Guild Wars 2!
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Elementalist
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Not sure yet :(...
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Total Votes : 266

Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 20th Aug 2009 16:26    Post subject:
Nah, i'm quite sure they know what they're doing


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SpykeZ




Posts: 23710

PostPosted: Thu, 20th Aug 2009 17:10    Post subject:
noxxle wrote:
GW2 is going to fail. Maintaining a persistent world costs too much. The 'instanced' nature of GW 1 kept costs down and effectively allowed it to survive while dozens of other MMOs bit the dust.


guild wars 1 succeeded because the game was fun and had enough content and shit to explore while NOT HAVING TO PAY EVERY MONTH, and when they expansions came, they were worth it.

about fucking time something about this game comes out, been beating my head against the wall for SOMETHING

the only change I hope for is less fighting of plants

gfx may look a lil better than the first at most but who cares, I personally think GW was the best looking MMO graphically maybe next to conan.

But what mmo looks bloody fucking crysis like? that's kill the userbase and make it harder online with the streaming shit nad what not.

I CANT FUCKING WAIT


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 20th Aug 2009 17:47    Post subject:
Guild wars isnt a mmo ...
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clragon




Posts: 470

PostPosted: Thu, 20th Aug 2009 17:56    Post subject:
ArenaNet has the few developers who left blizzard and still achieved success. probably because they still remembered the ingredients of a good game.

from the link w/ the trailer:
Quote:
"ArenaNet has never given a release date for Guild Wars 2," O'Brien wrote, "other than 'when it's done.'"


GW1 was one of the best coded game I've played. they needed a game that did not chew up bandwidth since there is no monthly fee, so the engine was optimized for that. the devs were really responsive and always jumped on fixing problems that sprung up.

so I have faith that they will make the persistent world concept work with a f2p model.

Sin317 wrote:
Guild wars isnt a mmo ...

I think it is, although even its developers have said GW is not a MMORPG (they conjured up some other MMO acronym. MMOs have evolved over the years and I think now the definition includes GW. Look at Champions online, it's pretty much all instanced and the player limit for each instance is sometimes even lower than that of GW. The player limit for cities in GW was more than 100 and in the later expansions the number of people you could play with in instances also increased.

I think as long as the game has a world in which people play in, it should be categorized as a MMO. What I dont think are MMO are the purely room based games like combat arms where there is no world outside of the server browser.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Thu, 20th Aug 2009 18:04    Post subject:
I can't wait for this game, the first GW and it's expansions,were great.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 20th Aug 2009 18:25    Post subject:
clragon wrote:
ArenaNet has the few developers who left blizzard and still achieved success. probably because they still remembered the ingredients of a good game.

from the link w/ the trailer:
Quote:
"ArenaNet has never given a release date for Guild Wars 2," O'Brien wrote, "other than 'when it's done.'"


GW1 was one of the best coded game I've played. they needed a game that did not chew up bandwidth since there is no monthly fee, so the engine was optimized for that. the devs were really responsive and always jumped on fixing problems that sprung up.

so I have faith that they will make the persistent world concept work with a f2p model.

Sin317 wrote:
Guild wars isnt a mmo ...

I think it is, although even its developers have said GW is not a MMORPG (they conjured up some other MMO acronym. MMOs have evolved over the years and I think now the definition includes GW. Look at Champions online, it's pretty much all instanced and the player limit for each instance is sometimes even lower than that of GW. The player limit for cities in GW was more than 100 and in the later expansions the number of people you could play with in instances also increased.

I think as long as the game has a world in which people play in, it should be categorized as a MMO. What I dont think are MMO are the purely room based games like combat arms where there is no world outside of the server browser.


well from what i remember, guild wars was limited to like 6 players/map/scenario/whatever you wanna call it. Thats less than Diablo 2. And Cities we're like a 3d chat bnet counterpart.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Thu, 20th Aug 2009 22:04    Post subject:
Sin317 wrote:
clragon wrote:
ArenaNet has the few developers who left blizzard and still achieved success. probably because they still remembered the ingredients of a good game.

from the link w/ the trailer:
Quote:
"ArenaNet has never given a release date for Guild Wars 2," O'Brien wrote, "other than 'when it's done.'"


GW1 was one of the best coded game I've played. they needed a game that did not chew up bandwidth since there is no monthly fee, so the engine was optimized for that. the devs were really responsive and always jumped on fixing problems that sprung up.

so I have faith that they will make the persistent world concept work with a f2p model.

Sin317 wrote:
Guild wars isnt a mmo ...

I think it is, although even its developers have said GW is not a MMORPG (they conjured up some other MMO acronym. MMOs have evolved over the years and I think now the definition includes GW. Look at Champions online, it's pretty much all instanced and the player limit for each instance is sometimes even lower than that of GW. The player limit for cities in GW was more than 100 and in the later expansions the number of people you could play with in instances also increased.

I think as long as the game has a world in which people play in, it should be categorized as a MMO. What I dont think are MMO are the purely room based games like combat arms where there is no world outside of the server browser.


well from what i remember, guild wars was limited to like 6 players/map/scenario/whatever you wanna call it. Thats less than Diablo 2. And Cities we're like a 3d chat bnet counterpart.


You're forgetting the extensive PvP scenarios, which is two TEAMS of players, which is more than Diablo II's 4 player limit. Wink

Also, situations like WoW's raid dungeons where you have 40 players or whatever, seems dumb to me, I don't want to be a part of something that large. Guild Wars had an excellent feel to it's player limits per instance/area.


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 20th Aug 2009 23:22    Post subject:
This is an actual MMO.

Wall of text incoming:

1. Open and persistent world

The most important change in Guild Wars 2 concerns the world, which is shared with all other players for the first time - exactly the same as in other (non-free!) online roleplaying games! This means that you will also meet other players outside of outposts and be able to form groups and do quests together. Areas will only be instantiated when doing certain quests and missions. Nevertheless, and it is very important to the developers, Guild Wars 2 won't imitate any other online roleplaying game. Killing monsters devoid of meaning, generic "collect this and get that"-quests and loot stealing will be avoided. Traveling through the whole world can be avoided as well due to the same map travel concept as utilized in Guild Wars.

2. Worlds instead of servers

So that people won't step on others' feet, characters will be assigned to "worlds". Unlike competitive products with fixed server setups, the character data of Guild Wars 2 characters will be managed globally and stored in a large central database. Because of this you will be able to move your character from one world to another whenever you want - you'll never be separated from your friends. There will also be PvP battles between the worlds (more on this in fact 5).

3. Mobility and faster combat

It's about time: Guild Wars 2 offers direct character control! You will swim, jump and climb to explore the new world. The camera will move closer to your character so that combat will be more dramatic. The new combat system will keep the tactical depth of the original Guild Wars but will do so with fewer skills so it will be easier for beginners. With easy, recognizable effects you will be able to understand abilities even in the heat of the battle and without the need to read through a description. All in all the battles will seem more thrilling.

4. Tremendous events

Quests and instanced missions already existed in the original, but along with these Guild Wars 2 adds a new type of task: "events". An event is a dynamic quest chain and can begin at any time, in any zone of the persistent world. For example (simplified): a dragon destroys the important town bridge. All players within the zone, regardless of being in a group or not, can now fight the beast. If the attack fails [sic], NPCs from the town will try to reconstruct the bridge. During that time you will have to guard them from bandits. At the end all players that participated in the event will receive a reward just as with normal quests. These dynamic events will run on an immense scale, with the possibility for multiple events happening at once. Jeff Strain describes it as "all over the world there will be something happening!" Normal quests are designed with scaling difficulty suitable initially for solo players and adjusting their degree of difficulty as soon as you are in a group.

5. Player vs. player (PvP)

Player versus player battles (PvP) are an important element of Guild Wars 2. Pure PvP characters won't exist any more - you will only play with roleplaying characters. Brand new: PvP battles between all the worlds (read more about worlds in fact 2)! There will be special, open PvP areas in which the players from different worlds will fight against each other and battle for specific strategic positions. The emerging battles will be colossal, as any player will be able to participate without commitment. ArenaNet will also continue to cater to the e-sport crowd (as an alternative to the relaxed World PvP) through guild battles (GvG), which will be present in Guild Wars 2 as well. To keep GvG fair, all participating players will have their characters temporarily modified to a set level, so all items, equipment, character stats, and levels will be the same as anyone else participating in GvG.

6. Ample character development

The original Guild Wars only had 20 character levels - not enough for many players. Because of this, the level cap will be raised drastically; according to Jeff Strain, they are even thinking about completely leaving out a level cap. It is certain that there will be the possibility to continue leveling your character over hundreds of hours if you desire. Whether or not classic attributes like strength, mobility, and vitality will be used? "We don't know yet", replies Strain. Nothing has been said regarding the possibility of mounts yet. For commerce, it is confirmed that Guild Wars 2 will feature a robust crafting system. In addition, equipment like weapons and armor will play a more important role than before and won't be bound to the profession - unlike the original Guild Wars.

7. Companions and "Side-Kicking"

The heroes and henchmen from Guild Wars will no longer be utilized. Instead every player will be able to have one companion who won't take up a slot within the group. The developers will give you the alternative to invest part of your power into your companion instead of your character - similar to a pet or a hero. In addition Guild Wars 2 will feature a side-kick system similar to the one from City of Heroes. Using this, the attributes of the character with a lower level will match the player with the highest level in the group. This is helpful when questing together or when participating in World PvP (more in fact 5) early in the game.

8. Revised graphic engine

Even among those who obsess over graphics, Guild Wars has a good reputation: ArenaNet's self-developed graphic engine shines with a vast landscape, low hardware requirements, and very short loading times. The developers of Guild Wars 2 will remain true to this principle! As the graphics will be improved to utilize new technologies, a big part of the engine will be rewritten from the ground up, adding new features such as lighting effects, a higher polygon count, and highly improved textures. There are no comments on DirectX 10 support but we think it is very likely. So far there are no screenshots for Guild Wars 2.

9. Races and professions

In Guild Wars 2 you can choose from other races besides just humans. Two of them, the Asura and Norn, are already known from their initial appearance in Eye of the North, another is the Sylvari. Interesting for fans of the original Guild Wars: even the Charr, formerly enemies of the humans, are now a playable race! As all nations unify against the new threat, there are neither factions nor alignments. Races will not only define the appearance of the character but also their abilities. The Norn, for example, are able to transform into a bear with totally new properties and abilities. There are no words about the professions, but ArenaNet will - according to Jeff Strain - use the original Guild Wars professions as inspiration.

Here are the races in an overview:

* The Norn: The three metre tall Norn are able to transform into bears and prefer to do things on their own. Team partners are witness to their heroic deeds. They dominate the Shiverpeaks and fight with the Dredge in the area. They have small conflicts with the Charr, but are friendly or unconcerned with the humans. An ice dragon in the north concerns them though.
* The Humans: Three kingdoms of the humans have been destroyed, contact with one lost. Kryta is the only remaining kingdom of the humans. Tactically in a tight spot between of all other races and various dragon strongholds, it is faced with internal troubles as well. The White Mantle, a religion adoring the (assumed-dead) Mursaat, wants to overthrow the Queen and those who follow the Five Gods.
* The Charr: The feline Charr been fighting with humans for over 1,700 years. While known to the world as the force that destroyed the Kingdom of Ascalon, internally they are divided into four discordant legions: the blood legion, the ash legion, the iron legion and the gold legion. The last is unpopular because of its religious views.
* The Asura: Once living underground, the small Asura are now making themselves comfortable on the surface. Asuran portals allow comfortable traveling and their magical items are of the highest quality. Modesty is not a Asura virtue: they think of themselves as the most intelligent nation in Tyria. An Asura would rather give commands than receive them. You should be careful to not become a pawn to be sacrificed in an Asuran plan.
* The Sylvari: Only 100 years before the story of Guild Wars 2 the first adult Sylvari hatch out of their cocoons, having been growing at a magical oak tree in the Arbor Bay. Their knowledge is exchanged in the "Dream of dreams", a collective subconscious mind. The wisdom of the centaur Ventari is the base of their community which was so far untroubled by wars. Sylvari are curious, skillful and magically gifted.

10. No fees

A huge persistent world. Hundreds of hours of pure play time alone for character development. Open World PvP. Zone-overlapping events. Modern graphics and a lot more... what is missing? Monthly fees! ArenaNet promises to continue the trend for Guild Wars 2: buy the game once, activate it once - and play as much as you want without having to pay again. Competitors: Prepare yourself!
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noxxle




Posts: 500

PostPosted: Fri, 21st Aug 2009 00:17    Post subject:
Its not going to work. You cannot maintain a huge persistent world without monthly fees.

This game is too ambitious. it will bite the dust like most MMOs have been lately
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 21st Aug 2009 00:21    Post subject:
I doubt it, ArenaNet knows how the industry works.
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Imoen




Posts: 892

PostPosted: Fri, 21st Aug 2009 01:51    Post subject:
Is there a reason why the dwarves will not be a playable race? Not that I care to much just curious.
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clragon




Posts: 470

PostPosted: Fri, 21st Aug 2009 02:46    Post subject:
noxxle wrote:
Its not going to work. You cannot maintain a huge persistent world without monthly fees.

This game is too ambitious. it will bite the dust like most MMOs have been lately


great. dont offer any constructive feed back on why you think it's not going to work. just keep trolling.

sTo0z wrote:
Sin317 wrote:


well from what i remember, guild wars was limited to like 6 players/map/scenario/whatever you wanna call it. Thats less than Diablo 2. And Cities we're like a 3d chat bnet counterpart.


You're forgetting the extensive PvP scenarios, which is two TEAMS of players, which is more than Diablo II's 4 player limit. Wink

Also, situations like WoW's raid dungeons where you have 40 players or whatever, seems dumb to me, I don't want to be a part of something that large. Guild Wars had an excellent feel to it's player limits per instance/area.


it's 8 players when you are doing PvE (teams are always of 8 people, unless you are in arena where it's 4 people, but in arena there can be more than 2 teams). double (16) in PvP such as guild vs guild. in some instances there were more than 2 teams like in Hall of Heroes or w/e they later renamed it to.

most people thought this was the limit of ArenaNet's servers during the first GW (Prophecies), however they definitely found some way to further optimize the game and responded to complaints of a lot of players who thought the battles were too small scale. In Factions they introduced alliance wars where there are three teams on each side I think. I stopped following GW after that, Im sure they kept improving beyond that.
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SpykeZ




Posts: 23710

PostPosted: Fri, 21st Aug 2009 02:59    Post subject:
I wish they'd hurry up Sad Im reinstalling GW 1 now for shits and giggles. Found an -image command that downloads everything available at once instead of waiting to download shit everytime you go to a new area.


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 21st Aug 2009 03:01    Post subject:
Yeah i remember 24 being the cap (8x3 in HoH and 12x2 in AB?).. anyways my ping has always been around 300 vs anyone else outside Europe -> my one and only complain about the game Very Happy
Oh btw SpykeZ if you need in-game money or any help with quests just give me a pm ^


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SpykeZ




Posts: 23710

PostPosted: Fri, 21st Aug 2009 03:11    Post subject:
Vikerness wrote:
Yeah i remember 24 being the cap (8x3 in HoH and 12x2 in AB?).. anyways my ping has always been around 300 vs anyone else outside Europe -> my one and only complain about the game Very Happy
Oh btw SpykeZ if you need in-game money or any help with quests just give me a pm ^


will do, I remember having some higher level stuff...but that was like..a year ago so it's all probably obsolete now


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clragon




Posts: 470

PostPosted: Fri, 21st Aug 2009 04:29    Post subject:
hehe back in prophecies, when the game first came out, you needed sigils to start a new guild (now you only need 2k). you could only get sigils from winning the HoH. my guild won it and held it a few times on several occasions so we were all rich from that haha.

only needed $ for buying lvl 20 armour for new PvE chars Very Happy

the bank neverrrr ran out Very Happy
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tainted4ever
VIP Member



Posts: 11336

PostPosted: Fri, 21st Aug 2009 05:11    Post subject:
SpykeZ wrote:
I wish they'd hurry up Sad Im reinstalling GW 1 now for shits and giggles. Found an -image command that downloads everything available at once instead of waiting to download shit everytime you go to a new area.
Hit me up, let's go hall of heroes and shit Very Happy
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tolanri




Posts: 3589

PostPosted: Fri, 21st Aug 2009 10:16    Post subject:
noxxle wrote:
Its not going to work. You cannot maintain a huge persistent world without monthly fees.

This game is too ambitious. it will bite the dust like most MMOs have been lately


And...you are? You're developing some kind of MMO or just re-quoting the PR crap of other MMO on 'Why we need monthly subs?' subject?

I guess running instanced persistent worlds (much like they said in FAQ) won't require much more bandwidth or server clusters, than what it require in GW1.

Monthly subscriptions for server costs is just excuse for milking money IMO.
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SpykeZ




Posts: 23710

PostPosted: Sat, 22nd Aug 2009 08:38    Post subject:
well, I started playing GW again, have just the nightfall expansion, just made a new character so PM me on GW if you wanna play..

Rayne Dijon

yes...djion like the mustard..cause I fucking love mustard


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SpykeZ




Posts: 23710

PostPosted: Sat, 5th Dec 2009 17:13    Post subject:
http://www.joystiq.com/2009/12/04/guild-wars-2-trailer-introduces-us-to-the-games-races/

wwwwwwweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

I just hope they did away with all that custom armor not being able to be traded n shit. Could have made it tradable but class restricted


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 5th Dec 2009 17:22    Post subject:
Whoa....excellent video there.
Looks like I'll be picking this one up when it comes out, I love the concept of the first one where you buy the game and then there are no monthly fee's but you pay for the expansions etc.


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moosenoodles




Posts: 18411

PostPosted: Sat, 5th Dec 2009 18:19    Post subject:
looks utter samey. what a shame...

more asian/ncsoft crap
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Pey




Posts: 5597
Location: Argentina
PostPosted: Sat, 5th Dec 2009 18:33    Post subject:
Asian crap? Are you serious? I guess you didnt play guild wars then.

ArenaNet is a computer game developer and part of NCsoft Corporation, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are the developers of the episodic Action RPG series Guild Wars.

The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle.net gaming network. Their new studio was briefly called Triforge, Inc. before changing its name to ArenaNet and being acquired by NCsoft.


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SuicideRun




Posts: 168

PostPosted: Sat, 5th Dec 2009 19:03    Post subject:
moosenoodles wrote:
looks utter samey. what a shame...

more asian/ncsoft crap
are you trolling or just ignorant?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 5th Dec 2009 19:06    Post subject:
Didn't pay attention to the new game, but being able to make a Charr character? I'm sold.
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moosenoodles




Posts: 18411

PostPosted: Sat, 5th Dec 2009 23:21    Post subject:
SuicideRun wrote:
moosenoodles wrote:
looks utter samey. what a shame...

more asian/ncsoft crap
are you trolling or just ignorant?


No not ignorant at all, played GW's ..

there isnt much if anything that ncsoft mmorpg release that is good, period.. Not for me anyhow..

Guildwars was nice when u start off then I came to realise its nothing but a linear invisible wall fest that forces you along pathing..

Dont get me wrong it looked/does great but with the limited swap out skill system and linearness of the play area the whole game was reeking asian layout and styles...

For free I guess one cant really knock it, but heck the diff zones are filled with nothing but asian kids.. Unless thats changed of late, but I highly doubt it..

Nothing worse than restricting the playing in a supposedly "mmorpg" game.. right?

peace out..
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 5th Dec 2009 23:47    Post subject:
Again, Guild Wars is a brilliant and unique pvp game with decent/okish pve; if you want huge zones, levels, armors and stuff you should look elsewhere. Everyone has his own definition of "crap" eh.?


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vboy




Posts: 167

PostPosted: Sat, 5th Dec 2009 23:48    Post subject:
mito again!!
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sun, 6th Dec 2009 01:12    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:56; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Sun, 6th Dec 2009 02:20    Post subject:
your all easily pleased I guess lol,

the pvp in GW was as a small cramp space where u all hammer your guessed skills to put in your limited slots lol. come on its rpg even at a push.. might as well called it MW2 with smaller pvp areas..

someone stand up and be counted here and not such a fanboi... Tell it as it is.. Smile
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