Just Cause 2
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pakrat2k2




Posts: 517

PostPosted: Sat, 6th Mar 2010 02:25    Post subject:
Pey wrote:
Can you post that cracked exe -if allowed? It´s a demo after all.


posted it on WBB
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 6th Mar 2010 02:30    Post subject:
Would someone for the love of god explain to me how to install the demo download via RS? It's an ISO which contains all the files. Now when I launch it's .exe it logs me into Steam and starts downloading the whole game again. WTF?
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pakrat2k2




Posts: 517

PostPosted: Sat, 6th Mar 2010 02:59    Post subject:
stop the d/l from steam. Leave the folder intact, extract all the files from the ISO, put them in the folder in your steam/common/just cause2 folder. then start it .
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dickybob26
Banned



Posts: 763

PostPosted: Sat, 6th Mar 2010 06:49    Post subject:
How do you keep the grappling hook connected to those canisters that fly off or connect them to enemys?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 6th Mar 2010 06:52    Post subject:
dickybob26 wrote:
How do you keep the grappling hook connected to those canisters that fly off or connect them to enemys?

Hit the top of the canister with the hook.
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UnrealDrUiD




Posts: 86

PostPosted: Sat, 6th Mar 2010 07:17    Post subject:
Is anyone running this on an ATI?

I'm downloading it now, but I wonder if it will run:

core I5 2.27
4gb ram
ATI HD 5650
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Sat, 6th Mar 2010 07:26    Post subject:
does NOT work. Crashes back to desktop before it even starts. unmodified exe works fine though. x86 w7.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 6th Mar 2010 07:27    Post subject:
UnrealDrUiD wrote:
Is anyone running this on an ATI?

I'm downloading it now, but I wonder if it will run:

core I5 2.27
4gb ram
ATI HD 5650


It will run for sure, but you'll probably need to play at low-medium settings.
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JBeckman
VIP Member



Posts: 35037
Location: Sweden
PostPosted: Sat, 6th Mar 2010 07:33    Post subject:
Unsure what the 5650 corresponds to but with a 4890 and everything on (C2Q 6850 @ 3.2 CPU) I get between 40 to 50 FPS (Only 2x AA though and no Vsync.)

EDIT:


Last edited by JBeckman on Sat, 6th Mar 2010 07:49; edited 1 time in total
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Sat, 6th Mar 2010 07:46    Post subject:
Csokis wrote:
XHPrime wrote:
Has anyone done the leaving demo area one yet?


Hex editor (like XVI32), open JustCause2.exe, goto $03F206D and change 75 to EB. Save, Quit and run game. Wink


ok this actually worked...however the cracked exe does not.

Is there also a patch address for the timer ?
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UnrealDrUiD




Posts: 86

PostPosted: Sat, 6th Mar 2010 09:23    Post subject:
JBeckman wrote:
Unsure what the 5650 corresponds to but with a 4890 and everything on (C2Q 6850 @ 3.2 CPU) I get between 40 to 50 FPS (Only 2x AA though and no Vsync.)

EDIT:


I got 30FPS just going straight into the game and not changing any settings 20fps when certain effects go off, but It feels like its a natural slow down to make the explosion more dramatic. It also seemed to be capped at 30, but maybe vsync was on and stopping it at 30....

I'll try it again tomorrow and check the settings.
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pikachupi




Posts: 4180

PostPosted: Sat, 6th Mar 2010 09:45    Post subject:
dickybob26 wrote:
How do you keep the grappling hook connected to those canisters that fly off or connect them to enemys?


to do so, you will have to shoot the hook (press and hold f key) into enemy, and while f still hold down, choose this gass baloon or what ever you want, and release the f key and then you can shoot the gass baloon and...your enemy will fly away like you put a hot peper into he's back hole Very Happy

also wanted to say a really good word about the water...amaizing water effects that looks from some angles photo realistic and to think that when half life 2 came out, they use to speak alot about the water in the game and for 2004 it was amaizing too, but 6 years after (wich is quite some time), you can really feel finaly that you fly above water and not just blue texture with some filters, way to go.
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Csokis




Posts: 52
Location: Hungary
PostPosted: Sat, 6th Mar 2010 10:01    Post subject:
I found this. Smile

Quote:
Instructions:
Install Autoit.
Run the demo.
When you get to the main menu:
Launch Scite (autoit editor).
Paste this:

Code:
;;================================================================================
;; Includes
;;================================================================================
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#RequireAdmin
#NoTrayIcon
;;================================================================================
;; Main
;;================================================================================
Opt("WinTitleMatchMode", 4)
SetPrivilege("SeDebugPrivilege", 1)
Global $ProcessID = WinGetProcess("Just Cause 2 Demo", "")
Dim $ProcessFound = 0
While $ProcessFound = 0
   If $ProcessID = -1 Then
      MsgBox(4096, "Error", "No process found.")
      Exit(1)
   EndIf
   $ProcessFound = 1
WEnd

WinActivate("Just Cause 2 Demo")
$wc = WinGetPos("Just Cause 2 Demo")
$x = $wc[0] + ($wc[2] / 2) - 149/2
$y = $wc[1] + ($wc[3] / 2) - 42/2

GUICreate("BOLOPatch", 149, 42, $x, $y, BitOR($WS_SYSMENU,$WS_CAPTION,$WS_POPUP,$WS_POPUPWINDOW,$WS_BORDER))
GUICtrlCreateLabel("Status:", 0, 0, 37, 17, $SS_CENTER)
$status = GUICtrlCreateLabel("", 40, 0, 107, 17, $SS_CENTER, $WS_EX_CLIENTEDGE)
GUICtrlCreateLabel("Coding by G&H Productions", 0, 24, 148, 17, BitOR($SS_CENTER,$SS_NOPREFIX), $WS_EX_CLIENTEDGE)
GUISetState()

Patch()

While 1
   $msg = GUIGetMsg()
   Switch $msg
      Case $GUI_EVENT_CLOSE
         Exit
   EndSwitch
WEnd
;;================================================================================
;; Patch
;;================================================================================
Func Patch()
   $DLL = _MemoryOpen($ProcessID)
   
   If @Error Then
      GUICtrlSetData($status,  "Patching failure.")
   EndIf

   _MemoryWrite(0x004FE17D, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x004FE17E, $DLL, 0x90, "byte");;;      TIME LIMIT DISABLE
   _MemoryWrite(0x004FE17F, $DLL, 0x90, "byte");;;
               
   _MemoryWrite(0x007F2C95, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x007F2C96, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x007F2C97, $DLL, 0x90, "byte");;;      MAP LIMIT DISABLE
   _MemoryWrite(0x007F2C98, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x007F2C99, $DLL, 0x90, "byte");;;

   _MemoryClose($DLL)
   
   GUICtrlSetData($status, "Patching success!")
EndFunc

;;;
;; NOMADMEMORY EXTRACT
;;;

Func _MemoryOpen($iv_Pid, $iv_DesiredAccess = 0x1F0FFF, $iv_InheritHandle = 1)
   
   If Not ProcessExists($iv_Pid) Then
      SetError(1)
        Return 0
   EndIf
   
   Local $ah_Handle[2] = [DllOpen('kernel32.dll')]
   
   If @Error Then
        SetError(2)
        Return 0
    EndIf
   
   Local $av_OpenProcess = DllCall($ah_Handle[0], 'int', 'OpenProcess', 'int', $iv_DesiredAccess, 'int', $iv_InheritHandle, 'int', $iv_Pid)
   
   If @Error Then
        DllClose($ah_Handle[0])
        SetError(3)
        Return 0
    EndIf
   
   $ah_Handle[1] = $av_OpenProcess[0]
   
   Return $ah_Handle
   
EndFunc

Func _MemoryWrite($iv_Address, $ah_Handle, $v_Data, $sv_Type = 'dword')
   
   If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
   EndIf
   
   Local $v_Buffer = DllStructCreate($sv_Type)
   
   If @Error Then
      SetError(@Error + 1)
      Return 0
   Else
      DllStructSetData($v_Buffer, 1, $v_Data)
      If @Error Then
         SetError(6)
         Return 0
      EndIf
   EndIf
   
   DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
   
   If Not @Error Then
      Return 1
   Else
      SetError(7)
        Return 0
   EndIf
   
EndFunc

Func _MemoryClose($ah_Handle)
   
   If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
   EndIf
   
   DllCall($ah_Handle[0], 'int', 'CloseHandle', 'int', $ah_Handle[1])
   If Not @Error Then
      DllClose($ah_Handle[0])
      Return 1
   Else
      DllClose($ah_Handle[0])
      SetError(2)
        Return 0
   EndIf
   
EndFunc

Func SetPrivilege( $privilege, $bEnable )
    Const $MY_TOKEN_ADJUST_PRIVILEGES = 0x0020
    Const $MY_TOKEN_QUERY = 0x0008
    Const $MY_SE_PRIVILEGE_ENABLED = 0x0002
    Local $hToken, $SP_auxret, $SP_ret, $hCurrProcess, $nTokens, $nTokenIndex, $priv
    $nTokens = 1
    $LUID = DLLStructCreate("dword;int")
    If IsArray($privilege) Then    $nTokens = UBound($privilege)
    $TOKEN_PRIVILEGES = DLLStructCreate("dword;dword[" & (3 * $nTokens) & "]")
    $NEWTOKEN_PRIVILEGES = DLLStructCreate("dword;dword[" & (3 * $nTokens) & "]")
    $hCurrProcess = DLLCall("kernel32.dll","hwnd","GetCurrentProcess")
    $SP_auxret = DLLCall("advapi32.dll","int","OpenProcessToken","hwnd",$hCurrProcess[0],   _
            "int",BitOR($MY_TOKEN_ADJUST_PRIVILEGES,$MY_TOKEN_QUERY),"int*",0)
    If $SP_auxret[0] Then
        $hToken = $SP_auxret[3]
        DLLStructSetData($TOKEN_PRIVILEGES,1,1)
        $nTokenIndex = 1
        While $nTokenIndex <= $nTokens
            If IsArray($privilege) Then
                $priv = $privilege[$nTokenIndex-1]
            Else
                $priv = $privilege
            EndIf
            $ret = DLLCall("advapi32.dll","int","LookupPrivilegeValue","str","","str",$priv,   _
                    "ptr",DLLStructGetPtr($LUID))
            If $ret[0] Then
                If $bEnable Then
                    DLLStructSetData($TOKEN_PRIVILEGES,2,$MY_SE_PRIVILEGE_ENABLED,(3 * $nTokenIndex))
                Else
                    DLLStructSetData($TOKEN_PRIVILEGES,2,0,(3 * $nTokenIndex))
                EndIf
                DLLStructSetData($TOKEN_PRIVILEGES,2,DllStructGetData($LUID,1),(3 * ($nTokenIndex-1)) + 1)
                DLLStructSetData($TOKEN_PRIVILEGES,2,DllStructGetData($LUID,2),(3 * ($nTokenIndex-1)) + 2)
                DLLStructSetData($LUID,1,0)
                DLLStructSetData($LUID,2,0)
            EndIf
            $nTokenIndex += 1
        WEnd
        $ret = DLLCall("advapi32.dll","int","AdjustTokenPrivileges","hwnd",$hToken,"int",0,   _
                "ptr",DllStructGetPtr($TOKEN_PRIVILEGES),"int",DllStructGetSize($NEWTOKEN_PRIVILEGES),   _
                "ptr",DllStructGetPtr($NEWTOKEN_PRIVILEGES),"int*",0)
        $f = DLLCall("kernel32.dll","int","GetLastError")
    EndIf
    $NEWTOKEN_PRIVILEGES=0
    $TOKEN_PRIVILEGES=0
    $LUID=0
    If $SP_auxret[0] = 0 Then Return 0
    $SP_auxret = DLLCall("kernel32.dll","int","CloseHandle","hwnd",$hToken)
    If Not $ret[0] And Not $SP_auxret[0] Then Return 0
    return $ret[0]
EndFunc


Save it as anyfilenameyouwant.au3
Press F5 to run the script.
Now you won't have the time / map limit.
Enjoy.
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UnrealDrUiD




Posts: 86

PostPosted: Sat, 6th Mar 2010 10:01    Post subject:
UnrealDrUiD wrote:
JBeckman wrote:
Unsure what the 5650 corresponds to but with a 4890 and everything on (C2Q 6850 @ 3.2 CPU) I get between 40 to 50 FPS (Only 2x AA though and no Vsync.)

EDIT:


I got 30FPS just going straight into the game and not changing any settings 20fps when certain effects go off, but It feels like its a natural slow down to make the explosion more dramatic. It also seemed to be capped at 30, but maybe vsync was on and stopping it at 30....

I'll try it again tomorrow and check the settings.


Yeah I turned vsync off and now I'm getting high 40's and high 30's during effects Smile
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 6th Mar 2010 10:36    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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revdirty




Posts: 322

PostPosted: Sat, 6th Mar 2010 11:04    Post subject:
Csokis wrote:
I found this. Smile

Quote:
Instructions:
Install Autoit.
Run the demo.
When you get to the main menu:
Launch Scite (autoit editor).
Paste this:

Code:
;;================================================================================
;; Includes
;;================================================================================
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#RequireAdmin
#NoTrayIcon
;;================================================================================
;; Main
;;================================================================================
Opt("WinTitleMatchMode", 4)
SetPrivilege("SeDebugPrivilege", 1)
Global $ProcessID = WinGetProcess("Just Cause 2 Demo", "")
Dim $ProcessFound = 0
While $ProcessFound = 0
   If $ProcessID = -1 Then
      MsgBox(4096, "Error", "No process found.")
      Exit(1)
   EndIf
   $ProcessFound = 1
WEnd

WinActivate("Just Cause 2 Demo")
$wc = WinGetPos("Just Cause 2 Demo")
$x = $wc[0] + ($wc[2] / 2) - 149/2
$y = $wc[1] + ($wc[3] / 2) - 42/2

GUICreate("BOLOPatch", 149, 42, $x, $y, BitOR($WS_SYSMENU,$WS_CAPTION,$WS_POPUP,$WS_POPUPWINDOW,$WS_BORDER))
GUICtrlCreateLabel("Status:", 0, 0, 37, 17, $SS_CENTER)
$status = GUICtrlCreateLabel("", 40, 0, 107, 17, $SS_CENTER, $WS_EX_CLIENTEDGE)
GUICtrlCreateLabel("Coding by G&H Productions", 0, 24, 148, 17, BitOR($SS_CENTER,$SS_NOPREFIX), $WS_EX_CLIENTEDGE)
GUISetState()

Patch()

While 1
   $msg = GUIGetMsg()
   Switch $msg
      Case $GUI_EVENT_CLOSE
         Exit
   EndSwitch
WEnd
;;================================================================================
;; Patch
;;================================================================================
Func Patch()
   $DLL = _MemoryOpen($ProcessID)
   
   If @Error Then
      GUICtrlSetData($status,  "Patching failure.")
   EndIf

   _MemoryWrite(0x004FE17D, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x004FE17E, $DLL, 0x90, "byte");;;      TIME LIMIT DISABLE
   _MemoryWrite(0x004FE17F, $DLL, 0x90, "byte");;;
               
   _MemoryWrite(0x007F2C95, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x007F2C96, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x007F2C97, $DLL, 0x90, "byte");;;      MAP LIMIT DISABLE
   _MemoryWrite(0x007F2C98, $DLL, 0x90, "byte");;;
   _MemoryWrite(0x007F2C99, $DLL, 0x90, "byte");;;

   _MemoryClose($DLL)
   
   GUICtrlSetData($status, "Patching success!")
EndFunc

;;;
;; NOMADMEMORY EXTRACT
;;;

Func _MemoryOpen($iv_Pid, $iv_DesiredAccess = 0x1F0FFF, $iv_InheritHandle = 1)
   
   If Not ProcessExists($iv_Pid) Then
      SetError(1)
        Return 0
   EndIf
   
   Local $ah_Handle[2] = [DllOpen('kernel32.dll')]
   
   If @Error Then
        SetError(2)
        Return 0
    EndIf
   
   Local $av_OpenProcess = DllCall($ah_Handle[0], 'int', 'OpenProcess', 'int', $iv_DesiredAccess, 'int', $iv_InheritHandle, 'int', $iv_Pid)
   
   If @Error Then
        DllClose($ah_Handle[0])
        SetError(3)
        Return 0
    EndIf
   
   $ah_Handle[1] = $av_OpenProcess[0]
   
   Return $ah_Handle
   
EndFunc

Func _MemoryWrite($iv_Address, $ah_Handle, $v_Data, $sv_Type = 'dword')
   
   If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
   EndIf
   
   Local $v_Buffer = DllStructCreate($sv_Type)
   
   If @Error Then
      SetError(@Error + 1)
      Return 0
   Else
      DllStructSetData($v_Buffer, 1, $v_Data)
      If @Error Then
         SetError(6)
         Return 0
      EndIf
   EndIf
   
   DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
   
   If Not @Error Then
      Return 1
   Else
      SetError(7)
        Return 0
   EndIf
   
EndFunc

Func _MemoryClose($ah_Handle)
   
   If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
   EndIf
   
   DllCall($ah_Handle[0], 'int', 'CloseHandle', 'int', $ah_Handle[1])
   If Not @Error Then
      DllClose($ah_Handle[0])
      Return 1
   Else
      DllClose($ah_Handle[0])
      SetError(2)
        Return 0
   EndIf
   
EndFunc

Func SetPrivilege( $privilege, $bEnable )
    Const $MY_TOKEN_ADJUST_PRIVILEGES = 0x0020
    Const $MY_TOKEN_QUERY = 0x0008
    Const $MY_SE_PRIVILEGE_ENABLED = 0x0002
    Local $hToken, $SP_auxret, $SP_ret, $hCurrProcess, $nTokens, $nTokenIndex, $priv
    $nTokens = 1
    $LUID = DLLStructCreate("dword;int")
    If IsArray($privilege) Then    $nTokens = UBound($privilege)
    $TOKEN_PRIVILEGES = DLLStructCreate("dword;dword[" & (3 * $nTokens) & "]")
    $NEWTOKEN_PRIVILEGES = DLLStructCreate("dword;dword[" & (3 * $nTokens) & "]")
    $hCurrProcess = DLLCall("kernel32.dll","hwnd","GetCurrentProcess")
    $SP_auxret = DLLCall("advapi32.dll","int","OpenProcessToken","hwnd",$hCurrProcess[0],   _
            "int",BitOR($MY_TOKEN_ADJUST_PRIVILEGES,$MY_TOKEN_QUERY),"int*",0)
    If $SP_auxret[0] Then
        $hToken = $SP_auxret[3]
        DLLStructSetData($TOKEN_PRIVILEGES,1,1)
        $nTokenIndex = 1
        While $nTokenIndex <= $nTokens
            If IsArray($privilege) Then
                $priv = $privilege[$nTokenIndex-1]
            Else
                $priv = $privilege
            EndIf
            $ret = DLLCall("advapi32.dll","int","LookupPrivilegeValue","str","","str",$priv,   _
                    "ptr",DLLStructGetPtr($LUID))
            If $ret[0] Then
                If $bEnable Then
                    DLLStructSetData($TOKEN_PRIVILEGES,2,$MY_SE_PRIVILEGE_ENABLED,(3 * $nTokenIndex))
                Else
                    DLLStructSetData($TOKEN_PRIVILEGES,2,0,(3 * $nTokenIndex))
                EndIf
                DLLStructSetData($TOKEN_PRIVILEGES,2,DllStructGetData($LUID,1),(3 * ($nTokenIndex-1)) + 1)
                DLLStructSetData($TOKEN_PRIVILEGES,2,DllStructGetData($LUID,2),(3 * ($nTokenIndex-1)) + 2)
                DLLStructSetData($LUID,1,0)
                DLLStructSetData($LUID,2,0)
            EndIf
            $nTokenIndex += 1
        WEnd
        $ret = DLLCall("advapi32.dll","int","AdjustTokenPrivileges","hwnd",$hToken,"int",0,   _
                "ptr",DllStructGetPtr($TOKEN_PRIVILEGES),"int",DllStructGetSize($NEWTOKEN_PRIVILEGES),   _
                "ptr",DllStructGetPtr($NEWTOKEN_PRIVILEGES),"int*",0)
        $f = DLLCall("kernel32.dll","int","GetLastError")
    EndIf
    $NEWTOKEN_PRIVILEGES=0
    $TOKEN_PRIVILEGES=0
    $LUID=0
    If $SP_auxret[0] = 0 Then Return 0
    $SP_auxret = DLLCall("kernel32.dll","int","CloseHandle","hwnd",$hToken)
    If Not $ret[0] And Not $SP_auxret[0] Then Return 0
    return $ret[0]
EndFunc


Save it as anyfilenameyouwant.au3
Press F5 to run the script.
Now you won't have the time / map limit.
Enjoy.



Thanks.. Worked like a charm, no boundry and no time limit
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Paeter




Posts: 96

PostPosted: Sat, 6th Mar 2010 11:10    Post subject:
Csokis wrote:
I found this. Smile

Quote:
Instructions:
Install Autoit.
Run the demo.
When you get to the main menu:
Launch Scite (autoit editor).
Paste this:

 Spoiler:
 


Save it as anyfilenameyouwant.au3
Press F5 to run the script.
Now you won't have the time / map limit.
Enjoy.


thankssss its working Very Happy
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 6th Mar 2010 11:29    Post subject:
Can modifying the demo executable (even while running) potentially get us in trouble with STEAM? I presume they can revoke our STEAM games if we are caught? Just wondering..


Last edited by LMLM on Sat, 6th Mar 2010 11:31; edited 1 time in total
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Solidamus




Posts: 78

PostPosted: Sat, 6th Mar 2010 11:30    Post subject:
The Autoit-workaround works to some point, but it seems it brings some problems, if I use the script, the game ctd's with no errors when I try to blow up the oilpipes. I can do this without the script.
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Sat, 6th Mar 2010 15:26    Post subject:
LMLM wrote:
Can modifying the demo executable (even while running) potentially get us in trouble with STEAM? I presume they can revoke our STEAM games if we are caught? Just wondering..


It's a fucking demo - why would they do that?
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ZeroCool6667




Posts: 54

PostPosted: Sat, 6th Mar 2010 16:18    Post subject:
I love this demo! So i think i gonna pre-order the game on steam.


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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sat, 6th Mar 2010 16:40    Post subject:
When this game will be released?

Release date in the first page of this thread is 2008, lol.


I used to be a knee like you. Then I took an adventurer in the arrow.
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pakrat2k2




Posts: 517

PostPosted: Sat, 6th Mar 2010 16:54    Post subject:
think its march 23, 2010
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Sat, 6th Mar 2010 17:03    Post subject:
Another shit hot game this.
Jesus I'm going to turn into a computer game the way things are going Very Happy


Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 6th Mar 2010 17:31    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sat, 6th Mar 2010 17:34    Post subject:
Well, the game look good, BUT .. it could be really bad. I mean, everybody talk about how big is the map, and so on; never read anything about missions, and what things you can do apart of driving vehicles and killing random people.


I used to be a knee like you. Then I took an adventurer in the arrow.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73256
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 6th Mar 2010 17:35    Post subject:
Holy shit, I did a long run with the parachute, and it added 30 seconds to the demo timer lmao. I was like "WTF!?" Laughing
There is also a possibility to climb a very tall antenna, and he says "Doesn't look that bad from here" or something similar. Razz I was wondering if something would happen after climbing. Very Happy
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moosenoodles




Posts: 18411

PostPosted: Sat, 6th Mar 2010 17:35    Post subject:
whats this game about anyhow, never read up on it yet, is it just a free for all gun totting fest of destruction of anything anywhere? or is there some purpose to the game other than that? Very Happy
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REPLiCORE




Posts: 84

PostPosted: Sat, 6th Mar 2010 17:45    Post subject:
I agree with what Yondaime said. I had a feeling it would be a fun game, since I had some great fun with the first game, but this is well above my expectations. Just stole a tank-like vehicle equipped with a rocket launcher (and infinite missiles) and kept destroying pretty much everything I came across. The explosions are really neat. Smile
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Sat, 6th Mar 2010 17:57    Post subject:
REPLiCORE wrote:
I agree with what Yondaime said. I had a feeling it would be a fun game, since I had some great fun with the first game, but this is well above my expectations. Just stole a tank-like vehicle equipped with a rocket launcher (and infinite missiles) and kept destroying pretty much everything I came across. The explosions are really neat. Smile
Lets quote myself:
NeHoMaR wrote:
..... what things you can do apart of driving vehicles and killing random people.
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