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Posted: Fri, 23rd Oct 2009 13:53 Post subject: |
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iNatan wrote: | Epsilon wrote: |
Nice to see that they've retained the horrible animations. People standing 1½ meter from the enemy, hitting the air and the enemy takes damage, but of course their weapons are magical! so it makes sense. |
Isn't this always a problem with click-to-activate type of RPG and RTS games (as opposed to real-time RPG games, like Risen)? It is indeed very annoying, but avoiding it is very hard to achieve, because in the time it takes you to move the mouse to aim and then to move the mouse to activate the spell, attack, etc, the enemy has moved. So if you hit in-place, you won't be able to hit anything. So compromises are made. There is the alternative approach taken by the Dawn of War games, where the two (or more) entities in war are "locked" together for the combat animations, but I don't see it in a game like this. |
It could be made a bit better tho, Drakensang has exact same type of combat and it works there.
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Posted: Fri, 23rd Oct 2009 14:03 Post subject: |
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It was practically the same in Drakensang. With every model bigger then a human-sized creature, my party would be hitting more air then anything else. It was esspecially visible when you used pole weapons (lances, spears etc). Sometimes your character would score hits on a model standing way beyond anything that could be called "vicinity" and pleasantly stabbing air in front of him.
More and more it seems that some people are bitching just for the sake of bitching. C'mon, it really doesn't look worse then most other games and as far as animations go, in many cases they are even better. I like customized animations for special attacks, for example (grabbing, throwing, knockbacks, flame breaths and so on). Way ahead of both NwN2 and Drakensang (which are two titles i find closest to DA in recent times).
It's not revolutionary, sure, but it's definitely more then acceptable. And revolution is not exactly what i expect from a "going to the roots" title.
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Posted: Fri, 23rd Oct 2009 14:27 Post subject: |
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Of course there were instances where you waived at air and it registered as a hit, but usually you did hit things. In that video it looks like the guy is hitting air all the time. It could be that the problem is that he is using some short swords or daggers, but thats how it looks.
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dsergei
Posts: 4061
Location: Moscow, Russia
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Posted: Fri, 23rd Oct 2009 14:42 Post subject: |
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Just look at kotor - make it like that just with much more variety. There could be 10 versions of every human vs human action. Human vs monster only need proper alignment and finishing moves.
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spajdr
Posts: 1842
Location: Czechia
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Posted: Fri, 23rd Oct 2009 18:24 Post subject: |
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Amazing. Complaining about no collision animation in a turn-based RPG, as if this is the first time - EVER - such a design choice has been made.
Jesus, thank god I don't like in the world some of you folks do, where something as simple as animation choice can completely ruin a game for you.
"Get the hell out of me" - [ex]girlfriend[s]
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Posted: Fri, 23rd Oct 2009 18:26 Post subject: |
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I want to play a Rogue and yet I don't want to play a Rogue. Argh choices.
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Posted: Fri, 23rd Oct 2009 18:42 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:58; edited 1 time in total
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 23rd Oct 2009 18:44 Post subject: |
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its calculated turn based, but animated "real time". pretty sure spells, actons etc, are , once pressed/activated, entered into a loop (like in turn based, i.e. "next action") and not "instant" (even it may look so at moments, dunno).
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Posted: Fri, 23rd Oct 2009 18:51 Post subject: |
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Sin317 wrote: | its calculated turn based, but animated "real time". pretty sure spells, actons etc, are , once pressed/activated, entered into a loop (like in turn based, i.e. "next action") and not "instant" (even it may look so at moments, dunno). |
Right. There is a "cooldown" - it's not an action-RPG like Oblivion or Zelda or w/e. . .and it was never meant to be. This feels like it will have more of a tactical quality to it than those games were you could just spam magic, and come in for the kill once the distance was closed.
People though want to make it out like the NPC's are several feet away from each other or something.
"Get the hell out of me" - [ex]girlfriend[s]
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Posted: Fri, 23rd Oct 2009 18:54 Post subject: |
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The only one that even remotely looked like 'hitting air' was the treant, because it's a large model with skinny legs. Everything else looked fine.
People just bitch to bitch. Nothing new here.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 23rd Oct 2009 18:55 Post subject: |
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rhagz wrote: | The only one that even remotely looked like 'hitting air' was the treant, because it's a large model with skinny legs. Everything else looked fine.
People just bitch to bitch. Nothing new here. |
that coming from you, it almost means nothing tho ^^
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Posted: Fri, 23rd Oct 2009 18:57 Post subject: |
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Aquma wrote: | It was practically the same in Drakensang. With every model bigger then a human-sized creature, my party would be hitting more air then anything else. It was esspecially visible when you used pole weapons (lances, spears etc). Sometimes your character would score hits on a model standing way beyond anything that could be called "vicinity" and pleasantly stabbing air in front of him.
More and more it seems that some people are bitching just for the sake of bitching. C'mon, it really doesn't look worse then most other games and as far as animations go, in many cases they are even better. I like customized animations for special attacks, for example (grabbing, throwing, knockbacks, flame breaths and so on). Way ahead of both NwN2 and Drakensang (which are two titles i find closest to DA in recent times).
It's not revolutionary, sure, but it's definitely more then acceptable. And revolution is not exactly what i expect from a "going to the roots" title. |
Good post +1
I have been waiting for this game for 10 years
And i really don't see anything bad in the animations, as mentioned earlier, they are even among the best there are in any cRPG before this one...
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Posted: Fri, 23rd Oct 2009 18:57 Post subject: |
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Sin317 wrote: | rhagz wrote: | The only one that even remotely looked like 'hitting air' was the treant, because it's a large model with skinny legs. Everything else looked fine.
People just bitch to bitch. Nothing new here. |
that coming from you, it almost means nothing tho ^^ |
I don't care what means what to you. Really, I don't.
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Posted: Fri, 23rd Oct 2009 20:45 Post subject: |
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Posted: Fri, 23rd Oct 2009 20:50 Post subject: |
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blast from the past
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Fri, 23rd Oct 2009 20:53 Post subject: |
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awesome, thanks I completely forgot about this woot lets create some chars! 
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Vagrant
Posts: 281
Location: Outer Heaven
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Posted: Fri, 23rd Oct 2009 21:23 Post subject: |
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Oooooh, it's out now? Awesome, been waiting for that! <3
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Posted: Fri, 23rd Oct 2009 21:36 Post subject: |
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It's gonna get leaked like crazy. And there's no online activation to save the day !
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Vagrant
Posts: 281
Location: Outer Heaven
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Posted: Fri, 23rd Oct 2009 21:56 Post subject: |
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Yeah, its awesome, its a real great intro, still havent finished it, lvl 6 on all chars, playing on hard, rogue, mage and warrior, and it is NOT easy!
There are achievements and some surveys and whatnot, all conected to the main release, with a lot of bonus items unlockable in the main game. Not my focus realy, but im completing in for the fun of it, and its not that hard to get them.
Seeing that it is a browser game, i was realy suprised what they achieved. Realy seems like an 'ordinary' tactical rpg pc game.
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Posted: Fri, 23rd Oct 2009 22:27 Post subject: |
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made me a character:
Spoiler: | |
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Posted: Fri, 23rd Oct 2009 22:33 Post subject: |
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