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Posted: Sun, 13th Feb 2005 02:36 Post subject: |
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Oh well they pushed it up again to 26, can't take that thing too serious I guess
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Under
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Location: Scotland
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Posted: Sun, 13th Feb 2005 10:27 Post subject: |
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Back to 38 ... maybe they forget about applying AI 
Best PICKUP LINE :
"Hey, does this rag smell like chloroform to you?"
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Posted: Sun, 13th Feb 2005 12:54 Post subject: |
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257 work items till done, lol
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crackpipe
Posts: 45
Location: Finland..mmm.. beer beer beer
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Posted: Sun, 13th Feb 2005 13:19 Post subject: |
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Splinter
Posts: 476
Location: Far Far Away
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Posted: Sun, 13th Feb 2005 13:19 Post subject: |
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Posted: Sun, 13th Feb 2005 14:04 Post subject: |
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Maybe it's counting things done per each game level ? 
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crackpipe
Posts: 45
Location: Finland..mmm.. beer beer beer
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crackpipe
Posts: 45
Location: Finland..mmm.. beer beer beer
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Posted: Mon, 14th Feb 2005 14:22 Post subject: |
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hehe its probably worse for the programers. when they think they are finally almost done they get a whole new batch of problems/bugs from testers they need to solve.
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crackpipe
Posts: 45
Location: Finland..mmm.. beer beer beer
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Posted: Tue, 15th Feb 2005 11:16 Post subject: |
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better to be a polished game and late than on time and buggy requiring patches etc. e.g. bloodlines.........
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Posted: Tue, 15th Feb 2005 19:18 Post subject: |
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Damn, just watched 'saving private ryan'. Can't wait!
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Posted: Tue, 15th Feb 2005 19:21 Post subject: |
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AnimalMother wrote: | Damn, just watched 'saving private ryan'. Can't wait! |
Hahahahahah, that makes you hungry huh. 
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Under
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Posted: Wed, 16th Feb 2005 01:52 Post subject: |
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well ive been reading some interviews etc.... damn they spent a lot of time getting this accurate. although the multiplayer is a disappointment (2vs2 at most) it's a relief to know that commanding troops is simple. The unlockables they talk about is great too..... can't wait   
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Posted: Wed, 16th Feb 2005 04:11 Post subject: |
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Wed, 16th Feb 2005 04:16 Post subject: |
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Kommando wrote: | Sublime wrote: | well ive been reading some interviews etc.... damn they spent a lot of time getting this accurate. although the multiplayer is a disappointment (2vs2 at most) it's a relief to know that commanding troops is simple. The unlockables they talk about is great too..... can't wait    |
2 vs 2??? wtf??!! Fuck i was waiting for this game only to play online with a bit of realism like in Red Orchestra |
Why do you want the same old shit?
I think it's awesome they are doing 4 human players commanding squads of AI troops.
Bout time we had a change.
You seriously wanted another generic pile of crap WW2 deathmatch?
For the love of God, why?
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Posted: Wed, 16th Feb 2005 04:53 Post subject: |
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its 1vs1 1vs2 and 2vs2 each will have a squad (doesn't say how big but id say 4 CPU's each) and then u go through the map completing unbiased objectives. Another bad thing i noticed was u cant actually drive tanks just command them 
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Posted: Wed, 16th Feb 2005 06:18 Post subject: |
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sTo0z wrote: |
Why do you want the same old shit?
I think it's awesome they are doing 4 human players commanding squads of AI troops.
Bout time we had a change.
You seriously wanted another generic pile of crap WW2 deathmatch?
For the love of God, why? |
Because now i cant play with all my clan in the same team and after got bored out of my ass with splinter cell 2 vs 2 crap..well i was hoping for something better...so basicly its a WWII version of Full spectrum warriors and that sucks.
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Posted: Wed, 16th Feb 2005 08:19 Post subject: |
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no not FSW..... i found FSW too time consuming and tactical based. yes on this game you need to take a wide angled view of it all and u cant rely on quick freflexes, but u dont need to be searching for a command just to move your troops. it's a simple point at the ground and they move there, or point at an enemy and they shoot there. This seems like a perfect balance.
other things i've picked up:
There are no scripted sequences which is great
You can't prone (not so great)
and my idea's about the,,,, "if a man dies he's gone for good" thing.. well it turns u... yes in the game characters will die and will be gone for good (i think this happens in cut scenes) but if they die in battle (when they're not supposed to) they will just be "wounded" for a mission.
The game is about 18 missions long and some of them take about 40mins O.o. o and 1 more thing... they said that the gameplay length is about 10-20..... more on the end of 20 if you collect all the unlockables and do it on realistic mode .
1 final final point..... most things have ragdoll physics which is cool and the videos that we have all seen are taken from the xbox version - that's why they're not AMAZING 
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Wed, 16th Feb 2005 14:15 Post subject: |
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Until they boost it back to 170 
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Posted: Thu, 17th Feb 2005 07:26 Post subject: |
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Brothers in Arms work items until done: 1!!!!!!!!!!!!
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Posted: Thu, 17th Feb 2005 07:53 Post subject: |
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damnit it's been 26mins and its still Brothers in Arms work items until done: 1. WORK FASTER DAMNIT! 
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Splinter
Posts: 476
Location: Far Far Away
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Posted: Thu, 17th Feb 2005 10:58 Post subject: |
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hehehhe im getting realy hyped for this game
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Splinter
Posts: 476
Location: Far Far Away
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Posted: Thu, 17th Feb 2005 20:57 Post subject: |
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