Divinity 2 Ego Draconis
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 29th Jul 2009 21:57    Post subject:
WiCKed666 wrote:
Is there 1.01 patch for gamesplanet downloadable version?

No as of right now the people who bought that are screwed. This includes myself.
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JBeckman
VIP Member



Posts: 34621
Location: Sweden
PostPosted: Wed, 29th Jul 2009 22:00    Post subject:
They're working on one though, should be out this week, for the "translation" it's not required as the .dialog files aren't really affected and it was explained on the official forums that while not all fixes carry over into a existing savegame for this patch it only affected some smaller things so a restart wasn't needed if you already had a bit of progress into the game.
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Derwin




Posts: 8

PostPosted: Wed, 29th Jul 2009 22:38    Post subject:
Hi!

Awesome work JBeckman! I really appreciate what u have done! I can finally play this game with english text!!!+++++++
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BCOG




Posts: 36
Location: London
PostPosted: Wed, 29th Jul 2009 22:43    Post subject:
I'm installing the game now but I'd like to say a pre-emptive, whole-hearted thank you to Jbeckman. You sir, are a total legend Very Happy
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Drakanojel




Posts: 10

PostPosted: Wed, 29th Jul 2009 22:44    Post subject:
I did everything exactly like Jb said and I still don't have the german dialogue's. And so on, I can't get pass the tutorial island. Any sugestions wha is going on?
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Derwin




Posts: 8

PostPosted: Wed, 29th Jul 2009 23:01    Post subject:
I drag Dialogs.dv2 file over the unpacker exe unpacker starts but when it finishes theres no folders??? what im doing wrong?
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Drakanojel




Posts: 10

PostPosted: Wed, 29th Jul 2009 23:09    Post subject:
Derwin try clicking right mouse button on the Dialogs.dv2 and pick start with or something like that and then choose the dv2_u as the start program and it should make you those folders.
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Derwin




Posts: 8

PostPosted: Wed, 29th Jul 2009 23:11    Post subject:
okey, im gonna try that!
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Derwin




Posts: 8

PostPosted: Wed, 29th Jul 2009 23:22    Post subject:
Drakanojel wrote:
Derwin try clicking right mouse button on the Dialogs.dv2 and pick start with or something like that and then choose the dv2_u as the start program and it should make you those folders.




That worked! Thanks!


okey, what about this "Copy the resulting "Sound" and "Win32" folders to "Gamefolder\Data\", theres already folder "Win32" in Data Folder..?? if i copy the unpacked "Win32" Folder to data folder it asks to overwrite...


Last edited by Derwin on Wed, 29th Jul 2009 23:29; edited 1 time in total
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Drakanojel




Posts: 10

PostPosted: Wed, 29th Jul 2009 23:24    Post subject:
Glad i could help.
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damador.




Posts: 711

PostPosted: Thu, 30th Jul 2009 00:06    Post subject:
i loaded the game and all my attributes went to 1 ;/


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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BCOG




Posts: 36
Location: London
PostPosted: Thu, 30th Jul 2009 00:12    Post subject:
Godammit, Everything working perfectly and in English but it won't proceed past the load screen after the video following the little bug. It just keeps on loading and loading............
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damador.




Posts: 711

PostPosted: Thu, 30th Jul 2009 00:16    Post subject:
rename / remove the dialogs.dv2 file after unpacking it

damn new save and again stats 1 1 1 1 1 after load ;/


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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BCOG




Posts: 36
Location: London
PostPosted: Thu, 30th Jul 2009 00:22    Post subject:
Awesome, it works, thank you mate!
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Thu, 30th Jul 2009 00:33    Post subject:
Is this game actually good tho? lol

I have a bad feeling that this wont feel my Witcher void. Sad
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Derwin




Posts: 8

PostPosted: Thu, 30th Jul 2009 00:39    Post subject:
Jeah! it WORKS!!! Smile is anyone else getting laggy graphics? like water,shadows and fire effects are lagging... i have NVIDIA 8800 and newest drivers installed
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vurt




Posts: 13561
Location: Sweden
PostPosted: Thu, 30th Jul 2009 00:42    Post subject:
Derwin wrote:
Jeah! it WORKS!!! Smile is anyone else getting laggy graphics? like water,shadows and fire effects are lagging... i have NVIDIA 8800 and newest drivers installed


yes the animations in this game is very behind, like a 1995 game.. i get like 45 FPS average, which is quite low for rig i have.
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daltonism




Posts: 5

PostPosted: Thu, 30th Jul 2009 00:43    Post subject:
Yeah, I can confirm that renaming the folder to English(US) makes the voices work if it didn't before. In fact, at first I didn't hear the voice sample, then proceeded to rename the folder and finally I heard it.

Amazing!
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 30th Jul 2009 01:00    Post subject:
Anyone able to give a little review of this game before I go through the trouble?
I liked Divine Divinity.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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BCOG




Posts: 36
Location: London
PostPosted: Thu, 30th Jul 2009 01:02    Post subject:
Hmmmm I hate to feel as though I'm spamming but I now have all the voices for the protagonist however the audio for the NPC's is refusing to play Confused
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Steelone




Posts: 1524

PostPosted: Thu, 30th Jul 2009 01:09    Post subject:
BCOG wrote:
Hmmmm I hate to feel as though I'm spamming but I now have all the voices for the protagonist however the audio for the NPC's is refusing to play Confused


Yeah Im having the same problem, I also cannot leave the tutorial island.

I am going to try reinstalling, and trying Jbeckmans instructions on the unpatched version(I was using 1.01), it is possible(though unlikely) that the patch might be causing this not to work.
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BCOG




Posts: 36
Location: London
PostPosted: Thu, 30th Jul 2009 01:10    Post subject:
Hmmmm, I'm also using the patch, let me know how it goes mate!
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Steelone




Posts: 1524

PostPosted: Thu, 30th Jul 2009 01:20    Post subject:
Ok I got it working, I was using 1.01 and I could not get any voiced dialogue other than the player character.

I reinstalled and did not patch to 1.01, and now all the characters are voiced and all the english text is working, it seems that Jbeckmans translation workaround does not work with 1.01 for some reason.

Edit: It appears that the trick does work for many on 1.01, must just be my ill luck Confused


Last edited by Steelone on Thu, 30th Jul 2009 01:26; edited 1 time in total
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daltonism




Posts: 5

PostPosted: Thu, 30th Jul 2009 01:26    Post subject:
Big_Gun wrote:
Anyone able to give a little review of this game before I go through the trouble?
I liked Divine Divinity.


Quote:
It got pretty good reviews in Germany because it is a good game. But the scores are relativly low compared to big budget titles because of virtually no hype.

The game was also released relatively bug-free and for a title which is huge on c&c this is pretty surprising.

I admit though that I am a bit biased because I have waited for a "dragon themed" rpg since Drakan (even if I never played that). But this game should really get a lot more attention around here since it is one of the few "mainstream" games which does alot of the things the codex wants right and you won't ever get those things again from developers and publishers unless you tell them you want this shit. So how do you do that you ask ? BY BUYING THE FUCKING GAME! And by buying it now full-price, because this is the time when it actually matters.

If you played Divine Divinity and liked its writing (or its odd sense of humour) and the exploration parts, then I am pretty sure you will like this game too because it only improved on those parts (with the humour it is hard to tell of course, but I already had a few grins and I usually never laugh about video games). Dialogues are a lot shorter because of voice acting but it is definitely similar. I had doubts regarding the writing since the pre release material was not really descriptive of that but it turned out pretty good.

So, what is with the people that have no clue what to expect because of no prior experience?

I'll start with the story. The whole dragon thing is a bit generic, but I challenge you to come up with something containing dragons that is not in some way generic. And what cRPG was there really with a good story? Even PS:T sucks if you only analyze the story. So what is important in an cRPG regarding the story? The presentation of it! And how is it done in DD2 ? Pretty good actually. And the story is not as boring as it may seem at first. There a lot of small twists to the usual clichees. For example the big enemy's wrath has its cause in the harsh reaction by the shining good guy (hero) of DD1, who is raising him as a son, towards a corrupting influence. This is just an example of the "moral ambiguity". There are also times when taking the "good" quest solution is not really for the best of all but rather for the best of yourself (which might be pointed out to you only afterwards).

Quests in general are pretty good and there are a lot of them, some are even hidden and you need to mindread someone to get the quest. As already mentioned there are c&c in side quests with immediate results, mostly different rewards but sometimes whole quest lines might be closed or opened up depending on your choices. How far the choices reach I can not tell yet because I am not very far into the game (only 10-15 hours). You might also be glad to hear that there is no quest compass, but there is a very nice way of reminding you where to go in the main quest (which is seriously one of the best features in a cRPG ever - bold statement, I know). So far I did only 2 or 3 real main quests, but there were no choices there and I do not expect there to be major changes to the storyline. But I'd personally prefer alot of choices in side quests to a few choices for the main story like in The Witcher.

Some quests offer even more different solutions if you mindread the right people. Prior to release I was concerned about mindreading. I feared that the experience penalty would not be a big deal and that you could work around it by doing more quests or skilling wisdom. But it actually turned out that mindreading is pretty fucking expensive at most times even though the price is not fixed. So that sometimes you can judge depending on the price whether it is worth it or not, but even with this considered the ratio between wasted experience to useful information is around 3/2.5 : 1. This means that you might be seriously set back which forces you to do more quests to be able to stand a chance in fighting. (Of course you can totally undermine this system by saving and reloading but this would destroy a lot of potential fun).

If you like exploring in an cRPG then this game is definitely for you. The world is hand-crafted and you really get the feeling that it is a labour of love. There is also a lot to explore and exploring is often rewarded. Monsters don't spawn, so cleared places stay clear. But this also means that the presence of monsters might hinder your exploration, so that some areas are in a way more linear than they might look. But I might be getting the wrong impression here, because I spent more than 50-60% of my skill points so far on non-combat skills and fighting is pretty deadly for me. But it is definitely not easy in the beginning. The different skills are pretty interesting and it heavily impacts how you play the game. In DD1 there were some skills which were totally useless (for example summoning because the monsters did not follow you around) but most skills here seem to be pretty usable even if most are not very powerful on their own. Overall, character growth is pretty fun and I might replay just because of this alone - and its really hard to get me motivated to play games these days at all.

Combat has a few flaws. The biggest being that you sometimes lose the focus of an enemy which means that your hits are going nowhere. But I like the combat since it is really fun to see how your character build plays. It is a hack'n'slash, so there is a lot of clicking involved but the system is still miles ahead of the Witcher and I prefer it to alot of other H'n'S'es mainly because of the skills and the system in which you can freely choose anything you want without being restricted by class decisions. And really: was there ever an Action RPG with good combat besides Gothic 1 and 2 (and even that sucked) ? Don't listen to mainstream reviews criticizing combat, or do you recall them criticizing combat in any real mainstream rpg where it really sucked?

So what is actually bad about the game ?
Even though I wrote there are relatively few bugs you have to consider that this is a c&c game, so it is pretty natural that there will be bugs. And I already found a nasty one myself, but it is a completely optional side story (not even a real quest) and you only run into it if you are exploring everything. But I'd still advice having different save states.

There is talk that the dragon combat is lame. Frankly, who cares? It is not like 50% of the game consists of being a dragon or something. I am at least 10 hours into the game and I expect I will not get the dragon form until at least 5-10 hours more.
Seriously, what do these people expect? It seems you cannot attack ground targets, but being able to would totally fuck up balance since spawns are hand-placed and your dragon form levels up separately.

Graphics are not top of the line. So what? Some places are still pretty beautiful because of their design.

Animations are somewhat sluggish but there is already a confirmation that this will be fixed in a patch.

With the new patch 1.01 you get a minimap showing enemies and main quest locations. While quest locations are not a big deal because you already know or see the location and quest markers are only for main quests, being able to see where enemies are in a dungeon takes a lot of the surprise away. But I suspect that this will become optional (if there will be demand).

I do not think this is a bad thing but there is no day and night cycle. Instead the level of lightness is dictated by the location. As a result the world seems to be more static to people used to these effects but it also gains a lot in terms of atmosphere. I personally don't think day and night cycles are must-haves for cRPGs because most games actually lose a lot of atmosphere regarding NPC reaction. While they may have day and night routines for each NPC a lot of those games have NPCs which have no problem waking up for a complete stranger coming in during the night and thereby destroying a lot of credibility of the setting (Gothic, The Witcher). And if they don't wake up you are annoyed because you need to rest for the NPC to wake up. There is really nothing to be gained by having such a cycle in my opinion.

Another problem is that almost all quests end with the choice between "Gimme money" and "I'm an hero!". Of course in most cases you get more choices before this "final choice" but some quests do not have any other choices (despite the one to take it or not, which also has consequences sometimes). But this is a matter of taste.

The game has achievements and there is a console version coming out. Oh noes....

The game is a labour of love and if RPGs ever meant anything to you and you want the genre to improve then get the fuck out and buy it (or order it online if you are too lazy for that like me - I got the collectors edition and it is pretty cool)


Taken from RPGCodex. I hope it's THAT good, looks promising in particular regarding the choices and consequences. Hope it's as close as a CRPG as divine divinity was (yet people mistook it for a simple hack'n'slash a la diablo)
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 30th Jul 2009 01:32    Post subject:
Well I originally said I'd spend about 30 hours on it.
I spent 25 hours on it, and using JB's language hack I liked the game enough to start over with a more focused character.
So I'll probably spend a lot more hours on it and that speaks volumes, as it's rarely I spend any more than 2 hours at most on a game like this.
Yes the dragon combat needs some tweaking but it doesn't matter in the long run, it matters that you're a dragon and the causality that comes from that fact.
Flying is more like a way of transport and reaching hidden or unreachable places.
The dragon tower you get around level 20 is quite awesome in it self and is mostly unique in it's conception. The only parallel I can think of are the keeps of Baldurs Gate 2.


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Thu, 30th Jul 2009 02:39; edited 1 time in total
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BCOG




Posts: 36
Location: London
PostPosted: Thu, 30th Jul 2009 02:35    Post subject:
Well I tried re-installing and reapplying everything but still to no avail, only have the audio for the main protagonist and cannot leave the tutorial island. I fear there is something glaringly obvious that I'm missing but nothing seems to work. I'm going to sleep and see whether anything comes to me in the morning.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 30th Jul 2009 02:41    Post subject:
BCOG wrote:
Well I tried re-installing and reapplying everything but still to no avail, only have the audio for the main protagonist and cannot leave the tutorial island. I fear there is something glaringly obvious that I'm missing but nothing seems to work. I'm going to sleep and see whether anything comes to me in the morning.

Try setting "English(US)" in the registry and name the soundbanks directory like so \Data\Sound\Soundbanks\Win32\English(US)
Let us know if that helps.
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capbob




Posts: 12

PostPosted: Thu, 30th Jul 2009 03:28    Post subject:
BCOG wrote:
Well I tried re-installing and reapplying everything but still to no avail, only have the audio for the main protagonist and cannot leave the tutorial island. I fear there is something glaringly obvious that I'm missing but nothing seems to work. I'm going to sleep and see whether anything comes to me in the morning.


After you've loaded into the tutorial area the first time, save your game, exit, and put the Dialogs.dv2 file back in the Packed folder.

You should get all voices and be able to leave the area now. Worked for me.
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BCOG




Posts: 36
Location: London
PostPosted: Thu, 30th Jul 2009 03:43    Post subject:
So glad I went off to make a midnight snack, that worked a charm Capbob Smile

E: Even after just 10 minutes I'm loving this game, busting someone out of a cell only to betray them. So much better than killing 10 Giant Rats Razz
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Ashmolly




Posts: 1075
Location: Trump's Merica
PostPosted: Thu, 30th Jul 2009 05:12    Post subject:
BCOG wrote:
So glad I went off to make a midnight snack, that worked a charm Capbob Smile

E: Even after just 10 minutes I'm loving this game, busting someone out of a cell only to betray them. So much better than killing 10 Giant Rats Razz


+100

Loving it, just loving it, I need to get to bed for work, but.....


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