" Ill take that as Console is getting screwed over, once again. "
Quote:
" Ok, I'm getting tired of PC fanboys being all around jerks because there mad that consoles get more sales.
Do you know why consoles get more sales? Because they are almost as good as PCs (no modding, boo hoo) Cost WAY less, and have fewer problems.
And I'm tired of DICE listening to the greedy PC whiners (by the way, I have noting against PCs or PC gamers, just the ones that are anti-console jerks) who spam the forums saying that they actually want features taken AWAY from consoles, which I can only imagine is so they feel their $3,000+ PC purchase was justified.
DICE is now removing features which could be easily included on consoles, and saying that PCs might still have them. I thought they would be smarter than this, and I am still hoping they reconsider.
Come on DICE, I don't want to see you lose half your fanbase. "
Quote:
" HEAR HEAR. PC players are more of a nerd then console players and whine harder to. consoles r quickly replacing PC's for the shear fact there cheaper and more portable. PLUS controls are way easier then mouse + keyboard crap any day but thats my opinion. "
and Dices view made me smile .. been waiting for a dev to say this
Quote:
DICE feels that because the console versions of the game is at such a lower resolution (1280x720), compared to PC resolutions (as high as 2560x1600), that prone was breaking the fast paced action of the game and that it was too camper friendly. When DICE played with prone on consoles other players were nearly impossible to see while prone (until it was too late), and the matches often resulted in a camping festival between the defending team and the attacking team, complete with smores and campfire songs. The overall atmosphere felt slow, and the game wasn’t at its full fast-paced potential. When DICE played the matches with the prone turned off, it forced camping players to put more thought into their hiding spots, and it gave the attackers less of a disadvantage being able to see who was shooting at them and resulted in more fast paced gameplay. People like yourself can go on and on about how in real life prone is the most important battle stance in a firefight, but obviously this isn’t real life, and you should play ARMA2 or something if you really want it, or purchase the PC version .
Now, the reasons the PC platform are getting seemingly “better” features in the game are a result of DICE ignoring the PC user base for the past 3-4 years and this is a homage to the PC platform, and also because it’s a lot of things that PC users simply deserve. If you have played games on the PC for the last ten years you would know what I’m talking about, otherwise I won’t even try to explain... Also, k1ll8 saurav is completely correct about the difference of player’s between PC and consoles, and dedicated servers for PC’s are a must for any game like this on a PC platform, so don’t take it the wrong way. I don’t know DICE’s stance on clan support for the console version at this time, they have been back and forth on the topic and I don’t know why. If I find out I’ll let you know
Regarding player count on the pc…PC’s for obvious reason have much more powerful tech, thus allowing much more flexibility with things such as increased player count, so it would be flat out stupid to not take advantage of this and make the game more worthy of being on the PC instead of a direct port from a console version. You may say that this isn’t fair, but it really is and everything balances out (hey, we don’t get a slick Xbox LIVE interface and if I wanted that then I should play the xbox version). If you wanted a more powerful game, you should have bought a more powerful platform, plain and simple.
Prone- I don’t consider prone a real feature to get all excited about for the PC version, but I suppose people like you have proven me wrong. Regardless, as of right now prone is not going to be on the console version and I gave the reasons above.
Last but not least, the PC platform is usually expected to put up with a lot more “crap” compared to consoles. While consoles may get the game on a certain date, PC users typically have to wait much longer for the same game, but in turn, they get the game for a lower price because there are no licensing fees like consoles have, and typically they get a few more perks thrown in compared to consoles just for good measure. PC customers are a much tougher crowd then consoles are so we have to appeal to them in as many ways as possible, but why not? They deserve it after having a steady history of constantly getting the shaft. Also on a side note, If it wasn’t for the PC platform you wouldn’t be playing the game on consoles right now.
Anyway, regarding prone -because there is still plenty of dev time, there is a slim chance in can end up implemented in the game... but because of the reasons I stated above I want to emphasize that it is definitely a slim chance.
Battlefield Bad Company 2™ brings the Battlefield gameplay to the forefront of
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Reserve your copy today and get access to the Limited Edition of the game, available at no extra cost from the standard edition.
The Limited Edition game features six special gameplay unlocks that give players a tactical advantage on the battlefield from the minute they fire up the game. Available while supplies last, the Limited Edition version of the game will be available worldwide on March 5, 2010 and will be given as a free bonus for those that reserve the game with participating retailers.
kinda sweet, limited edition for same price as normal edition
nice to see DICE supporting the PC in this way.
Perhaps it has something to do with some of DICE's developers coming from a PC gaming background. ie: Desert Combat
nice to see DICE supporting the PC in this way.
Perhaps it has something to do with some of DICE's developers coming from a PC gaming background. ie: Desert Combat
Desert Combat was a mod made by Trauma Studios (now) who made Frontlines in 2008 ...
DICE did come from PC tho yes (well AMIGA and PC-DOS lol)
The guys behind Trauma Studios helped create Battlefield 2, after they were brought by DiCE due to their work on Desert Combat. After BC2 was released, DiCE closed down Trauma - and the devs created a new company called Kaos and went on to make Frontlines.
Best online experience i had in my life, and i doubt that anything will change it if the only progression we will see in games is graphics and more simplicity
And thats th PS3 version no (guessing, since the way he aims clearly looks like he uses a gamepad to me, anyways).
Not want to turn this into a mw2 vs bc2 post (so don't )
But Graphic wise (can't judge gameplay wise, but then, it IS bf, so we know more or less what to expect lol) this is a good generation ahead of MW2 (which is, im sorry, same as MW1 with new added textures and a little more detail, but clearly the same engine)
Sound in this game is something to behold. Very immersive.
But so far, its been a very generic shooter really, just with added destruction. Played one map and felt a bit bored actually. Maybe it was because its on a console, and this game just screams for mouse and KB. Felt like most of the other team were snipers. Spend most of my time dying by the hands of some sniper I had no way of seeing because of the quality of picture on a console (like far away stuff looks very blurry, and a ghilled up sniper is almost impossible to see because the map we played EVERYTHING was yellow).
So I decided to try the sniper class and I can see why everyone uses it. The aim does not move so you do not have to steady your crosshair. Got some nice kills with the sniper myself, and I do not think I'll use anything else because the maps are big and most of the battles happen at a distance, infantryman really have a hard time, especially the attackers.
Overall, I think this game has to be played on a pc. Not talking about mouse and kb, you get better viewdistance and better quality of picture.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
I only played SP of BC1, so the destruction is really toned down in MP because it'd be just wasteland with no structures. But other than that it feels identical to BC1, guns, tanks, some sound effects, visuals, if you played the first one, you will be really familiar with this one.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
Holy shit! MW2 looks like kiddie game compared to this. And the sounds are fuckin amaizing. Can't wait.
really loved the bf1943 on ps3 that's why i've gone & pre-ordered my copy of bad company 2 limited edition(pc) but i must say modern warfare 2 is no kiddie game compared to any game,this game is pure fps awesomeness. 9.5/10 well deserved.
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