Dragon Age
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fawe4




Posts: 1788

PostPosted: Fri, 23rd Oct 2009 13:53    Post subject:
iNatan wrote:
Epsilon wrote:
eyehategod wrote:

http://www.gametrailers.com/video/shut-up-dragon-age/58070

Nice to see that they've retained the horrible animations. People standing 1½ meter from the enemy, hitting the air and the enemy takes damage, but of course their weapons are magical! so it makes sense.

Isn't this always a problem with click-to-activate type of RPG and RTS games (as opposed to real-time RPG games, like Risen)? It is indeed very annoying, but avoiding it is very hard to achieve, because in the time it takes you to move the mouse to aim and then to move the mouse to activate the spell, attack, etc, the enemy has moved. So if you hit in-place, you won't be able to hit anything. So compromises are made. There is the alternative approach taken by the Dawn of War games, where the two (or more) entities in war are "locked" together for the combat animations, but I don't see it in a game like this.


It could be made a bit better tho, Drakensang has exact same type of combat and it works there.
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Aquma




Posts: 2805

PostPosted: Fri, 23rd Oct 2009 14:03    Post subject:
It was practically the same in Drakensang. With every model bigger then a human-sized creature, my party would be hitting more air then anything else. It was esspecially visible when you used pole weapons (lances, spears etc). Sometimes your character would score hits on a model standing way beyond anything that could be called "vicinity" and pleasantly stabbing air in front of him.

More and more it seems that some people are bitching just for the sake of bitching. C'mon, it really doesn't look worse then most other games and as far as animations go, in many cases they are even better. I like customized animations for special attacks, for example (grabbing, throwing, knockbacks, flame breaths and so on). Way ahead of both NwN2 and Drakensang (which are two titles i find closest to DA in recent times).

It's not revolutionary, sure, but it's definitely more then acceptable. And revolution is not exactly what i expect from a "going to the roots" title.
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fawe4




Posts: 1788

PostPosted: Fri, 23rd Oct 2009 14:27    Post subject:
Of course there were instances where you waived at air and it registered as a hit, but usually you did hit things. In that video it looks like the guy is hitting air all the time. It could be that the problem is that he is using some short swords or daggers, but thats how it looks.
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dsergei




Posts: 4061
Location: Moscow, Russia
PostPosted: Fri, 23rd Oct 2009 14:42    Post subject:
Just look at kotor - make it like that just with much more variety. There could be 10 versions of every human vs human action. Human vs monster only need proper alignment and finishing moves.
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vagonite




Posts: 132

PostPosted: Fri, 23rd Oct 2009 15:44    Post subject:
eyehategod wrote:
Three new gameplay videos showcasing outdoor enviroments and some rogue action:
http://www.gametrailers.com/video/shut-up-dragon-age/58070


Wow, this brings back BG2 memories Very Happy
Well, looks like I will have to pre-order this one.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Fri, 23rd Oct 2009 17:03    Post subject:
GOTY for me, even if i didnt play it yet Smile
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duggler72




Posts: 210
Location: Creation Kit
PostPosted: Fri, 23rd Oct 2009 17:18    Post subject:
hard to wait any longer Sad
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WHEATTHlNS




Posts: 1137

PostPosted: Fri, 23rd Oct 2009 18:24    Post subject:
Amazing. Complaining about no collision animation in a turn-based RPG, as if this is the first time - EVER - such a design choice has been made.

Jesus, thank god I don't like in the world some of you folks do, where something as simple as animation choice can completely ruin a game for you.


"Get the hell out of me" - [ex]girlfriend[s]
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Kyorisu




Posts: 671

PostPosted: Fri, 23rd Oct 2009 18:26    Post subject:
I want to play a Rogue and yet I don't want to play a Rogue. Argh choices.
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Yondaime
VIP Member



Posts: 11741

PostPosted: Fri, 23rd Oct 2009 18:42    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:58; edited 1 time in total
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 23rd Oct 2009 18:44    Post subject:
its calculated turn based, but animated "real time". pretty sure spells, actons etc, are , once pressed/activated, entered into a loop (like in turn based, i.e. "next action") and not "instant" (even it may look so at moments, dunno).
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WHEATTHlNS




Posts: 1137

PostPosted: Fri, 23rd Oct 2009 18:51    Post subject:
Sin317 wrote:
its calculated turn based, but animated "real time". pretty sure spells, actons etc, are , once pressed/activated, entered into a loop (like in turn based, i.e. "next action") and not "instant" (even it may look so at moments, dunno).


Right. There is a "cooldown" - it's not an action-RPG like Oblivion or Zelda or w/e. . .and it was never meant to be. This feels like it will have more of a tactical quality to it than those games were you could just spam magic, and come in for the kill once the distance was closed.

People though want to make it out like the NPC's are several feet away from each other or something.


"Get the hell out of me" - [ex]girlfriend[s]
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rhagz
Banned



Posts: 1017

PostPosted: Fri, 23rd Oct 2009 18:54    Post subject:
The only one that even remotely looked like 'hitting air' was the treant, because it's a large model with skinny legs. Everything else looked fine.

People just bitch to bitch. Nothing new here.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 23rd Oct 2009 18:55    Post subject:
rhagz wrote:
The only one that even remotely looked like 'hitting air' was the treant, because it's a large model with skinny legs. Everything else looked fine.

People just bitch to bitch. Nothing new here.


that coming from you, it almost means nothing tho ^^
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KeyserSoeze




Posts: 800

PostPosted: Fri, 23rd Oct 2009 18:57    Post subject:
Aquma wrote:
It was practically the same in Drakensang. With every model bigger then a human-sized creature, my party would be hitting more air then anything else. It was esspecially visible when you used pole weapons (lances, spears etc). Sometimes your character would score hits on a model standing way beyond anything that could be called "vicinity" and pleasantly stabbing air in front of him.

More and more it seems that some people are bitching just for the sake of bitching. C'mon, it really doesn't look worse then most other games and as far as animations go, in many cases they are even better. I like customized animations for special attacks, for example (grabbing, throwing, knockbacks, flame breaths and so on). Way ahead of both NwN2 and Drakensang (which are two titles i find closest to DA in recent times).

It's not revolutionary, sure, but it's definitely more then acceptable. And revolution is not exactly what i expect from a "going to the roots" title.


Good post +1

I have been waiting for this game for 10 years Smile

And i really don't see anything bad in the animations, as mentioned earlier, they are even among the best there are in any cRPG before this one...
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rhagz
Banned



Posts: 1017

PostPosted: Fri, 23rd Oct 2009 18:57    Post subject:
Sin317 wrote:
rhagz wrote:
The only one that even remotely looked like 'hitting air' was the treant, because it's a large model with skinny legs. Everything else looked fine.

People just bitch to bitch. Nothing new here.


that coming from you, it almost means nothing tho ^^

I don't care what means what to you. Really, I don't.
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heckknow




Posts: 541

PostPosted: Fri, 23rd Oct 2009 20:45    Post subject:
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 23rd Oct 2009 20:50    Post subject:
heckknow wrote:
character creator:

http://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_en.exe

blast from the past


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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Lordas




Posts: 544

PostPosted: Fri, 23rd Oct 2009 20:53    Post subject:
awesome, thanks I completely forgot about this Very Happy woot lets create some chars! Very Happy


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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Fri, 23rd Oct 2009 21:22    Post subject:
Anyone playing journeys? Its great, recomendations from me.

http://www.dragonagejourneys.com/
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 23rd Oct 2009 21:23    Post subject:
Oooooh, it's out now? Awesome, been waiting for that! <3
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damador.




Posts: 711

PostPosted: Fri, 23rd Oct 2009 21:26    Post subject:
Vagrant wrote:
Anyone playing journeys? Its great, recomendations from me.

http://www.dragonagejourneys.com/


yup : ) its nice time eating " intro game" Smile
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Fri, 23rd Oct 2009 21:33    Post subject:
Dragon Age: Origins Goes Gold
http://ve3d.ign.com/articles/news/50951/Dragon-Age-Origins-Goes-Gold

Quote:
Happy days, all three versions of Dragon Age: Origins have gone gold in anticipation of the North American November 3rd launch
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 23rd Oct 2009 21:36    Post subject:
It's gonna get leaked like crazy. And there's no online activation to save the day !
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Fri, 23rd Oct 2009 21:50    Post subject:
damador. wrote:
Vagrant wrote:
Anyone playing journeys? Its great, recomendations from me.

http://www.dragonagejourneys.com/


yup : ) its nice time eating " intro game" Smile


Hey didnt knew about it, nice apetizer..
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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Fri, 23rd Oct 2009 21:56    Post subject:
Yeah, its awesome, its a real great intro, still havent finished it, lvl 6 on all chars, playing on hard, rogue, mage and warrior, and it is NOT easy!

There are achievements and some surveys and whatnot, all conected to the main release, with a lot of bonus items unlockable in the main game. Not my focus realy, but im completing in for the fun of it, and its not that hard to get them.

Seeing that it is a browser game, i was realy suprised what they achieved. Realy seems like an 'ordinary' tactical rpg pc game.
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Lordas




Posts: 544

PostPosted: Fri, 23rd Oct 2009 22:00    Post subject:
oh man this flash game is good, just created my level 1 Jesus! Very Happy

 Spoiler:
 
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heckknow




Posts: 541

PostPosted: Fri, 23rd Oct 2009 22:27    Post subject:
made me a character:

 Spoiler:
 
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madmax17




Posts: 19549
Location: Croatia
PostPosted: Fri, 23rd Oct 2009 22:31    Post subject:
Lordas wrote:
oh man this flash game is good, just created my level 1 Jesus! Very Happy

 Spoiler:
 
Go crucify yourself, you'll get special powers!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 23rd Oct 2009 22:33    Post subject:
hahahahaha!!
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