The Emulation Thread
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vurt




Posts: 13559
Location: Sweden
PostPosted: Wed, 30th Sep 2009 15:21    Post subject:
just tried zelda wind walker (GC) looks and played great, sound seems to work great too.

Sabin: T.P for GC or wii? only difference is wii version was in widescreen or something like that, if i remember correctly..

If you play wii games like mario galaxy, do you need the wii controller or is it somehow emulated with a normal controller so you can e.g press a button instead of shaking (or whatever).
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sabin1981
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PostPosted: Wed, 30th Sep 2009 15:31    Post subject:
Full-speed at most times, never drops below 90% - and even then that's only in the Forest at the start and the main Town. Once out in the world, it's back up to 100% Wink Also using a slightly outdated version of the emulator, newest revisions could well increase performance even more! Shocked

Audio is absolutely fine (yay for TLB fixing!) and even at 90% speed, it doesn't feel slow in any way.

This is the GC version since I hate trying to emulate the Wiimote - I've not tried the Wii release, sorry.










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moosenoodles




Posts: 18411

PostPosted: Wed, 30th Sep 2009 15:35    Post subject:
ooo not sure ill be playing at those frames.... ill have to give the wii version a go sometime see how that is now..
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sabin1981
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PostPosted: Wed, 30th Sep 2009 15:39    Post subject:
Dude... seriously, 27/30 is *not* unplayable! You don't even notice it, honestly!
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moosenoodles




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PostPosted: Wed, 30th Sep 2009 15:46    Post subject:
hmmm well no harm in trying it i guess..
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dodger2020




Posts: 3537

PostPosted: Thu, 1st Oct 2009 00:07    Post subject:
Waiting for a DS emu that will play Tony Hawk's Sk8land. The latest desmume is impressive for most of the other titles I've tried but not Sk8land. Sad One of these days
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sabin1981
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PostPosted: Thu, 1st Oct 2009 00:12    Post subject:
dodger2020 wrote:
Waiting for a DS emu that will play Tony Hawk's Sk8land. The latest desmume is impressive for most of the other titles I've tried but not Sk8land. Sad One of these days


Have you tried iDeaS?

moosenoodles wrote:
hmmm well no harm in trying it i guess..


Well? Updates are in demand, sir! Very Happy
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vurt




Posts: 13559
Location: Sweden
PostPosted: Thu, 1st Oct 2009 00:17    Post subject:
I'd say 25-35 FPS is probably very authentic to how it would be on a GC, so its not a problem.. too many games to play right now though, but i have a few GC and Wii games ready to be tested Smile
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sabin1981
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PostPosted: Thu, 1st Oct 2009 00:36    Post subject:
30fps is the cap in the GC version of Z-TP - and it runs 27-30fps at all times, so I'm impressed and happy with that. In a game like Zelda, you don't even notice the dip to 27fps anyway - certainly not from 30. It feels smooth, the music doesn't lag, and the only voices are attack/hit voices, no actual speech.
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JackQ
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Posts: 14112
Location: Kibbutznik, Israel
PostPosted: Thu, 1st Oct 2009 01:07    Post subject:
Tony Hawk's Sk8land working with NO$GBA
with Myzoom
I will post screen shots later,I need to go to sleep right now.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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dodger2020




Posts: 3537

PostPosted: Thu, 1st Oct 2009 02:26    Post subject:
Oops, double post.


Last edited by dodger2020 on Fri, 2nd Oct 2009 00:20; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Thu, 1st Oct 2009 02:26    Post subject:
Clcancellation wrote:
Tony Hawk's Sk8land working with NO$GBA
with Myzoom
I will post screen shots later,I need to go to sleep right now.


No it doesn't. Try to play the game. On the two versions of NO$ I've tried (both are different distros of 2.6a), it crashes after you create a character and try to skate. You get the two scrolling "intros" and then crashola.

With desmume it'll actually start but when you get to the part where you skate you get the map on the bottom and just a 2d skyline and purple background on the top. You can hear your skater moving, see the movement on the map, but no other graphics on the top.

Ideas has the same result with the game as desmume except the sound is royally fuckered up.

No big deal though. Not *hurting* for it. It's just sort of my benchmark for compatibility judgement right now.

Mariokart is flawless in desmume though.
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JackQ
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Location: Kibbutznik, Israel
PostPosted: Thu, 1st Oct 2009 20:55    Post subject:
Tony Hawk's Sk8land
working for me with desmemu
Proof:
http://img101.imageshack.us/gal.php?g=capturesd.png

go to 3D setting and change to SoftR
and it will work,working with N0$gba too.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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dodger2020




Posts: 3537

PostPosted: Fri, 2nd Oct 2009 00:21    Post subject:
Clcancellation wrote:
Tony Hawk's Sk8land
working for me with desmemu
Proof:
http://img101.imageshack.us/gal.php?g=capturesd.png

go to 3D setting and change to SoftR
and it will work,working with N0$gba too.



And it looks like shit with the software renderer, it runs slower, and the sound gets screwed up.
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dodger2020




Posts: 3537

PostPosted: Fri, 2nd Oct 2009 00:26    Post subject:
Clcancellation wrote:
Tony Hawk's Sk8land
working for me with desmemu
Proof:
http://img101.imageshack.us/gal.php?g=capturesd.png

go to 3D setting and change to SoftR
and it will work,working with N0$gba too.


no$ sortof works if you switch the renderer to opengl and then back to nocash. It'll crash after playing it fora couple minutes though.

Maybe your standards are different than mine as far as playing goes but I don't consider it playable unless you can play the whole game. I'm not terribly concerned with minor speed issues but when the graphics are whacked out and it crashes regularly - that's not playable.
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JackQ
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Posts: 14112
Location: Kibbutznik, Israel
PostPosted: Fri, 2nd Oct 2009 19:30    Post subject:
I managed to get some DSI games,that you can download from DSiware,
those game has leaked to the net,I tried them with emulators and non of them are working Sad
it seems we need new emulation for those games.


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Your personal opinions != the rest of the forum
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JackQ
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Posts: 14112
Location: Kibbutznik, Israel
PostPosted: Sun, 4th Oct 2009 14:07    Post subject:
good job! DOLPHIN Team!

Zelda:TP now playble in full speed almost all the places now!
even Hyrule field now almost full speed!


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Spiderman
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Posts: 5877

PostPosted: Sun, 4th Oct 2009 17:18    Post subject:
good job! DOLPHIN Team!

for fucking up th NGC emulation and making DOLPHIN (named after the ship in pikmin) a wii only emulator
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Claws




Posts: 96

PostPosted: Sun, 4th Oct 2009 17:41    Post subject:
Spiderman wrote:
good job! DOLPHIN Team!

for fucking up th NGC emulation and making DOLPHIN (named after the ship in pikmin) a wii only emulator


???
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JackQ
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Posts: 14112
Location: Kibbutznik, Israel
PostPosted: Sun, 4th Oct 2009 18:51    Post subject:
Spiderman wrote:
good job! DOLPHIN Team!

for fucking up th NGC emulation and making DOLPHIN (named after the ship in pikmin) a wii only emulator

Rolling Eyes
the improved the speed of GC games as well.


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Your personal opinions != the rest of the forum
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peniscleaner
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Posts: 21

PostPosted: Sun, 4th Oct 2009 19:10    Post subject:
sabin1981 wrote:
Full-speed at most times, never drops below 90% - and even then that's only in the Forest at the start and the main Town. Once out in the world, it's back up to 100% Wink Also using a slightly outdated version of the emulator, newest revisions could well increase performance even more! Shocked

Audio is absolutely fine (yay for TLB fixing!) and even at 90% speed, it doesn't feel slow in any way.

This is the GC version since I hate trying to emulate the Wiimote - I've not tried the Wii release, sorry.












Love the zelda games.
What version of dolphin do i need to play that?
Is it easy to set up?
I've had the ps2 emulator in the past.
But i could never be assed configuring it Very Happy
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sabin1981
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PostPosted: Sun, 4th Oct 2009 20:05    Post subject:
..... look at the title bar of the images Razz Razz Razz And yes, it's piece of piss to setup.

=edit=

I can also confirm that as of Dolphin 4361, Zelda-TP is now 100% full speed at all times ^_^
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riitam
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Posts: 37

PostPosted: Mon, 5th Oct 2009 06:27    Post subject:
Is it possible to emulate Nunchuk movements with the mouse?'coz i really want to try out Dead Space Extraction...
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sabin1981
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Posts: 87805

PostPosted: Mon, 5th Oct 2009 06:37    Post subject:
riitam wrote:
Is it possible to emulate Nunchuk movements with the mouse?'coz i really want to try out Dead Space Extraction...


The Nunchuk has an effect on DSE? I never saw anything like that when I played it :-\ However, yes; you can emulate it - but not via the mouse, the mouse is reserved for the Wiimote itself. Nunchuk is usually configured with keyboard controls, or analogue sticks on a joypad.
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qwebob




Posts: 291

PostPosted: Tue, 6th Oct 2009 21:50    Post subject:
Is it posible to emulate gran turismo psp ?
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sabin1981
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Posts: 87805

PostPosted: Tue, 6th Oct 2009 22:40    Post subject:
qwebob wrote:
Is it posible to emulate gran turismo psp ?


Not a chance in hell, not yet. There's currently two PSP emulators, one in Java (oh the lulz) which runs games at a wholesome 5fps, and another in C+ which runs all of one game - but playable speeds - which is "Prinny - Can I really be The Hero?"
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JackQ
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Posts: 14112
Location: Kibbutznik, Israel
PostPosted: Thu, 8th Oct 2009 09:51    Post subject:
some progress regarding Jpcsp Smile
http://jpcsp.org/


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gareee




Posts: 137

PostPosted: Thu, 8th Oct 2009 17:04    Post subject:
Anyone know if the emulators for the ps2 can run oogie's revenge, and kingdom hearts?
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sabin1981
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PostPosted: Thu, 8th Oct 2009 17:14    Post subject:
Not sure about Oogie's Revenge, but Kingdom Hearts is pretty much perfect.
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gareee




Posts: 137

PostPosted: Sat, 10th Oct 2009 05:40    Post subject:
Cool.. one outta two ain't bad.. but I searched, and looks like oogie's revenge hasn't been posted on usenet in a full year!
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