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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Sat, 23rd Jan 2010 23:02 Post subject: |
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zipfero wrote: | capretto wrote: | Can anyone give me some in-depth answers regarding these questions:
- are there choices with meaningful consequences that either alter the story/the world/the NPCs/whatever else? Do choices make you feel/make you see you're actually having a tangible effect on the gameworld
- Do NPCs react differently depending on your behaviour/recognize you for what you've done/etc.?
- Can you solve quests in different ways and/or solve them through dialogue rather than through combat?
- How much freedom do you have in dialogue choices?
- How much freedom do you have in navigating the world?
- What's the general quality of sidequests? Do they allow choices?
- How much interaction is there with the party? With the world?
- How much customization is there for the ship?
- Does the combat system actually allow you to use he gameworld for your advantage?
And most importantly:
Would you classify the game as a RPG or as a shooter with stats? |
How about reading a damn review? "Internet. Please do my bidding." |
How dare he ask a gaming question in a gaming forum!
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Posted: Sat, 23rd Jan 2010 23:11 Post subject: |
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zipfero wrote: |
How about reading a damn review? "Internet. Please do my bidding." |
Do you think I'd ask it here if I found those answers in reviews? They're far too busy to glorify THE AWESUM BLOOMZ rather than talking about roleplaying possibilites. As of now, the only reviews come from xbox360 sites and IGN (go figure) and the only thing I've been able to learn is that almost every feature has been dumbed down.
BEST GAMES YOU'VE NEVER PLAYED (click)
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
Last edited by capretto on Sat, 23rd Jan 2010 23:17; edited 1 time in total
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locke89
Posts: 2812
Location: Poland
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Posted: Sat, 23rd Jan 2010 23:17 Post subject: |
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All this debate: is this game an rpg or a shooter? Look at the freaking definition: ROLE PLAYING GAME. I think ME1 and ME2 fit this definition perfectly. Both games (well, I assume ME2 does it too) allow to ROLE PLAY of Cmd. Sheppard perfectly. Numbers, stats are just mechanics. So freaking what if ME2 doesn't have it. For me, it's an rpg. But honestly, I don't care how you call it as long as it provides such amazing experience.
Last edited by locke89 on Sat, 23rd Jan 2010 23:23; edited 1 time in total
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Posted: Sat, 23rd Jan 2010 23:19 Post subject: |
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locke89 wrote: | Both games (well, I assume ME2 does it too) allow to PLAY the ROLE of Cmd. Sheppard perfectly. |
Yeah, and doom allows you to play the role of a marine. Is doom a rpg?
BEST GAMES YOU'VE NEVER PLAYED (click)
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Posted: Sat, 23rd Jan 2010 23:21 Post subject: |
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sabin1981 wrote: | Yeah, I found out now. Seems the trust missions are scripted to appear, without you having to take them on parties all the time, thankfully! I just got Miranda and Jacob's missions.
As for Kelly, she's a flirtatious little hussy. When can you bed her?  |
Hehehe, had the same thoughts regarding Kelly
---
Found multi-round sniper rifle - pure awesomeness. In combination with Adrenaline Rush and Cryo Ammo that thing PWNS 
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Posted: Sat, 23rd Jan 2010 23:24 Post subject: |
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capretto wrote: |
- are there choices with meaningful consequences that either alter the story/the world/the NPCs/whatever else? Do choices make you feel/make you see you're actually having a tangible effect on the gameworld
- Do NPCs react differently depending on your behaviour/recognize you for what you've done/etc.?
- Can you solve quests in different ways and/or solve them through dialogue rather than through combat?
- How much freedom do you have in dialogue choices?
- How much freedom do you have in navigating the world?
- What's the general quality of sidequests? Do they allow choices?
- How much interaction is there with the party? With the world?
- How much customization is there for the ship?
- Does the combat system actually allow you to use he gameworld for your advantage?
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1. Not really, no. Mostly the choices are superfluous in this game, much like the first, you'll no doubt feel the impact in ME3 - if EAware even give you any kind of choices in that at all. The rate it's going, ME3 will be a corridor shooter with prerecorded cutscenes at the end of each mission that moves the story along.
2. Yes, but only superficially.
3. There are some non-combat quests, and you can sometimes talk down a single encounter with Paragon/Renegade choices, but missions themselves are either strictly combat or strictly gopher.
4. More or less the same as ME1.
5. Very limited. Very. You can explore a handful of bases, shop for upgrades and get a couple new missions, but the game is predominantly combat with considerably less exploration than the first game.
6. *shrugs* If you liked the quests/sidequests in ME1, you'll like these. It's more of the same.
7. Barely any outside the ship or starbases. On the ship and other non-combat areas, there's a ton of interaction told in interactive conversational cutscenes. Just like the first game.
8. Quite a bit, though it's all scripted. New armour, new scanners, new weapons, etc.
9. Yes and no. It's very much like the first game, with an enhanced cover system that you WILL need or you WILL be torn to shreds. Some cover can be destroyed, which can help or hinder you depending on whether it's you hiding behind it or the enemy. Exploding canisters are also dotted about the place for use against the enemy.
Quote: |
And most importantly:
Would you classify the game as a RPG or as a shooter with stats? |
Shooter with minimal stats. What little RPG and exploration there was in the first game, has been massively diluted to almost non-existent levels.
capretto wrote: |
Yeah, and doom allows you to play the role of a marine. Is doom a rpg? |
Yes.
http://doom.wikia.com/wiki/Doom_RPG
(it's actually an excellent game too...)
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Posted: Sat, 23rd Jan 2010 23:39 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:54; edited 1 time in total
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Posted: Sat, 23rd Jan 2010 23:44 Post subject: |
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Spoiler: | Can you actually succeed Thane's trust mission? |
Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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Posted: Sat, 23rd Jan 2010 23:49 Post subject: |
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Quote: |
Kelly Chambers.
She is a potential romance option.
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http://masseffect.wikia.com/wiki/Kelly_Chambers
Sweet! It's either her or that sexy minx Tali! I always wanted to bang her in the first game, but never got the choice.
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Posted: Sun, 24th Jan 2010 00:39 Post subject: |
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ending stuff
Spoiler: | finished it, liked the ending. destroyed the station, which seemed like a 'paragon' think to do, but it suited my character. just like saving the council in the first game - i was always doing the right thing, just not going at it in the right way.
but, i lost a couple of squad members in the 'suicide mission' (most got out alive though). seems i lost garrus (sent him as the tech specialist, he seemed to be the perfect choice, with his badassness/tech knowledge/unkillableness), mordin and the non-combat crew of the normandy.
but i see there is an achievement for not losing anyone - i wonder how that is done. i had done all of the trust missions for my companions, nailed tali (my favourite character from ME series) and always had miranda leading the 2nd party (she seemed like the best choice). guess ill find out how to save everyone on my 2nd playthrough with a paragon  |
one more thing, its pretty awesome that tali's combat drone summoning battlecry is a reference to minsc 
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Posted: Sun, 24th Jan 2010 00:50 Post subject: |
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tolanri wrote: | Spoiler: | Can you actually succeed Thane's trust mission? |
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Yes
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Sun, 24th Jan 2010 00:51 Post subject: |
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The "Rpg" side of the game seems very very shallow compared to dragon age..
Half your convo answers/questions say the same thing..
Yes there may be 3 answers to a question.. but half the time they say/mean the same thing
"I should get going"
"Thats all for now"
"Thank you for your time"
etc etc
Its by no means a deep rpg.. its just like the first.. its a story shooter.. with slight "Rpg elements" in it
Its not a bad game by any means.. but if your looking for a true RPG this is not it
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Posted: Sun, 24th Jan 2010 01:01 Post subject: |
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What the fuck is with my PC, I started installing about an hour ago and this shit is still extracting movies.rar.
1 hour, 59%. >_<
Before that I re-installed MW2, and it took only 20 minutes. >.>
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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dsergei
Posts: 4044
Location: Moscow, Russia
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Posted: Sun, 24th Jan 2010 01:18 Post subject: |
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-=Cartoon=- wrote: | The "Rpg" side of the game seems very very shallow compared to dragon age..
Half your convo answers/questions say the same thing..
Yes there may be 3 answers to a question.. but half the time they say/mean the same thing
"I should get going"
"Thats all for now"
"Thank you for your time"
etc etc
Its by no means a deep rpg.. its just like the first.. its a story shooter.. with slight "Rpg elements" in it
Its not a bad game by any means.. but if your looking for a true RPG this is not it |
Same thing in DA:O. There can be 99 different dialogue choices but the npc's react differently to only 2-3. It's not that noticable because there are no voiceovers for the PC's lines.
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Posted: Sun, 24th Jan 2010 01:58 Post subject: |
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i've just started playing ... first part of the mass effect xD.
How long does it take to finish(not rushing)?
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Posted: Sun, 24th Jan 2010 02:05 Post subject: |
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I believe I spent 40 or so hours on my first playthrough. I skipped many side quests.
So, what exactly is the release day DLC?
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Posted: Sun, 24th Jan 2010 02:12 Post subject: |
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Hi everyone, been trying to post awhile ago but had to wait for the 2 days thing. Anyway, i'm one of the unfortunate people that couldn't play the game because of the loading screen issue. Thank you for the fix for that, but now there is another problem. The game freezes up for like 5-6 seconds and than continues normal for like 2 seconds. And its stuck in that loop.
I've figured it out that it only happens after a prerendered cutscene appears, after that the game kinda stops working normally. I tried removing them from the folder, they don't show up but the game still locks up and i just don't get what the hell is happening... I wonder if we can do the same thing like we did with the loading splashes if that will make it stop. I thought it was because i have a single core, but other people with dual cores have the same issue. Bioware really droped the ball with this one, i've never seen a bug like that in another game. Otherwise the game runs absolutely fine, high fps, fast paced combat no slow downs whatsoever.
I hope you can help.
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Frant
King's Bounty
Posts: 24554
Location: Your Mom
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Posted: Sun, 24th Jan 2010 02:49 Post subject: |
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I'd say ME2 is like ME1 with some minor changes to stats and interface. I've played it for quite a while now (have 5 companions) and the experience is pretty much like ME1. The differences/changes are overblown and exaggerated. I hate dumbed down sequels, but I love ME2 almost as much as I loved ME1. Deal with the changes and you'll have a great experience.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Sun, 24th Jan 2010 02:52 Post subject: |
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I love the game too, but the changes are far from minor.
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Posted: Sun, 24th Jan 2010 03:00 Post subject: |
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Why is this game working so good on my pretty old pc while other games on the same engine work like crap... Maybe Bioware have some kind of secret..
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shadak
Posts: 1097
Location: Prague
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Posted: Sun, 24th Jan 2010 03:16 Post subject: |
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MadK9 wrote: | tolanri wrote: | Spoiler: | Can you actually succeed Thane's trust mission? |
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Yes |
Spoiler: | hmm..how? Saved it and tried to find a path multiple times, but there wasn't enough time to get to him after doors closed |
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Ashok0
Posts: 1733
Location: Ohio
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Posted: Sun, 24th Jan 2010 03:33 Post subject: |
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Love DA:O and ME2 to death but I still think my favorite recent RPG is Witcher. Now that was one immersive game.
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Posted: Sun, 24th Jan 2010 03:55 Post subject: |
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Anyone know what to do with the Forged ID you find on the Citadel?
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Posted: Sun, 24th Jan 2010 03:56 Post subject: |
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Ashok0 wrote: | Love DA:O and ME2 to death but I still think my favorite recent RPG is Witcher. Now that was one immersive game. |
Witcher combat was atrocious though, beyond horrible. But everything else was A+.
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Posted: Sun, 24th Jan 2010 04:00 Post subject: |
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Forget all the gameplay or UI changes, I think the biggest difference from ME1 to ME2 is the the tone. Darker and "edgier" (sometimes with success and sometimes not). It took a while for me to adapt to the new atmosphere.
I have to say though, the biggest improvement is the fact you can alt+tab without the game freezing or crashing like the first. God that was a pain in the ass.
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Frant
King's Bounty
Posts: 24554
Location: Your Mom
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Posted: Sun, 24th Jan 2010 04:15 Post subject: |
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Fave Actiopn-RPG for me was Morrowind. Then KOTOR1 & 2 etc.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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JBeckman
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Location: Sweden
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