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Posted: Mon, 30th Nov 2009 17:27 Post subject: |
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Mortibus wrote: | i ignore wgem's taste in games for a long time |
+1
azzman wrote: | nope , after I beat them down they keep moving on the ground. And everybody keeps referring to them as dead. |
If it makes you feel any better just assume that they die a few minutes after you leave them from internal bleeding or something. I think it's fairly easy to recognise that as soon as an enemy has their health reduced to zero they are for all intents and purposes 'dead'. I have to admit though that one thing I liked about the first game was that when an enemy was beaten to the ground you could still execute them with the hidden blade, that's gone in the sequel.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Mon, 30th Nov 2009 22:20 Post subject: |
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just beet it, very good game and huge improvement over the 1st one. can somebody enlighten me please and explain me what is the connection between the Templar's and the solar flair??
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Posted: Mon, 30th Nov 2009 22:21 Post subject: |
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just completed it and i must say... wow! loved it... i agree there wasnt enough stealth but, by god was it a beautiful and engaging experience... considering ive only had it since last thursday, ive put a lot of time into it...
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_SiN_
Megatron
Posts: 12108
Location: Cybertron
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Tue, 1st Dec 2009 22:14 Post subject: |
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Ubisoft Reveals Assassin's Creed II DLC Plans
http://uk.xbox360.ign.com/articles/105/1050735p1.html
Quote: | The first DLC episode, Battle of Forli, is planned for release in January, while the second, Bonfire of the Vanities, hits a month later in February. |
Probably will make it in the PC version for free (possible March release). I can't stand controls on the pad anyway, K&M ftw.
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Posted: Thu, 3rd Dec 2009 17:06 Post subject: |
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Okay, I had to pause the game just to post about this criticism, but here goes.
You spend a lot of time throughout the game completing these elaborate puzzles in order to get the Assassins seals so you can unlock Altair's armour, then at the end of the game you merely 'buy' his sword, The Sword of Altair, from any Blackmsith throughout the land.
Wtf, did the developers just think "Ah fuck it, can't be arsed doing anything special with it"?
How many 'Swords of Altair are there exactly? How is it these blacksmiths just happen to have it in stock? Talk about a cop out!
After all the trouble you went through for the armour you'd think they'd do something for the sword. I mean, it's the fucking Sword of altair for fuck sake, it's not some two bit piece of metal!
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Posted: Thu, 3rd Dec 2009 17:23 Post subject: |
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yeah that was pretty retarded
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Posted: Thu, 3rd Dec 2009 19:59 Post subject: |
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Not quite as retarded as the second half of the Vatican level. You spend the first half killing everything in your path, then all of a suidden it's "Remain Undetected". Um, why?
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Posted: Thu, 10th Dec 2009 15:57 Post subject: |
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Patch this friday, someone with xbox live please upload the patch for DNL version
Spoiler: | Patch notes
Fixed: Situation specific bugs
Glyph
After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in “the truth menu”.
Fast Travel
Some feedback states that Ezio loses the ability to interact with the fast travel stations.
Free roaming/Parkour
In extremely rare occasions a bug allows Ezio to walk on air.
Auditore Cape
When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.
Altaïr’s armour
While wearing Altair’s armour the game crashes when performing multiple consecutive double assassinations.
Toscana
The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.
Water
Ezio and NPCs may get stuck beneath map if pushed in water.
Animus Loading Screen
There were reports of the game crashing while the player is in the Animus loading screen
Fixed: Mission specific issues
Sequence 05 Mission 01
The game froze after completing the mission and following certain steps.
Sequence 06 Mission 02
An extremely rare issue could make the game freeze while Ezio is fighting the guards.
Sequence 07 Mission 02
Sometimes the civilians knocked down by Rosa could “float”.
Sequence 07 Mission 07
When the user is in an open conflict, under specific situations the game crashed.
Sequence 08 “Venezia”
If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo’s workshop and not on the tower.
Secret Location: “Vizitatione”
The user remains stuck after locking onto the agile guard with the gun.
Sequence 11 Mission 05
The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.
Sequence 14 Mission 02
The user falls through the texture if he is hit with rocks by the guards while climbing
Sound enhancement:
5.1 LPCM support |
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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MiB
Posts: 393
Location: SWE
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Posted: Wed, 16th Dec 2009 07:23 Post subject: |
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do u need to play the 1st one to be able to play this one? controwise? (not up for playing the first one again)
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Posted: Wed, 16th Dec 2009 07:40 Post subject: |
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Posted: Wed, 16th Dec 2009 07:41 Post subject: |
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It begins where the first one ends, but then there wasn't much story in the first game.
I'd say you'll easily understand everything, as they explain most things. The focus lies more on the story of Ezio in Italy than on Desmond.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Tue, 22nd Dec 2009 19:49 Post subject: |
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Tue, 22nd Dec 2009 19:54 Post subject: |
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DLC content from AC2 is scrapped from the normal release, confirmed by UBISOFT DEVELOPER, CREATIVE DIRECTOR OF ASSASSIN'S CREED 2.
Quote: | The other cut, the one many Assassin's Creed II players have figured out by now, was content for which development would be backburnered and later re-prioritized and issued as the game's forthcoming January and February downloadable content. These would be the game's marked but missing 12th and 13th chapters, more or less. "I felt that, 'Okay, there were too many things to do and to finish.' So we said, 'Ok, let's take a portion of the game that was planned and we'll give it in DLC.' We'll remove some stress to the team while giving more to fans and people who like Assassin's Creed." Desilets liked the idea of giving the game added life and content beyond its initial release, saying it's something that he regrets not offering for Assassin's Creed — "I feel like we left people alone afterwards." —and given how big the game was and how it had gotten bigger during development, he didn't think most players would feel shortchanged. "I think we gave them so much content that they cannot say that we owe them, that we didn't give them a lot for their 60 bucks." |
Guess what console users have to pay for, PC users will get for free. Not new, not new at all.
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Posted: Tue, 22nd Dec 2009 22:35 Post subject: |
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Meh didn't miss anything then. The whole modern time background story is retarded and unnecessary anyway.
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Posted: Mon, 28th Dec 2009 23:27 Post subject: |
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Posted: Tue, 29th Dec 2009 00:21 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:55; edited 1 time in total
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Posted: Tue, 29th Dec 2009 00:57 Post subject: |
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Amazing how different tastes can be.
Personally I thought the game was mediocre. I would grade it 2/5.
Destructoid review was pretty spot on, imho. It´s just someones opinion, as is goty from teamxbox, how strange that call might be considered to be.
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Neon
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Posts: 18935
Location: Poland
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Posted: Tue, 29th Dec 2009 01:21 Post subject: |
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Nailbiter wrote: | Amazing how different tastes can be.
Personally I thought the game was mediocre. I would grade it 2/5.
Destructoid review was pretty spot on, imho. It´s just someones opinion, as is goty from teamxbox, how strange that call might be considered to be. |
Well, opinion is an opinion for sure, but if someone rates AC2 4.5/10, how is he going to rate Rouge Warrior? Or Wet?
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Posted: Tue, 29th Dec 2009 15:29 Post subject: |
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Neon25 wrote: | Nailbiter wrote: | Amazing how different tastes can be.
Personally I thought the game was mediocre. I would grade it 2/5.
Destructoid review was pretty spot on, imho. It´s just someones opinion, as is goty from teamxbox, how strange that call might be considered to be. |
Well, opinion is an opinion for sure, but if someone rates AC2 4.5/10, how is he going to rate Rouge Warrior? Or Wet? |
Rogue warrior -10
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Posted: Tue, 15th Jun 2010 16:41 Post subject: |
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Any releases for
Assassin's Creed II: Complete Edition
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Posted: Tue, 15th Jun 2010 17:02 Post subject: |
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complete edition only comes with a code to get the DLC off live for free so theres no need for a release of it
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Posted: Tue, 15th Jun 2010 17:53 Post subject: |
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unsteadycarrot wrote: | complete edition only comes with a code to get the DLC off live for free so theres no need for a release of it | the only complete edidtion out there is the PS3 version
the same was with RES5 edition that had the two Dlcs on the BD disk and the xbox360 got a code
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