S.T.A.L.K.E.R: Call of Pripyat
Page 12 of 55 Goto page Previous  1, 2, 3 ... 11, 12, 13 ... 53, 54, 55  Next
tombata
Banned



Posts: 868

PostPosted: Sun, 4th Oct 2009 20:08    Post subject:
I get out of scan range error.... Crying or Very sad
Back to top
PickupArtist




Posts: 9759

PostPosted: Sun, 4th Oct 2009 22:33    Post subject:
what is the highest quality lightning setting ? static on, or the one at the bottem with full range, ( either way swapping them both i didnt see any difference. Clear sky looked better somehow Surprised
Back to top
SpykeZ




Posts: 23710

PostPosted: Sun, 4th Oct 2009 22:42    Post subject:
full range


Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 4th Oct 2009 23:04    Post subject:
Where can I find the tools so the mechanic can upgrade my equipment? I've found the first set already.
Back to top
peniscleaner
Banned



Posts: 21

PostPosted: Mon, 5th Oct 2009 00:18    Post subject:
So there is no English voice overs yet/
Back to top
poltergeist58




Posts: 28
Location: DownUnder
PostPosted: Mon, 5th Oct 2009 04:48    Post subject:
JBeckman wrote:
Clear Sky utilities work just fine. Smile


3rd time lucky, I downloaded the extractor with the bat file and walla! works fine as you say.I need to change the weight limit etc.
Thanks JB
Back to top
lolozaur




Posts: 26310

PostPosted: Tue, 6th Oct 2009 23:05    Post subject:
anyone has made a user.ltx with all things maxed out and further tweaked?
Back to top
Waargh




Posts: 6997
Location: hell on earth
PostPosted: Wed, 7th Oct 2009 00:26    Post subject:
dezztroy wrote:
Where can I find the tools so the mechanic can upgrade my equipment? I've found the first set already.


This might help

 Spoiler:
 
Back to top
JBeckman
VIP Member



Posts: 34608
Location: Sweden
PostPosted: Wed, 7th Oct 2009 01:10    Post subject:
Here, this'll max the visuals out though the game will be quite demanding.

 Spoiler:
 


"vid_mode -" needs to be set to your resolution and the DX10_1 commands might need to be disabled if your card doesn't support DirectX 10.1, for less of a performance hit disabling AA will help a bit though I only use 2x sampling.
(In static lighting mode it'll use 4x sampling.)
Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 7th Oct 2009 16:37    Post subject:
Waargh wrote:
dezztroy wrote:
Where can I find the tools so the mechanic can upgrade my equipment? I've found the first set already.


This might help

 Spoiler:
 


Thanks, already got most of them now though. Just the calibration tools left, though I've not reached Pripyat yet.
Back to top
lolozaur




Posts: 26310

PostPosted: Wed, 7th Oct 2009 16:50    Post subject:
thx a lot JBeckman
Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 7th Oct 2009 16:52    Post subject:
JBeckman, would that make it look better than it does with everything on max in the options?
Back to top
JBeckman
VIP Member



Posts: 34608
Location: Sweden
PostPosted: Wed, 7th Oct 2009 17:08    Post subject:
It'll enable Ultra quality sun settings and not just SSAO settings as per the game options, AA with alpha-AA under DX10 and DX10.1 (Alpha AA or what it's called, transparent stuff like fences and wires plus DX10.1 being supported but also not in the options menu.)

LOD A and B by default (Fog and statics view distance.) are pushed from 32 and 64 to 64 and 96 which is the max limit for the game engine.

Normal AA (Supersampling, only used during static lighting, incompatible with the shaders otherwise.) is set to the highest but again it's not really used whereas the above AA is set to 2x (Mainly to avoid Edge Detect kicking in and killing framerate as I have it active and it activates at 4x samples and kinda makes it look like a special version of 12x sampling, similar to certain NVIDIA methods albeit not as high, theirs is a form of 16x sampling.)

Sun shadows are drawn a tiny bit farther (12 being the default, altered to 15.) I suppose some people would like to max this and set it to 50 but the larger the distance the more downscaled the actual shadows so they're basically black blobs at that level.

I also use the -smap4096 -sjitter and -mblur commands to enable motion blur (Disabling via R2_MBlur 0 due to incompatible with AA and DX10) plus shadow resolution of 4096 pixels with shadow jittering.

I also pushed the light view distance and max amount of visible lights to it's max but it mainly affects static lighting once again.

Texture lod is sharpened with the R2_LOD_Bias or what the command name was set to -0.5 along with 16x AF

Shadow rendering bug is mostly disabled even with TSM shadowing and tonemaping enabled (Black square following the player around instead of proper shadows.) basically the R2_Sun_bias commands (-0.0001 or so and 1.0001 or so)

To improve performance I'd recommend perhaps disabling AA and of course if you don't have a DX10.1 card disable that as well, SSAO quality to ultra and HDAO SSAO (High definition screen space ambient occlusion) also hits performance during 8.00 to 10.00 or so in the morning as that's when sun-rays are visible and those are very demanding. (As demonstrated nicely by Clear Sky at the start of the game haha.)

There's also normal SSAO and HBAO which seems to be a blur based command compared to the more sharp (?) HDAO (I don't see much of a difference but there's probably something in the shader code.)

There's some other things as well, you can use a program like Winmerge to compare my vaules (Saved in for example User2.ltx) to your own settings and see exactly what I've changed.
(Most of it is based on what worked in Clear Sky but it's not copied from there and instead entered from the console so all commands work and function.)

Camera was also re-added so F1 gives first person with F2 giving third person and F3 giving a rotating third person camera and in return the quick keys were disabled.

EDIT: FPS for me is 20 - 25 and I can tolerate such values so just so you know this will affect performance a bit.

EDIT: I'll try to put a few screens up as well as soon as I'm able to.
Back to top
SpykeZ




Posts: 23710

PostPosted: Wed, 7th Oct 2009 17:15    Post subject:
so does this game suck compared to original stalker? I haven't played clear skies yet.


Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 7th Oct 2009 17:28    Post subject:
This is the best Stalker so far. It's more or less bug free, and combines the good things from SoC and Clear Sky.

Thanks JBeckman, I'll try it out and see how it runs/looks.
Back to top
SpykeZ




Posts: 23710

PostPosted: Wed, 7th Oct 2009 17:30    Post subject:
wnad whatre the good things of clear sky? I've heard the game sucks, I've heard it was better than SOC


Back to top
moosenoodles




Posts: 18411

PostPosted: Wed, 7th Oct 2009 17:32    Post subject:
fucking squirrels been drinking ? lol
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Oct 2009 17:34    Post subject:
SpykeZ wrote:
wnad whatre the good things of clear sky? I've heard the game sucks, I've heard it was better than SOC


It only sucks because of the insane system requirements when run in DX10 mode, and because of the piss-poor AI. Luckily patches and fan-mods have fixed the AI and other random stuff, so - personally - I rate Clear Sky as being the better overall game than Shadow of Chernobyl. SoC had much better atmosphere, but the gameplay mechanics in CS are so much better.
Back to top
shittingaround




Posts: 413
Location: chilling zone
PostPosted: Wed, 7th Oct 2009 18:12    Post subject:
sabin1981 wrote:
SpykeZ wrote:
wnad whatre the good things of clear sky? I've heard the game sucks, I've heard it was better than SOC


It only sucks because of the insane system requirements when run in DX10 mode, and because of the piss-poor AI. Luckily patches and fan-mods have fixed the AI and other random stuff, so - personally - I rate Clear Sky as being the better overall game than Shadow of Chernobyl. SoC had much better atmosphere, but the gameplay mechanics in CS are so much better.


Demanding in dx10 mode :S i have only an hd4870 together with an e8400 and it runs smoothy as butter with all on max settings.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Oct 2009 18:27    Post subject:
shittingaround wrote:
sabin1981 wrote:
SpykeZ wrote:
wnad whatre the good things of clear sky? I've heard the game sucks, I've heard it was better than SOC


It only sucks because of the insane system requirements when run in DX10 mode, and because of the piss-poor AI. Luckily patches and fan-mods have fixed the AI and other random stuff, so - personally - I rate Clear Sky as being the better overall game than Shadow of Chernobyl. SoC had much better atmosphere, but the gameplay mechanics in CS are so much better.


Demanding in dx10 mode :S i have only an hd4870 together with an e8400 and it runs smoothy as butter with all on max settings.


Prove it please, or explain your definition of "smooth as butter" Razz
Back to top
moosenoodles




Posts: 18411

PostPosted: Wed, 7th Oct 2009 18:32    Post subject:
he means smooth as peanut butter, although every 2 seconds he hits a bit ass peanut in the road and its like falling over his feet...thats his definition of smooth.
Back to top
Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 7th Oct 2009 18:39    Post subject:
sabin1981 wrote:
SpykeZ wrote:
wnad whatre the good things of clear sky? I've heard the game sucks, I've heard it was better than SOC
personally - I rate Clear Sky as being the better overall game than Shadow of Chernobyl. SoC had much better atmosphere, but the gameplay mechanics in CS are so much better.

That's right, that's also the reason you're hearing different opinions on the games. People who rate atmosphere higher will tell you that SoC is better, and those who rate gameplay higher will go for CS


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Oct 2009 18:42    Post subject:
^^ aye, precisely! I wish that someone could mod the two together - get the squad/gunfighting mechanics and customisation options of CS, with the chill exploration atmosphere of SoC Sad
Back to top
lhzr




Posts: 3902
Location: RO
PostPosted: Wed, 7th Oct 2009 18:49    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 13:47; edited 1 time in total
Back to top
JBeckman
VIP Member



Posts: 34608
Location: Sweden
PostPosted: Wed, 7th Oct 2009 18:50    Post subject:
Shadow of Chernobyl now runs great on most hardware even on max settings or with graphical mods as it's less intensive (Shaders and stuff.) and compared to Clear Sky it's much slower and have a more tense feeling, it's also the biggest Stalker game mainly due to the running back and forth plus the various underground locations.
(In terms of mods it's also the most supported version.)

Clear Sky shifted the focus on action but bugs and the low performance under DX10 (Sun and shadow settings mainly.) put a bit of a dent on things though patches and also mods have improved things. (Not as well supported in terms of mods as SoC but it's pretty good by now, less levels but they're changed quite a bit plus a few newer larger maps.)

Call of Pripyat shifts focus to three larger maps around just Pripyat instead and it's more about story similar to SoC but with the many improvements in gameplay from CS and it has far less bugs though X-Ray 1.6 is getting a bit dated though still delivers solid visuals, even more if tweaked a bit.
(Some complain about texture blurriness due to that it locks the highest texture quality if you have less than 1GB of dedicated GPU memory available and the levels are a bit more sparsely detailed than in Clear Sky but there's much more to see and do, similar to the Swamp level and partially the Red Forest level in Clear Sky or the Freedom Base area or Pripyat area in SoC.)
Back to top
Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 7th Oct 2009 18:52    Post subject:
sabin1981 wrote:
^^ aye, precisely! I wish that someone could mod the two together - get the squad/gunfighting mechanics and customisation options of CS, with the chill exploration atmosphere of SoC Sad

Wait huh, i though that's what 'Call of Pripyat's doing. Dont reply though, i refuse to spoil the enjoyment of finding that myself ! Smile (jk)


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
Back to top
shittingaround




Posts: 413
Location: chilling zone
PostPosted: Wed, 7th Oct 2009 22:33    Post subject:
sabin1981 wrote:


Prove it please, or explain your definition of "smooth as butter" Razz


Well i just started the game and benchmarked it, but i kept playing the game for a couple of hours Wink I noticed that in the camp the framerates dropped to around 25 fps. In the swamps it's much higher obviously but i don't notice any stuttering nor hickups or whatever you call it and there's no mouse lag either, so maybe the framerates can drop to 25 on some places but it plays just fine for me. And smooth as butter is obviously not good english in this context Very Happy Thanx for pointing it out, well my native language is spanish so maybe you can forgive me for that Smile
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Oct 2009 22:35    Post subject:
No no, your English was fine - it was just your choice of words I thought was a bit odd. Stalker CS, to be run smooth as butter (Very Happy) all but requires a dual-GPU setup. All I asked was your definition of smooth, as I don't consider anything less than 30 constant to be smooth :-\

I'm running a 4870-1GB, clocked at 800Mhz, and an E7200 at 3.6Ghz -- and there's no way in hell I'd consider S-CS to be smooth at max settings, certainly not on anything above 1024x768 (1280 was horrid and 1680 is positively painful for me)


Last edited by sabin1981 on Wed, 7th Oct 2009 22:37; edited 1 time in total
Back to top
shittingaround




Posts: 413
Location: chilling zone
PostPosted: Wed, 7th Oct 2009 22:36    Post subject:
moosenoodles wrote:
he means smooth as peanut butter, although every 2 seconds he hits a bit ass peanut in the road and its like falling over his feet...thats his definition of smooth.


Did i quote you or give a reaction on something you said. Or are you allways eating out of the butt of sabin Wink
Back to top
shittingaround




Posts: 413
Location: chilling zone
PostPosted: Wed, 7th Oct 2009 22:38    Post subject:
sabin1981 wrote:
No no, your English was fine - it was just your choice of words I thought was a bit odd. Stalker CS, to be run smooth as butter (Very Happy) all but requires a dual-GPU setup. All I asked was your definition of smooth, as I don't consider anything less than 30 constant to be smooth :-\


Yeah i understand and i'd expected to have higher framerates nonetheless Wink
Back to top
Page 12 of 55 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 11, 12, 13 ... 53, 54, 55  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group