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Posted: Sun, 11th Oct 2009 17:25 Post subject: |
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An almost complete translation of STALKER: Call of Pripyat. Some people have re-worded the google translation, which has made it much more readable and easier to understand.
http://rapidshare.com/files/291353282/gamedata.rar
Extract gamedata to the main game folder.
Enjoy!
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A-A
Posts: 3141
Location: New york
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Posted: Sun, 11th Oct 2009 19:29 Post subject: |
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JBeckman wrote: | I got two of those "Compass" artifacts by shooting a certain tutorial guy (And his dog.), pretty nice though I can't do much with them. (Unsellable and too high radiation factor for the bonuses, have a lot of other misc stuff by now as well though so I don't use them for much.) |
I talked to Beard (the guy that sells food and artifacts in Skadovska) and he offered me a pretty good sum of money for a Compass artifact.
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Posted: Sun, 11th Oct 2009 20:01 Post subject: |
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so anyone tried the new translation? is it any good?
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Posted: Sun, 11th Oct 2009 20:16 Post subject: |
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The new translation makes quest descriptions much better. Generally, a large improvement over the old one, although conversations with random stalkers are still pretty much the same.
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Posted: Mon, 12th Oct 2009 01:53 Post subject: |
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Played a couple hours with the newer translation. It is indeed an improvement, but it still has quite a bit to go in some places.
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Posted: Mon, 12th Oct 2009 08:20 Post subject: |
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The real problem is not necessarily the quality of the translation, but the fact, that so much of the spoken stuff is not subtitled and thus not understandable.
I´ve heard them say sooo freakin much and without knowledge of russian, can´t make out a word of what they are saying....always have to puzzle though the quest text and the dialogs afterwards....
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Posted: Mon, 12th Oct 2009 11:09 Post subject: |
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JBeckman wrote: | Here, this'll max the visuals out though the game will be quite demanding. |
What are the most demanding options performance-wise? With only the in-game options maxed out, the game looks like ass (seriously, what's with the terrible shadow around the player), but when I pasted those settings directly, especially when it rains it's not really playable.
Edit: Meh, seems like it's limited by cpu - changing AA from 0 to 4x had no effect on the FPS (30'ish). You'd think a game like this would support quadcores properly.
Edit II: Well changing the SSAO from HDAO to default (what's the difference with these, anyway?) seems to have fixed it - didn't get a huge FPS boost, but it feels a lot smoother somehow. Kinda hard to explain, can't recall ever experiencing something like this before.
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JBeckman
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Location: Sweden
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Posted: Mon, 12th Oct 2009 13:04 Post subject: |
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SSAO is the "lowest" quality without turning the effect of altogether, HDAO is a high-definition version that is more demanding, HBAO further adds to this but seems to also use a subtle blur effect.
SSAO quality option further in the config file can also be altered, that and the sun quality option really affects performance though visuals won't be that different as it's mostly related to the complexity of the shader instructions.
(More precise and more samples and that stuff, mostly only really noticeable during clear weather and around 7 in the morning when the sun rays are activated.)
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Posted: Mon, 12th Oct 2009 14:31 Post subject: |
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http://code.google.com/p/s-cop/downloads/list
To my knowledge the best translation patch atm. They've begun working on the dialogue, and from the looks of it it's already pretty good at this early stage (not home so can't check in-game, just took a peek at the xml's).
There's also a few "mods", most of it you could probably do yourself - but the weapon sounds replacement will come in handy.
Btw., for those who've managed to play a bit more now - how's the game's economy overall? I noticed you can't sell any gear that's in sub-optimal condition (kinda silly, I mean I can understand if a gun is below 40% or so, but the traders I've met don't accept anything except ones in near-pristine condition), so gathering guns and selling them off isn't the cash cow it was in earlier games.
Shame, since I really like backstabbing those lone stalkers that wander around randomly.
Do you come across stuff that's in better shape later on, or is most of your income now from artifacts and such?
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JBeckman
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Location: Sweden
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Posted: Mon, 12th Oct 2009 15:47 Post subject: |
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In some cases, you can still repair said weapons and make a tiny profit - I just wish they'd have made the process easier for the player and just have the trader accept those items and pay only the difference you end up with now... Would've meant much less running back and forth, but oh well.
I just don't have the heart to toss these junk weapons away, so my stash is filling up at a decent rate, hehe.
But better this than unbalancing the economy - imo it's more fun to be completely poor and struggle for everything & make each bullet count, than be a millionaire with unlimited resources.
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Posted: Mon, 12th Oct 2009 17:47 Post subject: |
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What's with the artifacts now - I use the detector to make them visible and all that, but I can't pick some of them up even though I'm right next to it and there's even the prompt "Use 'E' to Pick it Up".
Googled it but obviously it's all talk about previous games - some people apparently have had the same issue in Clear Sky in some underground locations and such (the artifacts I'm trying to get are in a cave NW of the barge with all the traders etc.), but I never recall this happening in CS.
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JBeckman
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Location: Sweden
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Posted: Mon, 12th Oct 2009 17:56 Post subject: |
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This is such a great game, can't get enough of it.
Spoiler: | Could anyone help me getting to Oasis? I know it's in the ventilation complex, but I can't figure out how to get inside it. |
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Posted: Mon, 12th Oct 2009 18:16 Post subject: |
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Yeah, definately get the game now and play. The translation is just fine, it's rare that I don't understand what things mean.
Oh and inz, does the translation you linked include the real weapon names mod?
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Posted: Mon, 12th Oct 2009 18:23 Post subject: |
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BaronOfHell wrote: | Dilemma, should I play now with the half-assed translations or wait 3 months? Goddamn I need my Stalker fix  |
i say play the others and wait, that way you get to play the game patched 
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Posted: Mon, 12th Oct 2009 18:53 Post subject: |
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There's no need to patch this game, it's basically bug-free.
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Posted: Mon, 12th Oct 2009 19:13 Post subject: |
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inz wrote: | http://code.google.com/p/s-cop/downloads/list
To my knowledge the best translation patch atm. They've begun working on the dialogue, and from the looks of it it's already pretty good at this early stage (not home so can't check in-game, just took a peek at the xml's). |
Thanks m8, definitely better translation, it's based on Bear English, but much improved.
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Posted: Mon, 12th Oct 2009 22:54 Post subject: |
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Sorry if I'm repeating here, but did anyone find a fix for the "block of shadow" that follows the player around? I had the same problem in Clear Sky and I can't recall finding any solution there.
Glad to hear the game seems to be good though.
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Posted: Mon, 12th Oct 2009 22:58 Post subject: |
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Shantotto wrote: | Sorry if I'm repeating here, but did anyone find a fix for the "block of shadow" that follows the player around? I had the same problem in Clear Sky and I can't recall finding any solution there.
Glad to hear the game seems to be good though. |
Try with this command in console: r2_sun_near 1
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JBeckman
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Location: Sweden
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Posted: Tue, 13th Oct 2009 12:18 Post subject: |
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