[XBOX360] Operation Flashpoint 2: Dragon Rising
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Mortibus




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PostPosted: Fri, 25th Jul 2008 16:00    Post subject: [XBOX360] Operation Flashpoint 2: Dragon Rising
Operation Flashpoint 2: Dragon Rising



Code:
Operation Flashpoint 2 will mark the long-awaited return of the total conflict simulator, which won international acclaim. Now in development, it is Codemasters Studios'

most extensive R&D project to date. With the studio's largest development team ever assembled, Operation Flashpoint 2 has already benefited from over two years

of pre-production on a closed set basis and will use a new FPS variant of Neon technology, the studio's proprietary middleware.


Code:
Developer:          Codemasters

Publisher:            Codemasters

Engine:                Ego (based on Neon engine)

Platforms:            Microsoft Windows, PlayStation 3, Xbox 360

Release date:      2009

Genre:                  First-person shooter, Third-person shooter

Modes:                 Single-player, multiplayer





Last edited by Mortibus on Fri, 25th Jul 2008 17:16; edited 1 time in total
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deelix
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PostPosted: Fri, 25th Jul 2008 17:16    Post subject:
This game is gonna rock. What I loved most about OFP1 was the easy editor that made multiplayer so much more fun.

Anyway 100% sure those screens above is pre rendered.
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Mortibus




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PostPosted: Fri, 25th Jul 2008 17:17    Post subject:
yeah loox like Killzone2 Razz
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SycoShaman
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PostPosted: Fri, 25th Jul 2008 17:24    Post subject:
ooooo, this game looks just "drools"

gunna buy this one for sure


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FireMaster




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PostPosted: Fri, 25th Jul 2008 17:28    Post subject:
flashpoint 1 was pure win
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Mutantius
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PostPosted: Sat, 26th Jul 2008 13:00    Post subject:
Unfortunately bohemia interactive is not working on this title, meaning it will probably end up alot more different than the original and I highly suspect we will not se an editor.


"Why don't you zip it, Zipfero?" - fraich3
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madmax17




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PostPosted: Sat, 26th Jul 2008 13:07    Post subject:
Flashpoint 1 was so good the only realistic war game, I just love European games from smaller studios they don't care about the trends and hype, I hope they won't dumb it down for consoles sake.
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Surray




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PostPosted: Sat, 26th Jul 2008 13:13    Post subject:
madmax17 wrote:
Flashpoint 1 was so good the only realistic war game, I just love European games from smaller studios they don't care about the trends and hype, I hope they won't dumb it down for consoles sake.



As Mutantius said, it's not from the developers of OpFlash, it just has the same publisher, so I doubt that it will not be dumbed down.

If you're into OpFlash you should keep your eye more on Armed Assault 2 than this game.
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madmax17




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Location: Croatia
PostPosted: Sat, 26th Jul 2008 13:32    Post subject:
Holy shit now I see, it's not made by the Czech but by the British Sad it will probably suck now.

Arma2 is practically OF2 but with a different name, that will be realistic combat.
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Surray




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PostPosted: Sat, 26th Jul 2008 13:37    Post subject:
madmax17 wrote:
Arma2 is practically OF2 but with a different name, that will be realistic combat.


ArmA2 would actually be OF3, as Armed Assault should be considered the real OpFlash2.

It's great fun in online coop btw.
WHen it came out it had some serious problems with AI and stuff, just like OpFlash did when it came out, but I believe that by now it's pretty good, and there's also great mods out.

There's like that multiplayer coop mod where you start in a base on the island and have to go out and take over cities from the AI. You get points for kills and level up to higher ranks, which allows you to use better vehicles that stand around in the base (and respawn).

SO when you join you can only use a normal jeep, but as you level up you get access to tanks, helicopters and jets. it's great.


You can even set up helipads at locations, and an AI pilot will then go and fly a helicopter around between the base and that helipad to transport players there. I love that stuff.



--edit..

writing about it kinda made me wanna play it again. installing now. :P
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timechange01
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PostPosted: Sat, 26th Jul 2008 21:04    Post subject:
This game better not be a disappointment like that other military game that came out beginning of this year. I forgot what it's called.



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evil_munky




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PostPosted: Sat, 26th Jul 2008 22:54    Post subject:
battlefeild: bad company?
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Sifor




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PostPosted: Sat, 26th Jul 2008 23:36    Post subject:
You know, if they really wanted to make a realistic shooter, they should make it hurt for real when wounded. That would really make it... Interesting... :>
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timechange01
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PostPosted: Sat, 26th Jul 2008 23:44    Post subject:
evil_munky wrote:
battlefeild: bad company?


No not bad company. I just remembered the name of the game....Frontlines: Fuel of War lol Laughing



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Weedo




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PostPosted: Mon, 28th Jul 2008 13:01    Post subject:
Mutantius wrote:
Unfortunately bohemia interactive is not working on this title, meaning it will probably end up alot more different than the original


Thank god! It can only get better. Especially the controls, the amount of bugs and technical shortcomings and the accessibility.
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Mutantius
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PostPosted: Mon, 28th Jul 2008 13:29    Post subject:
Weedo wrote:
Mutantius wrote:
Unfortunately bohemia interactive is not working on this title, meaning it will probably end up alot more different than the original


Thank god! It can only get better. Especially the controls, the amount of bugs and technical shortcomings and the accessibility.


Laughing You are thinking codemasters will do a better job? haha, its clear this title will be "dumbed" down to fit the console crowd and will probably end up like Vegas did which of course isnt necessarily bad, but just bad compared to the original OFP which actually had great controls (esp. Choppers) and great accessibility if you had a attention span over 3 minutes.


"Why don't you zip it, Zipfero?" - fraich3
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Weedo




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PostPosted: Mon, 28th Jul 2008 14:24    Post subject:
Mutantius wrote:

Laughing You are thinking codemasters will do a better job?


Yes I do! Codemasters is a good developer and their engine is also very good.
For me Bohemia is an incapable developer.

Mutantius wrote:

its clear this title will be "dumbed" down to fit the console crowd and will probably end up like Vegas did which of course isnt necessarily bad



You said it - that's not bad, not bad at all. That's what I meant with accessibility. OFP was way too complicated and difficult (and boring imo).

Mutantius wrote:

but just bad compared to the original OFP which actually had great controls (esp. Choppers) and great accessibility if you had a attention span over 3 minutes.


Well as far as I remember the vehicle controls were all crap. You couldn't even drive and shoot the tank without hassle. You had to switch positions, etc.

The "great accessibility" thing was a joke, right? OFP was a realistic, difficult and very complicated military simulation. It wasn't accessible in the slightest bit, it was the complete opposite.
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Mutantius
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PostPosted: Mon, 28th Jul 2008 15:01    Post subject:
Quote:
Yes I do! Codemasters is a good developer and their engine is also very good.
For me Bohemia is an incapable developer.


How so? Bohemia is like 10 people who actually try to make something they have always dreamt doing, also they have this dedication to their community which I have not seen elsewhere.

Quote:
You said it - that's not bad, not bad at all. That's what I meant with accessibility. OFP was way too complicated and difficult (and boring imo).


Its not complicated its about having patience with your game, obviously you dont fancy simulation based games. If Codemasters decides to turn the series around like UBISOFT did with Rainbow Six, then it will simply be another action game with no depth whatsoever.

Quote:
Well as far as I remember the vehicle controls were all crap. You couldn't even drive and shoot the tank without hassle. You had to switch positions, etc.

The "great accessibility" thing was a joke, right? OFP was a realistic, difficult and very complicated military simulation. It wasn't accessible in the slightest bit, it was the complete opposite.


A soldier cant drive a M1A1 Tank alone, thats the beauty of it, to assign waypoints, targets and general orders are both easy and very rewarding in OFP.
Hell you could even drive the damn thing while commanding it simply by pressing the drive buttons and for targetting you toke your cursor, placed it over the enemy contacts and gave the order to fire. So yes, it was easy.


"Why don't you zip it, Zipfero?" - fraich3
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deelix
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PostPosted: Mon, 28th Jul 2008 15:10    Post subject:
@Mut: Totally agree. A good game community is everything. Look at OpenTTD and WC3
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madmax17




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PostPosted: Mon, 28th Jul 2008 16:17    Post subject:
Guys like Weedo are exactly the reason why we have 'simpleton' games lately that require no brain power at all and are usually made for consoles, of course you can't drive a tank by yourself Laughing it's like that in real life, yes there should be sacrifices for the sake of fun but when you consider that 99% of war fps games are 'simpleton' and arcadish OF comes like a knight in shinning armor for a lot of pc players that love realism.

I played that game to death than I installed 30 mods and played it again, man it was fun, one shot one kill it's like that in real life, when you die you don't even know what hit you, you have to wait for the death cam, than you see the bastard lying in the bushes like 300 meters away and that's singleplayer probably the best AI ever, nothing fancy but it worked. Today you have regenerating health in cod and battlefield not to mention you can take a machinegun to the chest and 'walk it off' like it was a mosquito bite, I can bitch about those games all day especially considering their realism just like you bitch about controls which where perfect for me at least.
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Big_Gun




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PostPosted: Mon, 28th Jul 2008 17:43    Post subject:
madmax17 wrote:
Guys like Weedo are exactly the reason why we have 'simpleton' games lately that require no brain power at all and are usually made for consoles, of course you can't drive a tank by yourself Laughing it's like that in real life, yes there should be sacrifices for the sake of fun but when you consider that 99% of war fps games are 'simpleton' and arcadish OF comes like a knight in shinning armor for a lot of pc players that love realism.


I agree with this statement. There aren't many games that simply do not bore the piss out of me these days. Nothing requires any thought, skill, and very little tactics.
Everything feels the same and games have become too linear.
I loved OFP 1. I never found anything hard to get into in that game.

Can U imagine what people would think about a game like Longbow II these days? (God how I loved that game with it's dynamic multiplayer cooperative campaign. DROOL)
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madmax17




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PostPosted: Mon, 28th Jul 2008 21:05    Post subject:
Big_Gun wrote:

Can U imagine what people would think about a game like Longbow II these days? (God how I loved that game with it's dynamic multiplayer cooperative campaign. DROOL)
I loved Longbow 1, that game was so realistic I could probably fly a real Apache, man Jane's Combat used to make the best simulations it's hard to believe now that EA published hardcore sims Shocked seems like such a long time ago they had great games back then now they are corrupt buying everything they can, wonder what happened to that Jane's team, probably working on Mario Kart 3 or something I guess simulations have no place these days.
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-=Cartoon=-
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PostPosted: Wed, 30th Jul 2008 02:14    Post subject:
madmax17 wrote:
Guys like Weedo are exactly the reason why we have 'simpleton' games lately that require no brain power at all and are usually made for consoles, of course you can't drive a tank by yourself Laughing it's like that in real life, yes there should be sacrifices for the sake of fun but when you consider that 99% of war fps games are 'simpleton' and arcadish OF comes like a knight in shinning armor for a lot of pc players that love realism.

I played that game to death than I installed 30 mods and played it again, man it was fun, one shot one kill it's like that in real life, when you die you don't even know what hit you, you have to wait for the death cam, than you see the bastard lying in the bushes like 300 meters away and that's singleplayer probably the best AI ever, nothing fancy but it worked. Today you have regenerating health in cod and battlefield not to mention you can take a machinegun to the chest and 'walk it off' like it was a mosquito bite, I can bitch about those games all day especially considering their realism just like you bitch about controls which where perfect for me at least.


Agree
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Boognish




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PostPosted: Wed, 30th Jul 2008 17:56    Post subject:
I agree with whats been said about the need to keep the realism intact. I mean... there already is the retard-o-tron version of OFP ... its called Battlefield. Oh dont get me wrong.. the BF series has come a long way. But those of us that played OFP know who BF takes after.

I remember playing OFP pretty religiously with some guys on a server called Warhaus... I think the guy that ran it was BigQEd. While the learning curve might have been steep... other wargames have paled in comparison when it comes to offering up the complexity and sophistication.

The only one that has come close so far is Armed Assault... but that should come as no surprise.

If gameplay even comes CLOSE to this level of detail this game wil be incredible.
 Spoiler:
 
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ITRUK




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PostPosted: Sun, 27th Sep 2009 14:16    Post subject:
Thread from the dead i know!

See'in as this is officially out on the 9th October.. anyone looking forward to it?

Seen a few video's of it and it actually look's pretty good! My next must have, thats for sure.
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deelix
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PostPosted: Sun, 27th Sep 2009 14:20    Post subject:
Im really looking forward to it! The hardcore mode sounds awesome!

anyway, MP = win Very Happy

http://www.gametrailers.com/video/competitive-multiplayer-operation-flashpoint/56127
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Kommando




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PostPosted: Sun, 27th Sep 2009 15:47    Post subject:
With big open world map like that, im afraid it will turn out into a sniper whorefest.
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deelix
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PostPosted: Sun, 27th Sep 2009 15:50    Post subject:
Kommando wrote:
With big open world map like that, im afraid it will turn out into a sniper whorefest.
hope its possible for the host to leave out some weapons :/
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ILikeUnderage
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PostPosted: Sun, 27th Sep 2009 16:17    Post subject:
iss this game out? i like war games, usually i watch war films
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dirtymurt




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PostPosted: Sun, 27th Sep 2009 17:04    Post subject:
ok


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Last edited by dirtymurt on Sun, 27th Sep 2009 23:51; edited 1 time in total
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