aerodynamics, steering
- Breakable constraints for post-crash car debris
- Havok's rigid body dynamics allow you to inject environmental physics into your game to create an immersive experience for the user.


We are the creators of Time, the victims of Time, and the killers of Time. Time is timeless. You are the clock.
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Nezul




Posts: 76
Location: Sweden
PostPosted: Wed, 5th Jan 2005 11:56    Post subject:
I have never liked aoe but when I see these pics my mouth is on the floor. just hope the gameplay are as good as the graphics
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Wed, 5th Jan 2005 12:09    Post subject:
grues0me wrote:
- New, localized ragdoll effects (for example, you can get a dead arm if you get shot in the shoulder) and bone level blending of key-framed animation with physics.
- Classic ragdoll effects blended from key-framed animation sequences for more realistic secondary motion (for example, in death scenes) for your characters. Effects for multiple character types, we support whatever number of limbs, tentacles or antennae your imagination demands
- Breakable constraints for detachable limbs, so you can get as gory as you like
- Core vehicle physics system and tuned car wheel friction model
- Game specific modules for transmission, engine, suspension, gameplay, aerodynamics, steering
- Breakable constraints for post-crash car debris
- Havok's rigid body dynamics allow you to inject environmental physics into your game to create an immersive experience for the user.



damn... why don't they do a fps with that engine, it's got the features it needs! or imagine a aom3 mod where you play as one of the soldiers in the massive battles they announced (they said that the pop limit would be rised quite hogh for more massive battles)
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Wed, 5th Jan 2005 15:04    Post subject:
/me takes of the hat and bows to Ensemble studios Smile.

Ok, so now the game is officially announced. Very great news.

Gamershell wrote:
Microsoft Game Studios and Ensemble Studios sent over a press release announcing Age of Empires III, the RTS game the game unveiled in October 2004 (story) and confirmed yesterday (story). The latest installment of the series picks up where Age of Empires II: Age of Kings left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling with cannons. The game will contain new game-play elements, including the concept of a “Home City,“ new civilizations, units, technologies and an immersive new single-player campaign that will span three generations. One of the most interesting additions is the Havok physics engine, so you will see rag-doll effects on bodies or buildings and other objects on the map behaving naturally in different situations.


The screens can be found here too: http://www.gamershell.com/pc/age_of_empires_3/screenshots.html

BTW, the engine reminds me of The elder scrolls 4 somehow...
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Thu, 6th Jan 2005 07:58    Post subject:
i just have to say after looking at that screenshot......godDAMN thats one goodlooking rts. and to whoever said that aoe3 is still 2d, well looking at those screenies and saying that you gotta be smoking some serious crack.

now as long as the gameplay is as addictive and immersive as the other games in the series, this game should knock every other rts on its ass. oh and hopefully ill have a rig able to play it decently when it comes out. unless they do some serious optimizing, this would absolutely destroy my current setup with all that complexity on screen.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Magus




Posts: 180
Location: Norway
PostPosted: Mon, 10th Jan 2005 08:55    Post subject:
Sublime wrote:
am i the only 1 who thinks those screens look blah? the water s nice but there's way too much white in the trees buildings everywhere. it would give me a headache playing it like that.

Yes, you are most definetly the only one who thinks that.

EDIT: Damn, just realised there were two pages, and somebody already beat me to that comment. Razz
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Ace128




Posts: 337

PostPosted: Mon, 10th Jan 2005 19:30    Post subject:
Eta on release?
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killingBill




Posts: 444

PostPosted: Mon, 10th Jan 2005 20:16    Post subject:
http://www.ensemblestudios.com/MoreInfo.htm

'second half of 2005' so that will be around christmas...
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NinjaCool




Posts: 988
Location: Denmark
PostPosted: Mon, 10th Jan 2005 20:46    Post subject:
Damn longer then I had hoped :/


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Game collecting!
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Mon, 10th Jan 2005 23:02    Post subject:
NinjaCool wrote:
Damn longer then I had hoped :/


Yes, I was also hoping for a sooner release, at least for summer.

BTW, Am I freaking out or has one page of this thread disappeared?
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psychotik koala




Posts: 33

PostPosted: Thu, 13th Jan 2005 03:59    Post subject:
Its pretty obvious that its gonna be AT LEAST a year before we can finally play this game. Maybe they'll be really nice and hook us up with a demo a few months before the release date. Really looking forward to this one. Looking at the screens and knowing how the AoE games play, this has to be good. Who knows, maybe it'll finally be the starcraft killer we've all been waiting for.

And why are people still arguing whether or not its 3d? Someone already quoted a statement saying AoE3 uses an improved version of the AoM 3d engine. If this game isn't 3d then it'll be hilarious to see how they do these kinds of things in 2d.
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Thu, 13th Jan 2005 10:22    Post subject:
Hehe, I was just going to post that strategy guide for 2005. It's a pretty nice reading infact.
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Thu, 13th Jan 2005 15:09    Post subject:
Release date is acceptable considering the calibre of this release. I mean.. look at the game - looks brillant! Its Ensemble quality too! Give em time to get it out. Ensemble is known for releasing ~late Sept anyway.


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Pizda2




Posts: 3028

PostPosted: Thu, 13th Jan 2005 16:06    Post subject:
Is Troy going to be in it? I read something on IGN about it? Man if it's just going to be industrial age and people with gay guns then i am really disappointed.


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psychotik koala




Posts: 33

PostPosted: Thu, 13th Jan 2005 22:45    Post subject:
Looks like the Native Americans won't be a fully playable race like the French or British. They'll be around the map and one of the other races can capture them and get special units from them, or something like that.

http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=17,20931,0,10
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 14th Jan 2005 00:08    Post subject:
Pizda2 wrote:
Is Troy going to be in it? I read something on IGN about it? Man if it's just going to be industrial age and people with gay guns then i am really disappointed.


Trust Ensemble my son.


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Pizda2




Posts: 3028

PostPosted: Fri, 14th Jan 2005 09:56    Post subject:
sTo0z wrote:
Pizda2 wrote:
Is Troy going to be in it? I read something on IGN about it? Man if it's just going to be industrial age and people with gay guns then i am really disappointed.


Trust Ensemble my son.


Hahhahaahahahah, ok. Very Happy


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Mchart




Posts: 7314

PostPosted: Sat, 15th Jan 2005 07:00    Post subject:
Esel_Gesi wrote:
hehe... havok physics in an rts... sounds quite cool


Lots of RTS's have nice physics, it doesnt mean they are good though.
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Tue, 15th Mar 2005 09:42    Post subject: Updates
Updates

  • Thread is now official, more info and links will be added soon.
  • The official theme song has been released on FP. Click HERE to be transferred to the download location.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Tue, 15th Mar 2005 10:26    Post subject:
oh man, this will be good, the only reason it would suck would be because if it was choppy like hell, but anyways, i say let Ensemble have all the time on this one they need, we got silent hunter 3, black & white 2(!!!!!!!) and battlefield 2(!!!!!!) to keep us buisy, and that will due just fine Wink


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Stormwolf




Posts: 23196
Location: Norway
PostPosted: Tue, 15th Mar 2005 10:52    Post subject:
damn i cant wait for this
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killingBill




Posts: 444

PostPosted: Fri, 6th May 2005 08:32    Post subject:
New screenshots!









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ApeX PredatoR
VIP Member



Posts: 1951
Location: Los Netherlandos
PostPosted: Fri, 6th May 2005 08:55    Post subject:
looks really good, it has some awsome gfx!


Injurious wrote:
And then Mabel tripped over a rock and landed in a well and was trapped there with Timmy. Sadly I shot Lassie so no one is saving that bitch!
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Fri, 6th May 2005 09:18    Post subject:
hmmm, I wonder how is going to be if they both release AOE3 and Red Alert 3 at the same time. Tough decision but I will surely play both Smile


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Fri, 6th May 2005 20:15    Post subject:
How can RedAlert3 make Fall'05 when there aren't any screenies yet? Plus we're talking EA here - the mega supercorp dumbnuts they are. At least Ensemble isn't tarnished/corrupted by being a superlarge company. They produce results and support the product (for good measure) WITHOUT breaking it *cough* ZeroHour *cough* >>Gaggg!!!< >ThunK!>


MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105

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