Batman: Arkham Asylum
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CompuGeek




Posts: 610

PostPosted: Tue, 22nd Sep 2009 13:20    Post subject:
iNatan wrote:
Talk about the game, what is the problem? You appear to whine as well.


There is talking about the game and then there is 10 pages of BS kiddies complaining about their system not running the damn thing.

Those who might want to know about the game don't want to wade thru 10 pages of crap...and I'm not whining...I'm stating fact so take your flames and turn em off please.
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Glottis
Banned



Posts: 6313

PostPosted: Tue, 22nd Sep 2009 14:03    Post subject:
I was kinda busy playing other game, so what's the story with patch 1.1? At first someone claimed that installer is bad and doesn't install Physx properly, but now it's good?


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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lhzr




Posts: 3902
Location: RO
PostPosted: Tue, 22nd Sep 2009 14:12    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 14:28; edited 1 time in total
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anti-flag




Posts: 246
Location: Brazil
PostPosted: Tue, 22nd Sep 2009 15:32    Post subject:
Glottis wrote:
I was kinda busy playing other game, so what's the story with patch 1.1? At first someone claimed that installer is bad and doesn't install Physx properly, but now it's good?


I had problems with the patch, and it turned out to be with physx installation...
I followed a tip from nvidia forums which advised to turn off antivirus before reinstalling physx and now it works fine.
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AntonVeen2
Banned



Posts: 127

PostPosted: Tue, 22nd Sep 2009 16:09    Post subject:
First had the D2D edition with Glide and Save fixed. Worked great, until I got to the second Titan fight (the one where henchman keep coming out of elevators). There (or honestly the room before that) my glide didn't work anymore. There where no more glide points, exept into the floor. So I downloaded the RLD edition + patch 1.1 and contiouned my savegame, but now i'm still stuck at that exact moment, still can't glide there.

Is this a know (downloaded version) bug? Or does this has something to do with a savegame from D2D edition. Who then has a good savegame for about 60% (ingame score)?
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lhzr




Posts: 3902
Location: RO
PostPosted: Tue, 22nd Sep 2009 16:12    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 14:28; edited 1 time in total
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AntonVeen2
Banned



Posts: 127

PostPosted: Tue, 22nd Sep 2009 16:22    Post subject:
Damn have to play this all over again? Luckly this game is fun as hell
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bishman82




Posts: 343

PostPosted: Tue, 22nd Sep 2009 17:41    Post subject:
Think i might have come across a copy protection trigger...

 Spoiler:
 
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 22nd Sep 2009 18:00    Post subject:
There are always grapple points when you bring down vent covers. Are you using RLD and are did you start a new game with it ?
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Laxatron01




Posts: 17

PostPosted: Tue, 22nd Sep 2009 18:08    Post subject:
It was stated before in that thread if you have a savegame from D2D version it won´t be fixed when you copy over the files from RLD. I believe even when you reinstall the RLD version the kept savegames from D2D release won´t be fixed.
So the only option is starting a new game, while you´re at it change the difficulty to hard.
It´s even more fun, I had a great blast playing on hard... it´s a great game anyway Laughing
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bishman82




Posts: 343

PostPosted: Tue, 22nd Sep 2009 18:17    Post subject:
I tried the original RLD fixed exe and had the 9000 error so just copied over the V2 exe. It's taken me ages trying to find bits of info in this thread as there's so many pages, i've just seen the error can be fixed by adding a c++ re-distributable dll to the game folder so i guess i'll have to start again and do everything properly.
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Laxatron01




Posts: 17

PostPosted: Tue, 22nd Sep 2009 18:26    Post subject:
You need the msvcr71.dll and placing it in binaries folder. Search with google for it on the net... it´s a free download.
Hope that helps and I read through it btw, I know it´s a bitch reading through a 100 pages thread ; )
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 22nd Sep 2009 18:51    Post subject:
dunno why people are downloading it, 99.99% of you have it in their system folders (system32 in xp,dunno what its called in vista/w7)

edit : or maybe not in win7 ..
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Tue, 22nd Sep 2009 19:02    Post subject:
VC++ 2005 and 2005 SP1 I believe (.70 for 2005 and .71 for SP1 version.) redist should be on the disc but might as well get them all and install them in order to be updated, there's also 2008 and 2008 SP1 plus a bugfix for them and 32 and 64 bit versions, 64-bit might be a bit overkill but if you use 64-bit OS then you might as well install them.
(32-bit applications, most games currently released, won't work with the 64-bit runtimes and also the 32-bit runtimes won't work with the 64-bit titles although I can't think of much outside of Hellgate and Crysis/Warhead and perhaps some few other games might have used that option, and only for the addition of more than 2GB of RAM access, 3 GB with a little EXE flag.)

EDIT: They're on Microsofts website by the way, similarly also get the DirectX 2009 August update while you are at it.
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Laxatron01




Posts: 17

PostPosted: Tue, 22nd Sep 2009 19:28    Post subject:
I have 2005 and 2008 C++ redistributables installed cause one of my applications need them (and almost any .net application need the recent c++ rt libs). But I still had a BSOD with RLD files and I put the dll in the binaries folder after I experienced the BSOD,
didn´t fixed the BSOD so I guess something fishy going on with the net framework components.
But my application runs without any problems so I won´t bother with this.

Will try with the full release from RLD when it´s finished, stupid torrent takes ages. Still 2 days to go and I´m to lazy finding a better torrent Razz
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evilmonkey




Posts: 2402

PostPosted: Tue, 22nd Sep 2009 19:38    Post subject:
completed this today, it was a solid game but dont feel any draw to replay it and challenge mode doesnt entertain me really, replayability I feel is a little lacking.
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SpykeZ




Posts: 23710

PostPosted: Tue, 22nd Sep 2009 20:04    Post subject:
I honestly wouldn't know how else they could make the game very replayable, the only thing I can think of is maybe more detective work like having to talk to guards to get information about shit, maybe moral decisions, like instead of losing the game if

 Spoiler:
 


it would just continue the game and how it plays out and affect how you get to that certain part of the game.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 22nd Sep 2009 20:06    Post subject:
SpykeZ wrote:
I honestly wouldn't know how else they could make the game very replayable, the only thing I can think of is maybe more detective work like having to talk to guards to get information about shit, maybe moral decisions, like instead of losing the game if

 Spoiler:
 


it would just continue the game and how it plays out and affect how you get to that certain part of the game.
$

even worse, the first time you encounter Zsasz, with the guard and the electric chair lol. In the game, you see like a hundred + dead guards, but THAT ONE COUNTS ! lulz
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Der_Schwed




Posts: 37

PostPosted: Tue, 22nd Sep 2009 21:17    Post subject: ...
Overall a very solid game and definitely worthy of all the praise it's recieving from the reviewers.

Still wouldn't pay a nickle for it, though. But that's just me.
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pikachupi




Posts: 4180

PostPosted: Tue, 22nd Sep 2009 22:21    Post subject:
about the physics:

there is that physics demo that show's physics on and off. now, i have seen on the video that you can shoot your bat boomerang to the floor and it breake the tiles and make nice mess on the floor Smile
so..if i can't see this effect with physics on, means that my gfx card don't have enough memory so i can see only some of the physics?
this is preety crap lol..first game that doing this shit..dirty trick to make you buy new card.
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misfits138




Posts: 296

PostPosted: Tue, 22nd Sep 2009 22:29    Post subject:
You can only break the tiles in specific rooms.
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pikachupi




Posts: 4180

PostPosted: Tue, 22nd Sep 2009 22:38    Post subject:
misfits138 wrote:
You can only break the tiles in specific rooms.

i see...ok..will search for it;)

thanks for the info mate.
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0wen




Posts: 3566

PostPosted: Tue, 22nd Sep 2009 23:34    Post subject:
In the first Zsasz encounter, take him out with a Glide Kick and you will see the tiles break as you slam him into the floor. Its been a while but I think you can also Batarang the tiles to break them up more there as well.
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pikachupi




Posts: 4180

PostPosted: Wed, 23rd Sep 2009 00:25    Post subject:
0wen wrote:
In the first Zsasz encounter, take him out with a Glide Kick and you will see the tiles break as you slam him into the floor. Its been a while but I think you can also Batarang the tiles to break them up more there as well.


yea, works..broke them with the batrang Very Happy
it's just, not every tile around is breakeable but i must say that the game is damn cool and i am enjoying alot Smile
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difm




Posts: 6617

PostPosted: Wed, 23rd Sep 2009 06:38    Post subject:
I completed the game. It was awesome. Well, almost.

But the final "boss fight" was rather... hmmm... I'm not saying easy, but errr.. it didn't live up to it?
I mean, the whole game was building up for it and then BAM! nothing.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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DaLexy




Posts: 3027
Location: Germany
PostPosted: Wed, 23rd Sep 2009 14:34    Post subject:
totally agree


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WampireDj




Posts: 32

PostPosted: Wed, 23rd Sep 2009 18:34    Post subject:
Failed to complete game cause Trigger in gardens Sad
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guess_who_kthxbai
Banned



Posts: 309

PostPosted: Wed, 23rd Sep 2009 20:49    Post subject:
Oh, crap!


Eidos Interactive announces the Prey in the Darkness Map Pack

http://forums.eidosgames.com/showthread.php?t=96561

So just to clarify - this DLC isn't available on PC, and as far as I know there are no plans to release it on PC. It is only available on PS3 in the US but is available for PS3 and 360 in Europe.

--------------

PC - No DLC
PS3 - Europe and North America
360 - Only Europe, not North America


--------------

can we at least get the reason for this?

I'll get a statement for you as soon as I can. (I wasn't personally involved in the decision or anything so I can't really say myself).


It probably has something to do with Microsoft as it affects US-based Xbox 360 owners too. Maybe they wanted to charge for the DLC and Eidos refused?


And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"

<3 to all
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inz




Posts: 11914

PostPosted: Wed, 23rd Sep 2009 20:53    Post subject:
guess_who_kthxbai wrote:

360 - Only Europe, not North America


Laughing
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JackQ
Non-expret in Derps lagunge



Posts: 14110
Location: Kibbutznik, Israel
PostPosted: Wed, 23rd Sep 2009 21:29    Post subject:
Edit:Never Mind


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Wed, 23rd Sep 2009 21:36; edited 1 time in total
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