Page 25 of 26 |
|
Posted: Thu, 24th Dec 2009 23:11 Post subject: |
|
 |
Terjef wrote: | Mortibus wrote: | can't find last two vehicles, race cars, Beta Romero and Delgado |
Go to Saarbrücken race track. |
i've been there, any place specific?
|
|
Back to top |
|
 |
|
Posted: Thu, 24th Dec 2009 23:37 Post subject: |
|
 |
Mortibus wrote: | Terjef wrote: | Mortibus wrote: | can't find last two vehicles, race cars, Beta Romero and Delgado |
Go to Saarbrücken race track. |
i've been there, any place specific? |
There are these booths by the track where the different teams have their cars. Just before the grandstands.
|
|
Back to top |
|
 |
|
Posted: Thu, 24th Dec 2009 23:40 Post subject: |
|
 |
I just passed Cest ici lempire de la mort mission and then have just mission with guy who organize a race. First race I finished and then second appeared. It just side mission? Where are the main mission?
~ Thus spoke Citrone ~
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 25th Dec 2009 02:07 Post subject: |
|
 |
awesome game .... to bad EA killed the dev team
|
|
Back to top |
|
 |
|
Posted: Fri, 25th Dec 2009 02:40 Post subject: |
|
 |
no they didn't, they actually gave them profit by publishing this game
|
|
Back to top |
|
 |
|
Posted: Fri, 25th Dec 2009 02:50 Post subject: |
|
 |
Will I have a chance to get some unique cars again later in the game for my garage?
Cars such as the limo you steal in one of the first missions for Santos or the bulletproof Kaiser you ave to blow up to kill some nazi general...
Also,where can I find some of the german vehicles I need to unlock one of the perks?I'm missing out on the tanker truck,the bulletproof limo,the Gestapo car without weapons and the bike without the machine gun attached (which seems pretty popular)
|
|
Back to top |
|
 |
|
Posted: Fri, 25th Dec 2009 02:56 Post subject: |
|
 |
all vehicles that were in the missions are collectible
|
|
Back to top |
|
 |
|
Posted: Fri, 25th Dec 2009 03:42 Post subject: |
|
 |
TheMdk wrote: | Will I have a chance to get some unique cars again later in the game for my garage?
Cars such as the limo you steal in one of the first missions for Santos or the bulletproof Kaiser you ave to blow up to kill some nazi general...
Also,where can I find some of the german vehicles I need to unlock one of the perks?I'm missing out on the tanker truck,the bulletproof limo,the Gestapo car without weapons and the bike without the machine gun attached (which seems pretty popular) |
I stole a Silver Dart from some estate that had several cars on display on elevated platforms...don't remember exactly where the location is though.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34978
Location: Sweden
|
Posted: Fri, 25th Dec 2009 10:08 Post subject: |
|
 |
It seems the exta files in the current cracks comes from the dfe file and is part of the protection system which is why they are unpacked as they wouldn't load otherwise since the protection has been removed (SecuROM)
However due to this the files tuner.txt and ai.ini are available and accessible which can be used to tweak the game in various subtle ways, AI.txt is self explanatory but tuner.txt isn't commented though it seems very useful.
Spoiler: |
Physics.profile islands=off
Physics.Internal profiling=off
Physics.Creation profiling=off
Physics.Debug render=off
Physics.Constraint size= 0.2000
Time.Night time=off
Graphics.Lighting.Direction.X= 0.5532
Graphics.Lighting.Direction.Y= -0.7959
Graphics.Lighting.Direction.Z= -0.2458
Graphics.Lighting.Back Light Direction.X= 0.3400
Graphics.Lighting.Back Light Direction.Y= 0.1100
Graphics.Lighting.Back Light Direction.Z= 0.0000
Graphics.Lighting.Skin.Ambient Modifier= 0.6069
Graphics.Lighting.Skin.Diffuse Modifier= 0.5027
Graphics.Lighting.Skin.Specular Modifier= 0.6000
Graphics.Lighting.Skin.Wetness= 1.0931
Graphics.Lighting.Skin.Shadow Specular Opacity= 0.2000
Graphics.Lighting.Skin.Subsurface Scattering Opacity= 0.1000
Graphics.Lighting.Skin.Top Layer Diffuse Falloff= 1.2000
Graphics.Lighting.Skin.Bottom Layer Diffuse Falloff= 1.0000
Graphics.Lighting.Cloth.Diffuse Modifier= 0.5096
Graphics.Lighting.Cloth.Ambient Modifier= 0.5027
Graphics.Lighting.Cloth.Subsurface Scattering Opacity= 2.9588
Graphics.Lighting.Cloth.Subtract Ambient= 0.0000
Graphics.Water.Update Water From Params=off
Graphics.Water.Render=on
Graphics.Water.Normal Weight= 0.2200
Graphics.Water.LOD Dist= 7.0000 <-----------------> A LOD value for water?
Graphics.Water.LOD Scale= 0.0000
Graphics.Water.Override=off
Graphics.Water.Max Height= 1.6800
Graphics.Water.Base Height= -4.5000
Graphics.Water.Wave Ratio= 0.8500
Graphics.Water.Wave Length 1=133.4512
Graphics.Water.Wave Length 2= 15.1002
Graphics.Water.Wave Turbulance 1= 0.0144
Graphics.Water.Wave Turbulance 2= 0.0124
Graphics.Water.Wave Angle 1= 22.5000
Graphics.Water.Wave Angle 2=157.5000
Graphics.Water.Wave Speed 1= 0.0083
Graphics.Water.Wave Speed 2= 0.0063
Graphics.Water.Color.Red= 0.0600
Graphics.Water.Color.Green= 0.1650
Graphics.Water.Color.Blue= 0.1750
Graphics.Water.Depth= 5.3800
Graphics.Occluding.Occlude=on
Graphics.Occluding.Debug=off
Graphics.Occluding.Display=off
Graphics.Wireframe=off
Graphics.Colorize Primitives=off
Graphics.Force Material Set=off
Graphics.Show Shadow Volumes=off
Graphics.Show Light Volumes=off
Graphics.Particles.HBlurKernel1= 0.6600
Graphics.Particles.HBlurKernel2= 0.5200
Graphics.Particles.HBlurKernel3= 0.3400
Graphics.Particles.HBlurKernel4= 0.1200
Graphics.Particles.HBlurIntensity= 8.0000
Graphics.Particles.Original Weight= 1.0000
Graphics.Particles.Blur Weight= 1.5000
Graphics.Particles.Bloom Mask Fade= 0.8000
Graphics.Particles.Bloom Mask Offset= 0.6200
Graphics.Particles.Bloom Size Fade= 0.8000
Graphics.Particles.Debug Mask=off
Graphics.Particles.Debug Blur=off
Depth Blur.Enable High Quality=off <-----------------> High quality DOF effect?
Depth Blur.Blur Amount= 0.0000 <-----------------> Amount of blur with DOF effect?
Depth Blur.Config 0.Alpha Weight 0= 0.8000
Depth Blur.Config 0.Alpha Weight 1= 0.5000
Depth Blur.Config 0.Alpha Weight 2= 0.4000
Depth Blur.Config 0.Alpha Weight 3= 0.3000
Depth Blur.Config 0.Blur Weight 0= 1.0000
Depth Blur.Config 0.Blur Weight 1= 0.0000
Depth Blur.Config 0.Blur Weight 2= 0.0000
Depth Blur.Config 0.Blur Weight 3= 0.0000
Depth Blur.Config 1.Alpha Weight 0= 0.4000
Depth Blur.Config 1.Alpha Weight 1= 0.5000
Depth Blur.Config 1.Alpha Weight 2= 0.4000
Depth Blur.Config 1.Alpha Weight 3= 0.3000
Depth Blur.Config 1.Blur Weight 0= 0.5000
Depth Blur.Config 1.Blur Weight 1= 0.5000
Depth Blur.Config 1.Blur Weight 2= 0.0000
Depth Blur.Config 1.Blur Weight 3= 0.0000
Depth Blur.Config 2.Alpha Weight 0= 0.3000
Depth Blur.Config 2.Alpha Weight 1= 0.5000
Depth Blur.Config 2.Alpha Weight 2= 0.8000
Depth Blur.Config 2.Alpha Weight 3= 0.3000
Depth Blur.Config 2.Blur Weight 0= 0.1000
Depth Blur.Config 2.Blur Weight 1= 0.4000
Depth Blur.Config 2.Blur Weight 2= 0.5000
Depth Blur.Config 2.Blur Weight 3= 0.0000
Depth Blur.Config 3.Alpha Weight 0= 0.8000
Depth Blur.Config 3.Alpha Weight 1= 0.5000
Depth Blur.Config 3.Alpha Weight 2= 0.4000
Depth Blur.Config 3.Alpha Weight 3= 2.3000
Depth Blur.Config 3.Blur Weight 0= -0.0000
Depth Blur.Config 3.Blur Weight 1= 0.1000
Depth Blur.Config 3.Blur Weight 2= 0.4000
Depth Blur.Config 3.Blur Weight 3= 0.5000
Depth Blur.Config 4.Alpha Weight 0= 0.8000
Depth Blur.Config 4.Alpha Weight 1= 0.5000
Depth Blur.Config 4.Alpha Weight 2= 0.4000
Depth Blur.Config 4.Alpha Weight 3= 4.0000
Depth Blur.Config 4.Blur Weight 0= 0.0000
Depth Blur.Config 4.Blur Weight 1= 0.2000
Depth Blur.Config 4.Blur Weight 2= 0.3000
Depth Blur.Config 4.Blur Weight 3= 0.7000
Depth Blur.Gaussian Weight 0= 16.5000
Depth Blur.Gaussian Weight 1= 14.0000
Depth Blur.Gaussian Weight 2= 11.5000
Depth Blur.Gaussian Weight 3= 6.5000
Depth Blur.Gaussian Weight 4= 4.0000
Animation.Display matrix=off
Animation.Display state info=off
Animation.Display animation info=off
Animation.Display human directions=off
Animation.Cycle Target=0
Animation.Warn on Anim Scaling=off
Animation.Save Anim Usage Stats=off
Animation.Animation History=0
Animation.Force animation=off
Animation.Animation=0
Animation.Loop=on
Animation.Frame=0
Animation.Force UB animation=off
Animation.UB Animation=0
Animation.UB Loop=on
Animation.UB Frame=0
Animation.Always Grab=off
Animation.Always Mario=off
Animation.Never Mario=off
Animation.Always Foothold=off
Animation.Never Foothold=off
Animation.Grab Button for Wall Scurry=on
Animation.Render Velocity=off
Animation.Hand/Foot Pin=on
Animation.Allow BackJump=on
Animation.Clamber Release Button=on
Animation.Always Low Jump=off
Animation.Always High Jump=off
Animation.Always Land Hard=off
Animation.Button to Roll=off
Animation.Don't render anyone=off
Animation.Don't render player=off
Melee.Display Moves=off <-----------------> Unsure if these affect AI, player or both.
Melee.Display Ranges=off
Melee.Cycle Display Target=0
Melee.Display Melee Targeting=off
Melee.Display Synced Collision Tests=off
Melee.Display Melee Collision=off
Melee.Display Exact Collision=off
Melee.No Damage=off <-----------------> Take no damage?
Melee.Infinite ammo=off <-----------------> Infinite ammuniton?
Melee.God Mode=off <-----------------> God mode?
Melee.Always Block=off <-----------------> Always block attacks?
Melee.No Stumble Movement=off <-----------------> Never stumble?
Melee.Always Distance Attack=off
Melee.Never Distance Attack=off
Melee.Never Escape Grabs=off
Melee.Always Low Collision=off
Melee.Always High Collision=off
Melee.Enable Stealth Kill Camera=off <-----------------> Camera effects during assassin's
Melee.Zombie Mode=off <-----------------> Notarget?
WorldCollector.Render=off
WorldCollector.RenderValidation=off
WorldCollector.SetRenderRadius=10
WorldCollector.OnlyRenderObject=-1
WorldCollector.OnlyRenderEdge=-1
WorldCollector.RenderAdjustedNormals=on
WorldCollector.RenderAABB=off
WorldCollector.OnlyRenderBadEdges=off
WorldCollector.RenderWidthMult=1
WorldCollector.RenderEdgeTrans=on
WorldCollector.ExtraRenderEdgeTrans=off
WorldCollector.ButtonOnlyEdgeTrans=off
WorldCollector.PaintMovement=off
WorldCollector.RenderPaint=off
WorldCollector.ResetPaint=off
WorldCollector.RenderRopeParam=off
WorldCollector.RenderRopeInterval=off
WorldCollector.NumRopeIntervals=1
Streaming.DebugRender.Render Low Grid=off
Streaming.DebugRender.Render Med Grid=off
Streaming.DebugRender.Render High Grid=off
Streaming.DebugRender.Render Text=off
Streaming.DebugRender.Render StreamingPos=off
Streaming.DebugRender.Render Height= 0.0000
Streaming.Update StreamingPos=on
Ambient Occlusion.Enable=on
Ambient Occlusion.Blend=on
Ambient Occlusion.Intensity= 4.1900
Ambient Occlusion.Intensity Offset= 0.0000
Ambient Occlusion.Scale= 9.0000
Ambient Occlusion.Scale Factor= 0.6200
Ambient Occlusion.Fade Factor= 0.8600
Ambient Occlusion.Fade Type= 0.0000
Ambient Occlusion.Distance Type= 77.0000
Ambient Occlusion.Dither= 99.7991
Ambient Occlusion.Sample 0.Enable=on
Ambient Occlusion.Sample 0.Distance= -0.0000
Ambient Occlusion.Sample 0.Fade Dist= 0.2420
Ambient Occlusion.Sample 0.Scale= 3.6000
Ambient Occlusion.Sample 0.Intensity= 5.6801
Ambient Occlusion.Sample 2.Enable=on
Ambient Occlusion.Sample 2.Distance= -0.0000
Ambient Occlusion.Sample 2.Fade Dist= 0.3920
Ambient Occlusion.Sample 2.Scale= 16.0000
Ambient Occlusion.Sample 2.Intensity= 3.4250
Will to Fight.Show Portals=off
Will to Fight.Influence Grid.Grid Size X=9000.0000
Will to Fight.Influence Grid.Grid Size Z=9000.0000
Will to Fight.Influence Grid.Reload Texture=off
Will to Fight.Influence Grid.Tweak Texture=off
Will to Fight.Influence Grid.Bias= 0.0000
Will to Fight.Influence Grid.Scale=255.0000
Will to Fight.Influence Grid.Gamma= 1.0000
Will to Fight.Liberate Current Zone=off
Will to Fight.Occupy Current Zone=off
Will to Fight.Transition.Buildup Start Time= 0.0000
Will to Fight.Transition.Buildup Effect Rotation= 0.0000
Will to Fight.Transition.Blast Start Time= 3.0000
Will to Fight.Transition.Blast Effect Rotation= 0.0000
Will to Fight.Transition.Expansion Start Time= 3.0000
Will to Fight.Transition.Expansion End Time= 40.0991
Will to Fight.Transition.Start Expansion Speed= 10.0803
Will to Fight.Transition.End Expansion Speed= 30.0006
Will to Fight.Transition.Intensity Radius=300.0000
Will to Fight.Transition.Projected Ring Start Intensity= 0.0000
Will to Fight.Transition.Projected Ring Mid Intensity= 6.6000
Will to Fight.Transition.Projected Ring End Intensity= 0.0000
Will to Fight.Transition.Projected Ring Intensity Mid Point= 0.0000
Will to Fight.Transition.Projected Motion Blur Weight= 0.4000
Will to Fight.Transition.Projected Ring Cloud Speed U1= -0.0700
Will to Fight.Transition.Projected Ring Cloud Speed V1= -0.0600
Will to Fight.Transition.Projected Ring Cloud Speed U2= 0.0600
Will to Fight.Transition.Projected Ring Cloud Speed V2= 0.0700
Will to Fight.Transition.Projected Ring Cloud Repeat U1= 0.5556
Will to Fight.Transition.Projected Ring Cloud Repeat V1= 0.8333
Will to Fight.Transition.Projected Ring Cloud Repeat U2= 0.8333
Will to Fight.Transition.Projected Ring Cloud Repeat V2= 0.5556
Will to Fight.Transition.Projected Ring Cloud Weight= 0.5000
Will to Fight.Transition.Projected Ring Distortion.Distortion 1 Weight Start= 0.0400
Will to Fight.Transition.Projected Ring Distortion.Distortion 1 Weight End= 0.0200
Will to Fight.Transition.Projected Ring Distortion.Distortion 2 Weight Start= 0.0400
Will to Fight.Transition.Projected Ring Distortion.Distortion 2 Weight End= 0.0300
Will to Fight.Transition.Projected Ring Distortion.U1 Start Speed= 0.0800
Will to Fight.Transition.Projected Ring Distortion.U1 End Speed= 0.0000
Will to Fight.Transition.Projected Ring Distortion.V1 Start Speed= 0.0800
Will to Fight.Transition.Projected Ring Distortion.V1 End Speed= 0.0000
Will to Fight.Transition.Projected Ring Distortion.U2 Start Speed= 0.0000
Will to Fight.Transition.Projected Ring Distortion.U2 End Speed= -0.0800
Will to Fight.Transition.Projected Ring Distortion.V2 Start Speed= 0.0000
Will to Fight.Transition.Projected Ring Distortion.V2 End Speed= -0.0800
Will to Fight.Transition.Projected Ring Distortion.U1 Start Repeat= 0.5050
Will to Fight.Transition.Projected Ring Distortion.U1 End Repeat= 0.5050
Will to Fight.Transition.Projected Ring Distortion.V1 Start Repeat= 0.5050
Will to Fight.Transition.Projected Ring Distortion.V1 End Repeat= 0.5050
Will to Fight.Transition.Projected Ring Distortion.U2 Start Repeat= 0.1250
Will to Fight.Transition.Projected Ring Distortion.U2 End Repeat= 0.1250
Will to Fight.Transition.Projected Ring Distortion.V2 Start Repeat= 0.1250
Will to Fight.Transition.Projected Ring Distortion.V2 End Repeat= 0.1250
Will to Fight.Transition.Haze Bloom Start R= -0.0000
Will to Fight.Transition.Haze Bloom Start G= 0.0000
Will to Fight.Transition.Haze Bloom Start B= 0.0000
Will to Fight.Transition.Haze Bloom End R= 0.0000
Will to Fight.Transition.Haze Bloom End G= 0.0000
Will to Fight.Transition.Haze Bloom End B= 0.0000
Will to Fight.Transition.Night Haze Bloom Start R= 0.0998
Will to Fight.Transition.Night Haze Bloom Start G= 0.0999
Will to Fight.Transition.Night Haze Bloom Start B= 0.0000
Will to Fight.Transition.Night Haze Bloom End R= 0.0098
Will to Fight.Transition.Night Haze Bloom End G= 0.0098
Will to Fight.Transition.Night Haze Bloom End B= 0.0000
Will to Fight.Transition.Haze Bloom Power= 1.0000
Will to Fight.Transition.Haze Bloom Ease In= 4.0000
Will to Fight.Transition.Haze Bloom Ease Out= 3.0000
Will to Fight.Transition.Haze Bloom Start Time= 0.0000
Will to Fight.Transition.Haze Bloom Crest Duration= 3.9900
Will to Fight.Transition.Rim Light R= 5.0000
Will to Fight.Transition.Rim Light G= 3.0000
Will to Fight.Transition.Rim Light B= 3.0000
Will to Fight.Transition.Rim Shadow Bias= 0.8000
Will to Fight.Transition.Rim Ease In= 2.9900
Will to Fight.Transition.Rim Ease Out= 3.0000
Will to Fight.Transition.Rim Light Start Time= 0.0000
Will to Fight.Transition.Rim Light Crest Duration= 0.0000
Will to Fight.Transition.Particle Ring 0.Enable=off
Will to Fight.Transition.Particle Ring 0.Start Time= 3.0000
Will to Fight.Transition.Particle Ring 0.Start Radius= 0.0000
Will to Fight.Transition.Particle Ring 0.End Radius= 59.9996
Will to Fight.Transition.Particle Ring 0.Speed= 21.8000
Will to Fight.Transition.Particle Ring 0.Density=1
Will to Fight.Transition.Particle Ring 0.Respawn Time= 0.0500
Will to Fight.Transition.Particle Ring 1.Enable=off
Will to Fight.Transition.Particle Ring 1.Start Time= 4.5000
Will to Fight.Transition.Particle Ring 1.Start Radius= 0.0000
Will to Fight.Transition.Particle Ring 1.End Radius= 30.0000
Will to Fight.Transition.Particle Ring 1.Speed= 5.0000
Will to Fight.Transition.Particle Ring 1.Density=2
Will to Fight.Transition.Particle Ring 1.Respawn Time= 0.1000
Will to Fight.Transition.Particle Ring 2.Enable=off
Will to Fight.Transition.Particle Ring 2.Start Time= 4.5000
Will to Fight.Transition.Particle Ring 2.Start Radius= 0.0000
Will to Fight.Transition.Particle Ring 2.End Radius= 30.0000
Will to Fight.Transition.Particle Ring 2.Speed= 5.0000
Will to Fight.Transition.Particle Ring 2.Density=7
Will to Fight.Transition.Particle Ring 2.Respawn Time= 0.1000
Will to Fight.Transition.Color Cylinder 1.Enable=on
Will to Fight.Transition.Color Cylinder 1.Start Time= 3.0000
Will to Fight.Transition.Color Cylinder 1.Tessellation=20
Will to Fight.Transition.Color Cylinder 1.Start Speed= 15.0001
Will to Fight.Transition.Color Cylinder 1.End Speed= 0.1000
Will to Fight.Transition.Color Cylinder 1.Start Radius= -0.0000
Will to Fight.Transition.Color Cylinder 1.End Radius=135.0992
Will to Fight.Transition.Color Cylinder 1.Start Alpha= 0.0000
Will to Fight.Transition.Color Cylinder 1.Mid Alpha= 0.5000
Will to Fight.Transition.Color Cylinder 1.End Alpha= 0.0000
Will to Fight.Transition.Color Cylinder 1.Alpha Mid Point= 0.1000
Will to Fight.Transition.Color Cylinder 1.Start Height= -0.0000
Will to Fight.Transition.Color Cylinder 1.End Height= 30.0001
Will to Fight.Transition.Color Cylinder 1.Repeat U1= 1.0000
Will to Fight.Transition.Color Cylinder 1.Repeat V1= 1.0000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed U1= -0.1000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed V1= 0.4000
Will to Fight.Transition.Color Cylinder 1.Repeat U2= 1.0000
Will to Fight.Transition.Color Cylinder 1.Repeat V2= 1.0000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed U2= 0.1000
Will to Fight.Transition.Color Cylinder 1.Scroll Speed V2= 0.0500
Will to Fight.Transition.Color Cylinder 1.Start Blend Weight 1= 0.5000
Will to Fight.Transition.Color Cylinder 1.End Blend Weight 1= 0.5000
Will to Fight.Transition.Color Cylinder 1.Start Blend Weight 2= 0.5000
Will to Fight.Transition.Color Cylinder 1.End Blend Weight 2= 0.5000
Will to Fight.Transition.Color Cylinder 1.Start Gamma= 1.0000
Will to Fight.Transition.Color Cylinder 1.End Gamma= 1.0000
Will to Fight.Transition.Color Cylinder 1.Rotation Speed= 0.2000
Will to Fight.Transition.Color Cylinder 1.Blend Operation=0
Will to Fight.Transition.Color Cylinder 2.Enable=on
Will to Fight.Transition.Color Cylinder 2.Start Time= 3.0000
Will to Fight.Transition.Color Cylinder 2.Tessellation=20
Will to Fight.Transition.Color Cylinder 2.Start Speed= 15.0002
Will to Fight.Transition.Color Cylinder 2.End Speed= 0.1000
Will to Fight.Transition.Color Cylinder 2.Start Radius= 0.0000
Will to Fight.Transition.Color Cylinder 2.End Radius=145.9999
Will to Fight.Transition.Color Cylinder 2.Start Alpha= 0.0000
Will to Fight.Transition.Color Cylinder 2.Mid Alpha= 0.3000
Will to Fight.Transition.Color Cylinder 2.End Alpha= 0.0000
Will to Fight.Transition.Color Cylinder 2.Alpha Mid Point= 0.1000
Will to Fight.Transition.Color Cylinder 2.Start Height= 6.0000
Will to Fight.Transition.Color Cylinder 2.End Height= 30.0001
Will to Fight.Transition.Color Cylinder 2.Repeat U1= 3.0000
Will to Fight.Transition.Color Cylinder 2.Repeat V1= 3.0000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed U1= 0.3000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed V1= -0.0000
Will to Fight.Transition.Color Cylinder 2.Repeat U2= 2.3000
Will to Fight.Transition.Color Cylinder 2.Repeat V2= 1.0000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed U2= -0.3000
Will to Fight.Transition.Color Cylinder 2.Scroll Speed V2= -0.0000
Will to Fight.Transition.Color Cylinder 2.Start Blend Weight 1= 0.5000
Will to Fight.Transition.Color Cylinder 2.End Blend Weight 1= 0.5000
Will to Fight.Transition.Color Cylinder 2.Start Blend Weight 2= 0.5000
Will to Fight.Transition.Color Cylinder 2.End Blend Weight 2= 0.5000
Will to Fight.Transition.Color Cylinder 2.Start Gamma= 1.0000
Will to Fight.Transition.Color Cylinder 2.End Gamma= 1.0000
Will to Fight.Transition.Color Cylinder 2.Rotation Speed= -0.2300
Will to Fight.Transition.Color Cylinder 2.Blend Operation=2
Will to Fight.Transition.Color Cylinder 3.Enable=on
Will to Fight.Transition.Color Cylinder 3.Start Time= 3.0000
Will to Fight.Transition.Color Cylinder 3.Tessellation=20
Will to Fight.Transition.Color Cylinder 3.Start Speed= 15.0002
Will to Fight.Transition.Color Cylinder 3.End Speed= 0.1000
Will to Fight.Transition.Color Cylinder 3.Start Radius= 4.0000
Will to Fight.Transition.Color Cylinder 3.End Radius=155.0003
Will to Fight.Transition.Color Cylinder 3.Start Alpha= -0.0000
Will to Fight.Transition.Color Cylinder 3.Mid Alpha= 0.4000
Will to Fight.Transition.Color Cylinder 3.End Alpha= 0.0000
Will to Fight.Transition.Color Cylinder 3.Alpha Mid Point= 0.0700
Will to Fight.Transition.Color Cylinder 3.Start Height= 4.0000
Will to Fight.Transition.Color Cylinder 3.End Height= 50.9999
Will to Fight.Transition.Color Cylinder 3.Repeat U1= 1.9000
Will to Fight.Transition.Color Cylinder 3.Repeat V1= 1.0000
Will to Fight.Transition.Color Cylinder 3.Scroll Speed U1= 0.0600
Will to Fight.Transition.Color Cylinder 3.Scroll Speed V1= 0.1400
Will to Fight.Transition.Color Cylinder 3.Repeat U2= 0.7000
Will to Fight.Transition.Color Cylinder 3.Repeat V2= 1.0000
Will to Fight.Transition.Color Cylinder 3.Scroll Speed U2= -0.0900
Will to Fight.Transition.Color Cylinder 3.Scroll Speed V2= 0.0900
Will to Fight.Transition.Color Cylinder 3.Start Blend Weight 1= 0.5000
Will to Fight.Transition.Color Cylinder 3.End Blend Weight 1= 0.5000
Will to Fight.Transition.Color Cylinder 3.Start Blend Weight 2= 0.5000
Will to Fight.Transition.Color Cylinder 3.End Blend Weight 2= 0.5000
Will to Fight.Transition.Color Cylinder 3.Start Gamma= 1.0000
Will to Fight.Transition.Color Cylinder 3.End Gamma= 1.0000
Will to Fight.Transition.Color Cylinder 3.Rotation Speed= 0.3100
Will to Fight.Transition.Color Cylinder 3.Blend Operation=1
Will to Fight.Transition.Distortion Cylinder.Enable=on
Will to Fight.Transition.Distortion Cylinder.Start Time= 3.0000
Will to Fight.Transition.Distortion Cylinder.Tessellation=20
Will to Fight.Transition.Distortion Cylinder.Start Speed= 15.0001
Will to Fight.Transition.Distortion Cylinder.End Speed= 0.1000
Will to Fight.Transition.Distortion Cylinder.Start Radius= 1.0000
Will to Fight.Transition.Distortion Cylinder.End Radius=100.9994
Will to Fight.Transition.Distortion Cylinder.Start Alpha= 0.0000
Will to Fight.Transition.Distortion Cylinder.Mid Alpha= 1.0000
Will to Fight.Transition.Distortion Cylinder.End Alpha= 0.0000
Will to Fight.Transition.Distortion Cylinder.Alpha Mid Point= 0.1000
Will to Fight.Transition.Distortion Cylinder.Start Height= 1.0000
Will to Fight.Transition.Distortion Cylinder.End Height= 60.0998
Will to Fight.Transition.Distortion Cylinder.Repeat U1= 0.5000
Will to Fight.Transition.Distortion Cylinder.Repeat V1= 0.5000
Will to Fight.Transition.Distortion Cylinder.Scroll Speed U1= 0.0200
Will to Fight.Transition.Distortion Cylinder.Scroll Speed V1= 0.0200
Will to Fight.Transition.Distortion Cylinder.Repeat U2= 0.2000
Will to Fight.Transition.Distortion Cylinder.Repeat V2= 0.2000
Will to Fight.Transition.Distortion Cylinder.Scroll Speed U2= -0.0200
Will to Fight.Transition.Distortion Cylinder.Scroll Speed V2= 0.0000
Will to Fight.Transition.Distortion Cylinder.Start Blend Weight 1= 0.0300
Will to Fight.Transition.Distortion Cylinder.End Blend Weight 1= 0.0800
Will to Fight.Transition.Distortion Cylinder.Start Blend Weight 2= 0.0300
Will to Fight.Transition.Distortion Cylinder.End Blend Weight 2= 0.0800
Will to Fight.Transition.Distortion Cylinder.Start Gamma= 1.0000
Will to Fight.Transition.Distortion Cylinder.End Gamma= 1.0000
Will to Fight.Transition.Distortion Cylinder.Rotation Speed= 0.0000
Will to Fight.Transition.Distortion Cylinder.Blend Operation=0
Will to Fight.Transition.Projected Ring 1.Start Repeat U= 4.0000
Will to Fight.Transition.Projected Ring 1.Start Repeat V= 1.0000
Will to Fight.Transition.Projected Ring 1.End Repeat U= 10.0000
Will to Fight.Transition.Projected Ring 1.End Repeat V= 1.0000
Will to Fight.Transition.Projected Ring 1.Start Alpha= 0.0000
Will to Fight.Transition.Projected Ring 1.Mid Alpha= 0.5000
Will to Fight.Transition.Projected Ring 1.End Alpha= 1.0000
Will to Fight.Transition.Projected Ring 1.Alpha Mid Point= 0.5000
Will to Fight.Transition.Projected Ring 1.Rotation Speed= -0.3000
Will to Fight.Transition.Projected Ring 2.Start Repeat U= 20.0000
Will to Fight.Transition.Projected Ring 2.Start Repeat V= 1.0000
Will to Fight.Transition.Projected Ring 2.End Repeat U= 40.0000
Will to Fight.Transition.Projected Ring 2.End Repeat V= 1.0000
Will to Fight.Transition.Projected Ring 2.Start Alpha= 0.0000
Will to Fight.Transition.Projected Ring 2.Mid Alpha= 0.5000
Will to Fight.Transition.Projected Ring 2.End Alpha= 1.0000
Will to Fight.Transition.Projected Ring 2.Alpha Mid Point= 0.5000
Will to Fight.Transition.Projected Ring 2.Rotation Speed= 0.3000
Will to Fight.Transition.Projected Ring 3.Start Repeat U= 3.0000
Will to Fight.Transition.Projected Ring 3.Start Repeat V= 1.0000
Will to Fight.Transition.Projected Ring 3.End Repeat U= -6.0000
Will to Fight.Transition.Projected Ring 3.End Repeat V= 1.0000
Will to Fight.Transition.Projected Ring 3.Start Alpha= 0.0000
Will to Fight.Transition.Projected Ring 3.Mid Alpha= 0.5000
Will to Fight.Transition.Projected Ring 3.End Alpha= 1.0000
Will to Fight.Transition.Projected Ring 3.Alpha Mid Point= 0.5000
Will to Fight.Transition.Projected Ring 3.Rotation Speed= 1.6000
Will to Fight.Zones.Enable Skydome Blending=on
Will to Fight.Zones.Draw Positions=off
Will to Fight.Zones.Draw Point Coords=off
Will to Fight.Zones.Draw Hulls=off
Will to Fight.Zones.Inside Falloff= 2.6000
Will to Fight.Zones.Inside Multiplier= 4.200
Will to Fight.Zones.Inside Height Falloff Bias= 00.000
Will to Fight.Zones.Inside Height Multiplier Bias= -0.3330
Will to Fight.Zones.Inside Bias Height= 75.9998
Will to Fight.Zones.Inside Distance Falloff Bias= 0.0000
Will to Fight.Zones.Inside Distance Multiplier Bias= 4.0
Will to Fight.Zones.Inside Bias Distance=2800.0000
Will to Fight.Zones.Inside Tall Falloff Modifier= 17.0000
Will to Fight.Zones.Inside Tall Multiplier Modifier= -0.1500
Will to Fight.Zones.Outside Falloff= 1.3000
Will to Fight.Zones.Outside Multiplier= 1.450
Will to Fight.Zones.Outside Height Falloff Bias= 0.000
Will to Fight.Zones.Outside Height Multiplier Bias= 0.7000
Will to Fight.Zones.Outside Bias Height=100.0000
Will to Fight.Zones.Outside Distance Falloff Bias= -1.4000
Will to Fight.Zones.Outside Distance Multiplier Bias= 2.0300
Will to Fight.Zones.Outside Bias Distance=14000.0000
Will to Fight.Zones.Zone Wall Height=400.0000
Will to Fight.Zones.Zone Bottom Offset=-30.0000
Will to Fight.Zones.Zone Default Wall Height Threshold=200.0000
Will to Fight.Zones.Zone Top Height Bias= -210.0000
Will to Fight.Zones.Force Zone Update=off
Will to Fight.Zones.Enable Zone Motion Blur=on
Will to Fight.Zones.Zone Motion Blur Blend Out Speed= 0.4000
Will to Fight.Zones.Zone Motion Blur Blend In Speed= 2.0000
Will to Fight.Zones.Zone Motion Blur Distance= 10.0000
Will to Fight.Zones.Zone Motion Blur Limit= 0.9700
Antialiasing.EnableSabFSAA=off <-----------------> Might enable a form of AA
Antialiasing.EnableMercsFSAA=off <-----------------> Perhaps the same but for "Mercs 2"
Antialiasing.SabThreshold= 1.0000 <-----------------> AA "amount" (Blur effect?)
Antialiasing.MercsThreshold= 1.0000
BlueprintManager.Print Debug List=off
HUD Debug.Hide HUD=off
HUD Debug.Action Debug=off
HUD Debug.Action Vehicles=off
HUD Debug.Title Safe Area=off
HUD Debug.Minimap.Zoom Level 1= 1.0000
HUD Debug.Minimap.Zoom Level 2= 2.0000
HUD Debug.Minimap.Zoom Escalation= 1.0000
HUD Debug.Minimap.Level 1 Threshold= 10.0000
HUD Debug.Minimap.Level 2 Threshold= 40.0000
HUD Debug.Minimap.Zoom-in Grace Period= 1.0000
HUD Debug.Minimap.Fixed North=off
HUD Debug.Minimap.Off Radar Distance= 165.0000
HUD Debug.CreateMiniMap.Disregard OutOfTextureMemory Warning=off
HUD Debug.CreateMiniMap.Orthographic View=off
Grass.Height= 0.4000
Grass.Width= 0.3000
Grass.Samples= 6.0000
Grass.Spacing= 0.2100
Sky.SystemStates.TimeState=8
Sky.SystemStates.CloudsState=6
Sky.SystemStates.UseSkyDomeValues=off
Sky.LightContextKeys.Sunrise.DiffuseKey.Red= 3.5099
Sky.LightContextKeys.Sunrise.DiffuseKey.Green= 3.3099
Sky.LightContextKeys.Sunrise.DiffuseKey.Blue= 3.3099
Sky.LightContextKeys.Sunrise.SpecularKey.Red= 19.0001
Sky.LightContextKeys.Sunrise.SpecularKey.Green= 19.0001
Sky.LightContextKeys.Sunrise.SpecularKey.Blue= 18.0001
Sky.LightContextKeys.Sunrise.AmbientKey.Red= 0.5000
Sky.LightContextKeys.Sunrise.AmbientKey.Green= 0.5300
Sky.LightContextKeys.Sunrise.AmbientKey.Blue= 0.6500
Sky.LightContextKeys.Sunrise.CloudsKey.Red= 6.0000
Sky.LightContextKeys.Sunrise.CloudsKey.Green= 5.5000
Sky.LightContextKeys.Sunrise.CloudsKey.Blue= 2.5000
Sky.LightContextKeys.Morning.DiffuseKey.Red= 10.0000
Sky.LightContextKeys.Morning.DiffuseKey.Green= 10.0000
Sky.LightContextKeys.Morning.DiffuseKey.Blue= 10.0000
Sky.LightContextKeys.Morning.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Morning.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Morning.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Morning.AmbientKey.Red= 0.8000
Sky.LightContextKeys.Morning.AmbientKey.Green= 0.8000
Sky.LightContextKeys.Morning.AmbientKey.Blue= 0.8000
Sky.LightContextKeys.Morning.CloudsKey.Red= 3.2700
Sky.LightContextKeys.Morning.CloudsKey.Green= 3.9000
Sky.LightContextKeys.Morning.CloudsKey.Blue= 3.8900
Sky.LightContextKeys.Afternoon.DiffuseKey.Red= 12.0000
Sky.LightContextKeys.Afternoon.DiffuseKey.Green= 10.0000
Sky.LightContextKeys.Afternoon.DiffuseKey.Blue= 9.0099
Sky.LightContextKeys.Afternoon.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Afternoon.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Afternoon.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Afternoon.AmbientKey.Red= 1.5000
Sky.LightContextKeys.Afternoon.AmbientKey.Green= 1.1500
Sky.LightContextKeys.Afternoon.AmbientKey.Blue= 0.7000
Sky.LightContextKeys.Afternoon.CloudsKey.Red= 7.0001
Sky.LightContextKeys.Afternoon.CloudsKey.Green= 6.0000
Sky.LightContextKeys.Afternoon.CloudsKey.Blue= 6.0000
Sky.LightContextKeys.Evening.DiffuseKey.Red= 10.0000
Sky.LightContextKeys.Evening.DiffuseKey.Green= 10.0000
Sky.LightContextKeys.Evening.DiffuseKey.Blue= 10.0000
Sky.LightContextKeys.Evening.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Evening.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Evening.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Evening.AmbientKey.Red= 0.8000
Sky.LightContextKeys.Evening.AmbientKey.Green= 0.8000
Sky.LightContextKeys.Evening.AmbientKey.Blue= 0.8000
Sky.LightContextKeys.Evening.CloudsKey.Red= 3.2700
Sky.LightContextKeys.Evening.CloudsKey.Green= 3.9000
Sky.LightContextKeys.Evening.CloudsKey.Blue= 4.1000
Sky.LightContextKeys.Sunset.DiffuseKey.Red= 3.0999
Sky.LightContextKeys.Sunset.DiffuseKey.Green= 2.8999
Sky.LightContextKeys.Sunset.DiffuseKey.Blue= 2.6999
Sky.LightContextKeys.Sunset.SpecularKey.Red= 15.0000
Sky.LightContextKeys.Sunset.SpecularKey.Green= 15.0000
Sky.LightContextKeys.Sunset.SpecularKey.Blue= 15.0000
Sky.LightContextKeys.Sunset.AmbientKey.Red= 1.2200
Sky.LightContextKeys.Sunset.AmbientKey.Green= 1.3000
Sky.LightContextKeys.Sunset.AmbientKey.Blue= 1.4000
Sky.LightContextKeys.Sunset.CloudsKey.Red= 6.0100
Sky.LightContextKeys.Sunset.CloudsKey.Green= 6.0000
Sky.LightContextKeys.Sunset.CloudsKey.Blue= 2.1000
Sky.LightContextKeys.EarlyNight.DiffuseKey.Red= 0.5000
Sky.LightContextKeys.EarlyNight.DiffuseKey.Green= 0.5000
Sky.LightContextKeys.EarlyNight.DiffuseKey.Blue= 0.5000
Sky.LightContextKeys.EarlyNight.SpecularKey.Red= 0.5000
Sky.LightContextKeys.EarlyNight.SpecularKey.Green= 0.5000
Sky.LightContextKeys.EarlyNight.SpecularKey.Blue= 0.5000
Sky.LightContextKeys.EarlyNight.AmbientKey.Red= 1.0000
Sky.LightContextKeys.EarlyNight.AmbientKey.Green= 1.0000
Sky.LightContextKeys.EarlyNight.AmbientKey.Blue= 1.0000
Sky.LightContextKeys.EarlyNight.CloudsKey.Red= 6.0000
Sky.LightContextKeys.EarlyNight.CloudsKey.Green= 6.0000
Sky.LightContextKeys.EarlyNight.CloudsKey.Blue= 6.0000
Sky.LightContextKeys.Midnight.DiffuseKey.Red= 0.2000
Sky.LightContextKeys.Midnight.DiffuseKey.Green= 0.1500
Sky.LightContextKeys.Midnight.DiffuseKey.Blue= 0.0000
Sky.LightContextKeys.Midnight.SpecularKey.Red= 0.6000
Sky.LightContextKeys.Midnight.SpecularKey.Green= 0.5500
Sky.LightContextKeys.Midnight.SpecularKey.Blue= 0.5000
Sky.LightContextKeys.Midnight.AmbientKey.Red= 0.5000
Sky.LightContextKeys.Midnight.AmbientKey.Green= 0.5000
Sky.LightContextKeys.Midnight.AmbientKey.Blue= 0.5700
Sky.LightContextKeys.Midnight.CloudsKey.Red= 1.5000
Sky.LightContextKeys.Midnight.CloudsKey.Green= 1.5000
Sky.LightContextKeys.Midnight.CloudsKey.Blue= 1.5000
Sky.LightContextKeys.LateNight.DiffuseKey.Red= 0.5000
Sky.LightContextKeys.LateNight.DiffuseKey.Green= 0.5000
Sky.LightContextKeys.LateNight.DiffuseKey.Blue= 0.5000
Sky.LightContextKeys.LateNight.SpecularKey.Red= 0.5000
Sky.LightContextKeys.LateNight.SpecularKey.Green= 0.5000
Sky.LightContextKeys.LateNight.SpecularKey.Blue= 0.5000
Sky.LightContextKeys.LateNight.AmbientKey.Red= 1.0000
Sky.LightContextKeys.LateNight.AmbientKey.Green= 1.0000
Sky.LightContextKeys.LateNight.AmbientKey.Blue= 1.0000
Sky.LightContextKeys.LateNight.CloudsKey.Red= 6.0000
Sky.LightContextKeys.LateNight.CloudsKey.Green= 6.0000
Sky.LightContextKeys.LateNight.CloudsKey.Blue= 6.0000
Sky.Sun.AzimuthLimit= 30.0000
Sky.Sun.FadeMin=-40.0000
Sky.Sun.FadeMax= 0.0000
Sky.Sun.ArcAngle=270.0000
Sky.Sun.TiltAngle=330.0000
Sky.Sun.Theta=138.3958
Sky.Sun.UpdateStall= 0.0500
Sky.Sun.DeltaTheta= 0.0000
Sky.Sun.ColorRed= 32.0000
Sky.Sun.ColorGreen= 28.0000
Sky.Sun.ColorBlue= 20.0000
Sky.Moon.AzimuthLimit= 30.0000
Sky.Moon.FadeMin= 20.0000
Sky.Moon.FadeMax= 40.0000
Sky.Moon.ArcAngle=270.0000
Sky.Moon.TiltAngle=335.0000
Sky.Moon.Theta=318.3958
Sky.Moon.UpdateStall= 0.0500
Sky.Moon.DeltaTheta= 0.0000
Sky.Moon.ColorRed= 3.2000
Sky.Moon.ColorGreen= 3.2000
Sky.Moon.ColorBlue= 3.2000
Sky.Atmosphere.Thickness= 0.4000
Sky.Atmosphere.ColorRed= 0.7250
Sky.Atmosphere.ColorGreen= 0.8250
Sky.Atmosphere.ColorBlue= 5.0250
Sky.Stars.Red= 15.0000
Sky.Stars.Green= 15.0000
Sky.Stars.Blue= 15.0000
Sky.Stars.WTFAlphaMin= -0.0000
Sky.Stars.WTFAlphaMax= 1.0000
Sky.Stars.WTFInvervalMin= 0.0000
Sky.Stars.WTFInvervalMax= 0.5000
Sky.SunFlare.Size=1700.0000
Sky.SunFlare.ColorRed= 2.0000
Sky.SunFlare.ColorGreen= 1.7000
Sky.SunFlare.ColorBlue= 0.0800
Sky.Clouds.GlobalSettings.Tile= 1.5900
Sky.Clouds.GlobalSettings.DiskRadius=8000.0000
Sky.Clouds.GlobalSettings.DiskHeight=750.0000
Sky.Clouds.GlobalSettings.FalloffMin=3000.0000
Sky.Clouds.GlobalSettings.FalloffMax=9000.0000
Sky.Clouds.GlobalSettings.WTFMask= 0.2500
Sky.Clouds.GlobalSettings.NightBoundary= 10.0000
Sky.Clouds.KeyFrame1.Form.Coverage= 1.2100
Sky.Clouds.KeyFrame1.Form.Thickness=220.0000
Sky.Clouds.KeyFrame1.Form.Shape= 0.8000
Sky.Clouds.KeyFrame1.Lighting.PhaseK= 0.7000
Sky.Clouds.KeyFrame1.Lighting.PhaseAmp= 0.1000
Sky.Clouds.KeyFrame1.Lighting.Darkness=140.0000
Sky.Clouds.KeyFrame1.Lighting.ShadowK= 0.0000
Sky.Clouds.KeyFrame1.Color.Red= 6.0000
Sky.Clouds.KeyFrame1.Color.Green= 6.0000
Sky.Clouds.KeyFrame1.Color.Blue= 6.0000
Sky.Clouds.KeyFrame1.NightAmbience.Red= 0.7500
Sky.Clouds.KeyFrame1.NightAmbience.Green= 0.8000
Sky.Clouds.KeyFrame1.NightAmbience.Blue= 0.7000
Sky.Clouds.KeyFrame1.Opacity.OpacitySrcMin= 0.0000
Sky.Clouds.KeyFrame1.Opacity.OpacitySrcMax= 0.1000
Sky.Clouds.KeyFrame1.Opacity.OpacityDstMin= 0.0000
Sky.Clouds.KeyFrame1.Opacity.OpacityDstMax= 1.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer1.ScrollU= 0.0100
Sky.Clouds.KeyFrame1.NoiseLayers.Layer1.ScrollV= 0.0100
Sky.Clouds.KeyFrame1.NoiseLayers.Layer1.Amplitude= 8.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer2.ScrollU= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer2.ScrollV= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer2.Amplitude= 1.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer3.ScrollU= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer3.ScrollV= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer3.Amplitude= 2.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer4.ScrollU= -0.0000
Sky.Clouds.KeyFrame1.NoiseLayers.Layer4.ScrollV= 0.0100
Sky.Clouds.KeyFrame1.NoiseLayers.Layer4.Amplitude= 0.5000
Sky.Clouds.KeyFrame2.Form.Coverage= 0.8500
Sky.Clouds.KeyFrame2.Form.Thickness=175.0000
Sky.Clouds.KeyFrame2.Form.Shape= 0.3000
Sky.Clouds.KeyFrame2.Lighting.PhaseK= 0.8000
Sky.Clouds.KeyFrame2.Lighting.PhaseAmp= 0.1000
Sky.Clouds.KeyFrame2.Lighting.Darkness= 50.0000
Sky.Clouds.KeyFrame2.Lighting.ShadowK= 0.0000
Sky.Clouds.KeyFrame2.Color.Red= 6.0000
Sky.Clouds.KeyFrame2.Color.Green= 6.0000
Sky.Clouds.KeyFrame2.Color.Blue= 6.0000
Sky.Clouds.KeyFrame2.NightAmbience.Red= 0.5000
Sky.Clouds.KeyFrame2.NightAmbience.Green= 0.6000
Sky.Clouds.KeyFrame2.NightAmbience.Blue= 0.6000
Sky.Clouds.KeyFrame2.Opacity.OpacitySrcMin= 0.0000
Sky.Clouds.KeyFrame2.Opacity.OpacitySrcMax= 0.1000
Sky.Clouds.KeyFrame2.Opacity.OpacityDstMin= 0.0000
Sky.Clouds.KeyFrame2.Opacity.OpacityDstMax= 1.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer1.ScrollU= 0.0400
Sky.Clouds.KeyFrame2.NoiseLayers.Layer1.ScrollV= 0.0400
Sky.Clouds.KeyFrame2.NoiseLayers.Layer1.Amplitude= 8.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer2.ScrollU= 0.0300
Sky.Clouds.KeyFrame2.NoiseLayers.Layer2.ScrollV= 0.0300
Sky.Clouds.KeyFrame2.NoiseLayers.Layer2.Amplitude= 4.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer3.ScrollU= 0.0200
Sky.Clouds.KeyFrame2.NoiseLayers.Layer3.ScrollV= 0.0200
Sky.Clouds.KeyFrame2.NoiseLayers.Layer3.Amplitude= 2.0000
Sky.Clouds.KeyFrame2.NoiseLayers.Layer4.ScrollU= 0.0100
Sky.Clouds.KeyFrame2.NoiseLayers.Layer4.ScrollV= 0.0100
Sky.Clouds.KeyFrame2.NoiseLayers.Layer4.Amplitude= 1.0000
Sky.Clouds.KeyFrame3.Form.Coverage= 0.7500
Sky.Clouds.KeyFrame3.Form.Thickness=150.0000
Sky.Clouds.KeyFrame3.Form.Shape= 0.0000
Sky.Clouds.KeyFrame3.Lighting.PhaseK= 0.9000
Sky.Clouds.KeyFrame3.Lighting.PhaseAmp= 0.1000
Sky.Clouds.KeyFrame3.Lighting.Darkness= 60.0000
Sky.Clouds.KeyFrame3.Lighting.ShadowK= 0.0000
Sky.Clouds.KeyFrame3.Color.Red= 6.0000
Sky.Clouds.KeyFrame3.Color.Green= 6.0000
Sky.Clouds.KeyFrame3.Color.Blue= 6.0000
Sky.Clouds.KeyFrame3.NightAmbience.Red= 0.5000
Sky.Clouds.KeyFrame3.NightAmbience.Green= 0.6000
Sky.Clouds.KeyFrame3.NightAmbience.Blue= 0.6000
Sky.Clouds.KeyFrame3.Opacity.OpacitySrcMin= 0.1500
Sky.Clouds.KeyFrame3.Opacity.OpacitySrcMax= 0.2000
Sky.Clouds.KeyFrame3.Opacity.OpacityDstMin= 0.0000
Sky.Clouds.KeyFrame3.Opacity.OpacityDstMax= 1.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer1.ScrollU= 0.0300
Sky.Clouds.KeyFrame3.NoiseLayers.Layer1.ScrollV= 0.0300
Sky.Clouds.KeyFrame3.NoiseLayers.Layer1.Amplitude= 8.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer2.ScrollU= 0.0200
Sky.Clouds.KeyFrame3.NoiseLayers.Layer2.ScrollV= 0.0200
Sky.Clouds.KeyFrame3.NoiseLayers.Layer2.Amplitude= 4.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer3.ScrollU= 0.0100
Sky.Clouds.KeyFrame3.NoiseLayers.Layer3.ScrollV= 0.0100
Sky.Clouds.KeyFrame3.NoiseLayers.Layer3.Amplitude= 2.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer4.ScrollU= 0.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer4.ScrollV= 0.0000
Sky.Clouds.KeyFrame3.NoiseLayers.Layer4.Amplitude= 2.0000
Sky.Clouds.KeyFrame4.Form.Coverage= 2.0200
Sky.Clouds.KeyFrame4.Form.Thickness=100.0000
Sky.Clouds.KeyFrame4.Form.Shape= 0.2500
Sky.Clouds.KeyFrame4.Lighting.PhaseK= 0.9000
Sky.Clouds.KeyFrame4.Lighting.PhaseAmp= 0.1000
Sky.Clouds.KeyFrame4.Lighting.Darkness= 40.0000
Sky.Clouds.KeyFrame4.Lighting.ShadowK= 0.0000
Sky.Clouds.KeyFrame4.Color.Red= 6.0000
Sky.Clouds.KeyFrame4.Color.Green= 6.0000
Sky.Clouds.KeyFrame4.Color.Blue= 6.0000
Sky.Clouds.KeyFrame4.NightAmbience.Red= 0.5000
Sky.Clouds.KeyFrame4.NightAmbience.Green= 0.6000
Sky.Clouds.KeyFrame4.NightAmbience.Blue= 0.6000
Sky.Clouds.KeyFrame4.Opacity.OpacitySrcMin= 0.1500
Sky.Clouds.KeyFrame4.Opacity.OpacitySrcMax= 0.2000
Sky.Clouds.KeyFrame4.Opacity.OpacityDstMin= 0.0000
Sky.Clouds.KeyFrame4.Opacity.OpacityDstMax= 1.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer1.ScrollU= 0.0200
Sky.Clouds.KeyFrame4.NoiseLayers.Layer1.ScrollV= 0.0200
Sky.Clouds.KeyFrame4.NoiseLayers.Layer1.Amplitude= 8.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer2.ScrollU= 0.0100
Sky.Clouds.KeyFrame4.NoiseLayers.Layer2.ScrollV= 0.0100
Sky.Clouds.KeyFrame4.NoiseLayers.Layer2.Amplitude= 4.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer3.ScrollU= 0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer3.ScrollV= 0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer3.Amplitude= 2.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer4.ScrollU= 0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer4.ScrollV= 0.0000
Sky.Clouds.KeyFrame4.NoiseLayers.Layer4.Amplitude= 2.0000
Sky.Clouds.KeyFrame5.Form.Coverage= 0.7900
Sky.Clouds.KeyFrame5.Form.Thickness= 75.0000
Sky.Clouds.KeyFrame5.Form.Shape= 0.5000
Sky.Clouds.KeyFrame5.Lighting.PhaseK= 0.9000
Sky.Clouds.KeyFrame5.Lighting.PhaseAmp= 0.1000
Sky.Clouds.KeyFrame5.Lighting.Darkness= 30.0000
Sky.Clouds.KeyFrame5.Lighting.ShadowK= 0.0000
Sky.Clouds.KeyFrame5.Color.Red= 6.0000
Sky.Clouds.KeyFrame5.Color.Green= 6.0000
Sky.Clouds.KeyFrame5.Color.Blue= 6.0000
Sky.Clouds.KeyFrame5.NightAmbience.Red= 0.5000
Sky.Clouds.KeyFrame5.NightAmbience.Green= 0.6000
Sky.Clouds.KeyFrame5.NightAmbience.Blue= 0.6000
Sky.Clouds.KeyFrame5.Opacity.OpacitySrcMin= 0.1500
Sky.Clouds.KeyFrame5.Opacity.OpacitySrcMax= 0.2000
Sky.Clouds.KeyFrame5.Opacity.OpacityDstMin= 0.0000
Sky.Clouds.KeyFrame5.Opacity.OpacityDstMax= 1.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer1.ScrollU= 0.0100
Sky.Clouds.KeyFrame5.NoiseLayers.Layer1.ScrollV= 0.0100
Sky.Clouds.KeyFrame5.NoiseLayers.Layer1.Amplitude= 8.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer2.ScrollU= 0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer2.ScrollV= 0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer2.Amplitude= 4.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer3.ScrollU= 0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer3.ScrollV= 0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer3.Amplitude= 2.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer4.ScrollU= 0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer4.ScrollV= 0.0000
Sky.Clouds.KeyFrame5.NoiseLayers.Layer4.Amplitude= 2.0000
Sky.Clouds.KeyFrame6.Form.Coverage= 0.5000
Sky.Clouds.KeyFrame6.Form.Thickness=194.0000
Sky.Clouds.KeyFrame6.Form.Shape= 0.9400
Sky.Clouds.KeyFrame6.Lighting.PhaseK= 0.9000
Sky.Clouds.KeyFrame6.Lighting.PhaseAmp= 0.1000
Sky.Clouds.KeyFrame6.Lighting.Darkness= 1.0000
Sky.Clouds.KeyFrame6.Lighting.ShadowK= 0.0000
Sky.Clouds.KeyFrame6.Color.Red= 3.4768
Sky.Clouds.KeyFrame6.Color.Green= 4.0585
Sky.Clouds.KeyFrame6.Color.Blue= 3.9491
Sky.Clouds.KeyFrame6.NightAmbience.Red= 0.1000
Sky.Clouds.KeyFrame6.NightAmbience.Green= 0.1000
Sky.Clouds.KeyFrame6.NightAmbience.Blue= 0.1000
Sky.Clouds.KeyFrame6.Opacity.OpacitySrcMin= 0.0100
Sky.Clouds.KeyFrame6.Opacity.OpacitySrcMax= 0.5000
Sky.Clouds.KeyFrame6.Opacity.OpacityDstMin= -0.0000
Sky.Clouds.KeyFrame6.Opacity.OpacityDstMax= 1.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer1.ScrollU= 0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer1.ScrollV= -0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer1.Amplitude= 7.7200
Sky.Clouds.KeyFrame6.NoiseLayers.Layer2.ScrollU= 0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer2.ScrollV= 0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer2.Amplitude= 4.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer3.ScrollU= 0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer3.ScrollV= 0.0100
Sky.Clouds.KeyFrame6.NoiseLayers.Layer3.Amplitude= 2.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer4.ScrollU= 0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer4.ScrollV= 0.0000
Sky.Clouds.KeyFrame6.NoiseLayers.Layer4.Amplitude= 1.0000
FarFarScene.FarFarScene.DebugRendering.GeometryStats=off
FarFarScene.FarFarScene.DebugRendering.TextureStats=off
FarFarScene.FarFarScene.DebugRendering.PerformanceStats=off
FarFarScene.FarFarScene.DebugRendering.MemoryStats=on
FarFarScene.FarFarScene.GeometryDisk.OuterRadius=100.0000 <----------------> LOD?
FarFarScene.FarFarScene.GeometryDisk.RadialSegments=8 <-----------------> LOD?
FarFarScene.FarFarScene.GeometryDisk.CircularSegments=8 <-----------------> LOD?
FaceFx.SystemStates.DetailThreshold=100.0000
FaceFx.SystemStates.Render Stats=off
FaceFx.Registers.eye_squint= 0.0000
FaceFx.Registers.head_RZ+= 0.0000
FaceFx.Registers.neck_RX+= 0.0000
FaceFx.Registers.lowLidLeftUp= 0.0000
FaceFx.Registers.head_RZ-= 0.0000
FaceFx.Registers.head_squint= 0.0000
FaceFx.Registers.jawSideRight= 0.0000
FaceFx.Registers.Orientation Head Roll= 0.0000
FaceFx.Registers.lowLidLeftDown= 0.0000
FaceFx.Registers.Eyebrow Raise= 0.0000
FaceFx.Registers.blinkLeft= 0.0000
FaceFx.Registers.eye_Right_RZ+= 0.0000
FaceFx.Registers.neck_RY-= 0.0000
FaceFx.Registers.smileRight= 0.0000
FaceFx.Registers.neck_RX-= 0.0000
FaceFx.Registers.head_coysmirk= 0.0000
FaceFx.Registers.eye_Right_RZ-= 0.0000
FaceFx.Registers.eye_coysmirk= 0.0000
FaceFx.Registers.Orientation Head Yaw= 0.0000
FaceFx.Registers.O_mouth= 0.0000
FaceFx.Registers.wideEyeRight= 0.0000
FaceFx.Registers.lowerLipCurlOut= 0.0000
FaceFx.Registers.neck_RY+= 0.0000
FaceFx.Registers.lowLidRightDown= 0.0000
FaceFx.Registers.eyeLidLeft_RY-= 0.0000
FaceFx.Registers.Blink= 0.0000
FaceFx.Registers.outBrowRightDown= 0.0000
FaceFx.Registers.innerBrowRightUp= 0.0000
FaceFx.Registers.outBrowLeftDown= 0.0000
FaceFx.Registers.upperLipCurlOut= 0.0000
FaceFx.Registers.lowLidRightUp= 0.0000
FaceFx.Registers.jawOpen= 0.0000
FaceFx.Registers.neck_RZ-= 0.0000
FaceFx.Registers.tongueUP= 0.0000
FaceFx.Registers.head_surprise= 0.0000
FaceFx.Registers.Gaze Eye Yaw= 0.0000
FaceFx.Registers.Eye Pitch= 0.0000
FaceFx.Registers.upperLipDownLeft= 0.0000
FaceFx.Registers.innerBrowLeftDown= 0.0000
FaceFx.Registers.eye_anger= 0.0000
FaceFx.Registers.frownRight= 0.0000
FaceFx.Registers.jawBack= 0.0000
FaceFx.Registers.mouthDownRight= 0.0000
FaceFx.Registers.head_RX+= 0.0000
FaceFx.Registers.innerBrowLeftUp= 0.0000
FaceFx.Registers.noseUp= 0.0000
FaceFx.Registers.eye_surprise= 0.0000
FaceFx.Registers.eyeLidRight_RY-= 0.0000
FaceFx.Registers.Look Pitch= 0.0000
FaceFx.Registers.outBrowRightUp= 0.0000
FaceFx.Registers.eye_Right_RY-= 0.0000
FaceFx.Registers.lowerLipUpRight= 0.0000
FaceFx.Registers.smileOmouthLeft= 0.0000
FaceFx.Registers.jawSideLeft= 0.0000
FaceFx.Registers.smileLeft= 0.0000
FaceFx.Registers.innerBrowRightDown= 0.0000
FaceFx.Registers.eye_Left_RZ+= 0.0000
FaceFx.Registers.smileFrownRight= 0.0000
FaceFx.Registers.blinkRight= 0.0000
FaceFx.Registers.smileJawClench= 0.0000
FaceFx.Registers.frownLeft= 0.0000
FaceFx.Registers.jawClench= 0.0000
FaceFx.Registers.eye_Right_RX+= 0.0000
FaceFx.Registers.Orientation Head Pitch= 0.0000
FaceFx.Registers.head_pain= 0.0000
FaceFx.Registers.eye_Left_RY-= 0.0000
FaceFx.Registers.upperLipDownRight= 0.0000
FaceFx.Registers.InnerBrowRight_Out= 0.0000
FaceFx.Registers.eye_Left_RY+= 0.0000
FaceFx.Registers.lowerLipDownLeft= 0.0000
FaceFx.Registers.Head Pitch= 0.0000
FaceFx.Registers.eye_Left_RZ-= 0.0000
FaceFx.Registers.Emphasis Head Yaw= 0.0000
FaceFx.Registers.Eye Yaw= 0.0000
FaceFx.Registers.Gaze Eye Pitch= 0.0000
FaceFx.Registers.noseDown= 0.0000
FaceFx.Registers.cheekRight= 0.0000
FaceFx.Registers.smilePuckerLeft= 0.0000
FaceFx.Registers.smileOmouthRight= 0.0000
FaceFx.Registers.head_anger= 0.0000
FaceFx.Registers.Head Roll= 0.0000
FaceFx.Registers.Emphasis Head Pitch= 0.0000
FaceFx.Registers.cheekPuff= 0.0000
FaceFx.Registers.lowerLipCurlIn= 0.0000
FaceFx.Registers.lowerLipUpLeft= 0.0000
FaceFx.Registers.pucker= 0.0000
FaceFx.Registers.jawRotateUp= 0.0000
FaceFx.Registers.lowerLipDownRight= 0.0000
FaceFx.Registers.wideEyeLeft= 0.0000
FaceFx.Registers.head_RY+= 0.0000
FaceFx.Registers.sneerLeft= 0.0000
FaceFx.Registers.neck_RZ+= 0.0000
FaceFx.Registers.smilePuckerRight= 0.0000
FaceFx.Registers.InnerBrowLeft_In= 0.0000
FaceFx.Registers.Head Yaw= 0.0000
FaceFx.Registers.eye_pain= 0.0000
FaceFx.Registers.head_RX-= 0.0000
FaceFx.Registers.mouthDownLeft= 0.0000
FaceFx.Registers.InnerBrowLeft_Out= 0.0000
FaceFx.Registers.InnerBrowRightL_In= 0.0000
FaceFx.Registers.upperLipCurlIn= 0.0000
FaceFx.Registers.smileFrownLeft= 0.0000
FaceFx.Registers.eye_Right_RY+= 0.0000
FaceFx.Registers.outBrowLeftUp= 0.0000
FaceFx.Registers.head_RY-= 0.0000
FaceFx.Registers.jawForward= 0.0000
FaceFx.Registers.Emphasis Head Roll= 0.0000
FaceFx.Registers.Look Yaw= 0.0000
FaceFx.Registers.cheekLeft= 0.0000
FaceFx.Registers.sneerRight= 0.0000
FaceFx.Registers.jawRotateDown= 0.0000
FaceFx.Registers.eye_Left_RX+= 0.0000
FaceFx.Registers.eye_Left_RX-= 0.0000
FaceFx.Registers.eye_Right_RX-= 0.0000
FaceFx.Conversations.S1M6_Zep_GrafClimbExchange01=off
FaceFx.Conversations.S1M6_Citadel_TowerStairHoleJumped=off
FaceFx.Conversations.Nazi_PointAndWaveFollow=off
FaceFx.Conversations.S1M6_Zep_GrafStayBack=off
FaceFx.Conversations.S1M6_Zep_GondolaFightStart=off
FaceFx.Conversations.S1M6_ObjPapers_GoTo=off
FaceFx.Conversations.S1M6_Zep_GrafGrabbed=off
FaceFx.Conversations.S1M6_Citadel_TowerPipe=off
FaceFx.Conversations.S1M6_Street_Patrol=off
FaceFx.Conversations.S1M6_Citadel_TowerKillNazi=off
FaceFx.Conversations.S1M6_ObjPapers_Complete=off
FaceFx.Conversations.S1M6_castlecheckpoint=off
FaceFx.Conversations.S1M6_Zep_GrafFires=off
FaceFx.Conversations.P2M3_to_Bridge=off
FaceFx.Conversations.S1M6_Zep_GondolaFightEnd=off
FaceFx.Conversations.S1M6_Zep_GrafThrow=off
FaceFx.Conversations.S1M6_MGS_Enter=off
FaceFx.Conversations.P2M3_Arrive_Bridge=off
FaceFx.Conversations.S1M6_Citadel_NearGate=off
FaceFx.Conversations.S1M6_Start=off
FaceFx.Conversations.S1M6_kiss=off
FaceFx.Conversations.S1M6_Citadel_TowerScaffolding=off
FaceFx.Conversations.P2M3_intro=off
FaceFx.Conversations.S1M6_Street_Harass=off
FaceFx.Conversations.S1M6B_ConfrontDierker=off
FaceFx.Conversations.S1M6_Citadel_ZepNear=off
FaceFx.Conversations.S1M6_Citadel_TowerClimb=off
FaceFx.Conversations.civrand1=off
FaceFx.Conversations.S1M6_Citadel_TowerStairHoleNear=off
FaceFx.Conversations.S1M6_Zep_GrafScream=off
FaceFx.Conversations.Nazi_GoAway=off
ClamberHUD.Enable=on
GripSettings.Enable=off
GripSettings.LowWTF.MinOpacity= 0.0000
GripSettings.LowWTF.MaxOpacity= 0.200
GripSettings.LowWTF.Frequency= 3.0000
GripSettings.LowWTF.Size= 0.0300
GripSettings.LowWTF.ColorRed= 1.0000
GripSettings.LowWTF.ColorGreen= 1.0000
GripSettings.LowWTF.ColorBlue= 0.0000
GripSettings.HighWTF.MinOpacity= 0.000
GripSettings.HighWTF.MaxOpacity= 0.2000
GripSettings.HighWTF.Frequency= 3.0000
GripSettings.HighWTF.Size= 0.0300
GripSettings.HighWTF.ColorRed= 1.0000
GripSettings.HighWTF.ColorGreen= 1.0000
GripSettings.HighWTF.ColorBlue= 0.0000
EdgeSettings.Enable=on
EdgeSettings.LowWTF.MinOpacity= 0.0000
EdgeSettings.LowWTF.MaxOpacity= 0.200
EdgeSettings.LowWTF.Frequency= 3.0000
EdgeSettings.LowWTF.Size= 0.0300
EdgeSettings.LowWTF.ColorRed= 1.0000
EdgeSettings.LowWTF.ColorGreen= 1.0000
EdgeSettings.LowWTF.ColorBlue= 0.0000
EdgeSettings.HighWTF.MinOpacity= 0.000
EdgeSettings.HighWTF.MaxOpacity= 0.2000
EdgeSettings.HighWTF.Frequency= 3.0000
EdgeSettings.HighWTF.Size= 0.0300
EdgeSettings.HighWTF.ColorRed= 1.0000
EdgeSettings.HighWTF.ColorGreen= 1.0000
EdgeSettings.HighWTF.ColorBlue= 0.0000
ClothManager.Rendering.ColorPass=on
ClothManager.Rendering.ShadowCasting=on
ClothManager.Rendering.ShadowReceiving=on
ClothManager.Rendering.DebugRendering=off
ClothManager.Integration.Updates=on
ClothManager.Integration.Gravity=on
ClothManager.Integration.Hydrostatics=on
ClothManager.Integration.Approximations=on
ClothManager.Integration.DiagonalLinksA=off
ClothManager.Integration.DiagonalLinksB=off
ClothManager.Integration.Iterations=4
ClothManager.Integration.Friction= 0.7500
ClothManager.Gravity.Phi=-90.0000
ClothManager.Gravity.Theta= 0.0000
ClothManager.Gravity.Magnitude= 9.8000
ClothManager.Wind.Direction.Phi= 0.0000
ClothManager.Wind.Direction.Theta= 0.0000
ClothManager.Wind.Direction.Magnitude= 0.5000
ClothManager.Wind.Frequency.Phi= 0.5000
ClothManager.Wind.Frequency.Theta= 0.5000
ClothManager.Wind.Frequency.Magnitude= 0.5000
ClothManager.Wind.Variance.Phi= 10.0000
ClothManager.Wind.Variance.Theta= 10.0000
ClothManager.Wind.Variance.Magnitude= 0.2500
System.TaskTimer.Show=off
System.TaskTimer.Size=5
System.CRC Network Inverts=on
System.Asserts.No-Input Timeout= 0.2500
Debug.Show names.Enable=off
Debug.Show names.MinDistance= 80.0000
Debug.Show names.MinSize= 0.0000
Debug.Show names.MaxSize=200.0000
Debug.DisplayDuplication=off
Debug.DisplayBoundingBox=off
Debug.DisplayShadowBox=off
Debug.DisplayHierarchy=off
Console.Animation.AlwaysFoothold=off <-----------------> Console settings probably.
Console.Animation.AlwaysGrab=off
Console.Animation.AlwaysMario=off
Console.Animation.DisplayAnimation=off
Console.Animation.DisplayState=off
Console.Animation.DontRenderAnyone=off
Console.Animation.DontRenderPlayer=off
Console.Animation.GrabForWallScurry=on
Console.Animation.NeverFoothold=off
Console.Animation.NeverMario=off
Console.Animation.RenderVelocity=off
Console.Asserts.Timeout= 0.2500
Console.CRCs.NetInvert=on
Console.FocusPt.DebugRender=off
Console.Melee.AlwaysBlock=off
Console.Melee.AlwaysDistanceAttack=off
Console.Melee.DisplayExactCollision=off
Console.Melee.DisplayMeleeCollision=off
Console.Melee.GodMode=off
Console.Melee.NeverDistanceAttack=off
Console.Melee.NeverEscapeGrabs=off
Console.Melee.NoDamage=off
Console.Physics.DebugRender=off
Console.Physics.Profile=off
Console.Physics.RayHitDesc=off
Console.ScreenCap.DisplayDebug=off
Console.ScreenCap.DisplayHUD=off
Console.ScreenCap.Raw=on
Console.ScreenCap.Scale=4
Console.WorldCollector.OnlyRenderEdge=-1
Console.WorldCollector.OnlyRenderObject=-1
Console.WorldCollector.PaintMovement=off
Console.WorldCollector.Render=off
Console.WorldCollector.RenderAABB=off
Console.WorldCollector.RenderAdjustedNormals=on
Console.WorldCollector.RenderPaint=off
Console.WorldCollector.ResetPaint=off
Console.WorldCollector.SetRenderRadius=9
Console.ai.allblocks=off
Console.ai.attractionpt.display=off
Console.ai.combat.display=off
Console.ai.combat.hiveminddisplay=off
Console.ai.combat.subtitles=off
Console.ai.controller.actortrackerdisplay=off
Console.ai.controller.display=off
Console.ai.controller.headtrackerdisplay=off
Console.ai.controller.needsdisplay=off
Console.ai.controller.panickerdisplay=off
Console.ai.controller.suspiciondisable=off
Console.ai.controller.suspiciondisplay=off
Console.ai.controller.visionconedisplay=off
Console.ai.corpse.display=off
Console.ai.development=off
Console.ai.display=off
Console.ai.domainlabelcache=on
Console.ai.domainlabelcachedisplay=off
Console.ai.fencedisplay=off
Console.ai.goosesteppers.enable=on
Console.ai.localdisplay=on
Console.ai.locator.display=off
Console.ai.lod=on
Console.ai.loddisplay=off
Console.ai.memory.display=off
Console.ai.objectfollower.display=off
Console.ai.pathfinder.astardisplay=off
Console.ai.pathfinder.avoidabledisplay=off
Console.ai.pathfinder.graphdisplay=off
Console.ai.pathfinder.nodegriddisplay=off
Console.ai.pathfinder.panics=off
Console.ai.pathfinder.quadtreedisplay=off
Console.ai.pathfinder.torture=off
Console.ai.pathfinding=on
Console.ai.pathfollower.avoidancedisplay=off
Console.ai.pathfollower.display=off
Console.ai.pathfollower.hockeypucks=off
Console.ai.relationships.active=on
Console.ai.relationships.forceupdate=off
Console.ai.relationships.statsdisplay=off
Console.ai.relationships.visibilitydisable=off
Console.ai.roads.display=off
Console.ai.schedule.display=off
Console.ai.schedule.displaypoints=off
Console.ai.scriptedpaths.display=off
Console.ai.socializer.display=off
Console.ai.terrainline.cachedisplay=off
Console.ai.terrainlines=off
Console.ai.trafficavoider.display=off
Console.assert.log=off
Console.cinema.animdebuginfo=off
Console.cinema.displaytime=off
Console.cinema.skipable=on
Console.cinema.subtitles=on
Console.day.display=off
Console.day.timescale= 5.0000
Console.foliage.display=on
Console.gfx.genericobjects=on
Console.gfx.repeatnodes=on
Console.gfx.shadows=on
Console.gfx.terrain=on
Console.input.rumble=on
Console.ordnancemanager.display=off
Console.particles.viewblur=off
Console.particles.viewmask=off
Console.spore.display=off
Console.spore.slackerdisable=off
Console.vehicle.displayboardingpos=off
Console.wtf.displayportals=off
Console.wtf.override=off
Spawn.DamageRegion.Draw Damage Region=off
Foliage.Display particle info=off
Foliage.Display volumes=off
Camera Debug.Draw Debug Info=off
Vehicle.Show Miles Per Hour=off <-----------------> MPH instead of KM/H system ?
aim & shooting.sensitivity rings.20%% pushed= 0.0400
aim & shooting.sensitivity rings.40%% pushed= 0.0600
aim & shooting.sensitivity rings.60%% pushed= 0.1000
aim & shooting.sensitivity rings.80%% pushed= 0.1800
aim & shooting.sensitivity rings.20%% pushed moving= 0.0500
aim & shooting.sensitivity rings.40%% pushed moving= 0.1000
aim & shooting.sensitivity rings.60%% pushed moving= 0.2000
aim & shooting.sensitivity rings.80%% pushed moving= 0.4000
aim & shooting.sensitivity rings.100%% pushed moving= 0.7000
aim & shooting.draw accuracy circle=off
aim & shooting.draw target seek box=off
aim & shooting.draw targets=off
aim & shooting.Do the suck=on
On Foot Camera.Forward Look Distance ( move)= 2.0000
On Foot Camera.Slide Distance ( move)= 1.5000
On Foot Camera.Look Forward Velocity Multiplier (turn)= 1.8000
On Foot Camera.Look Forward Cam Vel Multiplier (turn)= 1.3000
On Foot Camera.Debug Render for Cam Interactions=off
On Foot Camera.Mario Cam=on
On Foot Camera.Wall Push=on
On Foot Camera.Corner Look=on
controller.Rumble!=off <-----------------> Use "rumble" effect for controller on/off
controller.low-freq rumble= 0.3000
controller.high-freq rumble= 0.3000
<-----------------> = My comments on what it might do.
|
|
|
Back to top |
|
 |
|
Posted: Fri, 25th Dec 2009 12:09 Post subject: |
|
 |
Once again. After mission Cest ici lempire de la mort where Spoiler: | Veronique killed Luc i received letter from Skyla that some guy organize racing | Going where the flague is on the map, won 3 racing and then I don't have and point of the map where should I go?
~ Thus spoke Citrone ~
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34978
Location: Sweden
|
Posted: Fri, 25th Dec 2009 12:35 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 25th Dec 2009 12:37 Post subject: |
|
 |
JBeckman wrote: | Are you sure you don't just need to wait for a messenger to arrive and deliver a letter?
(I always end up getting those killed since they arrive during alarms or when blowing stuff up but that's besides the point, heh.) |
I received a letter from Skylar, that some guy organize racing exhibition and thats all.
UPDATE: problem fixed.
|
|
Back to top |
|
 |
|
Posted: Sat, 26th Dec 2009 21:33 Post subject: |
|
 |
I didn't receive the race latter although the flag appeared on the map,but that's ok
I did receive her letter later talking about the next mission (which I'm currently at)
Still,does anyone know where to get those last SS vehicles?
- armored bauer
- tanker bauer
- gestapo cruiser (or something along that lines, it's the last car in the list)
- armored kaiser
BTW,am I the only one getting weird texture errors at times,like soldiers' textures stretching all the way to the other side of Paris thus making a giant gray line/wall across the sky or along the road?They disappear once you drive away enough but still kinda ugly to see
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34978
Location: Sweden
|
Posted: Sat, 26th Dec 2009 21:53 Post subject: |
|
 |
Slight spoilers.
Towards the end of the game I had found nearly all vehicles aside from the armored ones, mainly driving around in Paris but some were parked at various locations (Needs a different perk for the armored vehicles, didn't feel like playing on just to collect these though "Wulf" would have been fun, haha.)
Gestapo - Parked near a checkpoint out of Paris for me, near that large church on a hill, not to be confused with Gestapo Cruiser which is kinda the same vehicle but spawns during level 3 and above alarms with twin linked machine guns and armored hull.
*Bauer, armored bauers spawn during alarm 2 I believe but can be found parked in certain Nazi installations (Was parked near a railroad just outside of Paris for me.) and the Tanker Bauer or what it's name was is usually parked near fuel depots, was also tanked near a Nazi checkpoint I had to raid in a early mission so that's where I got it.
Kaisers drives around here and there, usually around Paris Zone 3 can't remember where I found the armored one however, probably parked at a larger Nazi installation.
(Same with the two different motorcycles and normal Nazi cars and standard Bauer.)
(Guthman or what it's name was can also be found driving around and the Kaiser convertible is on a stand at at the installation outside Le Havre along with the Silver Bullet which is the fastest collectible race car outside of special unlocks.)
Car that took the most time was that Belle VIP vehicle as I didn't explore that area and only found the VIP room late in the game, cool car but not the best compared to the others I had by then.
(Not much beats the Gestapo Cruiser aside from that it attracts attention, normal vehicles would be the Guthman and for race cars I preferred the Silver Claw MK2.)
Continuing on to the weapon unlocks I used the Panzerfaust troughout the entire game as my secondary weapon once unlocked, end primary weapon was MG60 "Terror"
(Terror Shotgun as a close secondary followed by Terror Sniper and lastly Flamer and the rest of the guns, silenced SMG was useful at times and the 44. was a great pistol until the post-game bonus weapon though I hardly used that one.)
(Super RDX was fun to use once upgraded and the bridge kit was nice but not really all that useful due to the few bridges available, nice explosion though.)
|
|
Back to top |
|
 |
|
Posted: Sat, 26th Dec 2009 22:24 Post subject: |
|
 |
Am I the only one with the feeling that the game doesn't really save when you destroy those white dots? No matter how many I blow up the map looks cluttered with them, it's like I just started playing, wtf.
Great game, plays like a movie
And how do I get to level 5 alarm, I need it for that perk 'escape from level 5'.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34978
Location: Sweden
|
Posted: Sat, 26th Dec 2009 22:59 Post subject: |
|
 |
Once you can get outside of the city the alarm level can increase a bit, level 5 does require quite a bit of destruction however and the alarm will cover the entire game map at that point but I suppose there's some way to get out of it regardless.
(Fight back zones perhaps?)
(Le Havre worked great by placing a lot of those RDX bombs around and detonating thus raising the alarm by several levels, then just keep killing the attacking forces though at level 4 terror squads will spawn and those are problematic, level 5 will bring additional zeppelins, tanks and even fighter planes so it's pretty hard to survive for longer periods of time.)
|
|
Back to top |
|
 |
|
Posted: Sat, 26th Dec 2009 23:37 Post subject: |
|
 |
I know that you can't use hiding places with level 4 and 5 because when you complete the perk I mentioned above you get the ability to use hiding places with levels 4 and 5
So if it covers up the whole map I guess fight back zones, sure, don't see what else, you can't outrun it or use hide spots.
|
|
Back to top |
|
 |
Slizza
Posts: 2345
Location: Bulgaria
|
Posted: Sat, 26th Dec 2009 23:52 Post subject: |
|
 |
There are a couple spots to hide during a lv5 alarm.
They are marked on the map.
Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 27th Dec 2009 00:33 Post subject: |
|
 |
car map location:
Spoiler: | |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 27th Dec 2009 14:23 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 28th Dec 2009 10:50 Post subject: |
|
 |
Just installed the game and wondering what's the best way to play this : keyboard or pad ?
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 28th Dec 2009 12:18 Post subject: |
|
 |
Boulotaur2024 wrote: | Just installed the game and wondering what's the best way to play this : keyboard or pad ? |
Playing with keyboard and it plays fine.
it's a very close GTA clone control wise, witha few extra keys added in. If I had a XBOX360 pad I'd likely be swapping between keyboard / gamepad as I got in and out of cars.
But basically yeah, whatever worked for you in GTA.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 28th Dec 2009 18:31 Post subject: |
|
 |
Finished this game 2 days ago and I must say that this game is fairly good. 7.5/10 from me. If there aren't major problems with graphic and performance drop will be 8.5/10.
~ Thus spoke Citrone ~
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 25 of 26 |
All times are GMT + 1 Hour |