Dragon Age
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 20th Oct 2009 00:27    Post subject:
VGAdeadcafe wrote:
The retail edition of the game has only a basic disc check :
Quote:
We’re happy to announce that the boxed/retail PC version of Dragon Age: Origins will use only a basic disk check and it will not require online authentication. In other words, the retail PC version of the game won’t require you to go online to authenticate the game for offline play. We have chosen not to use SecuROM in any version of Dragon Age that is distributed by EA or BioWare.


So, I count on the group with the best supplier to win, maybe Skidrow or RLD ?


Heh, they are doing exactly what people cry for, no SecuROM.. simple disc check and no online activation.. let's see how many support them for it.

Oh wait, they will have DLC.. so that's the reason du jour to pirate it! Rolling Eyes
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WHEATTHlNS




Posts: 1137

PostPosted: Tue, 20th Oct 2009 00:56    Post subject:
I pirate because I can and have no illusions of my individual dollars helping/hindering the production and continued existence of the video game industry.


"Get the hell out of me" - [ex]girlfriend[s]
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 20th Oct 2009 00:57    Post subject:
WHEATTHlNS wrote:
I pirate because I can and have no illusions of my individual dollars helping/hindering the production and continued existence of the video game industry.



Good answer!
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Rudolph




Posts: 603
Location: Germany
PostPosted: Tue, 20th Oct 2009 01:19    Post subject:
Seriously. You should buy it to support the "No CP" idea from Bioware.
I will if I have the money. Smile
If I don't have the money, I will pirate and buy later... Razz
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Kyorisu




Posts: 671

PostPosted: Tue, 20th Oct 2009 01:21    Post subject:
rhagz wrote:
let's see how many support them for it.


There are more issues than just the copy protection that will dictate sales. Going back to a disc check will no doubt help somewhat as people won't feel like they're getting a rental and instead are getting a fully functional game that'll work for years on end.
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twobells
Banned



Posts: 2878
Location: England
PostPosted: Tue, 20th Oct 2009 02:52    Post subject:
Sin317 wrote:
twobells wrote:
Anyone reckon there's a chance of a early release of this puppy?
Mass Effect did by about a week. (12th Nov 2008)
So if it follows form perhaps we'll see the game on.........: 27th october 2009


really ?

i call pathetic posts coming which look like the above ...


What a twat
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 20th Oct 2009 03:13    Post subject:
twobells wrote:
Sin317 wrote:
twobells wrote:
Anyone reckon there's a chance of a early release of this puppy?
Mass Effect did by about a week. (12th Nov 2008)
So if it follows form perhaps we'll see the game on.........: 27th october 2009


really ?

i call pathetic posts coming which look like the above ...


What a twat


yeah i am sorry ... lets clutter the thread with useless posts about when the game may or may not be released and by what group...
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AKofC




Posts: 4359

PostPosted: Tue, 20th Oct 2009 03:23    Post subject:
Well seeing as to how I suddenly have 60 dollars to spend, I might as well get this game.


Gustave the Steel
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 20th Oct 2009 03:26    Post subject:
AKofC wrote:
Well seeing as to how I suddenly have 60 dollars to spend, I might as well get this game.


Dude, you can't support ShitEA! They are having DLC for this game! Cool Face
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Kyorisu




Posts: 671

PostPosted: Tue, 20th Oct 2009 03:44    Post subject:
It'll be funny to see player created content that is superior to the DLC offerings. Yay for dev tools.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 20th Oct 2009 03:47    Post subject:
Kyorisu wrote:
It'll be funny to see player created content that is superior to the DLC offerings. Yay for dev tools.


Isn't that always the way? Morrowind, Oblivion, Fallout 3 ... three games that prided themselves on having plentiful DLC, yet for the most part - voice acting excluded - were bettered frequently by the modding community.

I hope DA-O comes with some conclusive mod tools, like the Aurora Toolset for NWN and NWN2, GECK for FO3 or the TES Construction Kit*


*holy shit, the words "construction kit" just jogged my memory about an old C64 game called "Shoot Em Up Construction Kit" Laughing I used to LOVE that!
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Kyorisu




Posts: 671

PostPosted: Tue, 20th Oct 2009 03:51    Post subject:
sabin1981 wrote:
I hope DA-O comes with some conclusive mod tools, like the Aurora Toolset for NWN and NWN2, GECK for FO3 or the TES Construction Kit*


From the interview I watched a while back they mentioned you'd get the same gear they used to make the game content. It should be good.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 20th Oct 2009 03:52    Post subject:
Saaa~weet!

I'll most likely do what I generally do; pirate the game first, buy it later.
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djaoni




Posts: 8061

PostPosted: Tue, 20th Oct 2009 03:53    Post subject:
Kyorisu wrote:
sabin1981 wrote:
I hope DA-O comes with some conclusive mod tools, like the Aurora Toolset for NWN and NWN2, GECK for FO3 or the TES Construction Kit*


From the interview I watched a while back they mentioned you'd get the same gear they used to make the game content. It should be good.


Same as Torchlight then.. Great stuff! Very Happy
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rhagz
Banned



Posts: 1017

PostPosted: Tue, 20th Oct 2009 04:01    Post subject:
Kyorisu wrote:
It'll be funny to see player created content that is superior to the DLC offerings. Yay for dev tools.


As someone who made a LOT of mods for games, I've yet to see anything that was 'better' than official stuff. Sure, someone may have a cool idea you like, but for every person that does there are 10 that don't.

The Fallout 3 sex mod had 50k downloads the first month or some shit, but would you call that better than official stuff? I would hope not.

'Better' is such a subjective term that when you are making these things for a living, appealing to the most people while not totally pissing off the rest is the ultimate goal.

But anyone that has made quest mods for Oblivion or Fallout knows just how difficult it is to get something polished and relatively bug-free out on even the smallest scale.
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djaoni




Posts: 8061

PostPosted: Tue, 20th Oct 2009 04:04    Post subject:
Deadly Reflexes > Horse Armor Laughing

 Spoiler:
 
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 20th Oct 2009 04:07    Post subject:
djaoni wrote:
Deadly Reflexes > Horse Armor Laughing




Meh, I can name 20 mods that are better in every way (again; excluding voice acting) than most official DLC for Oblivion/MW. FO3 DLC really took it to a new level though, that stuff is intense - and very professional too, as it should be.
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 20th Oct 2009 04:10    Post subject:
Voice acting in mods is always horrible, usually some dude with very thick German accent (or other Scandinavian, I don't care), trying to impersonate a middle-ages English nobleman. Always makes me LOL.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 20th Oct 2009 04:11    Post subject:
^^ That.

Some is passable, but honestly... most of it is just... epic lulz worthy.
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Kyorisu




Posts: 671

PostPosted: Tue, 20th Oct 2009 05:09    Post subject:
rhagz wrote:
As someone who made a LOT of mods for games, I've yet to see anything that was 'better' than official stuff. Sure, someone may have a cool idea you like, but for every person that does there are 10 that don't.




Example off the top of my head. There are plenty of mods that I'd say are superior to the DLC offerings. You just have to find them. Targeting Fallout 3 I enjoy playing around with character models: http://loda.jp/f3ssmod/?id=537.jpg

/edit Oblivion: http://i34.photobucket.com/albums/d142/Kyorisu/Shorty.jpg

So sure there is a lot of garbage out there but how exactly is that an argument against the quality mods that do exist? If we had more control over the game we'd be able to do so much more. Just look at the Source/UT modding scenes which are huge and full of awesome ideas.

rhagz wrote:
'Better' is such a subjective term that when you are making these things for a living, appealing to the most people while not totally pissing off the rest is the ultimate goal.


That's the companies goal not necessarily the individuals goal. I'd much rather be paid to make something I like rather than something I don't.
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Cythrawl




Posts: 98
Location: Arse over Tit, USA
PostPosted: Tue, 20th Oct 2009 06:56    Post subject:
sabin1981 wrote:
*holy shit, the words "construction kit" just jogged my memory about an old C64 game called "Shoot Em Up Construction Kit" Laughing I used to LOVE that!


Ahh yes that old Gem made by Sensible Software back in the day.. Yeah I loved that too. Was really excited when the Amiga version was announced, but totally disappointed when it turned out to be shit! The C64 version was "much" better. But hey we had AMOS for the Amiga I guess..

Crap Sabin, you made me go down memory lane again... I vowed never to go there as the grass always seemed greener...

Sigh...

Anyways, I will be buying Dragon Age. I was looking forward to it way back when it was announced years ago. Dont really care about the whole DLC thing (if its free I will get it, if not then I will pirate the DLC) I just want a game like fucking Baldurs Gate again and not the watered down crap RPG's we have been getting for the past 8 years (Witcher excluded). If any such "RPG" can be finished 10 hours then its not an RPG, more like a game that wishes it was one.
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Cythrawl




Posts: 98
Location: Arse over Tit, USA
PostPosted: Tue, 20th Oct 2009 07:02    Post subject:
rhagz wrote:
Kyorisu wrote:
It'll be funny to see player created content that is superior to the DLC offerings. Yay for dev tools.


As someone who made a LOT of mods for games, I've yet to see anything that was 'better' than official stuff. Sure, someone may have a cool idea you like, but for every person that does there are 10 that don't.

The Fallout 3 sex mod had 50k downloads the first month or some shit, but would you call that better than official stuff? I would hope not.

'Better' is such a subjective term that when you are making these things for a living, appealing to the most people while not totally pissing off the rest is the ultimate goal.

But anyone that has made quest mods for Oblivion or Fallout knows just how difficult it is to get something polished and relatively bug-free out on even the smallest scale.


Umm try playing Fallout 3 with Marts Mutant Mod, Fellout, Enhanced weather, the slew of Galaxy News Radio addons, Night Vison goggles, Project Beauty, and Pipboy PDA. Then tell me its not better than the DLC. Dont even bother answering unless you try at least all those mods with it. In fact it improves the game in every way. More so than the DLC did. And they have no more bugs than the official DLC does and it gets fixed faster if there are any.

Plus we always know that pr0n sells or gets downloaded the most on ANY medium, be it games, Internet whatever. Your "example" was very poor at best. After all if pr0n wasn't popular then why are all the nude patches for games so damn popular.

Damn poor argument if you ask me..
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Smokeythedemon




Posts: 870

PostPosted: Tue, 20th Oct 2009 07:40    Post subject:
^ Don't forget FOOK2.
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sueil




Posts: 1082

PostPosted: Tue, 20th Oct 2009 16:56    Post subject:
Do any of those mods you listed really add new content? Such as a whole series of new quests and areas to explore. If any of them do add that are they fully voice acted? I don't see how they compete with the official fallout DLC then. Since they are targeting completely different things. Saying the mods are better than the DLC doesn't make much sense.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 20th Oct 2009 17:00    Post subject:
sueil wrote:
Do any of those mods you listed really add new content? Such as a whole series of new quests and areas to explore. If any of them do add that are they fully voice acted? I don't see how they compete with the official fallout DLC then. Since they are targeting completely different things. Saying the mods are better than the DLC doesn't make much sense.


So you're saying that if a mod isn't fully voice-acted, then no - it's not as good as the DLC? That's preposterous. *shrugs* Well go ahead, stick to pay-for content and close your eyes to the wealth of fan-made instead, that's your prerogative Wink

As for adding new content; Yes. Quite a considerable amount of it, even fully fledged quest lines with branching stories and paths. Fanmods add a lot more content than DLC does, especially in regards to items, weapons, armour and other loot. What did "The Pitt" add in terms of new items? A power saw? Rolling Eyes

I'm not saying the DLC is bad (I own them all, legit ) but to say that it's infinitely better than fan-made stuff is just ignorant and, to be honest, smacks of fanboyism and an inability to actually consider other options.
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Kyorisu




Posts: 671

PostPosted: Tue, 20th Oct 2009 17:06    Post subject:
sueil wrote:
Do any of those mods you listed really add new content? Such as a whole series of new quests and areas to explore. If any of them do add that are they fully voice acted? I don't see how they compete with the official fallout DLC then. Since they are targeting completely different things. Saying the mods are better than the DLC doesn't make much sense.


Who cares about voice acting? It's not that a big of a deal and you can't expect modders to have studio grade equipment and the vocal talent to do voice acting. There are plenty of mods better than the current Fallout 3 DLC we have. They may not be as large but they certainly are better and saying so makes perfect sense. Mods aren't competing with DLC. DLC is paid for mods are not.

How can you honestly say with a straight face that mods can't be better than DLC? That's BS and you know it. There are total conversions that have become full retail products because they were that good.


Last edited by Kyorisu on Tue, 20th Oct 2009 17:09; edited 1 time in total
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vurt




Posts: 13586
Location: Sweden
PostPosted: Tue, 20th Oct 2009 17:09    Post subject:
rhagz wrote:

As someone who made a LOT of mods for games, I've yet to see anything that was 'better' than official stuff.


So you've MADE a lot of mods (...), but how many did you play, and were they all sex mods ? Rolling Eyes

I could probably name a couple of hundred mods for Morrowind, Oblivion, FO3 that puts Bethesda's DLC's to shame. The Morrowind Graphics Extender mod even puts Oblivion and FO3 graphics to shame, it uses similar tech / shaders as Crysis and looks about as good. The Morrowind Patch Code fixes problems Bethesda never could fix themselves, such as rain going through roofs and whatnot (still not fixed in Oblivion, and might be the reason they decided not to use rain for FO3). There are some really huge quest mods too that are way better than anything released as a DLC..


Last edited by vurt on Tue, 20th Oct 2009 17:11; edited 1 time in total
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Taffelost




Posts: 798

PostPosted: Tue, 20th Oct 2009 17:09    Post subject:
Cythrawl: If pr0n didn't sell there wouldn't have been a need for HD's larger than 300mb. I got two 1,5TB discs on my main PC
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Kyorisu




Posts: 671

PostPosted: Tue, 20th Oct 2009 17:17    Post subject:
vurt wrote:
but how many did you play, and were they all sex mods ? Rolling Eyes


That remind me. I need to finish my tweaking of Balmora extended some day. Lots of sexual content involved.

/looks at clock
/sleep time
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inz




Posts: 11914

PostPosted: Tue, 20th Oct 2009 17:19    Post subject:
Could you add a scamp bordel in it? For, uh... a friend of mine.
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