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Frant
King's Bounty
Posts: 24645
Location: Your Mom
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Posted: Mon, 8th Mar 2010 05:36 Post subject: |
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So is Silent Hunter's predecessor better? Are there more animations etc?
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Posted: Mon, 8th Mar 2010 06:11 Post subject: |
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just check this at TPB (this torture will never end!! LOL )
Quote: | Complete ALL missions: Sink the tonnage, and then stay and cirkle around a bit at the mission waypoint.
Then send radioreport, and u will get a complete message.
Still, the mission will be playable again, till it EXPIRES. You also get new missions. But a complete mission is always active till it expires, in june or something, ingame time. |
Quote: | Dont forget to send mission report and to stay at least a few days close to mission waypoint. if u dont send radio message about tonnage sunk, how can they know u done and send message to you do u can return to port.
So, sink the tonnage, if u run out of ammo, go to a port and REFIT, dont end patrol. Then circla around the mission waypoint, mission complete. i mean, if they say sink ships THERE, dont go sink them somewhere else tehn.. its like painting the wrong house and complain that they dont think u done.. |
all by "NeoOhm"
the testing torture never stopppsss!!! 
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Posted: Mon, 8th Mar 2010 10:05 Post subject: |
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ByteR4cer wrote: | till136:
I wouldn't write this if i did not verify this by myself. Take some time. Look through the protection and try to understand it. I did choose this 2 methods as they describe everything the protection is about. Its not about savegames on the server side or a static connection to the server. This all can easily be emulated but you can't emulate something you can't reverse. |
Serialize all messages (incoming and outgoing) and make a fake server? Or even replace these methods with call to some message lookup thingy.
I know that it's not that simple and needs A LOT of data to try to foresee the comunication protocol, but still you prove nothing.
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Posted: Mon, 8th Mar 2010 10:17 Post subject: |
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Frant wrote: | Since Ubisoft have already come out with the fact that it's possible to patch the game to remove the online DRM it's just a question of what that patch consists of. The missing data/code that is being processed serverside? Who knows, thing is that they had to include the possibility of disabling the protection, and that's what cursed their DRM to begin with.
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That means nothing, of course THEY can release a patch to remove the protection, they can just release binaries with the missing code/data/whatever included because they HAVE it, that doesn't imply in any way that you can do it client-side without having the missing stuff... as stated before: you can't reverse what is not there.
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Posted: Mon, 8th Mar 2010 10:54 Post subject: |
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id like to know whats in those missing temp files that get downloaded while your online..
there are alot of mission cfgs as usual with this series but the campaign ones i see have flags like "enable mission = true/false" etc kind of thing in them.. Not sure that was present in that form in sh4 or sh3, but curious now if its just a simple bunch of missing flags that get added to mission files to let them be played..
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Posted: Mon, 8th Mar 2010 11:02 Post subject: |
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Is this game going out on consoles as well I hear it's very arcadish and has even more bugs than SHVI, what a disaster.
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Posted: Mon, 8th Mar 2010 11:09 Post subject: |
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armyn wrote: | Just an FYI, Orbit is the name of the server that communicates and stores the save games of the games that use DRM.
PS: this is my first post here, be nice and glad to be around | #
already mentioned, even with server ip addresses.
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Ankh
Posts: 23348
Location: Trelleborg
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Posted: Mon, 8th Mar 2010 11:37 Post subject: |
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I ain't touching that shit until it's:
1. 100% bug free
2. 100% DRM free
Ay, we're looking at a long time marooned at some island, and no grog! 
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Posted: Mon, 8th Mar 2010 12:41 Post subject: |
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Lukxxx wrote: |
...
I know that it's not that simple and needs A LOT of data to try to foresee the comunication protocol, but still you prove nothing. |
Oh he does prove one thing. That hes not as wise as he would like to look.
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Posted: Mon, 8th Mar 2010 14:33 Post subject: |
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The_Leaf wrote: | Frant wrote: | Since Ubisoft have already come out with the fact that it's possible to patch the game to remove the online DRM it's just a question of what that patch consists of. The missing data/code that is being processed serverside? Who knows, thing is that they had to include the possibility of disabling the protection, and that's what cursed their DRM to begin with.
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That means nothing, of course THEY can release a patch to remove the protection, they can just release binaries with the missing code/data/whatever included because they HAVE it, that doesn't imply in any way that you can do it client-side without having the missing stuff... as stated before: you can't reverse what is not there. |
all code that is transferred can be logged with a logger but crackers will have to finish game completely.. would be a tough bitch to crack.. but its possible.
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Posted: Mon, 8th Mar 2010 15:44 Post subject: |
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highstuff wrote: | all code that is transferred can be logged with a logger but crackers will have to finish game completely.. would be a tough bitch to crack.. but its possible. |
Actually, there does not need to be any code send back and forth between player and UBI servers. It is entirerily possible to move certain game processing functions to the server side, so that code that would normally be run on the client side runs on the server side instead.
Ofc there is also a way to work around stuff like this, you 'simply' have to reverse engineer the communication protocol they use and create an emulator that replicates the server side functionality. As i wrote earlier: as long as the legit version runs on your computer, it can also be reverse engineered to run without a network connection. It is just a matter of time.
If you do not believe it to be possible, then just look at all the various cracked MMO server projects out there. Let's also add, that by its very nature, the server side logic - if there is any - in SH5 is most probably not that complex. Meaning that an effective emulator is definitely a possibility. Even more interesting. Since the copy protection is most probably a general framework UBI works with, once you got a working emulator, it is just a matter of feeding the right data to it to make the different UBI titles work.
Anyway, the thing is: without actually going through the data transferred between the game and the UBI servers, it is impossible to tell exactly - just from the method signatures - what kind of protection they use.
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Posted: Mon, 8th Mar 2010 17:59 Post subject: |
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Sure it can be cracked, but it cost time. Furthermore I doubt every game will be cracked when it is a lot harder to do. And since it is not likely that patches will be cracked, a scene release will be inferior to a legit version, well, in theory that is.
I've done well, online protection can hurt piracy (or at least a little)
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 8th Mar 2010 18:31 Post subject: |
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im sure it will be used just for initial sales on all titles then patcehd out thats what id do if i was ubisoft..
people always want things yesterday and they know it.. grab what they can from the greedy must have game types *which is majority of us im sure* then release patch to remove it.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 8th Mar 2010 18:46 Post subject: |
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i guess so, otherwise i doubt it would hold up business wise.
Problem is (for ubi), their SH games (for instance) are known to be bug ridden long after they are released, so only the really impatient (geeks ?) will buy this right away. i know i wouldn't , knowing their track record (and simply to verify by reading the official forums lol).
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Posted: Mon, 8th Mar 2010 18:51 Post subject: |
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most the wanna haves are on subsim.com, but seeing alot of bad taste in mouth from even the old silent hunter lovers in there not wanting to buy this with such drm 
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Posted: Tue, 9th Mar 2010 00:09 Post subject: |
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damn thats the fastest uninstall I did in years.
I can not complain much as I got a controversial release, and I dont know if its nuked.
Anyway seems to bad walking in that ship... and torpedos went very easy at their target, besides lots of bugs...
Adios SH series.
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Posted: Tue, 9th Mar 2010 00:45 Post subject: |
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Guys why was MCO never cracked?
It was all server side...too hard at the time?
Just asking as I am interested in the general info here.
Thanks
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Posted: Tue, 9th Mar 2010 00:51 Post subject: |
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Posted: Tue, 9th Mar 2010 01:39 Post subject: |
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Posted: Tue, 9th Mar 2010 17:37 Post subject: |
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Lol, if you use the ability of the first liutenant, to fasten repairs, all repairs stop, and can't be started again ^^
Lutzifer wrote: | and yes, mine is only average |
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Posted: Tue, 9th Mar 2010 19:42 Post subject: |
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aaallllaaarrrmmmm!!! (love that!)
all read this before is late... the original post was deleted...
http://209.85.135.132/search?q=cache:D6xY4NBH2I4J:forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838+forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838&cd=1&hl=ru&ct=clnk&gl=ru
extracts....
Quote: | I installed bow, configured Typing that game and so.. I ve GET TOTALLY ****ED Mad BECOUSE i paid for it and its MINE MINE MINE!!!! Angry UBISOFT MOTHER****ERS! Smash
Which idiot from zou developed that freaking protection of that ****ing DRM ?
I want play in my house up in the forest when i have NO INTERNET in anyway, cable or radio, so what im supossed to do?
IDEA!
I've searched forums with potential cracks and scene of crackers only to find that we have no any working solution ( when we use one of them we don't have possibility to advance in campaign becouse our mission progress is stopped , no matter how good we did our patrols or how many ships we sunk) , its sucks.
So i discover solution by myself and hues what its working!
SO MY BROTHERS IN THE SEA!! Lets roll our campaign without any illegal cracks! **** THE UBI and **** the Pirtaes! |
Quote: | To solve the MISSION PROGRESS BAR problem:-
1. Start a mission.
2. Complete the objectives of that mission.
3. ALT-TAB out to desktop
4. Modify my SAVEGAME CAMPAIGN.CFG file, changing the values "VALUE POINTS" and "IS COMPLETED" to true.
5. Resume the game.
and repeat steps 1-5 for every time you're unable to progress. |
Quote: | Simply yes, but take a careful look at what i posted above (iknow its a lot of text).
When you started your campaign, just play.
When you finish missions objective (you know it depends on you) and campaign time limit date arrives (for first TOTAL GERMANY it is 1940.06.01) get back to base then save.
And make your mission completed (of course if you done it really in game, try to be honest , it gives a fun from game) you can make some changes and start a next campaign.
Just what you like, all you need to change to get desired effect is stated in the first post.
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this have to fix our problems for the moment!! have to try it but I want to share it here... 
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Posted: Tue, 9th Mar 2010 19:45 Post subject: |
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Fercyful wrote: | aaallllaaarrrmmmm!!! (love that!)
all read this before is late... the original post was deleted...
http://209.85.135.132/search?q=cache:D6xY4NBH2I4J:forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838+forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838&cd=1&hl=ru&ct=clnk&gl=ru
extract....
Quote: | To solve the MISSION PROGRESS BAR problem:-
1. Start a mission.
2. Complete the objectives of that mission.
3. ALT-TAB out to desktop
4. Modify my SAVEGAME CAMPAIGN.CFG file, changing the values "VALUE POINTS" and "IS COMPLETED" to true.
5. Resume the game.
and repeat steps 1-5 for every time you're unable to progress. |
Quote: | Simply yes, but take a careful look at what i posted above (iknow its a lot of text).
When you started your campaign, just play.
When you finish missions objective (you know it depends on you) and campaign time limit date arrives (for first TOTAL GERMANY it is 1940.06.01) get back to base then save.
And make your mission completed (of course if you done it really in game, try to be honest , it gives a fun from game) you can make some changes and start a next campaign.
Just what you like, all you need to change to get desired effect is stated in the first post.
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this have to fix our problems for the moment!! have to try it but I want to share it here...  |
Yes i picked up on this from sh4/sh3 and posted about the true/false flags a little bit back in this thread.
Quote: | there are alot of mission cfgs as usual with this series but the campaign ones i see have flags like "enable mission = true/false" etc kind of thing in them.. Not sure that was present in that form in sh4 or sh3, but curious now if its just a simple bunch of missing flags that get added to mission files to let them be played.. |
Did not think it be that simple though and didnt have time to test it out 
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