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Posted: Tue, 3rd Nov 2009 16:23 Post subject: |
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@LMLM:
I don't know what kinda game you're looking for but a RPG surely isn't it.
Quoting Wikipedia for the win wrote: | A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters.Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. |
So by that definition a RPG heavily relies on you making your decisions, voicing opinions etc.
I would love to have a game that gives me free reign like D&D or Shadowrun or Earthdawn or all the other great p&p RPGs (btw. Paranoia XP is so awesome ^^) do but a cRPG cannot do that because it has to be scripted because the game can't determine an outcome for every action you might take.
capretto wrote: | No that's hack'n'slash, diablo, an action game with stats, but definately not roleplaying |
That is what you're looking for.
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A-A
Posts: 3153
Location: New york
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Posted: Tue, 3rd Nov 2009 16:25 Post subject: |
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Have the full quest DLCS been sorted yet? , or still only the items
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Posted: Tue, 3rd Nov 2009 16:26 Post subject: |
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Reklis wrote: | Paranoia XP is so awesome ^^ |
Is it a P&P? Never heard of it before.
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Posted: Tue, 3rd Nov 2009 16:28 Post subject: |
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A-A wrote: | Have the full quest DLCS been sorted yet? , or still only the items |
Most of them aren't working properly. Just wait for the release day...
It's not possible to get them running properly atm without some specific files and edits.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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A-A
Posts: 3153
Location: New york
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Posted: Tue, 3rd Nov 2009 16:39 Post subject: |
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Tue, 3rd Nov 2009 16:56 Post subject: |
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capretto wrote: | No that's hack'n'slash, diablo, an action game with stats, but definately not roleplaying. Otherwise with that kind of definition every FPS would be a RPG, and that's obviously absurd. |
capretto you make good points. Well, yes in a good FPS you play a role and in that context, it's an RPG. There are stats too, like weapon in use, ammo, health, armour, etc.. Yes, many FPS games are a type of RPG imo, in retrospect. And notice how they often don't need or use much dialog. I guess Half Life 1 was a good balance there between dialog and combat.
capretto wrote: | LMLM wrote: |
No need for a single word of dialog besides "DIE SHEEP DIE!!" In that role I'm playing a warrior killing evil sheep who have destroyed the countryside.
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Sure, if you want to be limited by a RPG to play a single role. |
That was just an example. I'm not talking about a single role. I'll expand my example then.. I could put on rogue clothes and go steal the sheep. I could put on mage outfit and go throw moltovs on the sheep and pretend (role play) I'm a mage. I could get a bow and arrows and shoot the sheep and pretend (role play) to be an archer. etc etc..
Here's the wikipedia entry defining role playing game:
wikipedia wrote: | A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters.[1] Participants determine the actions of their characters based on their characterization,[1] and the actions succeed or fail according to a formal system of rules and guidelines.[2] Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.[2] |
So it is consistent with my definition and not CHOICES as you so strongly imply.
capretto wrote: | But the genre name itself, ROLE playing game, implies that there's should be the option to be a diplomat |
No. A diplomat is only one possible function in a RPG. Another possible function is a someone who kills anything he doesn't like or wants to kill. DA:O by forcing diplomacy and dialog on the player deviates from RPG to deliver an interactive story telling game. Some story is okay and expected in an RPG, yes.
capretto wrote: | as well or another kind of character that's allowed to progress within the game without restoring to strength alone. |
That's why there are other stats besides STR and also equipment. Also beyond that a good RPG offers exploration to find loot so it rewards exploration as in "playing the role of an explorer/adventurer." And besides that, there is also the matter of skillfully using the character's abilities. So you saying 'strength alone' is strawman because I never said that.
capretto wrote: | LMLM wrote: | That can all be handled in the introduction as to what my task is bestowed upon me. No need for continuous dialog for that, or very much. |
I wouldn't like a "here's your background, now stick with it" kind of approach. |
I didn't say the game had to stick with it, you said that. I didn't. It's entirely possible to deliver minimal story and have plot twists and choices. You know, choices are possible outside of dialog? It's true, I can choose to do things outside of heavy dialog.
capretto wrote: | I like to define my characters ingame by making choices with them. |
You mean 'dialog choices' don't you? You continue to imply that a game can only offer choices through dialog and that simply isn't true. You make choices by actions. When you go to the store and buy tuna, you are making a choice. When you stay at home you are making a choice. No dialog was needed for either. Talk is cheap, deeds are precious.
capretto wrote: | That's because the second approach allows for a multi-layered PC, the first is a stereotyped person and nothing more. |
So you say.
capretto wrote: | LMLM wrote: | I want to roll play, not partake in a "choose your own adventure" game. I guess that's what this is, a choose your own adventure with multiple story's and outcomes game. That's an adventure game. |
You want the dice to make the choices for you? I don't. Actually, while I like the prominent role of skills in RPGs, I don't want them to play the game instead of the player. That's because I like Ultima VII and define it as a RPG although it's got close to no skill involvement. |
I want the game to offer me choices outside of dialog firstly. I guess that's the trend now, RPG's are now delivered on rails and a few bones of choice are offered. Years ago RPG's offered a virtual world to explore, much of it at will. Now we have linear RPG's that try to be movies. Although DA:O has good writing and acting so that helps here.
capretto wrote: | LMLM wrote: | Is continuous dialog needed to determine intellgence? No, just stats. |
So a NPC should call you a dumbfuck because he can perceive you have low int wven if you've never spoken and you haven't actually showed yourself as retarded? |
If I come up and talk to them, and they have traits to detect that, maybe, sure. Maybe some interaction firstly would be needed, but hopefully long+repeated sessions of dialog would not forced on me for game progression.
capretto wrote: | LMLM wrote: | Ultima 7 had minimal dialog compared with DA:O. |
Is this a bad joke? Ultima 7 had unique dialogue for every NPC in the game and there were hundreds of them, not the mention all the changes in their mood, dialogue-specific events depending on the time of the day, unique sentences depending on which part of the main plot you were playing at the time. Hell, the Britain Jester even allowed you to play an extensive word-guessing minigame, and that's just ONE npc. |
Yeah now I'm remembering. Yeah it was heavy on dialog, although it didn't make barriers to progression like modern RPGs..? Well what I meant is the seemingly numerous and obligatory cut scenes weren't present in U7.
capretto wrote: | LMLM wrote: | Choosing outcomes is a gimmick and is secondary to a good RPG experience. An RPG game is about role playing, story telling doesn't need to be a big focus of a good RPG. Some story is needed, but not much. Less can be better. |
I actually agree here, as a matter of fact I love Daggerfall where you could take part in quests without ever triggering the main quest. Being not story-heavy, however, doesn't mean that the RPG can't provide (or rather HAS TO provide) meaningful choices to the player. |
So I'm not sure if there is a disagreement here. That's okay. We can disagree and I'm cool with that. I'm thinking maybe Eschelon Book II might be what I'm waiting for, or maybe Age of Decadence. Those are due soon.
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Posted: Tue, 3rd Nov 2009 17:06 Post subject: |
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capretto wrote: | Reklis wrote: | Paranoia XP is so awesome ^^ |
Is it a P&P? Never heard of it before. |
Yep, it is, and quite fun but not your standard "p&p experience" more like comic/satire kinda way but still loads of fun.
http://en.wikipedia.org/wiki/Paranoia_XP#Paranoia_XP
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Tue, 3rd Nov 2009 17:06 Post subject: |
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Reklis wrote: | @LMLM:
I don't know what kinda game you're looking for but a RPG surely isn't it.
Quoting Wikipedia for the win wrote: | A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters.Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. |
So by that definition a RPG heavily relies on you making your decisions, voicing opinions etc.
I would love to have a game that gives me free reign like D&D or Shadowrun or Earthdawn or all the other great p&p RPGs (btw. Paranoia XP is so awesome ^^) do but a cRPG cannot do that because it has to be scripted because the game can't determine an outcome for every action you might take.
capretto wrote: | No that's hack'n'slash, diablo, an action game with stats, but definately not roleplaying |
That is what you're looking for. |
So where in your wiki quote does it say dialog and making dialog decisions from cut scenes? It doesn't. Looks to me like you read the wiki definition through the filter of your conditioned opinion as to what an RPG is. Read it again and this time don't look for it to support your opinion.
Quote: | A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters.[1] Participants determine the actions of their characters based on their characterization,[1] and the actions succeed or fail according to a formal system of rules and guidelines.[2] Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.[2] |
So...
Quote: | Participants determine the actions of their characters based on their characterization, |
Does that say determine actions of characters based on story choices in dialog sessions? No!
Quote: | and the actions succeed or fail according to a formal system of rules and guidelines. |
That's any RPG.
Quote: | Within the rules, players have the freedom to improvise |
Not much freedom to improvise from four choices in DA:O, and probably most of those don't make a difference.
Quote: | their choices shape the direction and outcome of the game. |
It DOES NOT say 'dialog' choices. It just says choices. As I said before, choices can easily be about choosing what armour you wear or what spells you cast or how far away you stand to fire your bow or how you cluster your people to defend your mage. The word 'choices' is vague and can be far far beyond the limited dialog choices offered in DA:O.
Just because choice is needed in an RPG, doesn't mean it must force fed every few minutes with lengthy dialog as in DA:O.
Alts aren't tolerated here. ~Epsilon
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A-A
Posts: 3153
Location: New york
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Posted: Tue, 3rd Nov 2009 17:09 Post subject: |
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m3th0d2008 wrote: | A-A wrote: | Have the full quest DLCS been sorted yet? , or still only the items |
Most of them aren't working properly. Just wait for the release day...
It's not possible to get them running properly atm without some specific files and edits. |
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=103906
Now available
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Posted: Tue, 3rd Nov 2009 17:17 Post subject: |
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Quote: | That's a really good point. That's why I loved Torment although its dialogue rate was massive: it was simply awesomely written. |
I remember there a was a place full of women (maybe brothel, dunno, don't remember) and I was looking for some missing item and talking with each one... damn... EXP after this was massive, but I spent around 40mins trying to get some serious informations....
And they were babbling all the time... that was real life in virtual reality xD
Ontopic: Yes, I am lazy ass, but did someone made pack with all working addons?
I've tried to read thru all the pages from today, but too much spam for my eyes.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Tue, 3rd Nov 2009 17:31 Post subject: |
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This game is totally awesome.
The texture quality is not the best, there is certain lack of lightning effects and shadows on some places, the animation look rather stiff, but the overall feel is great. The art is fantastic, and the are some incredible ingame cinematics. I'm pretty surprised that the game runs so smooth with all the open areas & architecture. The loading times on the other hand are a bit long, but nothing unbearable.
The music is fantastic, the voice acting is great as well.
I'm playing on hard with shield based warrior and it's rather difficult, the pause is really helpful.. even obligatory on this difficulty (tho i'm in redcliff castle now and i get pwned hard..)
One thing i don't like much is the skill progression for the warrior.. basically when you decide what weapon type you gonna use.. gotta level up in this area only because everything else will be a waste.. also there is little diversity between the skills in a given tree. I should've gone with a mage but.. i shiny armors look so cool. Too bad i can't use the shiniest armor (dlc) yet
Btw anyone have corrupting visuals with stretching textures and black lines from time to time? My GPU is not overheating and i suspect my 191.07 nvidia drivers ?
edit: twobells hard, but i think i don't do much damage with 1h + shield combo, despite the shiled bash line
Per aspera ad astra
Last edited by RainyDay on Tue, 3rd Nov 2009 17:41; edited 3 times in total
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twobells
Banned
Posts: 2878
Location: England
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Posted: Tue, 3rd Nov 2009 17:37 Post subject: |
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Hey, anyone know how to change the party formation?
Not the formation but more the order of who goes first etc. I don't want my main char to who is a mage to be upfront all the time.
Also anyone playing on nightmare, does it get harder and harder? I found the "tutorial" (starting area) to be very easy, even on nightmare.
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Posted: Tue, 3rd Nov 2009 17:38 Post subject: |
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shalashaska1 wrote: | Hi people, i'm gettin error when i try to instal DLCs under the status screen. I only able to instal opc and onrx files. |
Does anybody knows something?
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Ashmolly
Posts: 1075
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Posted: Tue, 3rd Nov 2009 17:39 Post subject: |
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twobells wrote: | RainyDay wrote: | This game is totally awesome.
The texture quality is not the best, there is certain lack of lightning effects and shadows on some places, the animation look rather stiff, but the overall feel is great. The art is fantastic, and the are some incredible ingame cinematics. I'm pretty surprised that the game runs so smooth with all the open areas & architecture. The loading times on the other hand are a bit long, but nothing unbearable.
The music is fantastic, the voice acting is great as well.
I'm playing on hard with shield based warrior and it's rather difficult, the pause is really helpful.. even obligatory on this difficulty (tho i'm in redcliff castle now and i get pwned hard..)
One thing i don't like much is the skill progression for the warrior.. basically when you decide what weapon type you gonna use.. gotta level up in this area only because everything else will be a waste.. also there is little diversity between the skills in a given tree. I should've gone with a mage but.. i shiny armors look so cool. Too bad i can't use the shiniest armor (dlc) yet
Btw anyone have corrupting visuals with stretching textures and black lines from time to time? My GPU is not overheating and i suspect my 191.07 nvidia drivers ? |
RainyDay:
Are you playing on vicious or hard?
I found normal far too easy as a rogue..... |
I suck as a rogue on hard, I do horrible dmg, and im on my ass most of the time lol
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Posted: Tue, 3rd Nov 2009 17:39 Post subject: |
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Only a few items are working, 2 important and big content DLCs do not work.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Tue, 3rd Nov 2009 17:40 Post subject: |
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KeyserSoeze wrote: | Hey, anyone know how to change the party formation?
Not the formation but more the order of who goes first etc. I don't want my main char to who is a mage to be upfront all the time.
Also anyone playing on nightmare, does it get harder and harder? I found the "tutorial" (starting area) to be very easy, even on nightmare. |
Apparently, if your not using a legit serial the game stops the difficulty settings working as intedned... You will be one hit smacking high end bosses end game juas u you were in tutorial.. 
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Posted: Tue, 3rd Nov 2009 17:44 Post subject: |
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4 hours in and it's a fantastic game! HIGH production values! This is Lord of the Rings compared to all the other crap that is In the Name of the King A Dungeon Siege Tale!! LOL! Great dialogue and character creation. I almost, almost look exactly like my character! I named him after my son though! He's my doppelganger! What can be said about the graphics..........hmmm......perfect...yep, that pretty much says it all. The combat is fun and I love my shield bash! Very cool to knock them down. Unfortunately I won't be using it very long because I am putting everything towards Dual Wield!!!
Thanks Bioware!
MD
Intel C2D E6600 @ 3gHZ - EVGA 680i (P24) - Sapphire HD4870 775/4200 - 2x1GB OCZ XTC Platinum @ 808mHZ - ASUS Xonar D2 PCI Ultra Fidelity - Logitec Z5500 - Windows 7 Ultimate RTM - Corsair TX750 PSU - Plextor SATA 16X 755SA - "Death is only the beginning"
PS3 80GB
X360 1.61 IXtreme Banned Edition
Wii Homebrewed!
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Posted: Tue, 3rd Nov 2009 17:47 Post subject: |
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KeyserSoeze wrote: | Hey, anyone know how to change the party formation?
Not the formation but more the order of who goes first etc. I don't want my main char to who is a mage to be upfront all the time.
Also anyone playing on nightmare, does it get harder and harder? I found the "tutorial" (starting area) to be very easy, even on nightmare. |
I guess you can make your warriors more aggressive using tactics or something?
It gets a lot harder very fast after the origin intro.
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Posted: Tue, 3rd Nov 2009 17:58 Post subject: |
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MistressDeath wrote: | 4 hours in and it's a fantastic game! HIGH production values! This is Lord of the Rings compared to all the other crap that is In the Name of the King A Dungeon Siege Tale!! LOL! Great dialogue and character creation. I almost, almost look exactly like my character! I named him after my son though! He's my doppelganger! What can be said about the graphics..........hmmm......perfect...yep, that pretty much says it all. The combat is fun and I love my shield bash! Very cool to knock them down. Unfortunately I won't be using it very long because I am putting everything towards Dual Wield!!!
Thanks Bioware!
MD |
Yup, to me this is looks like gonna be the best western RPG ever. Amount of polish is so above all the other RPGs released recently it's insane. I won't even mention gameplay, story, voice acting or anything else because it's all top notch.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Tue, 3rd Nov 2009 18:02 Post subject: |
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Ashmolly wrote: | twobells wrote: | RainyDay wrote: | This game is totally awesome.
The texture quality is not the best, there is certain lack of lightning effects and shadows on some places, the animation look rather stiff, but the overall feel is great. The art is fantastic, and the are some incredible ingame cinematics. I'm pretty surprised that the game runs so smooth with all the open areas & architecture. The loading times on the other hand are a bit long, but nothing unbearable.
The music is fantastic, the voice acting is great as well.
I'm playing on hard with shield based warrior and it's rather difficult, the pause is really helpful.. even obligatory on this difficulty (tho i'm in redcliff castle now and i get pwned hard..)
One thing i don't like much is the skill progression for the warrior.. basically when you decide what weapon type you gonna use.. gotta level up in this area only because everything else will be a waste.. also there is little diversity between the skills in a given tree. I should've gone with a mage but.. i shiny armors look so cool. Too bad i can't use the shiniest armor (dlc) yet
Btw anyone have corrupting visuals with stretching textures and black lines from time to time? My GPU is not overheating and i suspect my 191.07 nvidia drivers ? |
RainyDay:
Are you playing on vicious or hard?
I found normal far too easy as a rogue..... |
I suck as a rogue on hard, I do horrible dmg, and im on my ass most of the time lol |
I'm on hard as rogue also. Past origins but not too far and for now theres no big problems. Couple of reloads but no biggie. I'm playing as Dwarf so I have some extra stamina. I switch betwean bow and dual wield a lot, still I suspect my two figthers do the most work in the party.
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Ashmolly
Posts: 1075
Location: Trump's Merica
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Posted: Tue, 3rd Nov 2009 18:06 Post subject: |
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fawe4 wrote: | Ashmolly wrote: | twobells wrote: |
RainyDay:
Are you playing on vicious or hard?
I found normal far too easy as a rogue..... |
I suck as a rogue on hard, I do horrible dmg, and im on my ass most of the time lol |
I'm on hard as rogue also. Past origins but not too far and for now theres no big problems. Couple of reloads but no biggie. I'm playing as Dwarf so I have some extra stamina. I switch betwean bow and dual wield a lot, still I suspect my two figthers do the most work in the party. |
Lol same here, but I'm quite a bit further than you. Found some amazing daggers and long swords, but once I get aggro from my tank, I go splat really fast. I'm very close to getting the feign death skill, so hopefully that will end soon.
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A-A
Posts: 3153
Location: New york
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Posted: Tue, 3rd Nov 2009 18:08 Post subject: |
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# Load up DAupdater.exe, found in "Dragon Age\bin_ship"
# Click "Select DAZips"
# Browse to the folder and CTRL-A or CTRL-Click on all of them.
# CTRL-Click on all in the list.
# Click "Install Selected"
The Updater keeps crashing
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Posted: Tue, 3rd Nov 2009 18:12 Post subject: |
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Sh!t.... I'm amazed at the class specific sections and all of them are pretty awesome. Btw, the magi part had a really cool twist. Props to bioware!
1 and 2 are still amazing.
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