Mass Effect 2
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harballaz




Posts: 162

PostPosted: Thu, 28th Jan 2010 22:50    Post subject:
 Spoiler:
 


Last edited by harballaz on Thu, 28th Jan 2010 22:52; edited 1 time in total
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LeoNatan
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Posts: 73238
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PostPosted: Thu, 28th Jan 2010 22:51    Post subject:
harballaz wrote:
 Spoiler:
 

A mission after you get the member, they'll want to talk to you and ask you to do something for them. Smile
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MinderMast




Posts: 6172

PostPosted: Thu, 28th Jan 2010 23:01    Post subject:
iNatan wrote:
harballaz wrote:
 Spoiler:
 

A mission after you get the member, they'll want to talk to you and ask you to do something for them. Smile


But try not to act all desperate... make them beg for your help!!! Or they won't respect you!!
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Toulak




Posts: 25

PostPosted: Thu, 28th Jan 2010 23:10    Post subject:
MinderMast wrote:
In the pre-release interviews, BioWare guys said that a lot of things actually affect the end result, including the things you say. But you'd probably have to say some pretty bad things to screw everything up completely. Those moments of crisis (Jack/Miranda or Tali/Legion) will most likely have consequences if you fail to deal with them properly.
I think there are some moments where you could offend members of your squad - they'll lose motivation and perhaps even leave your crew.
 Spoiler:
 


Maybe but you just got to click on the paragon/renegade option and everyone will be happy so... Razz
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MinderMast




Posts: 6172

PostPosted: Thu, 28th Jan 2010 23:21    Post subject:
True, but those crisis moments for example required relatively high levels of renegade or paragon points. I was just short a few points to resolve the conflict immediately. But luckily had a 3 points for paragon/renegade boost, so I came back right after and sorted it out.
Edit: But overall yeah, the game makes it really simple to make a right choice in many situations, something I don't entirely like. Ending would have more impact if you for example thought you tried your best, and yet still failed in some areas in the end. But something like that is not easy to do I'd gather, in terms of game design.
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Lukxxx




Posts: 726

PostPosted: Fri, 29th Jan 2010 00:32    Post subject:
MinderMast -> The Witcher did it
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Mister_s




Posts: 19863

PostPosted: Fri, 29th Jan 2010 00:48    Post subject:
iNatan wrote:
You mean, you don't consider some character not joining you or not becoming loyal as major consequences? Laughing

Those conversation options are so retarded, no one with more than two brain cells would choose them. Most conversation options are a matter of yes or no, you'll never choose no unless you want to avoid every sidequest.
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LeoNatan
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PostPosted: Fri, 29th Jan 2010 01:00    Post subject:
That's not necessarily true. For example, in the Zaeed mission,
 Spoiler:
 
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9mmx19




Posts: 49

PostPosted: Fri, 29th Jan 2010 01:07    Post subject:
iNatan wrote:
That's not necessarily true. For example, in the Zaeed mission,
 Spoiler:
 

Oh really? It was my 2nd playthrough so I just hacked my paragon points. I thought it was strange that he was loyal no matter what I did haha
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MinderMast




Posts: 6172

PostPosted: Fri, 29th Jan 2010 01:15    Post subject:
ME2 really lacked those heavier "either this or that with no way around it" choices ME1 had, despite being a darker game. Somewhat strange actually.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 29th Jan 2010 01:16    Post subject:
Ok, newest Info about the Geth Pulse Rifle. I hope JBeckman can confirm this.
It seems that its only obtainable on Hardcore difficulty.


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Radicalus




Posts: 6423

PostPosted: Fri, 29th Jan 2010 01:19    Post subject:
m3th0d2008 wrote:
Ok, newest Info about the Geth Pulse Rifle. I hope JBeckman can confirm this.
It seems that its only obtainable on Hardcore difficulty.


Doesn't seem plausible, I finished insanity, and there was no rifle. I was basically checking every corner as well, finished in 48 hours.

I finished most of the game without the DLC pack though, but tali's mission was post DLC update.
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vurt




Posts: 13859
Location: Sweden
PostPosted: Fri, 29th Jan 2010 01:28    Post subject:
Are the levels just as boring (or worse) than ME1? Corridors filled with crates? Might be worth downloading if they've done someting about it + if they've fixed the team AI (which was some of the worst ever).
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Mister_s




Posts: 19863

PostPosted: Fri, 29th Jan 2010 01:31    Post subject:
MinderMast wrote:
ME2 really lacked those heavier "either this or that with no way around it" choices ME1 had, despite being a darker game. Somewhat strange actually.

I think it's done to keep it all light. Casual gamers do not like life or death choices, they want to see everything in one go. If there is any influence, it's very light. I saved and loaded a couple of situations, in the end your choices mean nothing. This can also be seen with the hacking mini-games, they're piss easy.
I like the game, it's keeping me entertained. I also think the sum of all parts is better than ME1, but the small challenge ME1 had and the effect of your choices is lost completely. This game would've been great if they didn't drop the best, though slightly faulty parts, of ME1. Now it's a simple yet good action game. Instead of making ME1 better, Bioware simply dropped most of teh things that could cause a headache for the studio. Sadly, some of the things dropped were what made ME great.
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Toulak




Posts: 25

PostPosted: Fri, 29th Jan 2010 01:50    Post subject:
Radicalus wrote:
m3th0d2008 wrote:
Ok, newest Info about the Geth Pulse Rifle. I hope JBeckman can confirm this.
It seems that its only obtainable on Hardcore difficulty.


Doesn't seem plausible, I finished insanity, and there was no rifle. I was basically checking every corner as well, finished in 48 hours.

I finished most of the game without the DLC pack though, but tali's mission was post DLC update.


Insanity, nice, what class, what henchmen ?
Maybe I'll try it someday, could use some tips.
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Hodez




Posts: 5

PostPosted: Fri, 29th Jan 2010 02:36    Post subject:
Has anyone else had texture problems like these?:

http://img714.imageshack.us/img714/1280/masseffect2201001281722.jpg

http://img714.imageshack.us/img714/3802/masseffect2201001281722n.jpg

http://img23.imageshack.us/img23/1280/masseffect2201001281722.jpg

http://img51.imageshack.us/img51/1280/masseffect2201001281722.jpg

If you put them in tabs and click through them like they're animation frames, it's basically what I'm always looking at. It seems to only happen to character models and sometimes doors on the Normandy. It's the absolute worst on Zaeed. I've changed all the settings I could think of. It doesn't really bother me that much, I finished the game with it happening. Just wondering if anyone had ran into anything similar or knows what the problem is.
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wingR




Posts: 621

PostPosted: Fri, 29th Jan 2010 02:41    Post subject:
Hodez wrote:
Has anyone else had texture problems like these?:



Nope, the only problem I have are the flikering shadows, a known UE3 problem and I don't how to fix it.

(I mean, the fixes are: "Disable Dynamic Shadows and play"... and I WANT the shadows, what I don't want is the flickering xD)
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dodger2020




Posts: 3537

PostPosted: Fri, 29th Jan 2010 02:53    Post subject:
m3th0d2008 wrote:
Soooo... where is the fucking geth pulse rifle?
Did anybody, anyone know? I'm going crazy!

*edit*

Quote:
Geth Pulse rifle, that you get on the recruiting tali quest. You get the tempest smg on the first half and a Geth AR on the last room, right beside tali.

This is the only info I've got. Strange thing is, when I did the quest, I looked everywhere but didn't find it...


I didn't see a geth pulse rifle on the Tali mission. hrmmm. I got that collector beam weapon on the Horizon mission though.
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dodger2020




Posts: 3537

PostPosted: Fri, 29th Jan 2010 02:55    Post subject:
Otataral wrote:
I have a question about the DLC. I downloaded and followed the instructions to install them, but when i move the giveme2entitlements.exe to the \\Mass Effect 2\BioGame\DLC folder and run it, it just crashes on me.

any idea why?


You don't have to copy it anywhere. It pulls the ME2 install path from the registry. If it can't find the path there, it won't run; it will let you know though.

and was going to say to get .net 3.5 but someone beat me to it. Smile


Last edited by dodger2020 on Fri, 29th Jan 2010 02:58; edited 1 time in total
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eyehategod




Posts: 131
Location: Italy
PostPosted: Fri, 29th Jan 2010 02:56    Post subject:
I did my first playthrough on hardcore and I did get the geth assault rifle even if I don't remember the exact location.
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Radicalus




Posts: 6423

PostPosted: Fri, 29th Jan 2010 05:49    Post subject:
Toulak wrote:
Radicalus wrote:
m3th0d2008 wrote:
Ok, newest Info about the Geth Pulse Rifle. I hope JBeckman can confirm this.
It seems that its only obtainable on Hardcore difficulty.


Doesn't seem plausible, I finished insanity, and there was no rifle. I was basically checking every corner as well, finished in 48 hours.

I finished most of the game without the DLC pack though, but tali's mission was post DLC update.


Insanity, nice, what class, what henchmen ?
Maybe I'll try it someday, could use some tips.


I went Adept (huge mistake), and took sniper rifle as my new weapon (collector ship). Went mostly with garrus and mordin, had reave as extra ability.

It was hard at some places. Krogan especially, you need to micro your team heavily, or they keep dying on you... every second.
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MistressDeath




Posts: 867

PostPosted: Fri, 29th Jan 2010 06:18    Post subject:
WOW! I just beat Mass Effect for the first time!!!!!! What an awesome game! When does the movie come out!! I loved it!! Now I can play Mass Effect 2! Smile

Hey, 1 question, I remember people asking is Shepard alive?

 Spoiler:
 


I don't know maybe I am remembering wrong.

Also, it didn't take me very long to beat it. I guess I didn't do as many side quests as I should have. I had everything I wanted almost maxed out in my skills. I will definitely play this game again!

Cannot wait to start playing Mass Effect 2!! What a ride part 1 was! Smile

MD


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 29th Jan 2010 06:21    Post subject:
The original trailers for ME2 showed Shepard as KIA, and a Geth wearing his N7 uniform. This lead to massive speculation about whether or not he was alive or dead - and BioWare themselves said it's possible.

Don't worry, you'll find out within 10mins of playing ME2 (and you'll LOVE it too! Storyline is incredible, just be warned; it has far less RPG/exploration aspects than the first game - it's a shooter now)
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Toulak




Posts: 25

PostPosted: Fri, 29th Jan 2010 06:44    Post subject:
Radicalus wrote:
Toulak wrote:
Radicalus wrote:


Doesn't seem plausible, I finished insanity, and there was no rifle. I was basically checking every corner as well, finished in 48 hours.

I finished most of the game without the DLC pack though, but tali's mission was post DLC update.


Insanity, nice, what class, what henchmen ?
Maybe I'll try it someday, could use some tips.


I went Adept (huge mistake), and took sniper rifle as my new weapon (collector ship). Went mostly with garrus and mordin, had reave as extra ability.

It was hard at some places. Krogan especially, you need to micro your team heavily, or they keep dying on you... every second.


Adept in insanity, you're crazy Wink
Warp spam much ?

But well done, the final encounter
 Spoiler:
 
is really harder or it's almost the same on insanity ?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 29th Jan 2010 06:53    Post subject:
dodger2020 wrote:
m3th0d2008 wrote:
Soooo... where is the fucking geth pulse rifle?
Did anybody, anyone know? I'm going crazy!

*edit*

Quote:
Geth Pulse rifle, that you get on the recruiting tali quest. You get the tempest smg on the first half and a Geth AR on the last room, right beside tali.

This is the only info I've got. Strange thing is, when I did the quest, I looked everywhere but didn't find it...


I didn't see a geth pulse rifle on the Tali mission. hrmmm. I got that collector beam weapon on the Horizon mission though.

If you're playing on hardcore or insanity it's on the way to tali's location, not at her location.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 29th Jan 2010 07:30    Post subject:
Where exactly? Screenshot would be nice.


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MinderMast




Posts: 6172

PostPosted: Fri, 29th Jan 2010 09:30    Post subject:
Hmm, but can't you change the difficulty at any point in the game? It seems odd to lock out weapons that way. Also, is that Geth rifle part of one of the DLCs, or is it supposed to be in the game from the start?
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peter980




Posts: 1977

PostPosted: Fri, 29th Jan 2010 09:35    Post subject:
vurt wrote:
Are the levels just as boring (or worse) than ME1? Corridors filled with crates? Might be worth downloading if they've done someting about it + if they've fixed the team AI (which was some of the worst ever).


There are still crates and corridors.

But there are no more recycled levels as before. All levels and unique, including minor missions. No more using 3-4 same levels for everything outside main story.
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madmax17




Posts: 19531
Location: Croatia
PostPosted: Fri, 29th Jan 2010 09:55    Post subject:
It's like this game isn't a Bioware game at all, namely the quests they truly and utterly suck! Get fish?! Get credit chit?! How'd you solve that one you ask well let me spoil it for you, first you talk to the cop and the two aliens, one accusing the other of stealing his credit chit, then you go to the store where the credit was lost and the owner says he found it, then you go back and tell him you found it and that's it, quest solved! Confused



What teh hell happened with quests from ME1, those at the citadel were actually good, not to mention bloody KOTOR Sad sad Bioware, just sad, now you are making quests for 2 year-olds, fuck 2 year olds even a monkey can solve these quests.

Of all the shit this is my biggest beef with the game, that and the way menus are handled (with upgrades, research, items).

Verdict: a disappointing 6/10.
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jewbagel




Posts: 795

PostPosted: Fri, 29th Jan 2010 10:56    Post subject:
Uh.. yeah. The better side quests are usually anomalies found on planets. Explore more.
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