Torchlight
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kouga




Posts: 171

PostPosted: Wed, 28th Oct 2009 08:38    Post subject:
Crap, I can confirm that if you spawn a respec potion your char can't access the shared stash anymore. Good thing I tested it on a new char. No more respeccing Sad
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themacabre




Posts: 64

PostPosted: Wed, 28th Oct 2009 08:45    Post subject:
kouga wrote:
Crap, I can confirm that if you spawn a respec potion your char can't access the shared stash anymore. Good thing I tested it on a new char. No more respeccing Sad

That's the part that I hate Crying or Very sad

My character was only level 4. No big deal...but still.
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lolozaur




Posts: 26310

PostPosted: Wed, 28th Oct 2009 09:43    Post subject:
Can anyone explain how exactly is the bug with the stash, i dont understand
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lhzr




Posts: 3902
Location: RO
PostPosted: Wed, 28th Oct 2009 09:45    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 13:08; edited 1 time in total
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 28th Oct 2009 10:40    Post subject:
Damn i so failed at using the JB's update with rev loader, it was quite some time since i last used rev Smile i wonder .. but i doubt that there will be a proper scene repack.

Anyway the game is awesome... now all i need is to start playing it Very Happy. There is one stupid reason stopping me Smile retirement system - when you reach certain level with the char you can retire it and give bonuses to future chars... But i want to have the bonuses straight away for my first chick hero Crying or Very sad, anyone having high level save willing to share it so i can sacrifice it to the dark gods ? Smile

edit: and also a question about difficulties. i can't decide between hard and very hard..how hard are those compared to each other Rolling Eyes


Per aspera ad astra
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kerrang




Posts: 386

PostPosted: Wed, 28th Oct 2009 10:48    Post subject:
if you are a experienced arpg user then go on very hard, if not go on hard.
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Yondaime
VIP Member



Posts: 11741

PostPosted: Wed, 28th Oct 2009 11:28    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:58; edited 2 times in total
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funame




Posts: 412

PostPosted: Wed, 28th Oct 2009 11:32    Post subject:
so all the gearbox devs do is play torchlight all day long Sad
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 28th Oct 2009 11:52    Post subject:
Great game.

That about sums it up.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Belsameth




Posts: 281

PostPosted: Wed, 28th Oct 2009 12:14    Post subject:
Actually bought it after a couple of hours play. Games like this deserve support and a sequel. only 20,- as well Very Happy
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SuicideRun




Posts: 168

PostPosted: Wed, 28th Oct 2009 12:31    Post subject:
how hard are perma change fishes to get?
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Belsameth




Posts: 281

PostPosted: Wed, 28th Oct 2009 12:58    Post subject:
There are perma change fishes? Cool! \o/
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JBeckman
VIP Member



Posts: 34724
Location: Sweden
PostPosted: Wed, 28th Oct 2009 13:22    Post subject:
I see dog and cat fishes for sale at the trader depending on my current pets "gender", found some other via fishing but no perma-fish (Or what to call it.) yet, probably further down the dungeon. Very Happy
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lolozaur




Posts: 26310

PostPosted: Wed, 28th Oct 2009 14:39    Post subject:
lolozaur wrote:
Any interactive site where i can see al the skill tree's (liike http://talent.87bazillion.com/ for borderlands)

noone knows any sites? Very Happy
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lhzr




Posts: 3902
Location: RO
PostPosted: Wed, 28th Oct 2009 14:52    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 13:07; edited 1 time in total
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Wahad




Posts: 406
Location: Lebanon
PostPosted: Wed, 28th Oct 2009 14:58    Post subject:
anyone finished it? how long is it?


Desktop: Athlon BE7750+ @ 3.01, 2gb, 4850 512mb gddr3, 120gb+500gb WD
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Pey




Posts: 5592
Location: Argentina
PostPosted: Wed, 28th Oct 2009 15:30    Post subject:
I´d say 25-30h+


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kerrang




Posts: 386

PostPosted: Wed, 28th Oct 2009 15:46    Post subject:
my guess..10-15 hours on normal, 15-20 hours on hard, 20-25 hours on very hard.
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jackasshole




Posts: 1433

PostPosted: Wed, 28th Oct 2009 18:35    Post subject:
Max level cap?
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Yondaime
VIP Member



Posts: 11741

PostPosted: Wed, 28th Oct 2009 18:49    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:58; edited 1 time in total
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jackasshole




Posts: 1433

PostPosted: Wed, 28th Oct 2009 21:15    Post subject:
Sorry ahead of time (at work)

Can someone shed light on the "fame" points? I remember them popping up on my screen for hours last night (pink text i believe) but never really paid attention to it.

What does it affect and how can I utilize them?
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djaoni




Posts: 8061

PostPosted: Wed, 28th Oct 2009 21:18    Post subject:
You get skill points for fame ranks and you get fame from quests and bosses.
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Przepraszam
VIP Member



Posts: 14439
Location: Poland. New York.
PostPosted: Wed, 28th Oct 2009 21:53    Post subject:
I;m sorry for this question but is there a way to reset the mines at the begining? I mean I got to third level and kill some kind of named monster that I later discovered it is needed for quest but he never respawns..what to do? >>


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ShadowB




Posts: 894

PostPosted: Wed, 28th Oct 2009 22:22    Post subject:
Fun game!

Question: is there an item identification NPC somewhere or am I supposed to buy tons of scrolls and manually identify every single item? Identification's a must even for items you're going to sell, as unidentified ones are nearly worthless.
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peacekeeeper




Posts: 42

PostPosted: Wed, 28th Oct 2009 22:31    Post subject:
ShadowB wrote:
Fun game!

Question: is there an item identification NPC somewhere or am I supposed to buy tons of scrolls and manually identify every single item? Identification's a must even for items you're going to sell, as unidentified ones are nearly worthless.


there is an identify spell that you can learn
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WhiteBarbarian




Posts: 6006
Location: Russia
PostPosted: Wed, 28th Oct 2009 23:15    Post subject:
The more I played, the more I realized that something wrong is going on with the game. Loot, games like this are all about loot, it must be fun and make a difference. Well, the problem with this game is that there is a shit load of loot and it differs very insignificantly. Unique items are not that great either, due to a weapon enchanting they are more like a "cool looking" items. By constantly spending all available money in enchanting of just two weapons, I managed to raise their DPS from ~100 to ~500, plus magic damage from all newly acquired properties. Shocked



I play as Dual Wielding Destroyer, skills allocation:



Splash Attack does a minimum of 1400 damage, and it keeps rising as I keep spending on weapon enchanting Very Happy

Ignoring broken loot system game is fun, sorta arcadish Diablo.


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Mister_s




Posts: 19863

PostPosted: Wed, 28th Oct 2009 23:58    Post subject:
No quicksave?
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Guy_Incognito




Posts: 3433

PostPosted: Thu, 29th Oct 2009 00:06    Post subject:
WhiteBarbarian wrote:
sorta arcadish Diablo.

Laughing
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ShadowB




Posts: 894

PostPosted: Thu, 29th Oct 2009 01:06    Post subject:
It's a very accurate Diablo clone. Razz
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Glottis
Banned



Posts: 6313

PostPosted: Thu, 29th Oct 2009 01:11    Post subject:
Mister_s wrote:
No quicksave?

Are you serious? Crying or Very sad


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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