[URL]
[URL]
Protocol=unreal
Name=Player
Map=SawEntry.saw
LocalMap=SawEntry.saw
TransitionMap=SawEntry.saw
MapExt=saw
EXEName=SawGame.exe
DebugEXEName=DEBUG-SawGame.exe
SaveExt=usa
Port=7777
GameName=Saw Game
GameNameShort=EG
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=Engine.GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=int
bAllowMatureLanguage=True
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=UI_Fonts_SAW.Swis.Swis_HvBT_14pt
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=10
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
DefaultPostProcessName=MT_PPE.SAW_PPE_Chain
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
LensFlareMaxOcclusionIncrement=0.15
LensFlareOcclusionStepSize=0.05
MipLevelFadingInRate=0.3
MipLevelFadingOutRate=0.1
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
PortugueseLanguageExt=FOO
;DefaultOnlineSubsystemName=OnlineSubsystemLive
DefaultOnlineSubsystemName=
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
bSmoothFrameRate=False
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
MaxDeltaTime=0
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
Package=SawEntry
Package=SawGameContent
Package=MT_PPE
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundModes
Package=KynapseDefaultDefinitions
Package=SawKynapseDefinition
;+Package=SpeechRecognition
Package=MT_PPE
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\SawGame\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\SawGame\Script
FRScriptPaths=..\SawGame\ScriptFinalRelease
CutdownPaths=..\SawGame\CutdownPackages
CutdownPaths=..\SawGame\Script
ScreenShotPath=..\SawGame\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevHDDCaching
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=DevShaders
Suppress=DevShadersDetailed
Paths=..\SawGame\Content
Paths=..\SawGame\__Trashcan
Paths=..\ExampleGame\Content\Packages\UI
LocalizationPaths=..\SawGame\Localization
SavePath=..\SawGame\Save
Extensions=saw
SeekFreePCPaths=..\SawGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevDialog
Suppress=SAWCheckpoints
Suppress=SAWCoop
Suppress=SawDoors
Suppress=ScriptWarning
Suppress=ScriptLog
Suppress=AI
Suppress=Doors
Suppress=Warning
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=15.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=0
[XAudio2.XAudio2Device]
MaxChannels=64
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
MinEvictSize=12
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
[StreamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\SawGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=Kynapse
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackages=KynapseEditor
EditPackagesOutPath=..\SawGame\Script
FRScriptOutputPath=..\SawGame\ScriptFinalRelease
EditPackages=SawGame
EditPackages=SawGameContent
EditPackages=SawEditor
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemGameSpy
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
GlobalDataStoreClasses=SawGame.SawGameCheckpoint_DataStore
GlobalDataStoreClasses=SawGame.SawDataStore_GameSearchLan
GlobalDataStoreClasses=SawGame.SawDataStore_GameSearchLive
PlayerDataStoreclassNames=Engine.UIDataStore_OnlinePlayerData
;+PlayerDataStoreclassNames=Engine.UIDataStore_OnlineGameSearch
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
bDumpShaderPDBs=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=2.0
LanPacketPlatformMask=13 ; support Xbox, PC, PS3
LanGameUniqueId=0xFE01FE24
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=True
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
SawStats=Streaming fudge factor
SawStats=Texture Pool Size
SawStats=Streaming Textures Size
SawStats=Virtual Memory Used
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=SawEngine.ini
FilterOut=SawEditor.ini
FilterOut=SawInput.ini
FilterOut=SawGame.ini
FilterOut=SawUI.ini
FilterOut=SawCompat.ini
FilterOut=SawEditorKeyBindings.ini
FilterOut=SawEditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-02;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-02;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=true
AllowD3D10=False
SkeletalMeshLODBias=-1
ParticleLODBias=-1
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=4
MinShadowResolution=32
MaxShadowResolution=2048
ShadowFadeResolution=512
ShadowFadeExponent=2.200000
ResX=1680
ResY=1050
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
bEnableVSMShadows=False
bEnableBranchingPCFShadows=True
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
ShadowVolumePrimitiveScreenSpacePercentageFadeRange=0.35
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=10000
DebrisLifetime=600.0
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true
[Configuration]
[Engine.AudioDevice]
SoundClasses=(Name=Ambient,Properties=(Volume=1,bBleedStereo=TRUE))
SoundClasses=(Name=Ambient_NoFX,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=Dialog,Properties=(Volume=1,bBleedStereo=TRUE),ChildClassNames=(Dialog_InGame,Dialog_Cinematic,JiggyTape,JiggyTapeCin))
SoundClasses=(Name=Dialog_Cinematic,Properties=(Volume=1))
SoundClasses=(Name=Dialog_Ingame,Properties=(Volume=1))
SoundClasses=(Name=Master,Properties=(Volume=1),ChildClassNames=(SFX,Music,Dialog))
SoundClasses=(Name=Music,Properties=(Volume=1,bNoReverb=TRUE,bIsMusic=true,bBleedStereo=TRUE),ChildClassNames=(Cinematic_Music,Level_Music,Stinger))
SoundClasses=(Name=SFX,Properties=(Volume=1,bBleedStereo=TRUE),ChildClassNames=(Ambient,Ambient_NoFX,Foley,Human_Foley,UI,Weapon_Melee,Cinematic))
SoundClasses=(Name=Cinematic_Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=Level_Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE,bBleedStereo=TRUE))
SoundClasses=(Name=Weapon_Melee,Properties=(Volume=1,bBleedStereo=TRUE))
SoundClasses=(Name=Foley,Properties=(Volume=1,bBleedStereo=TRUE))
SoundClasses=(Name=Human_Foley,Properties=(Volume=1,bBleedStereo=TRUE))
SoundClasses=(Name=JiggyTape,Properties=(Volume=1,bIsUISound=TRUE))
SoundClasses=(Name=JiggyTapeCin,Properties=(Volume=1,bIsUISound=TRUE))
SoundClasses=(Name=MovieEffects,Properties=(Volume=1))
SoundClasses=(Name=MovieVoice,Properties=(Volume=1))
ZEBaseGlobalAudioMultiplier=0.8
ZEBackLeftMultiplier=1.0
ZEBackRightMultiplier=1.0
ZECenterMultiplier=4.0
ZEFrontLeftMultiplier=2.0
ZEFrontRightMultiplier=2.0
SoundGroupEffects=()
SoundGroupEffects=(GroupEffect=((GroupName=Weapon_Melee,VolumeAdjuster=1.5),(GroupName=Stinger,VolumeAdjuster=0.1),(GroupName=CinematicDialog,VolumeAdjuster=0.1)))
SoundGroupEffects=(GroupEffect=((GroupName=Weapon_Melee,VolumeAdjuster=0.1),(GroupName=Dialog_Cinematic,VolumeAdjuster=0.1)))
SoundGroupEffects=(GroupEffect=((GroupName=Weapon_Melee,VolumeAdjuster=0.1),(GroupName=Stinger,VolumeAdjuster=0.1)))
[Engine.UIDataStore_OnlineGameSettings]
GameSettingsClasses=SawGame.SawCoopOnlineGameSettings
[Engine.UIDataStore_OnlineGameSearch]
GameSearchClasses=SawGame.SawCoopOnlineGameSearch
;+GameSearchClasses=SawGame.SawDataStore_GameSearchLan
[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=SawGame.SawProfileSettings
[Windows.StandardUser]
MyDocumentsSubDirName=Saw
[FullScreenMovie]
StartupMovies=Loading_01
SkippableMovies=saw_attractmode01
SkippableMovies=saw_credits01
SkippableMovies=middleware-bump
SkippableMovies=Zombie-720p
SkippableMovies=Cinematic_Intro
SkippableMovies=Cinematic_Truth_Ending
SkippableMovies=char_concept
SkippableMovies=enviro_concept
SkippableMovies=prop_concept
SkippableMovies=research
SkippableMovies=trap_concept
SkippableMovies=trap_fail
SkippableMovies=BaseBoilerExplosion
SkippableMovies=E3_Demo
SkippableMovies=Saw_VI_Trailer_1A
AlwaysLoadedMovies=Loading_01
LoadMapMovies=Loading_01
bShouldStopMovieAtEndOfLoadMap=TRUE
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
ProfileDataDirectory=../SawGame/SaveData
ProfileDataExtension=.sawprofile
[IniVersion]
0=1256235431.000000
1=1256235427.000000
[AppCompat]
MeasuredCPUScore=202.369827
CompatLevelComposite=4
CompatLevelCPU=5
CompatLevelGPU=4
|