Dragon Age
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AKofC




Posts: 4359

PostPosted: Sun, 8th Nov 2009 15:15    Post subject:
Yeah, the loot is pissing me off. Might as well call it Dragon Age: Alistair and his bitch.

All the stuff I've been getting just goes to Alistair so far. There are some daggers and armors for my rogue at the store but rather expensive.

Also there's like what? 2 light armor set models that just get palette swapped? Though I honestly didn't look too closely since most of the time, I didn't get anything worth wearing.


Gustave the Steel
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inz




Posts: 11914

PostPosted: Sun, 8th Nov 2009 15:17    Post subject:
Well now that the toolset is out, it shouldn't take very long for the first item mods to turn up. And then later there's inevitably going to be some massive all-in-one mod that has all of them together. Razz
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 8th Nov 2009 15:18    Post subject:
Ghworg wrote:
This game is really fun, but it would have been better if there was better loot to be found.
I always like to play these kind of games and finding nice armour and weapons, but not with this game.

Now it's just looting without checking the items.
You got the wrong game then. This isn't a hack 'n slash game like Diablo where every piece of lint has a legendary artifact in it. This is a traditional RPG like Baldur's Gate, where you actually have to earn these legendary items during quests and they are extremely rare and expensive.

Some of them even give journal entries about their history.


Last edited by zmed on Sun, 8th Nov 2009 15:25; edited 1 time in total
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Tydirium




Posts: 601

PostPosted: Sun, 8th Nov 2009 15:24    Post subject:
hi,

could anybody tell me how to put runes into weapons?
I got weapons with empty sockets and some runes but I dont understand how to use the runes to get them into the slots.
I tried everything I can do in the inventory but found no way...

How thats going to work??

thanx for help
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FireMaster




Posts: 13315
Location: I do not belong
PostPosted: Sun, 8th Nov 2009 15:25    Post subject:
inz wrote:
Well now that the toolset is out, it shouldn't take very long for the first item mods to turn up. And then later there's inevitably going to be some massive all-in-one mod that has all of them together. Razz


Nude morrigan pls
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Sun, 8th Nov 2009 15:25    Post subject:
Kinda, though not always, best bow for example is hidden in a little pile of gems in a dungeon. Razz
 Spoiler:
 


EDIT: If that's what you want.
http://www.gamevixenzone.com/gvz/viewforum.php?f=156
http://nudecreator.de/page/modules.php?name=Forums&file=viewtopic&p=10902#10902


Last edited by JBeckman on Sun, 8th Nov 2009 15:45; edited 1 time in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 8th Nov 2009 15:27    Post subject:
Tydirium wrote:
hi,

could anybody tell me how to put runes into weapons?
I got weapons with empty sockets and some runes but I dont understand how to use the runes to get them into the slots.
I tried everything I can do in the inventory but found no way...

How thats going to work??

thanx for help
You need someone to do it for you.
 Spoiler:
 
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inz




Posts: 11914

PostPosted: Sun, 8th Nov 2009 15:27    Post subject:
Is all loot static then, or just the unique pieces?
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 8th Nov 2009 15:27    Post subject:
hmm

I've been playing it for about 20 hours now and it's good, no doubt about it, but I still prefer Baldur's Gate 1 & 2 over it.

Some of that is just personal preference.. I don't really like some of the characters too much for example.
Like.. a dog..? Why would I want a dog in my group when I'm fighting for survival of man kind against dragons and shit. It's not that I don't like dogs but I'd never want a freakin dog in a group of adventurers as party member.

So while in Baldur's Gate I always had too many cool characters for my party of 6, in Dragon Age I have too few cool characters for my party of 4 Sad

But that's something I can live with. What's bothering me more is the whole combat system. I just wish they had kept AD&D because it's just so much deeper and better balanced.
There are too few specializations of which some are utterly useless, there are too few classes, too few spells. The bigger AoE spells like blizzard seem to be almost impossible to use unless you happen to come across several ranged enemies. Traps are extremely hard to use as well.

The isometric camera is also way too limited to be used effectively, which is unfortunate.

I also dislike the interface. Looting takes too long (did I miss auto-loot somewhere?), and it sucks that you never have an idea of how much damage your spells and abilities do, how much armor and resistance your buffs give you, wether or not a buff or debuff is currently applied to an enemy, etc.
That just makes it hard to make informed decisions in combat. Would it be so hard to display these numbers in the ability tooltips, and show a list of buffs and debuffs for enemies you have selected or whatever?

Allright my rant is finished I think... back to playing, because even with all that stuff pissing me off I still want to play it...and when I'm done I'll go and play baldur's gate trilogy Smile
Haven't encountered any bugs btw.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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jimmyu




Posts: 47

PostPosted: Sun, 8th Nov 2009 15:27    Post subject:
Did anyone make a storage chest for non-DLC players with the toolset yet? =P
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inz




Posts: 11914

PostPosted: Sun, 8th Nov 2009 15:30    Post subject:
Surray wrote:

Like.. a dog..? Why would I want a dog in my group when I'm fighting for survival of man kind against dragons and shit. It's not that I don't like dogs but I'd never want a freakin dog in a group of adventurers as party member.


I don't mind the dog in itself, but I never use it just because I might miss on some of the inter-party dialog or companion comments on my decisions and such.

Would've been a nice addition as a 'free' companion that doesn't take up a slot from the party, but in its current state I doubt I'll ever use him... Pity really.
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sh0wst0pp3r




Posts: 137

PostPosted: Sun, 8th Nov 2009 15:32    Post subject:
The game is about mages really.
Rogues are pretty screwed with items, warriors do rather subpar in terms of kicking ass, and mages kill stuff, heal stuff and (Arcane Warrior) can pretty much use best armor and weapons, while still be able to rain destruction with AoE. Considering you're going to be fighting loads of enemies late in game, it's a lot easier to just kill them with 2 fireballs while they're still running towards you, rather than tank them and DPS them down 1 by 1. And those who make it to you find out you're mage, but also in massive armor and with 2-hander.
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Sun, 8th Nov 2009 15:37    Post subject:
Can't alter the campaign that much so adding a storage chest isn't possible, unless as a override you make it so you can both take and add items to containers, from what I've read on the official forums this should be possible with a bit of 2DA editing. (Requires excel as that's how the editor has the editable 2DA source files before they're packed as 2da containers.)
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 8th Nov 2009 15:44    Post subject:
I play a mage albeit with a robe and staff because using plate armor and swords on a mage never even crossed my mind, and it's not too much fun. MIght be because I'm playing on hard but pretty much all boss fights end with the boss chasing after me while everyone else chases after the boss because my warrior with all those crazy aggro-increasing abilities can never keep aggro.

So I usually just either keep running, hoping to lose aggro, or put that shield on myself which makes me invulnerable but also has me unable to act. The boss will just keep hitting me over and over, doing no damage whatsoever while my other party members kill him. Doesn't seem to bother them.

Combat just isn't very exciting compared to baldur's gate, or maybe I'm just missing something.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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inz




Posts: 11914

PostPosted: Sun, 8th Nov 2009 15:49    Post subject:
Surray wrote:
pretty much all boss fights end with the boss chasing after me while everyone else chases after the boss because my warrior with all those crazy aggro-increasing abilities can never keep aggro.


Heh yeah seen the same happen... Not a very interesting climax to end the fight, but oh well. Saw that the dwarf vendor at the party camp has some aggro-reducing boots for sale but didn't buy them yet. Probably not very useful in itself, but if there's more items with the same effect, maybe it'd be worth it to stack them.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 8th Nov 2009 15:56    Post subject:
Right, I also just found a belt which has "Reduces hostility" as one of it's effects, but it didn't really help on it's own. Might be worth trying to get some more of those.


What's with the blood, btw? I thought it's pretty ridiculous how after a short fight your characters look as if someone sprayed 10 liters of blood on them. Couldn't they at least have multiple stages instead of 'no blood' and 'bathed in blood'? They really went way overboard with the blood on the characters...


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sun, 8th Nov 2009 16:03    Post subject:
Sooo...... It's just too boring to replay it Neutral
Uninstalled it and, i guess, now i don't have my profile achievements or anything Neutral
Well, hi BG1,2,P:T,Nwn1+2
http://social.bioware.com/playerprofile.php?nid=2276805745&game=dragonage1_pc&display=character&char_id=58296
30 hours... Neutral
Dagger cost me 148 gold Neutral


No, we have no bears on the streets here in Russia.


Last edited by Amer_MerzZz on Sun, 8th Nov 2009 16:09; edited 3 times in total
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AKofC




Posts: 4359

PostPosted: Sun, 8th Nov 2009 16:03    Post subject:
I like the dog. You shut up! Sad


Gustave the Steel
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Aquma




Posts: 2805

PostPosted: Sun, 8th Nov 2009 16:10    Post subject:
Personally, i've had tons of fun with combat and believe it to be better, and more complex then BG2 actually. There may not be as much spells, but at least specializations make character advancement fun and give you some space for invention, while AD&D did none of that. With most races you even couldn't change a class, or do anything else besides clicking "level up" and seeing what you've got this time. DA gives You space and lets You choose. Spell combos are also quite fun and fighter/rogue is ten times more rewarding to play, which makes whole party combat more entertaining. In old AD&D titles the only choice you did for warriors was "who to attack" and "who to attack next". Possibly "is it potion time?" also.

Don't get me wrong, i loved BG2, i've finished it many, many times, but when it comes to combat alone, i believe DA has the definite upper hand. The only thing i believe was better in Infinity Engine titles, is the number of party members. 4 is a bit too low, for my taste. I would like one more at least.

I've played DA a bit with both a mage and a rogue, and i've got no problems on any of them. Some fights were tough, but doable with a bit of planning and carefull management. I also see no real lack of balance, honestly. Balance in a party based game is something really different. You can't expect every character to be good at everything.

A mage seems really powerfull, but scouting a bit with a rogue, setting up some traps and assassinating one target just to run away and lure the rest into traps was quite cool, felt rewarding and can be a huge asset to the team too, just in a different way. The rogue can be pretty kick-ass, but he can't be treated like a warrior-wannabe clad in leather and using poisons.
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sun, 8th Nov 2009 16:13    Post subject:
Aquma wrote:

A mage seems really powerfull, but scouting a bit with a rogue, setting up some traps and assassinating one target just to run away and lure the rest into traps was quite cool, felt rewarding and can be a huge asset to the team too, just in a different way. The rogue can be pretty kick-ass, but he can't be treated like a warrior-wannabe clad in leather and using poisons.

I completed the game with rogue(duelist/assassin lvl 18 ) on normal.
I played 3 hours with mage on nightmare.
Rogue sucks.
Just try three mages + Allister with taunt under the bubble(invuln)-the game becomes sooo easy and not enjoyable(boring).


No, we have no bears on the streets here in Russia.
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Aquma




Posts: 2805

PostPosted: Sun, 8th Nov 2009 16:19    Post subject:
I've played mage on normal and about 4 hours of rogue on hard. No problems in either case, and neither of them seemed to suck. Party of Alistair, two mages (damage and healing) and a rogue seemded most comfortable to me, much better then 3 mages actually. A matter of preference, probably.
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sun, 8th Nov 2009 16:21    Post subject:
Well, you'll see it later in game. I killed a h dragon, then i got ambushed by 20 bandits without morrigan(without sleep+waking nightmare)... pew-pew, party is dead.
Oh... Yeah...Tanks go down like pussies. Even in the best armor(dragon scale, drake scale, blood dragon), even with wynne, you have to spam potions of h and m, manually.
Prolly, if they fix dex not giving damage bonus it'll be ok.


No, we have no bears on the streets here in Russia.
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Citrone




Posts: 570

PostPosted: Sun, 8th Nov 2009 16:24    Post subject:
blood mage will be a good chosing? Just wonder which specialization should I use. Thinking about blood and maybe healer. What do you think guys?


~ Thus spoke Citrone ~
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sun, 8th Nov 2009 16:27    Post subject:
 Spoiler:
 

The damage of bm spells is worse than most of the general ones.Believe me Neutral
I think, that best spells are the branch of confuse+horror+sleep+waking nightmate+ spamming aoe primal magic(storms) on the enemies around your bubble tank Neutral


No, we have no bears on the streets here in Russia.


Last edited by Amer_MerzZz on Sun, 8th Nov 2009 16:28; edited 1 time in total
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inz




Posts: 11914

PostPosted: Sun, 8th Nov 2009 16:28    Post subject:
Hell I'll pick Blood Mage just because it's the evil thing to do, but unless you want Wynne in your group (don't see how anyone would) the healer spec could be very good.

The BM spells all seem to work only on enemies that have blood - no idea how prevalent those are closer to end (golems and such?), but so far at least I haven't come across any.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 8th Nov 2009 16:35    Post subject:
The first 2 bm spells from that spoiler are SHIT. Will I have to get them to unlock the other 2, which are cool ?
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Sun, 8th Nov 2009 16:36    Post subject:
Wynne could be useful though couldn't she?
 Spoiler:
 


EDIT: As for BM.
 Spoiler:
 


Last edited by JBeckman on Sun, 8th Nov 2009 16:38; edited 1 time in total
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Citrone




Posts: 570

PostPosted: Sun, 8th Nov 2009 16:37    Post subject:
I think I will take blood first and than at lvl 14 - healer spec.


~ Thus spoke Citrone ~
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sun, 8th Nov 2009 16:38    Post subject:
JBeckman wrote:
Wynne could be useful though couldn't she?
 Spoiler:
 

Yeah, she
 Spoiler:
 

Swap healer and bm specs.SH is much more of use...


No, we have no bears on the streets here in Russia.
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Aquma




Posts: 2805

PostPosted: Sun, 8th Nov 2009 16:44    Post subject:
Blood Mage is fine and bm branch is not about damage, but control and utility. An instant, damage dealing large area crowd control spell that's not cone shaped and doesn't have friendly fire, for example. Gives You time to prepare and setup the fight however you like it, and you can follow up with some blizzard/tempest to wreck total hovoc in whole groups. Ability to cast spells using hp is really usefull too, when out of mana (saves a lot of pots) and blood healing is probably one of the most efficient ways to heal, since it doesn't deal nearly as much damage as it seems to heal. There's also the last one, which is fun to play with, from time to time Smile .
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