Divinity 2 Ego Draconis
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inz




Posts: 11914

PostPosted: Sun, 2nd Aug 2009 23:39    Post subject:
Geez the customization options for males are terrible - females get like triple the amount of faces (albeit mostly minor differences) and way better hairstyles. And of course I have to pick a male because women can't be true heroes. Very Happy


I think this was asked already, but has anyone gotten AA to work with ATI card?

I also noticed the facial shadows are very blocky sometimes during dialogue, and for some reason 1h mace & shield have delayed animations (start and middle of every animation doesn't show, the char just stays frozen, only end of each works properly) while wielding just the mace works just fine. Haven't had the chance to test with other weapons yet.
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vurt




Posts: 13586
Location: Sweden
PostPosted: Mon, 3rd Aug 2009 00:15    Post subject:
inz wrote:
And of course I have to pick a male because women can't be true heroes. Very Happy


Not only that, im very sure that male persons who play female characters also dresses up in womens clothes secretly, same with males who has female avatars on forums Laughing

Quote:

I think this was asked already, but has anyone gotten AA to work with ATI card?


It doesnt work. Doesnt matter if you rename the .exe to Oblivion either. But whats new, 50% of all new games doesnt support AA Mad
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inz




Posts: 11914

PostPosted: Mon, 3rd Aug 2009 00:18    Post subject:
Alright, thanks. Hopefully they'll be able to patch it later (or sorted with new cat's).
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Mon, 3rd Aug 2009 00:48    Post subject:
Ale-fucking-luja. It's alive!It's ALIVE!

And it's awsome.
Woooohooooo.


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Tdoggg1




Posts: 32

PostPosted: Mon, 3rd Aug 2009 02:04    Post subject: Spoiler
how do i get past temple in bandit camp keep dieing from pioson?? Ya and also where is temple of maxos
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mike-




Posts: 1510

PostPosted: Mon, 3rd Aug 2009 05:19    Post subject:
00101010 wrote:
mike- wrote:
where abouts is the
 Spoiler:
 

 Spoiler:
 

i'm a very special boy you see Very Happy is it like in the same camp as the mine or off to the east more?


e/ i just can't find it. and i know that when i do find it i'm gonna feel like a tard for missing it lol


Last edited by mike- on Mon, 3rd Aug 2009 06:12; edited 1 time in total
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Passburger




Posts: 23

PostPosted: Mon, 3rd Aug 2009 06:01    Post subject:
Glitch this Twisted Evil :


 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 3rd Aug 2009 06:47    Post subject: Re: Spoiler
Tdoggg1 wrote:
how do i get past temple in bandit camp keep dieing from pioson?? Ya and also where is temple of maxos

In the bandit temple you need to walk on those small ways of light.
And maxos temple is in the north west of the map, in that big valley.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
VIP Member



Posts: 34733
Location: Sweden
PostPosted: Mon, 3rd Aug 2009 06:53    Post subject:
Are those flying fortress "teleport" areas used for anything, i've cleared all of them (Including BV, that one had a purpose though.) but I've mainly done it for the various higher level items (Hint: Explore everything.) and trying to explore as much of the game world as possible and do all there is to do.
(I got a ton of weapons and armor now, takes up a bit of space and some "named/unique" gear can't even be sold or removed, perhaps quest related further in.)

Bit of a silly question perhaps but they seem rather out of place.
(Those damn shields are annoying as well albeit I've managed to disable most of them by now, two left though over the citadel in Orobas Fjords and one village nearby, perhaps just a artificial limitation.)

EDIT: Oh and swimming around the Orobas Fjords areas isn't recommended even though you can get to that area early on, bugged a quest for Wesson (Kept vague, trying to avoid spoilers.) by triggering a event earlier than intended, funny that there's invisible walls and such but you can still swim around pretty far even though it's clearly not intended.

EDIT: So that's what (Part of) their purpose is, now to see if I can't fix that problem with Wesson as it turned out to be a bit more important than I thought albeit it seems it can't be fixed, whoops.
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Mafste




Posts: 256

PostPosted: Mon, 3rd Aug 2009 10:07    Post subject:
For anyone not being able to get the game to run :
Burn it with Alcohol 120% with RMPS enabled.

Then install+run it on any system with DT (no yasu or other tools needed) by enabling the RMPS emulation option.

As for the graphics, AA doesn't appear to work.
This is why the game looks "ugly" on lowres screens.
I'm running it 1920x1080 and it looks awesome.
You might want to try fiddling with the settings (disable HDR , forcing AA) to see if it helps.
I suspect this will be fixed as the AA setting itself is included in the menu.

(oh and Im using a nvidia 8800GT, so ati cards aren't the only ones where AA isn't working).

--edit

Oh, and forgot to add that the game is fckin awesome.
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JBeckman
VIP Member



Posts: 34733
Location: Sweden
PostPosted: Mon, 3rd Aug 2009 10:24    Post subject:
AA should work with NVIDIA on any card that's a 8000 serie or above (HDR+AA) albeit it needs the most current drivers installed from what I've read, ATI users can force it via ATI Tray Tools at the moment. (As can NVIDIA via nHancer on older drivers.)

EDIT: More weird and funny screens plus a odd bug.

 Spoiler:
 
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poseidonxp




Posts: 12

PostPosted: Mon, 3rd Aug 2009 10:45    Post subject:
been playing for 2 days now with JBeckman dialogs 1.01 patch with DTLite + Yasu reached the Battle Tower and after i took the dragon stone and destroyed the flying fortresses game freezes and wont load anymore tried different save , reinstall , lowered display settings switched to VC9 image, reinstalled updated display drivers physx nothing works pls if any1 can help

also after this first occurred when i closed the game with Alt+F4 and tried again says software emulation detected and didnt want to work again with DTlite and yasu then found another forum where said to disable IDE from dev manager did that worked after i loaded and tryed a couple of times then again software emulation detected and stopped working then i switched to VC9 so far its working but havent tried to many times

EDIT : neither starting a new game helps it freezes in the same way

FIXED : dont ask me how lol


Last edited by poseidonxp on Mon, 3rd Aug 2009 11:58; edited 2 times in total
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Mafste




Posts: 256

PostPosted: Mon, 3rd Aug 2009 11:28    Post subject:
JBeckman wrote:
AA should work with NVIDIA on any card that's a 8000 serie or above (HDR+AA) albeit it needs the most current drivers installed from what I've read, ATI users can force it via ATI Tray Tools at the moment. (As can NVIDIA via nHancer on older drivers.)


I've installed the most recent nvidia driver, running W7 x64 RTM.
AA does not work in DD2 with my 8800GT (forced or otherwise).

Luckily I can play on my 1080p screen, but I can imagine people badmouthing the game because of it (cause it was damn ugly @ 720p).
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Vend




Posts: 94
Location: Poland
PostPosted: Mon, 3rd Aug 2009 11:55    Post subject:
Hi, 1st post Smile

I have problem with 1 quest. Where can i find cure for Eugene (that guy on the road to quarry)?
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JBeckman
VIP Member



Posts: 34733
Location: Sweden
PostPosted: Mon, 3rd Aug 2009 12:21    Post subject:
Talk with a doctor?
 Spoiler:
 


EDIT: Completed the game, thought there was a bit more to it than that albeit due to how the ending played out I guess a sequel might happen eventually, although for now the quest is over. Smile
(Tried to do most everything so all in all probably a bit over 20 hours of playtime, missed some things though and some quests can be done in other ways although in most cases the log will show you as failing it.)

EDIT: More weird screens.
 Spoiler:
 
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rakork




Posts: 49

PostPosted: Mon, 3rd Aug 2009 13:10    Post subject:
and how about my dragon scales from the previous page pretty please?Smile
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PickupArtist




Posts: 9784

PostPosted: Mon, 3rd Aug 2009 13:12    Post subject:
i take back that i gave up on the game, i really was bored and tried to stabilize the gfx jerkyness with disabling vegetation and AA 8*. Its a true rpg with a lot of love to the developers ( read all the books you find!! they reveal nasty things about your decisions ingame if you did right or wrong decision lol Smile )

And now here i am lvl 7 and hooked.

Does anyone know if the item drops are random, so a new game would mean new drops?

And what do i do with all these formulas and shiny stones and crafting materials ? Could not figure out how to use them sofar on my warrior.
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JBeckman
VIP Member



Posts: 34733
Location: Sweden
PostPosted: Mon, 3rd Aug 2009 13:14    Post subject:
They will have a purpose later on, or if you explore a bit you might find one for them, as for the scales rush straight for them while having a lot of healing potions and similar items (Might be a good idea to bind them to quick slots.), not much else you can do.

EDIT: Drops are random albeit not super randomized, most enemies don't really drop much at all and the same is true to the majority of containers, your level influences a bit of what quality the items are but it's not like better items suddenly start popping up everywhere just because you gained a few levels.
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rakork




Posts: 49

PostPosted: Mon, 3rd Aug 2009 13:20    Post subject:
oh so nothing tricky well thank you... ill try:D
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BCOG




Posts: 36
Location: London
PostPosted: Mon, 3rd Aug 2009 13:27    Post subject:
PickupArtist wrote:

Does anyone know if the item drops are random, so a new game would mean new drops?

I had a couple of crashes that meant I had to replay a couple of boss fights. The drops from enemies and the containers all seemed to be randomised, IE first play through I would find a basic formula in an urn, second time it would be replaced by a stack of gold. The same seems to hold true for "rare" weapons and armour, albeit all that seems to be random about them is whether it is an axe/sword/bow/leggings/breast plate etc etc
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Mon, 3rd Aug 2009 13:42    Post subject:
I 'm having a problem with the "To lay a ghost to rest" quest. It's the second main one you're given. Now, before I got the quest I already explored the area where the quest is. The problem is that now i can't get into the passage under the chapel. The only way to enter is to go through another entrance. Also, where exactly am I supposed to use the key given to me by Rhode?

Please help, I don't wanna have to go through everything from the beginning.


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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JBeckman
VIP Member



Posts: 34733
Location: Sweden
PostPosted: Mon, 3rd Aug 2009 13:43    Post subject:
Minor spoiler.

The key should be usable in the chapel itself, door towards the far end near the altar.
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Mon, 3rd Aug 2009 14:17    Post subject:
JBeckman wrote:
Minor spoiler.

The key should be usable in the chapel itself, door towards the far end near the altar.

Except, the game doesn't register the door. The only interactable thing in the chapel is a barrel right of the coffin.


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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PickupArtist




Posts: 9784

PostPosted: Mon, 3rd Aug 2009 14:21    Post subject:
how is the combat as a mage btw ? as a warrior its pretty horrific, considering changing class.
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JBeckman
VIP Member



Posts: 34733
Location: Sweden
PostPosted: Mon, 3rd Aug 2009 15:02    Post subject:
That's strange the door should be fully usable once you've gotten the key for it.
(Gathered what was needed in the village and reported about it, though if you hadn't you wouldn't have gotten the key in the first place.)
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Mon, 3rd Aug 2009 15:07    Post subject:
JBeckman wrote:
That's strange the door should be fully usable once you've gotten the key for it.
(Gathered what was needed in the village and reported about it, though if you hadn't you wouldn't have gotten the key in the first place.)

Well, I got into the chapel the first time without any key, and killed all goblins in those tunnels. Then I stumbled on the prisoner in the jail cell and set him free. Maybe I wasn't supposed to enter through the chapel(to be sure we're talking about the same place, it's the one with the stone casket over which there's some blue crap floating).


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Mafste




Posts: 256

PostPosted: Mon, 3rd Aug 2009 15:11    Post subject:
vaifan1986 wrote:
JBeckman wrote:
That's strange the door should be fully usable once you've gotten the key for it.
(Gathered what was needed in the village and reported about it, though if you hadn't you wouldn't have gotten the key in the first place.)

Well, I got into the chapel the first time without any key, and killed all goblins in those tunnels. Then I stumbled on the prisoner in the jail cell and set him free. Maybe I wasn't supposed to enter through the chapel(to be sure we're talking about the same place, it's the one with the stone casket over which there's some blue crap floating).

Hint :
There's a "chapel" in the city.

Wink
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 3rd Aug 2009 15:20    Post subject:
The slowmotion (stuttering) water and npc animations and the not working AA/AF killed this game for me...

Well, i think i have to wait till october. Risen will be awesome Razz
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Mon, 3rd Aug 2009 15:23    Post subject:
Mafste wrote:
vaifan1986 wrote:
JBeckman wrote:
That's strange the door should be fully usable once you've gotten the key for it.
(Gathered what was needed in the village and reported about it, though if you hadn't you wouldn't have gotten the key in the first place.)

Well, I got into the chapel the first time without any key, and killed all goblins in those tunnels. Then I stumbled on the prisoner in the jail cell and set him free. Maybe I wasn't supposed to enter through the chapel(to be sure we're talking about the same place, it's the one with the stone casket over which there's some blue crap floating).

Hint :
There's a "chapel" in the city.

Wink



I should slap myself silly with baby powder for being so stupid.
Thanks Mafste, and thanks JBeckman.


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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Riksu




Posts: 8

PostPosted: Mon, 3rd Aug 2009 16:33    Post subject:
Is there a 1.1 patch for digital download?
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