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ixigia
[Moderator] Consigliere
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LeoNatan
☢ NFOHump Despot ☢
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Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 9th Nov 2009 18:24 Post subject: |
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Vhy dere so teek Rashan aksents?
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Aurochs
Posts: 133
Location: Rostov-on-Don, Russia
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Posted: Tue, 10th Nov 2009 11:14 Post subject: |
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where dere? You drank too lot, eyeless pirate))
Russian publisher's site says that updated release time is Q1 2010.
Game looks good, i hope they will make it pure action instead of poor RPG/open-world-oriented STALKER.
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Posted: Tue, 10th Nov 2009 11:21 Post subject: |
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Aurochs wrote: | where dere? You drank too lot, eyeless pirate))
Russian publisher's site says that updated release time is Q1 2010.
Game looks good, i hope they will make it pure action instead of poor RPG/open-world-oriented STALKER. |
what??? stalker...poor...wtf is wrong with u???, if u want games where u only hold "w" button and left mouse button to shoot then go play painkiller, quake, etc, there are many mindless shooters -.-
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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Aurochs
Posts: 133
Location: Rostov-on-Don, Russia
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Posted: Tue, 10th Nov 2009 11:24 Post subject: |
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Stalker is OKAY but, i'm sorry - i did a mistake. The RPG/open-world features are poor in stalker, i mean "poor" - not bad but poor.
Yes, i would like to get something more like COD4 in the post-apocalypse. A fast pure action .
More fresh screens here: http://www.ag.ru/screenshots/metro_2033
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LeoNatan
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Posted: Tue, 10th Nov 2009 11:29 Post subject: |
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Aurochs wrote: | where dere? You drank too lot, eyeless pirate)) |
Huh? Listen to the trailer, the dude talks with a very thick Russian accent. I was imitating it in written form... 
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Aurochs
Posts: 133
Location: Rostov-on-Don, Russia
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LeoNatan
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Posted: Tue, 10th Nov 2009 11:43 Post subject: |
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Oh, I know about "z", trust me, but in some instances a "d" is used as well. There are a lot of people originally from Russia (and previously, CCCP), a lot my friends also, so my accent imitation is somewhat accurate.
Arrrrrr!
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JBeckman
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Location: Sweden
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Posted: Thu, 12th Nov 2009 17:24 Post subject: |
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HoLyMaN
Posts: 1000
Location: With the survivors of a plane crash
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Posted: Thu, 12th Nov 2009 17:43 Post subject: |
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The game definitely looks good...love the dark apocalypse atmosphere.
but then again it's made by russian company...and to be honest out of all games every russian company made STALKER held up with other us and europe quality game company's...dunno
my fear is its gonna suck at the end...but it's just me
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JBeckman
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Posted: Thu, 19th Nov 2009 15:12 Post subject: |
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Ag.ru had an interview with Dmitry Glukhovski, he wrote the book that game is based upon. The interview is in Russian, so bellow I summarized the key game ralated points.
- Team started to do concept work on a game during 2003-2004, back when they still were working at GSC. Andrey Prokhorov contacted Dmitry, saying that they want to leave GSC to start an independent project and they need a book material to base game upon. At that time there was no printed book, just a draft of the first edition at free hosting site. Real work on a game started around 2006-2007, when a 4A Games were formed.
- Main quest is based on a book
- Game will be pretty much linear. But Dmitry wish it would have been as a good old Fallout 1 & 2 with a huge world to explore.
- English version won't be simply translation from Russian to English. THQ hired a Hollywood screenwriters and tasked them to adopt dialogs from English version of the book into a game.
- English voice acting will be done by American actors with Russian roots. Dmitry Glukhovski said: "There won't be idiotic pseudo-Russian accents by some random Polaks, instead it will be a natural residual accent like in people that lived a few years in USA. Sometimes I think, maybe it would have been best with no accent at all, just a pure American English, but it was a THQ decision as the story takes place in Moscow, they wanted to make it clear that all characters are Russians"

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Posted: Fri, 20th Nov 2009 15:47 Post subject: |
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tha game comes out on 16.03.2010
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Posted: Sat, 21st Nov 2009 00:24 Post subject: |
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Second part of interview is up. This time with developers.
Here is the summary:
- Game is linear story-driven shooter.
- Some of the events from the book got cut as it was inappropriate to implement them in a shooter. Around 60% of the book's events are still in game.
- Players can't go postal in settlements and shoot everything that moves as there are women and children living in there.
- There were plans to allow player to invade hostile subway stations and in case of danger all peaceful NPCs would simply run off to "cover" level inaccessible to the player, but that was hard to achieve and devs decided to cut that feature and polish other areas of the game instead.
- Unused AK47 bullets made before the war are used as money. Most of time player will be shooting from ad-hoc guns
- There are 10 types of weapons in game.
- Weapons can be upgraded in shops - optics, silencers and bayonet. Revolver has most of the upgrade options and ultimately could be upgraded into cavalry carbine(?!)
- There are 5 slots for weapons
- knife
- pistol
- pre-war weapon (AK47, maybe others )
- ad-hoc weapon ( shotguns, crossbows, air guns, etc.)
- grenades
- During the game player will visit ~10 subway stations.
- Levels are linear, player can only choose on how to complete them - rush thru them guns-blazing or a more stealth approach. For ultimate stealth experience players are encouraged to buy special gear and use silenced weapons. Surface levels offers a little bit more of freedom.
- Filters for the breathing mask needs to be changed from time to time and breathing mask could get damaged during combat.
- Game will have a Call of Duty alike health regen system for lesser wounds. Heavy wounds could only be treated with medkits.
- Devs mention vehicles in underground levels - draisines, motocycles, armored car, machine gun turret and Nazi tank(?!) although it's unclear whatever they are usable or only accesible during transition from subway station to another.
- There will be a lot of music in game and it will not be limited to dark ambient.
- While visiting stations player can rent a hooker and bet in rat races.
- Game will be around 10-12 hours long. Devs say they complete it in around 6 hours.
- No multiplayer.
- PS3 version is uncertain, decision lays in THQ's marketing department hands.
- PC version will feature nVidia PhysX effects and DirectX 10 support.
- Game feature fully dynamic lighting and all light sources can be destroyed in game, later especially useful during stealth approach.
- Player can't drag dead enemies, but alive enemies react to dead bodies.
- After being shown a life demonstation of the game a year ago, THQ were disappointed - game wasn't action oriented enough. There were no firefights in the first hour of the game as devs wanted to present the world lore to the player in peaceful manier. It took both sides another six months to reach compromise. As a result loading screens were added between levels explaining basic story to players whom prefer guns-blazing approach.

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Posted: Sat, 21st Nov 2009 00:32 Post subject: |
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JBeckman
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Posted: Sat, 21st Nov 2009 08:59 Post subject: |
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@WhiteBarbarian
Thanks man! That sounds great, it really does. I'm all for open-structured games, but sometimes it's just nice to jump into a linear story-driven shooter instead.
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Posted: Mon, 23rd Nov 2009 13:44 Post subject: |
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ixigia
[Moderator] Consigliere
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Location: Italy
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Posted: Mon, 23rd Nov 2009 21:04 Post subject: |
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Thanks for the links, JiGSaW. Looks nice I am stating to hype the game in my head - bad sign 
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SuTuRa
Posts: 2445
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lhzr
Posts: 3902
Location: RO
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Posted: Wed, 2nd Dec 2009 02:26 Post subject: |
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Last edited by lhzr on Thu, 24th Dec 2015 13:18; edited 1 time in total
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lhzr
Posts: 3902
Location: RO
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Posted: Wed, 2nd Dec 2009 03:03 Post subject: |
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Last edited by lhzr on Thu, 24th Dec 2015 13:18; edited 1 time in total
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ixigia
[Moderator] Consigliere
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SuTuRa
Posts: 2445
Location: NFOHump
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Posted: Fri, 4th Dec 2009 06:08 Post subject: |
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ixigia
[Moderator] Consigliere
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JBeckman
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Location: Sweden
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Posted: Wed, 13th Jan 2010 18:58 Post subject: |
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