Just Cause 2
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Thu, 4th Mar 2010 21:05    Post subject:
human_steel wrote:
Nevertheless, it's not much of an effect that can justify your gameplay being dramatically killed 20 frames down. In fast-paced situations (which the game consists of 90%+ of its time) you won't give a cracking shit if the water is a bit more wavy or not.


yeah yeah totaly right and i'm totaly agreed with that Smug
i just made this video for leo , not for congratulating nvidia

 Spoiler:
 


edit @leo : Hahah nice delete Wink


My Youtube Channel - -


Last edited by Teniak on Thu, 4th Mar 2010 21:41; edited 3 times in total
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Thu, 4th Mar 2010 21:36    Post subject:
why this game doesnt support xp is beyond me. the graphics arent special. Rolling Eyes





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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 4th Mar 2010 21:38    Post subject:
Laurentiu499 wrote:
why this game doesnt support xp is beyond me. the graphics arent special. Rolling Eyes

There are shader files in the game's dir, so someone bored might sit and make them SM3 compatible. Smile
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Thu, 4th Mar 2010 21:50    Post subject:
w8.im confused. what does SM3 has to do with xp ?





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LeoNatan
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Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 4th Mar 2010 21:51    Post subject:
Shader Model 3 is the max SM supported under DX9. SM4 and above is Vista and later only. If they made the game DX10 only, it means they have something in the shaders that is locking it out of the DX9 range. I assume, as this is a console port, it is something trivial.
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JBeckman
VIP Member



Posts: 34608
Location: Sweden
PostPosted: Thu, 4th Mar 2010 21:59    Post subject:
The extras in this game seems to be for both DX10 and 10.1 so there's both SM 4 and SM4.1 support, that said rewriting the shaders to DX9 would only be part of the solution, would need some intepreter or what it's called (EXE modification.) to support that API or atleast I guess it would need something like that.

Along with the extras DX10 is also chosen for performance reasons along with 10.1
(AA performance should be better and some other subtle tweaks.)

That NVIDIA filter effect is some sort of soft blur it would seem (Might have been mentioned already.) and the more reactive water calculations via CUDA (Was mentioned already and shown in videos even.)


Last edited by JBeckman on Thu, 4th Mar 2010 22:00; edited 1 time in total
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evilmonkey




Posts: 2402

PostPosted: Thu, 4th Mar 2010 21:59    Post subject:
so apart from jb's post which i dont understand anyway, is there a simpler was to get unlimited time?
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JBeckman
VIP Member



Posts: 34608
Location: Sweden
PostPosted: Thu, 4th Mar 2010 22:02    Post subject:
What I was on about was to find the value in seconds (1800 is 30 minutes.) decrease by ten every ten seconds (A program like Tsearch for all this.) and then find the one value and either alter it or freeze it.

As discovered this fixes the PDA but there's still a internal countdown or something as the demo will still end after 30 minutes.
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AFD56




Posts: 20
Location: Slovenia
PostPosted: Thu, 4th Mar 2010 22:03    Post subject:
Well for now JBs method for the time freze dosent stop the timer to run out it, but you can use Cheat Engine to add more ammo for curent weapons for more fun. Hope we get a solution how to frete the timer for real.
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Lordas




Posts: 544

PostPosted: Thu, 4th Mar 2010 22:04    Post subject:
inz wrote:

Well there's the targeted aim if you press C, of course you won't have scopes on pistols or smg's (not the crappy starter ones at least) but no doubt there's some sniper rifles and such with zoom.


Sniper rifles in action Razz DAAAAANG this game is SUPER AWESOME!!!
 Spoiler:
 
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 4th Mar 2010 22:05    Post subject:
JBeckman wrote:
The extras in this game seems to be for both DX10 and 10.1 so there's both SM 4 and SM4.1 support, that said rewriting the shaders to DX9 would only be part of the solution, would need some intepreter or what it's called (EXE modification.) to support that API or atleast I guess it would need something like that.

Along with the extras DX10 is also chosen for performance reasons along with 10.1
(AA performance should be better and some other subtle tweaks.)

That NVIDIA filter effect is some sort of soft blur it would seem (Might have been mentioned already.) and the more reactive water calculations via CUDA (Was mentioned already and shown in videos even.)

I don't believe there are many hooks. Perhaps the loading of some DX10 DLLs, but that should be quite easy to fix. Smile
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ixigia
[Moderator] Consigliere



Posts: 64971
Location: Italy
PostPosted: Thu, 4th Mar 2010 22:10    Post subject:
Teniak wrote:
To leo !!!!!!!!!!!!!!!




Cool Face

edit : effect on cost me about 20 fps Sad

hahahah

(btw, awesome cat!^^)
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inz




Posts: 11914

PostPosted: Thu, 4th Mar 2010 22:11    Post subject:
JBeckman wrote:
What I was on about was to find the value in seconds (1800 is 30 minutes.) decrease by ten every ten seconds (A program like Tsearch for all this.) and then find the one value and either alter it or freeze it.

As discovered this fixes the PDA but there's still a internal countdown or something as the demo will still end after 30 minutes.


There's also a 2 byte address with identical countdown, but changing/freezing that along with the 4 byte one doesn't seem to make a difference either.
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pikachupi




Posts: 4180

PostPosted: Thu, 4th Mar 2010 22:33    Post subject:
wait a sec, if i played 30 mis, i can't play again?...one time demo?
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 4th Mar 2010 22:35    Post subject:
No, every time you start it its 30 minutes. Smile
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Thu, 4th Mar 2010 22:37    Post subject:
inz wrote:
JBeckman wrote:
What I was on about was to find the value in seconds (1800 is 30 minutes.) decrease by ten every ten seconds (A program like Tsearch for all this.) and then find the one value and either alter it or freeze it.

As discovered this fixes the PDA but there's still a internal countdown or something as the demo will still end after 30 minutes.


There's also a 2 byte address with identical countdown, but changing/freezing that along with the 4 byte one doesn't seem to make a difference either.


try freezing internal clock, too. I guess it does not only countdown but also checks if timedemostarted+30 minutes =timerightnow etc. So do a search for the clock time minute etc. when it stated that the countdown started (or timerightnow-timedemostarted=30 minutes)


Last edited by segobi on Thu, 4th Mar 2010 22:39; edited 1 time in total
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Soap2win




Posts: 140
Location: Bulgaria
PostPosted: Thu, 4th Mar 2010 22:38    Post subject:
lol for the demo i need win7 or vista,so gay really.For the full game it's the same? I won't play it?
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Lamah




Posts: 60

PostPosted: Thu, 4th Mar 2010 22:40    Post subject:
i cant believe people still run a 10 year old operating system. Just upgrade people windows 7 is 'teh shit'
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pikachupi




Posts: 4180

PostPosted: Thu, 4th Mar 2010 22:41    Post subject:
iNatan wrote:
No, every time you start it its 30 minutes. Smile


thanks leo, i started to think it is like the mini games from bigfish, when you grab demo it is only 60 min's of gameplay without the ability to play after the 60 min's ends.

anyway...i booted into my win7 and set the steam to support it, and i am downloading the game right now, will be the first directx 10 test i ever done:)
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slal




Posts: 817

PostPosted: Thu, 4th Mar 2010 22:42    Post subject:
Microsoft.Windows.7.ULTIMATE.x86.Integrated.February.2010.OEM.DVD-BIE should be fine? Wink
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inz




Posts: 11914

PostPosted: Thu, 4th Mar 2010 22:45    Post subject:
Get the 64-bit.
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MinderMast




Posts: 6172

PostPosted: Thu, 4th Mar 2010 22:47    Post subject:
Fortunately the timer starts only after you get into the free roam mode. Gives you some time to figure out what's what.

And really people, if you are interested in this game enough to moan about it not supporting DX9 all the time, then get yourself Win7 on dual boot. In fact, do it anyway, you'll need to move from XP sooner or later, might as well start getting used to it.

Edit: Also getting an untouched version and applying the loader separately on Win7 seems to be the general recommendation.
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ZezoS




Posts: 1937

PostPosted: Thu, 4th Mar 2010 22:49    Post subject:
The first one was repetitive as hell, nice to read good things about this one.... Hopefully we'll get diferent kinds of mission.
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FISKER_Q




Posts: 1040

PostPosted: Thu, 4th Mar 2010 23:18    Post subject:
Am i'm the only one getting major FPS fluctuations? Tried lowering to the lowest setting possible, and even then it'll sometimes drop to something like 15-30 FPS, and then skyrocket to like a 100 fps.

Kinda annoying.
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MinderMast




Posts: 6172

PostPosted: Thu, 4th Mar 2010 23:21    Post subject:
I only had fluctuations (FPS dropped from 60 to 45 sometimes) with SSAO on high. What are your specs?
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FastMemFirst




Posts: 613
Location: Chipmem
PostPosted: Thu, 4th Mar 2010 23:22    Post subject:
May i ask how much is the download in size? Sorry if already answered, did not find it yet...
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MinderMast




Posts: 6172

PostPosted: Thu, 4th Mar 2010 23:23    Post subject:
1.2 - 1.3 GB, it's on Steam
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FISKER_Q




Posts: 1040

PostPosted: Thu, 4th Mar 2010 23:32    Post subject:
MinderMast wrote:
I only had fluctuations (FPS dropped from 60 to 45 sometimes) with SSAO on high. What are your specs?


Weird, my specs are a Core i7 920 with a GTX285, shouldn't be any issues here, i'm running 1920x1200 though.
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evilmonkey




Posts: 2402

PostPosted: Thu, 4th Mar 2010 23:37    Post subject: Just Cause 2 - Human Rocket
HUMAN ROCKET!

I love the possibilities with this game! this is what I did in the demo.

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pikachupi




Posts: 4180

PostPosted: Thu, 4th Mar 2010 23:37    Post subject:
anyone with problems to run the demo?

win 7 32 8800gts c2d...i press the game and i am getting the game logo and hop...back to the desktop...anyone?
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