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Posted: Sun, 28th Feb 2010 01:29 Post subject: |
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MinderMast wrote: | Yes it is dumbed down, and that's how it's different. Because being different is completely different from being not different. |
That's different, any difference?
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Posted: Sun, 28th Feb 2010 01:49 Post subject: |
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A game being different is a good thing. A game being dumbed down is not.
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Posted: Sun, 28th Feb 2010 02:26 Post subject: |
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Just get over it already, there is nothing you can do but adapt. It's not like playing this game will render you unable to pay your bills.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Sun, 28th Feb 2010 02:31 Post subject: |
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I don't see a problem with complaining if it's justified.
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Posted: Sun, 28th Feb 2010 02:44 Post subject: |
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Abit hasty to judge the game being dumped down, when its only a demo.. I for one just think they made everything much more manageble!
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Vassago
Posts: 635
Location: Wanking in hell
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Posted: Sun, 28th Feb 2010 03:46 Post subject: |
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Just played the demo and it feels unpolished, slow and consolish.
I think i'll stick with SC1, definitely not paying for this.
Hulk to superman: Puny man, who wears his underwear on the outside.
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Posted: Sun, 28th Feb 2010 10:56 Post subject: |
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dezztroy wrote: | A game being different is a good thing. A game being dumbed down is not. |
That's not really true. Difference is a very general and subjective term - it can be good or bad depending on who you ask. Same for dumbed down. Mass Effect is a dumbed down RPG, which is not bad at all for me.
Anyway, I've already expressed my displeasure of RTS games being streamlined for consoles, but I don't want to judge SC2 changes based on a few minutes I've spent on the demo. As I said, I am sure players who enjoyed the hardcore feel of SC1 will have a problem with the sequel, but not everyone will.
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Posted: Mon, 1st Mar 2010 10:44 Post subject: |
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They say final game is much MUCH better than Demo...we'll see...
Any news from nfo guys?
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Posted: Mon, 1st Mar 2010 12:43 Post subject: |
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Its interesting to see why people play one game or the other. For some, games like SupCom are a way to differentiate themselves from the masses who play mainstream RTS games.
For these people, 'streamlining' is indeed a hateful curse-word, as it forces them onto the same level as the rest of humankind.
Others play it because of its 'complexity' and whine about losing that complexity when they streamline with game's economic system.
Thing is.. those are merely surface issues. The real complexity of supcom was the fact that you had to manage 3 different aspects of warfare.
In most RTS games, you only have to deal with land or in some games land/air units, even though the scale of those games means that its only a handful of units anyway.
In SupCom, theres a massive number of units for you to take care of, and not just land/air, but also water units. This pretty much stretches your multi tasking capabilities to the limit and unless you are good at multitasking, you will fail in supcom.
Added to this in supcom1 was a rather heavy building system, where you had to keep track of individual upgraded factories, take care of building positioning to maximise synergy benefits, micromanage engineers to maximize production, optimize repair, etc.
I dont see how streamlining those aspects in favor of the actual RTS part of the game would hurt the title. If anything, it makes the game more accessible, more enjoyable and overall allow you to focus on the real goal, that is: controlling your units to defeat the enemy.
Sure, there is a chance that they removed too much, or oversimplified the game. How simple is too simple? Thats a rather subjective question.
Me myself, i reserve my judgement until i've seen the demo for myself, which will not happen until release day as if there is anything i've learned until now, it is not to torture myself by trying out demos of games i cant actually get a full version of.
The fact that the naysayers failed to give anything more specific than the usual 'ohmegod, its streamlined', or 'gaaah, its so consolified' allows me to still keep my hopes up.
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Posted: Mon, 1st Mar 2010 13:40 Post subject: |
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csebal wrote: | Its interesting to see why people play one game or the other. For some, games like SupCom are a way to differentiate themselves from the masses who play mainstream RTS games.
For these people, 'streamlining' is indeed a hateful curse-word, as it forces them onto the same level as the rest of humankind.
Others play it because of its 'complexity' and whine about losing that complexity when they streamline with game's economic system.
Thing is.. those are merely surface issues. The real complexity of supcom was the fact that you had to manage 3 different aspects of warfare.
In most RTS games, you only have to deal with land or in some games land/air units, even though the scale of those games means that its only a handful of units anyway.
In SupCom, theres a massive number of units for you to take care of, and not just land/air, but also water units. This pretty much stretches your multi tasking capabilities to the limit and unless you are good at multitasking, you will fail in supcom.
Added to this in supcom1 was a rather heavy building system, where you had to keep track of individual upgraded factories, take care of building positioning to maximise synergy benefits, micromanage engineers to maximize production, optimize repair, etc.
I dont see how streamlining those aspects in favor of the actual RTS part of the game would hurt the title. If anything, it makes the game more accessible, more enjoyable and overall allow you to focus on the real goal, that is: controlling your units to defeat the enemy.
Sure, there is a chance that they removed too much, or oversimplified the game. How simple is too simple? Thats a rather subjective question.
Me myself, i reserve my judgement until i've seen the demo for myself, which will not happen until release day as if there is anything i've learned until now, it is not to torture myself by trying out demos of games i cant actually get a full version of.
The fact that the naysayers failed to give anything more specific than the usual 'ohmegod, its streamlined', or 'gaaah, its so consolified' allows me to still keep my hopes up. |
Couldnt agree more!
I still dont think they have removed anything much (exept the awefull UI from the first game, honestly the demo was only a fraction of the full game.. very basic missions really. I'm quite positive the real deal will offer alot more in terms of complexity.
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Vassago
Posts: 635
Location: Wanking in hell
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Posted: Mon, 1st Mar 2010 14:18 Post subject: |
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I don't see how the demo should be so different from the full game. You try a demo to see if you wan't to buy it or not. Not to hope for the best when released.
Hulk to superman: Puny man, who wears his underwear on the outside.
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 1st Mar 2010 15:48 Post subject: |
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but spoiling everything the game has to offer in a demo is also a bad idea.
ultimately, a demo should show you if you if you have some interest in the game or not, and if yes, it should leave you wanting more. that's all.
if you didn't like the demo at all then that's too bad but it seems the game is not for you.
if you just thought the missions weren't hard enough or interesting enough and there weren't enough units, then I would say you should take a look at the full game.
if a demo shows everything the game has to offer then you'd be very disappointed when you buy the game and realize you've already seen everything.
Personally, I'm not happy about some of the changes, but it still looks good, and me and my friends will buy it and play online as we did in the original supreme commander.
Many of the things we liked about the original, such as the strategic zoom (every RTS should have this imo), insane order queuing and huge units fighting alongside craploads of smaller units are all intact.
Yeah sure the resource system was changed, but I didn't really play the game just for the resource system...it was just a nice touch but I don't think I'll miss it THAT much.
Removing the traditional teching in favor of researching will take some getting used to but I can see the potential there with the specializations. I think it could be fun and it will definitely allow for more combat right from the start as the teching will now come naturally over time without the need to shut down your factories so you can upgrade and shit like that. You can just keep pumping out units at all times (as long as you have the resources anyway).
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Posted: Mon, 1st Mar 2010 16:17 Post subject: |
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I like it but this 2 demo maps are teh shit
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 1st Mar 2010 16:34 Post subject: |
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m3phitis wrote: | I like it but this 2 demo maps are teh shit |
Quote: | Positive attitude
Interestingly, in slang, prefixing the article the to shit gives it a completely opposite definition, meaning the best, as in 'Altered Beast is the shit', or 'The Oregon Trail is the shit.' |
so are you saying the maps are awesome or are you saying they suck?
:P
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Surray
Posts: 5409
Location: Europe
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JBeckman
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Posts: 34540
Location: Sweden
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Posted: Mon, 1st Mar 2010 17:55 Post subject: |
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It's a "Steamworks" game and I don't think the so called "encryption keys" are out yet but once they are (Early tomorrow US time perhaps.) a release shouldn't be that far off.
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Surray
Posts: 5409
Location: Europe
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Posted: Tue, 2nd Mar 2010 16:07 Post subject: |
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steam unlock date is the 5th, so as it's a steamworks game, there won't be a release before that I guess. or are there different unlock dates for different regions? I'm from europe so it might be possible that it unlocks today for the US.. so a release could be close.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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JBeckman
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Posted: Tue, 2nd Mar 2010 17:52 Post subject: |
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I bought it through steam and it hasn't unlocked fully, every time I launch it says "This game is currently unavailable. Please try again at another time." I think they haven't released the EXE yet.
EDIT:
Its unlocked now.
Last edited by XHPrime on Tue, 2nd Mar 2010 19:54; edited 1 time in total
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Posted: Tue, 2nd Mar 2010 19:33 Post subject: |
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Unfortantly i'm in europe so we do not get it until the 5th. However those who get it today should try this if they are having issues starting the game:
http://forums.gaspowered.com/viewforum.php?f=2&sid=69dcab32bd80b0dabf9a314381b03484
In the mean time I hope we get a release before the 5th so i can play it already. It's pre-ordered, just hate waiting an extra 3 days. Even steam-bought will not let you play before the 5th. How does THAT make sense?
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Posted: Tue, 2nd Mar 2010 20:00 Post subject: |
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Fangman wrote: | Unfortantly i'm in europe so we do not get it until the 5th. However those who get it today should try this if they are having issues starting the game:
http://forums.gaspowered.com/viewforum.php?f=2&sid=69dcab32bd80b0dabf9a314381b03484
In the mean time I hope we get a release before the 5th so i can play it already. It's pre-ordered, just hate waiting an extra 3 days. Even steam-bought will not let you play before the 5th. How does THAT make sense? |
Retail has to get their cut too.
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Posted: Tue, 2nd Mar 2010 20:55 Post subject: |
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Fuck Publishers, the world would be better without them.
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Posted: Wed, 3rd Mar 2010 00:10 Post subject: |
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where is that scene release..
Lutzifer wrote: | and yes, mine is only average |
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Posted: Wed, 3rd Mar 2010 00:55 Post subject: |
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Is the single player campaign any better than previous game ?
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Pey
Posts: 5586
Location: Argentina
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Posted: Wed, 3rd Mar 2010 01:59 Post subject: |
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Supreme Commander 2-Razor1911
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Posted: Wed, 3rd Mar 2010 02:00 Post subject: |
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StrEagle wrote: | where is that scene release.. |
Supreme_Commander_2-Razor1911
Just arrived.
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