Hearts of iron 3
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Ghworg




Posts: 924

PostPosted: Tue, 18th Aug 2009 17:43    Post subject:
Maybe i'm missing something but i really don't understand why Austria goes from 51.08 to 67 and at the same time norway from 52 to 398.

I'm fighting with a few countries in europe but what triggers the sudden change with those two counties?
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 18th Aug 2009 19:02    Post subject:
As I said, hover over the countries in the alignment pyramid to see what influences the drifting.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Ghworg




Posts: 924

PostPosted: Tue, 18th Aug 2009 20:03    Post subject:
Surray wrote:
As I said, hover over the countries in the alignment pyramid to see what influences the drifting.


As Austria and Norway were getting closer to be invited in my faction they both drifted away from Germany, but all those numbers in the pyramid stayed the same after that problem i described earlier.

Guess i have to conquer them all Smile
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 18th Aug 2009 20:26    Post subject:
hehe, well that's odd, I didn't experience any sudden shifts like that.. hmm

btw, my troops have just landed in los angeles, san francisco and san diego :P
the USA is putting up a good fight so far.

Something pretty damn cool happened as well.
Just a few weeks after my landing on the west coast, germany attacked the east coast.
I'm not even in the axis and don't have any intel on germany so I didn't see that coming at all.
USA getting ganked. lol

 Spoiler:
 
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 18th Aug 2009 23:39    Post subject:
damn... I had like 3 quarters of the whole USA under my control with germany having like 1/8, and USA surrenders to germany and gets puppeted.
that sucks.. my whole attack was useless, I got nothing Sad

I guess my only choice now is to declare war on the axis as well.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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ShadowB




Posts: 894

PostPosted: Tue, 18th Aug 2009 23:53    Post subject:
Surray wrote:
hehe, well that's odd, I didn't experience any sudden shifts like that.. hmm

btw, my troops have just landed in los angeles, san francisco and san diego Razz
the USA is putting up a good fight so far.

Something pretty damn cool happened as well.
Just a few weeks after my landing on the west coast, germany attacked the east coast.
I'm not even in the axis and don't have any intel on germany so I didn't see that coming at all.
USA getting ganked. lol

 Spoiler:
 

Good to hear the HoI3 AI is better than HoI2's at adapting to unexpected situations. I remember invading the United States as Germany in HoI2:DD (fully patched, at that), and they had a lot of trouble defending themselves. After breaking their thin lines, the conflict became a land-grabbing panzer race (damn the southeastern marshlands and midwestern mountains!).
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 19th Aug 2009 01:48    Post subject:
yeah the AI for the usa was soooooooooooooooo poor in HOI2.. you could take over the usa with a couple of divisions

In your game Surray whats happening with the soviets/germany ?? has germany taken over them yet or is that still to come.. will be interesting to see what happens with the usa if germany get steamrolled

Washington DC capital of the nazis ?? heh
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ShadowB




Posts: 894

PostPosted: Wed, 19th Aug 2009 05:05    Post subject:
What's the end date in HoI3, by the way?

It was 1947 for vanilla HoI2, 1953 for Doomsday and 1964 for Armageddon (no post-1953 content there, though).

-=Cartoon=- wrote:
Washington DC capital of the nazis ?? heh

Why not?

 Spoiler:
 
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shole




Posts: 3363

PostPosted: Wed, 19th Aug 2009 06:59    Post subject:
heh
this one was for that one game
was it ever released and how was it?
 Spoiler:
 
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ShadowB




Posts: 894

PostPosted: Wed, 19th Aug 2009 07:03    Post subject:
Turning Point: Fall of Liberty, I think. Rather mediocre, according to most reviews.

I should give it a shot, though.
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 19th Aug 2009 09:00    Post subject:
-=Cartoon=- wrote:
yeah the AI for the usa was soooooooooooooooo poor in HOI2.. you could take over the usa with a couple of divisions
In your game Surray whats happening with the soviets/germany ?? has germany taken over them yet or is that still to come.. will be interesting to see what happens with the usa if germany get steamrolled


Yeah.. you just need that production AI fix for now to make sure the US actually uses their IC to build units. Without it on patch 1.1c a few countries build craploads of convoys and escorts for some reason, wasting a lot of their production and making them kinda weak.

The ComIntern still didn't get involved for some reason. Soviets are just sitting there.
I did notice an increase in troops on the Manchuko/Soviet border recently and a few minor nations joined the ComIntern.

I hope they'll join in soon and help me against germany. Germany seems to be pretty powerful... they took a big chunk of europe without any trouble, then started naval invasions of australia, some UK colonies and the US.
I guess that's what happens when germany doesn't have to fight a war on 2 fronts in europe. We're doooooomed!


ShadowB: it goes from 1936 to 1948
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Overlord123




Posts: 2335

PostPosted: Wed, 19th Aug 2009 10:06    Post subject:
You can open common/defines.lua to change the end date.
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Ghworg




Posts: 924

PostPosted: Wed, 19th Aug 2009 17:04    Post subject:
Overlord123 wrote:
You can open common/defines.lua to change the end date.


Thanks Smile
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Namarie




Posts: 707

PostPosted: Wed, 19th Aug 2009 19:38    Post subject:
There is a tool to fix save games over at the official forums, if you get the slow down happening once a year, save, retire and load.

If your save game is >50mb, use the tool.


Really helps with performance.
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moosenoodles




Posts: 18411

PostPosted: Wed, 19th Aug 2009 20:05    Post subject:
Really helps if they never released it in such a state Very Happy
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Imoen




Posts: 892

PostPosted: Wed, 19th Aug 2009 22:41    Post subject:
Namarie wrote:
There is a tool to fix save games over at the official forums, if you get the slow down happening once a year, save, retire and load.

If your save game is >50mb, use the tool.


Really helps with performance.


Good tip, makes you wonder why the modding community have to fix ze problemo.

Loyal community is loyal, pretty extreme, there are no communities even close to this I think. Many games has been like paradox makes 75% of it , the community the rest.
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ShadowB




Posts: 894

PostPosted: Wed, 19th Aug 2009 22:58    Post subject:
moosenoodles wrote:
Really helps if they never released it in such a state Very Happy

Paradox has always been like this. Their games are great, but never so on release.
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moosenoodles




Posts: 18411

PostPosted: Wed, 19th Aug 2009 23:14    Post subject:
ShadowB wrote:
moosenoodles wrote:
Really helps if they never released it in such a state Very Happy

Paradox has always been like this. Their games are great, but never so on release.


Yeah im aware lol, it was a sarcastic sort of thing... lowest form of wit!, but still devs do it day in day out now so fuck them. Or rather publishers like to tell them what to do and they like to obey..
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ShadowB




Posts: 894

PostPosted: Thu, 20th Aug 2009 18:21    Post subject:
moosenoodles wrote:
ShadowB wrote:
moosenoodles wrote:
Really helps if they never released it in such a state Very Happy

Paradox has always been like this. Their games are great, but never so on release.


Yeah im aware lol, it was a sarcastic sort of thing... lowest form of wit!, but still devs do it day in day out now so fuck them. Or rather publishers like to tell them what to do and they like to obey..

Paradox is specially notorious even in that group, I believe. They're their own publisher, too, so that makes things worse. Razz
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moosenoodles




Posts: 18411

PostPosted: Thu, 20th Aug 2009 18:26    Post subject:
yeah thats pretty shocking when you think about it, its like they really DONT give a damn what the customer thinks or even give any attempt at concern about it lol.. They obviously know the world very well Very Happy
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JudgeUK




Posts: 62
Location: England
PostPosted: Thu, 20th Aug 2009 22:09    Post subject:
Namarie wrote:
There is a tool to fix save games over at the official forums, if you get the slow down happening once a year, save, retire and load.

If your save game is >50mb, use the tool.


Really helps with performance.


Could somebody please provide a link to this please? I've trawled through god knows how many pages on the paradox forums and cant find this in any of the threads.

This is my one big issue with the game - if I could just speed the counter up it would be mostly playable. Yeah, there's a few bugs but with a bit of time these will be ironed out.


Sometimes your the pigeon....sometimes your the statue.
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Ispep
VIP Member



Posts: 4117

PostPosted: Thu, 20th Aug 2009 22:45    Post subject:
You could manually edit the save file in notepad (or wordpad if it is more than 10mb). Look for extremely obvious repeating... and delete it. This is what I read on the forums weeks ago though, so your mileage may vary (make backups Wink)


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Overlord123




Posts: 2335

PostPosted: Fri, 21st Aug 2009 09:44    Post subject:
war_with and sunk_ships are the culprits.
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flyme




Posts: 18

PostPosted: Wed, 26th Aug 2009 05:07    Post subject:
some other useful links, if anyone knows of other places they are located at, for those of us who prefer to not register the game

the new 'Strategy Guide Supplement' mentioned at http://forum.paradoxplaza.com/forum/showthread.php?t=424980 <- looks like there might be a new one for each patch Laughing

and the 'Scripting Guides' from http://forum.paradoxplaza.com/forum/showthread.php?t=416126

hopefully they give some info to the lua scripts and not just the scopes/triggers for decisions.txt/event.txt? the luas looks like some basic scripting although my entire 10 mins looking at them isnt enough to decipher it all, yet

Very Happy
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moosenoodles




Posts: 18411

PostPosted: Wed, 26th Aug 2009 05:53    Post subject:
The way they do things with AI/lua is rather hard on the cpu.. There is I believe alot more efficient way to do things, but then it would take away the ease of modding and fiddling for the user base.
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flyme




Posts: 18

PostPosted: Wed, 26th Aug 2009 06:07    Post subject:
you really think so? I was under the impression the cpu problems came from the excessive tags{} the game creates (system usage) in memory and dumps to the save (but still uses CPU even if you dont load the large save), where eventually you got so many redundant tags you reload after clearing it out of the save db file.

in fact one of the post from the devs IIRC said they worked on improving performance after using the various tab screens (diplo, politics, etc), which i think hints at some memory leak perhaps <- obviously they got a lot of probs

but the lua's looked real simple to me, as in CPU resource wise, it's really straightforward, 'if' this 'if' that + some objects and some few variables

but what do i know. i just want to make the AI scripts a little smarter, for example, germany really should invade denmark after poland, even if they are trading and at peace. why leave the baltic open when it already controls some 1/3 of the coast, or why declare war on sweden/norway but forget denmark; oh and then theres japan !!! they need some serious help Embarassed Razz
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moosenoodles




Posts: 18411

PostPosted: Wed, 26th Aug 2009 13:17    Post subject:
Hey its been mentioned time and time again for what ive read that the lua system is old, retarded and not efficient and is only kept the way it is for the modders.. But dont quote me, ask someone that is more into how that file structuring works while being accessed ingame..

Natan might know.. then again maybe he dislikes this sort of game.. Very Happy
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sohh32




Posts: 15

PostPosted: Mon, 31st Aug 2009 08:11    Post subject:
Fucking Bug Game !!!!!!!!

In the end of the year 42 is impossible to play !!!!!!

Fucking Lag !!!!!!! Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad

My pc - e8500 4.08
4gb Ram
hd 4850

Evil or Very Mad Evil or Very Mad Evil or Very Mad
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Overlord123




Posts: 2335

PostPosted: Mon, 31st Aug 2009 09:32    Post subject:
Open your savegame with Notepad++ and delete all occurrences of "war_with" or wait for patch 1.2 which will fix this bug.
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Ghworg




Posts: 924

PostPosted: Mon, 31st Aug 2009 10:42    Post subject:
Overlord123 wrote:
Open your savegame with Notepad++ and delete all occurrences of "war_with" or wait for patch 1.2 which will fix this bug.



http://forum.paradoxplaza.com/forum/showthread.php?t=420739&page=2

Close to bottom, post from Tweakd.

Did,t test it but others seem to be happy with it.
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