Dragon Age
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2009 21:55    Post subject:
cybtropic wrote:
Uhmm, I kill a dragon, and behind him is a huge golden chest, and inside is a health potion or a golden chest holding a blank piece of parchment. Enuff said.
So? You didn't kill the dragon for the chest, you killed to progress.
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cybtropic




Posts: 382

PostPosted: Tue, 17th Nov 2009 21:56    Post subject:
ScoobyDoh wrote:
And what did the dragon drop?


It was the dragon in the werewolf lair, and he did not even drop ONE MAGIC ITEM. Some random junk. Also at the end of that quest, there is a treasure pile that had one health potion and some leather boots.

You don't go through a long quest, kill a dragon, and some werewolves for a health potion and normal leather boots. NO ONE would ever play any RPG if this was the case.


Last edited by cybtropic on Tue, 17th Nov 2009 22:04; edited 1 time in total
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csebal




Posts: 455

PostPosted: Tue, 17th Nov 2009 22:02    Post subject:
zmed wrote:
Just because you didn't find the really neat items...
...
This is and RPG, not a hack and slash.


I can assure you, i did find almost everything there is to find, as im a pack rat who gets everything he can. Hell, i periodically went back to old places just so i can open the chests i was unable to open previously due to lacking skills. You know what? Even the few good items i saw were medicore at best by MY standards. The best ones you are able to buy are a joke quite frankly, i would rather spend all that money on the various skill giving books all around the game than to get a staff for 100+g, that can barely do more than the one you can loot anyway.

As i said in another post: its not nice attributes that make a good item, but creativity. Then again, if this is RPG for you, then i'm not suprised you do not see the difference.
This is not an RPG. The correct terminology would be CRPG. Tho its one of the better ones from that category.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2009 22:04    Post subject:
Geez people, for the last time: this...is...an...RPG...not...a...hack...and...slash.

Here, chests are for ordinary people to store their stuff. It's compeltely logical for a mage-apprentice's chest to contain blank parchments and other useless junk instead of the Claymore of Awesomness.

Again: if you cannot open chests, you have to use the stuff you find in barrels and crates. If you can open chests, you have more stuff to use to aid your party.

When I looted awesome kickass bosses the first moment I too was taken aback by the lack of lootage...then I remembered what I'm playing with.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2009 22:09    Post subject:
csebal wrote:
Then again, if this is RPG for you, then i'm not suprised you do not see the difference.
This is not an RPG. The correct terminology would be CRPG. Tho its one of the better ones from that category.
Ok, now you're trying to put words into my mouth, just because I left a letter from a universally accepted term. Any reason why I should continue? Think not...
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csebal




Posts: 455

PostPosted: Tue, 17th Nov 2009 22:10    Post subject:
zmed wrote:
Geez people, for the last time: this...is...an...RPG...not...a...hack...and...slash.

Here, chests are for ordinary people to store their stuff. It's compeltely logical for a mage-apprentice's chest to contain blank parchments and other useless junk instead of the Claymore of Awesomness.

Again: if you cannot open chests, you have to use the stuff you find in barrels and crates. If you can open chests, you have more stuff to use to aid your party.

Again: it is a game. It is completely okay for a mage apprentice to only have a piece of useless junk in his chest, but why do WE the player have to be able to get it then?

It will not get more immersing if you can pick up every piece of horse dropping you find on the dirt road you travel, it will just get annoying as hell, especially if there is a 1:1000 chance that those droppings will contain something valuable, in which case you will want to pick them all up in the hopes of finding something of value, which - 999 out of 1000 times - will turn out to be a disappointment.

So please do not use the its an RPG phrase as a general excuse for bad level design and general stupidity.
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csebal




Posts: 455

PostPosted: Tue, 17th Nov 2009 22:11    Post subject:
zmed wrote:
Any reason why I should continue? Think not...

See? Maybe the first line of you with which i can completely agree.
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richardfun




Posts: 157

PostPosted: Tue, 17th Nov 2009 22:28    Post subject:
richardfun wrote:
On my first playthrough Sepulchers Pass was on the map. I hadn't installed the DLC at that point. Installed them now, got a new game going, but the location isn't there. Anybody know why that is? Also, the merchant that is supposed to show up in camp to give you the Warden's Keep quest also doesn't show. I just have an entry in my quest log saying I spotted a merchant in the distance while traveling, and that I should go to camp so he can catch up with me. Did I do something wrong installing the DLC?


Am I really the only person who has encountered this problem?
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Tue, 17th Nov 2009 22:29    Post subject:
I want to be able to smash chests with manly force and sell the broken (or unbroken) goods to the local pawn shop. Why can't I force locks, eh?


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csebal




Posts: 455

PostPosted: Tue, 17th Nov 2009 22:35    Post subject:
locke_digitalus wrote:
I want to be able to smash chests with manly force and sell the broken (or unbroken) goods to the local pawn shop. Why can't I force locks, eh?


cuz its an RPG. .wink.
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ShadowB




Posts: 894

PostPosted: Tue, 17th Nov 2009 23:07    Post subject:
cybtropic wrote:
ScoobyDoh wrote:
And what did the dragon drop?


It was the dragon in the werewolf lair, and he did not even drop ONE MAGIC ITEM. Some random junk. Also at the end of that quest, there is a treasure pile that had one health potion and some leather boots.

You don't go through a long quest, kill a dragon, and some werewolves for a health potion and normal leather boots. NO ONE would ever play any RPG if this was the case.

That one wasn't a dragon. It's one of the dozens of bitches a real dragon has. Namely, a drake.* Very Happy

Do you really think one of those would drop Excalibur for you? Razz


*See: Codex entry Nº 11.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Tue, 17th Nov 2009 23:08    Post subject:
The high dragon drops a shitload of stuff.
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Predator_Soul




Posts: 680

PostPosted: Tue, 17th Nov 2009 23:12    Post subject:
Surray wrote:
it's a shame how they could miss something so simple. some loot with random stats would make it all so much more rewarding and fun. You'd think everyone knew this by now. It's basically the main force behind world of warcraft and diablo.

Fuck no...having to compare this shit with that shit is the most boring part of any RPG for me. It's one of the reasons I hated Diablo.

The main thing I loved at BG2 was the unique weapons which had a backstory and made u feel pretty badass. Having to spend 30 minutes in my inventory sorting through half the useless or copy-pasted shit I've got feels pointless.
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wjtk




Posts: 72
Location: PL
PostPosted: Tue, 17th Nov 2009 23:13    Post subject:
[dumb question alert]
My character doesn't say his lines - is it a bug or a feature?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2009 23:19    Post subject:
wjtk wrote:
[dumb question alert]
My character doesn't say his lines - is it a bug or a feature?
You mean you don't hear voiceovers? Perfectly normal, this game has no dialogue voices for the main character, unlike Mass Effect.
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cybtropic




Posts: 382

PostPosted: Tue, 17th Nov 2009 23:29    Post subject:
ShadowB wrote:
cybtropic wrote:
ScoobyDoh wrote:
And what did the dragon drop?


It was the dragon in the werewolf lair, and he did not even drop ONE MAGIC ITEM. Some random junk. Also at the end of that quest, there is a treasure pile that had one health potion and some leather boots.

You don't go through a long quest, kill a dragon, and some werewolves for a health potion and normal leather boots. NO ONE would ever play any RPG if this was the case.

That one wasn't a dragon. It's one of the dozens of bitches a real dragon has. Namely, a drake.* Very Happy

Do you really think one of those would drop Excalibur for you? Razz


*See: Codex entry Nº 11.


You are confused. It was a dragon in the werewolf lair, NOT a drake. There are NO DRAKES in werewolf lair. He even had a treasure pile behind him which had one potion and leather boots. The dragon was much smaller than the high dragon though. I guess that is why he had absolutely NO TREASURE not even dragon/drake skin.

It's funny how people defend the game for not having any good loot in chests or boss drops. The high dragon drops a ton of stuff. Chests don't have ANYTHING in them.

What is the point of putting chests in the game if there is nothing in them? WHy would the game have large elaborate golden chests at the end of a dungeon if the chest has nothing inside?

That is what you call "an RPG?"


Last edited by cybtropic on Tue, 17th Nov 2009 23:35; edited 2 times in total
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LeoNatan
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PostPosted: Tue, 17th Nov 2009 23:30    Post subject:
I wonder why they put an option to choose which voice you'd like for the character, if he never says a word (besides the "right", "yes", etc responses). Perhaps time limitation?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 17th Nov 2009 23:34    Post subject:
iNatan wrote:
I wonder why they put an option to choose which voice you'd like for the character, if he never says a word (besides the "right", "yes", etc responses). Perhaps time limitation?


You know that the PC version was already finished early this year (about jan to feb) and got delayed because of our beloved console versions, do you?


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LeoNatan
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PostPosted: Tue, 17th Nov 2009 23:36    Post subject:
Well what was the point of the voice style choice then? Perhaps they plan a DLC? Sad
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Tue, 17th Nov 2009 23:36    Post subject:
iNatan wrote:
I wonder why they put an option to choose which voice you'd like for the character, if he never says a word (besides the "right", "yes", etc responses). Perhaps time limitation?


I thought of it as a kind of inheritance of BG2, it was the same there. Smile Doesn't really bother me that much.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 17th Nov 2009 23:39    Post subject:
iNatan wrote:
Well what was the point of the voice style choice then? Perhaps they plan a DLC? Sad


I think they were just to lazy or it never was intended. There is no point I suppose.


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ShadowB




Posts: 894

PostPosted: Tue, 17th Nov 2009 23:54    Post subject:
Lazy? Are you aware of the sheer amount of lines the main character would have to speak, considering all the dialogue choices? Multiply that by 12-14 voice types.

The Knights of the Old Republic games are pretty similar to Dragon Age, and the main character has no voiceover there, either. It's a design choice.
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richardfun




Posts: 157

PostPosted: Wed, 18th Nov 2009 00:01    Post subject:
On my second playthrough, as a rogue. Made the mistake of letting Zhevan walk after he ambushed me. Is there a way to unlock the assassin specialty in the console? Because as I understand it, the only other place is in the Elven alienage, and I'd like to have the class skill for more than just the last bit of the game...
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LeoNatan
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PostPosted: Wed, 18th Nov 2009 00:02    Post subject:
But again, why the voice options if not used? I would have preferred a single male (and single female) but have all dialog read. Much more immerse.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 18th Nov 2009 00:03    Post subject:
ShadowB wrote:
Lazy? Are you aware of the sheer amount of lines the main character would have to speak, considering all the dialogue choices? Multiply that by 12-14 voice types.

The Knights of the Old Republic games are pretty similar to Dragon Age, and the main character has no voiceover there, either. It's a design choice.


Yes, too lazy. Just because the PC version was already finished early this year. They had the time to implement shael and wardens keep from there on and didn't do it either.
Why? TeH MonneyZZ!

Personally I don't give a fuck about this issue because the game is epic and fun.
But I'm not a lemming who isn't able to criticize this game.


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Aquma




Posts: 2805

PostPosted: Wed, 18th Nov 2009 00:54    Post subject:
Would be nice if the main character could speak, but i got used to it quite fast. It was definitely a design decision, possibly since there are a lot of different lines and character types and one voice for all of them per gender wouldn't really fit. Or perhaps for other reasons, doesn't matter now. I don't believe it'll be considered for DLC though. And the voice style choice is like in BG2, kinda, it's for the small talks your character gives when selected etc.

As for the loot... there's quite a bit of usefull loot from various bosses, i believe, and chests aren't really supposed to earn you magical items, esspecially since DA isn't nearly as full of magic as your typical forgotten realms (or forgotten realms-type world). Random diablo-like loot system wouldn't really fit the game in any way. There's quite a bit of variety still, most of it comes from different materials. Chests are, and always were, for the small stuff and ingredients to earn money and for crafting.

It's a design decision, and while some people obviously don't like it, i don't believe it's a wrong one. Just not that type of game.

Having said that, i do have a gripe with loot in DA, but it's with the shops. There just isn't enough fun loot to be bought, just an item or two per shop, and what is there, is waaaay to expensive. That part of the game is visibly behind BG2 , for example, where spending your hard earned cash on those many goods in waukeen's promanade felt very fullfilling. You could see how your team improves with every bit. It doesn't feel that way in DA.
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Wed, 18th Nov 2009 01:01    Post subject:
About the lack of voice for the main character.
I read somewhere recently that Bioware felt they had to do it, otherwise they would have had to cut about 50% of the game content as all that voice work would have been too costly to justify it, and the game installation would have been too large for comfort.


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brewskybeer




Posts: 109

PostPosted: Wed, 18th Nov 2009 01:12    Post subject:
Aquma wrote:
Would be nice if the main character could speak, but i got used to it quite fast. It was definitely a design decision, possibly since there are a lot of different lines and character types and one voice for all of them per gender wouldn't really fit. Or perhaps for other reasons, doesn't matter now.


At first I thought the same thing, but when u think about it, the character is really your persona -- and since its an RPG, to get yourself more involved and feel more that the character is you, I believe it was designed that way to have you become the part of the character, imagine yourself & voice as him/her (or your persona). After a while thats how I've pictured it.

Quote:
Having said that, i do have a gripe with loot in DA, but it's with the shops. There just isn't enough fun loot to be bought, just an item or two per shop, and what is there, is waaaay to expensive. That part of the game is visibly behind BG2 , for example, where spending your hard earned cash on those many goods in waukeen's promanade felt very fullfilling. You could see how your team improves with every bit. It doesn't feel that way in DA.


Thats what mods are for Smile so nice the game is modable -- give it some time and some coders will develop 1000+ weapon pack and some marketplace to buy from Razz
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ShadowB




Posts: 894

PostPosted: Wed, 18th Nov 2009 01:19    Post subject:
maul_inc wrote:
About the lack of voice for the main character.
I read somewhere recently that Bioware felt they had to do it, otherwise they would have had to cut about 50% of the game content as all that voice work would have been too costly to justify it, and the game installation would have been too large for comfort.

Yeah, that's my point.

We've gotten a 70-hour-long, deep game in times when most singleplayer games don't last more than a tenth of it. I'm not saying we should worship Dragon Age as a god, as it still has flaws, but cut it some slack, guys.

I would've appreciated more weapon/armour models, though, as most are recoloured versions of the base item. Now that is lazy. :/
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Wed, 18th Nov 2009 01:28    Post subject:
I'm in full agreement on the weapons and armor. I was pretty surprised at how little variation existed when I looked in the Toolset.


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