Operation Flashpoint 2
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moosenoodles




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PostPosted: Tue, 6th Oct 2009 19:09    Post subject:
wow that blows... oh well bring on the clone dvd
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ShadowB




Posts: 894

PostPosted: Tue, 6th Oct 2009 19:10    Post subject:
funame wrote:
ShadowB wrote:
Yeah, unlike 99% of the games in the market, which I can run much better at decent settings and the same (or in some cases better) graphical quality as ArmA2.


99% of statistics are made up you anyway

+ not sure which games exactly look better than arma2? crysis? arma2 graphics are great and i'm sorry to hear that a 7xxx graphics card can't handle it

Wow, you really thought that through! Let me give you a more specific example so that your two braincells don't scream in agony:

On Medium-High, let's say, FarCry 2 and Resident Evil 5 run and look better than ArmA2 on comparable settings. It's that simple. If some shit that, on Medium settings, looks like Battlefield 2 can't run faster than 10 fps on my PC, then it has serious performance issues.
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human_steel




Posts: 33269

PostPosted: Tue, 6th Oct 2009 19:13    Post subject:
pc piracy is dying ... Sad
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 6th Oct 2009 19:14    Post subject:
human_steel wrote:
pc piracy is dying ... Sad


No, true pc pirates are dying. They are being replaced by impatient spoiled brats.
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JBeckman
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Location: Sweden
PostPosted: Tue, 6th Oct 2009 19:19    Post subject:
The ArmA 2 engine is more or less the upgrade of the ArmA engine which in turn is a upgrade of the Operation Flashpoint engine so it does have a few flaws and some of the systems in it is a bit crude like the physics component (Static death animations and damage decals for example.)

Main performance problems seem to be either when in a city (Even if it's empty.) or during scenes with a lot of characters (CPU processing.) other than that I find that it runs quite well and it does look pretty good although of course it's not like the visuals are on par with some other PC "heavies" but they suffice and it looks quite good overall.

Can't say much about the EVO engine but it seems pretty capable from what codemaster has done with it since Dirt to Grid and then Dirt 2 (Console, PC still being worked on.) and now Dragon Rising, need to see it in action first though.

It also seems to have a more stylized art than the more clean and realistic art in ArmA (Or it's sequel.) with heavy shader works and a sort of greenish or yellowish haze of the screen.
(It doesn't look that bad either and does compete pretty well with ArmA 2 in the visual department at least.)


Last edited by JBeckman on Tue, 6th Oct 2009 19:20; edited 1 time in total
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Tue, 6th Oct 2009 19:20    Post subject:
Bring it on !


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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funame




Posts: 412

PostPosted: Tue, 6th Oct 2009 19:21    Post subject:
ShadowB wrote:

Wow, you really thought that through! Let me give you a more specific example so that your two braincells don't scream in agony:

On Medium-High, let's say, FarCry 2 and Resident Evil 5 run and look better than ArmA2 on comparable settings. It's that simple. If some shit that, on Medium settings, looks like Battlefield 2 can't run faster than 10 fps on my PC, then it has serious performance issues.


finally we get offensive...

are you just pretending or are you really THAT dumb you tard?

RE5 is a fucking rail shooter
arma2 doesn't look like bf2, not even on low
farcry2 is maybe comparable but doesn't have the view distance and is another fucking railshooter

i'm sorry that arma2 needs a good cpu+gpu combination of which you apparently have neither you broke sob.

Lutzifer: Temp ban for insulting your fellow nfohumper.
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 6th Oct 2009 19:22    Post subject:
Do you know what a rail shooter is? Doesn't sound like it..

FC2 a rail shooter.. haha. Good shit man.
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lobsterboy




Posts: 609

PostPosted: Tue, 6th Oct 2009 19:22    Post subject:
ShadowB wrote:
iNatan wrote:
Baleur <3 for the ARMA comments. I was beginning to think I was the only one finding all fucking bugs annoying and unacceptable.

I found the performance issues utterly unacceptable, myself. They prevented me from even getting to the bugs.


Rolling Eyes


no wonder dude you play with a card from 2006 if your sig is right

this is medieval

damn with a demo, there wouldnt be so much rage.....


Last edited by lobsterboy on Tue, 6th Oct 2009 19:27; edited 4 times in total
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LeoNatan
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PostPosted: Tue, 6th Oct 2009 19:24    Post subject:
Yay, this is turning into a proper nforce thread Laughing
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PaLL3




Posts: 288

PostPosted: Tue, 6th Oct 2009 19:26    Post subject:
JBeckman wrote:
*SNIPP*

It also seems to have a more stylized art than the more clean and realistic art in ArmA (Or it's sequel.) with heavy shader works and a sort of greenish or yellowish haze of the screen.
(It doesn't look that bad either and does compete pretty well with ArmA 2 in the visual department at least.)

I have to say you get a smoother gameplay and graphics up to par with ArmA2, for less computer power.
And less bugs aswell.
ArmA2 still got 528 open bugs, some pretty severe: http://dev-heaven.net/projects/show/cis


Last edited by PaLL3 on Tue, 6th Oct 2009 19:27; edited 1 time in total
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funame




Posts: 412

PostPosted: Tue, 6th Oct 2009 19:27    Post subject:
not saying they couldn't have optimized arma2 a little but c'mon...some ppl are just ridiculous
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Tue, 6th Oct 2009 19:28    Post subject:
well.. comparing the looks of sandbox arma epicness with resident evil 5.. my lonely braincell will explode any minute now


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4


Last edited by Vikerness on Tue, 6th Oct 2009 19:28; edited 1 time in total
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XHPrime




Posts: 96

PostPosted: Tue, 6th Oct 2009 19:28    Post subject:
funame wrote:


RE5 is a fucking rail shooter

farcry2 ... and is another fucking railshooter


The term rail shooter is for shooters that are on figurative rails; as in you don't stray from a pre-determined path. Think about a train it doesn't sneak around the Serengeti looking for diamonds it would probably just drive right through it...

Back on topic is there any form of map editor? That was always a big reason I loved the first flashpoint and I was underwhelmed by Arma's.
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LeoNatan
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PostPosted: Tue, 6th Oct 2009 19:30    Post subject:
XHPrime wrote:
Back on topic is there any form of map editor? That was always a big reason I loved the first flashpoint and I was underwhelmed by Arma's.

There is a mission editor, yes.
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lobsterboy




Posts: 609

PostPosted: Tue, 6th Oct 2009 19:33    Post subject:
iNatan wrote:
XHPrime wrote:
Back on topic is there any form of map editor? That was always a big reason I loved the first flashpoint and I was underwhelmed by Arma's.

There is a mission editor, yes.


Like iNatan said there is one, but heavily limited.

From the gamestar test:

putting more than ca. 40 object in the editor will result in a grey screen.

you cant change the built- in airfields or villages

i hope maybe later with a patch Confused

edit: PC Games Magazin gave 77 %

only 2 Maps per multiplayer mode.....its getting more and more evil

they knew why they didnt release a demo

if the game turns out good its still overpriced from what i heard


Last edited by lobsterboy on Tue, 6th Oct 2009 19:44; edited 1 time in total
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vro




Posts: 33

PostPosted: Tue, 6th Oct 2009 19:36    Post subject:
Dudes gay story. Last night at 11pm called walmart, asked if they were getting the game, the guy looked it up (or so he said) and said theyd be getting it with their midnight shipment. He told me to come in at ~1 am if I really wanted it... decided to sleep instead, went there this morning and they didn't even fuckin have it, said they didn't even have an order in for it yet.
Not really that big of a deal, so went to gamestop when they opened, even they hadn't ordered it yet.. wtf? isn't this a pretty anticipated title?
And steam doesn't even have a preload for it, and it's also not out on steam until noon.

Yeah I know this sounds impatient but this is pretty much the only game I've been excited for in a long time, and all these businesses are failing me.
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moosenoodles




Posts: 18411

PostPosted: Tue, 6th Oct 2009 19:40    Post subject:
BiS hijacked the shipping orders
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Tue, 6th Oct 2009 19:40    Post subject:
vro wrote:
Dudes gay story. Last night at 11pm called walmart, asked if they were getting the game, the guy looked it up (or so he said) and said theyd be getting it with their midnight shipment. He told me to come in at ~1 am if I really wanted it... decided to sleep instead, went there this morning and they didn't even fuckin have it, said they didn't even have an order in for it yet.
Not really that big of a deal, so went to gamestop when they opened, even they hadn't ordered it yet.. wtf? isn't this a pretty anticipated title?
And steam doesn't even have a preload for it, and it's also not out on steam until noon.

Yeah I know this sounds impatient but this is pretty much the only game I've been excited for in a long time, and all these businesses are failing me.


My local gamestop said they were getting theirs in tomorrow but that they weren't getting very many.
Shrug.
He said a lot of people were calling about it this morning.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Tue, 6th Oct 2009 19:42    Post subject:
WTH is going on then...


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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vro




Posts: 33

PostPosted: Tue, 6th Oct 2009 19:45    Post subject:
you'd think theyd want any even slightly anticipated game in stock on release day. they're probably gonna lose a lot of sales to steam or piracy because of this
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lobsterboy




Posts: 609

PostPosted: Tue, 6th Oct 2009 19:45    Post subject:
Big_Gun wrote:
vro wrote:
Dudes gay story. Last night at 11pm called walmart, asked if they were getting the game, the guy looked it up (or so he said) and said theyd be getting it with their midnight shipment. He told me to come in at ~1 am if I really wanted it... decided to sleep instead, went there this morning and they didn't even fuckin have it, said they didn't even have an order in for it yet.
Not really that big of a deal, so went to gamestop when they opened, even they hadn't ordered it yet.. wtf? isn't this a pretty anticipated title?
And steam doesn't even have a preload for it, and it's also not out on steam until noon.

Yeah I know this sounds impatient but this is pretty much the only game I've been excited for in a long time, and all these businesses are failing me.


My local gamestop said they were getting theirs in tomorrow but that they weren't getting very many.
Shrug.
He said a lot of people were calling about it this morning.



those were the codemasters test calls Razz
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soldat37




Posts: 153

PostPosted: Tue, 6th Oct 2009 19:50    Post subject:
PaLL3 wrote:
JBeckman wrote:
*SNIPP*

It also seems to have a more stylized art than the more clean and realistic art in ArmA (Or it's sequel.) with heavy shader works and a sort of greenish or yellowish haze of the screen.
(It doesn't look that bad either and does compete pretty well with ArmA 2 in the visual department at least.)

I have to say you get a smoother gameplay and graphics up to par with ArmA2, for less computer power.
And less bugs aswell.
ArmA2 still got 528 open bugs, some pretty severe: http://dev-heaven.net/projects/show/cis


Well I'm not experiencing any of the game stopping bugs and I have played through the campaign twice.All of the major ones are gone imho.I'm now on to user made content and MP.Excellent piece of software.
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Lutzifer
Modzilla



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PostPosted: Tue, 6th Oct 2009 19:50    Post subject:
the last times i have been to computer game stores i was always dissapointed by the people working there and never got the games i wanted. So the above doesnt surprise me in the least
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XHPrime




Posts: 96

PostPosted: Tue, 6th Oct 2009 19:51    Post subject:
lobsterboy wrote:

Like iNatan said there is one, but heavily limited.

From the gamestar test:

putting more than ca. 40 object in the editor will result in a grey screen.

you cant change the built- in airfields or villages

i hope maybe later with a patch Confused


Yea I hope they patch that out as that's pretty limiting to the scenario options. It sounds like a step back when you compare it to the first where you could heavily modify the locations and maps. Some people created pretty elaborate scenarios.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Tue, 6th Oct 2009 19:54    Post subject:
lhzr wrote:
from beckman's link ( http://www.pcgameshardware.com/aid,696737/Operation-Flashpoint-2-OFP2-Official-system-specs-and-graphics-comparison/Practice/ )

Quote:
Long distance view and density of vegetation are convincing. However, some objects have too few polygons, clipping errors often appear and many textures are fuzzy. The rival game ArmA 2 looks much better in our opion.



and
Quote:
It may be less buggy compared to its release, but thats like saying that a turd 5 days old smells a bit better than a turd 1 day old. Its still a turd.

that was so completely utterly stupid i think it gave me brain aids.


OH MY GOD, an INDIVIDUAL PERSON on a website on THE INTERNET had a different opinion than my own opinion! And on a WEBSITE! Everybody knows that opinions dont exist! Whatever a person on a WEBSITE writes must be the law!

Lawl.. Laughing

I'll just let these screenshots of The Hunter (which runs at twice the framerate of arma2) do the talking, in my arguement that ArmA 2's graphics engine is coded by incompetent low-budget devs.
This is more along the lines of how Operation Flashpoint 2 looks.
See, low-budget and "indie" doesnt always = better.





CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.


Last edited by Baleur on Tue, 6th Oct 2009 20:16; edited 1 time in total
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lhzr




Posts: 3902
Location: RO
PostPosted: Tue, 6th Oct 2009 20:02    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 13:50; edited 1 time in total
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Tue, 6th Oct 2009 20:06    Post subject:
LoL.

Steam just changed it's unlock time for me. So you guys don't have to be so envious now.
Then NEW time is:
Available: October 7th, 2009
This game will unlock in approximately 1 day and 1 hour

Laughing


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Tue, 6th Oct 2009 20:12    Post subject:
Meeeeh Sad


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Tue, 6th Oct 2009 20:12    Post subject:
lhzr wrote:
the problem isn't with having a different opinion, but with having a dumb opinion, like saying that if a game was bugged at release, it's automatically a turd AND will stay a turd no matter if it gets patched or not.


the most important phase for game sales is the first two weeks after release usually. Being a totally bugged release out of the box - especially if not by an already well established and trusted developer - can really fuck up the success of a game.

Sure, for a gamer who plays the game months later with erverything patched, thats awesome. But some games dont even get patches because they already sold so badly because of being bug-infested heaps of junk, which is kind of a vicious circle
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