Silent Hunter 5
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Mon, 8th Mar 2010 04:39    Post subject:
Since Ubisoft have already come out with the fact that it's possible to patch the game to remove the online DRM it's just a question of what that patch consists of. The missing data/code that is being processed serverside? Who knows, thing is that they had to include the possibility of disabling the protection, and that's what cursed their DRM to begin with.

Besides, even if it's not scene cracked it seems they're losing TONS of sales and rep on their new DRM system, probably a LOT more than if they had used a standard cdkey/activation/disc check protection system, and they're now re-evaluating the whole thing. In other words, their DRM may very well be cracked by customer uproar and not some very clever debugger/cracker. Wink


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Fercyful




Posts: 250

PostPosted: Mon, 8th Mar 2010 05:29    Post subject: Re: Don't bother cracking the game, or even buying it ...
aymeric106 wrote:
...

Just look at the comments at amazon.com ... so fun

...


http://www.amazon.com/Silent-Hunter-Battle-Atlantic-Pc/dp/B002PAIPQO/ref=sr_1_1?ie=UTF8&s=videogames&qid=1268021547&sr=8-1

terrible indeed! they give 1 star because 1/2 was not an option! Shocked
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n0puls3




Posts: 176

PostPosted: Mon, 8th Mar 2010 05:36    Post subject:
So is Silent Hunter's predecessor better? Are there more animations etc?
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Fercyful




Posts: 250

PostPosted: Mon, 8th Mar 2010 06:11    Post subject:
just check this at TPB Idea (this torture will never end!! Crying or Very sad LOL Very Happy )

Quote:
Complete ALL missions: Sink the tonnage, and then stay and cirkle around a bit at the mission waypoint.
Then send radioreport, and u will get a complete message.

Still, the mission will be playable again, till it EXPIRES. You also get new missions. But a complete mission is always active till it expires, in june or something, ingame time.


Quote:
Dont forget to send mission report and to stay at least a few days close to mission waypoint. if u dont send radio message about tonnage sunk, how can they know u done and send message to you do u can return to port.

So, sink the tonnage, if u run out of ammo, go to a port and REFIT, dont end patrol. Then circla around the mission waypoint, mission complete. i mean, if they say sink ships THERE, dont go sink them somewhere else tehn.. its like painting the wrong house and complain that they dont think u done.. Smile


all by "NeoOhm"

the testing torture never stopppsss!!! Surprised Confused Shocked Very Happy
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Lukxxx




Posts: 726

PostPosted: Mon, 8th Mar 2010 10:05    Post subject:
ByteR4cer wrote:
till136:

I wouldn't write this if i did not verify this by myself. Take some time. Look through the protection and try to understand it. I did choose this 2 methods as they describe everything the protection is about. Its not about savegames on the server side or a static connection to the server. This all can easily be emulated but you can't emulate something you can't reverse.


Serialize all messages (incoming and outgoing) and make a fake server? Or even replace these methods with call to some message lookup thingy.

I know that it's not that simple and needs A LOT of data to try to foresee the comunication protocol, but still you prove nothing.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 8th Mar 2010 10:17    Post subject:
Frant wrote:
Since Ubisoft have already come out with the fact that it's possible to patch the game to remove the online DRM it's just a question of what that patch consists of. The missing data/code that is being processed serverside? Who knows, thing is that they had to include the possibility of disabling the protection, and that's what cursed their DRM to begin with.



That means nothing, of course THEY can release a patch to remove the protection, they can just release binaries with the missing code/data/whatever included because they HAVE it, that doesn't imply in any way that you can do it client-side without having the missing stuff... as stated before: you can't reverse what is not there.
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moosenoodles




Posts: 18411

PostPosted: Mon, 8th Mar 2010 10:54    Post subject:
id like to know whats in those missing temp files that get downloaded while your online..

there are alot of mission cfgs as usual with this series but the campaign ones i see have flags like "enable mission = true/false" etc kind of thing in them.. Not sure that was present in that form in sh4 or sh3, but curious now if its just a simple bunch of missing flags that get added to mission files to let them be played..
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armyn
Banned



Posts: 20

PostPosted: Mon, 8th Mar 2010 10:57    Post subject:
Just an FYI, Orbit is the name of the server that communicates and stores the save games of the games that use DRM.

PS: this is my first post here, be nice Razz and glad to be around
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madmax17




Posts: 19506
Location: Croatia
PostPosted: Mon, 8th Mar 2010 11:02    Post subject:
Is this game going out on consoles as well Laughing I hear it's very arcadish and has even more bugs than SHVI, what a disaster.
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moosenoodles




Posts: 18411

PostPosted: Mon, 8th Mar 2010 11:09    Post subject:
armyn wrote:
Just an FYI, Orbit is the name of the server that communicates and stores the save games of the games that use DRM.

PS: this is my first post here, be nice Razz and glad to be around
#

already mentioned, even with server ip addresses.
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Mon, 8th Mar 2010 11:18    Post subject:
madmax17 wrote:
Is this game going out on consoles as well Laughing I hear it's very arcadish and has even more bugs than SHVI, what a disaster.


You hear? Wouldnt it be better if you checked it yourself instead?


shitloads of new stuff in my pc. Cant keep track of it all.
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madmax17




Posts: 19506
Location: Croatia
PostPosted: Mon, 8th Mar 2010 11:37    Post subject:
I ain't touching that shit until it's:
1. 100% bug free Razz
2. 100% DRM free Razz

Ay, we're looking at a long time marooned at some island, and no grog! Sad
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csebal




Posts: 455

PostPosted: Mon, 8th Mar 2010 12:41    Post subject:
Lukxxx wrote:
ByteR4cer wrote:
...

...
I know that it's not that simple and needs A LOT of data to try to foresee the comunication protocol, but still you prove nothing.


Oh he does prove one thing. That hes not as wise as he would like to look.
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Mon, 8th Mar 2010 14:33    Post subject:
The_Leaf wrote:
Frant wrote:
Since Ubisoft have already come out with the fact that it's possible to patch the game to remove the online DRM it's just a question of what that patch consists of. The missing data/code that is being processed serverside? Who knows, thing is that they had to include the possibility of disabling the protection, and that's what cursed their DRM to begin with.



That means nothing, of course THEY can release a patch to remove the protection, they can just release binaries with the missing code/data/whatever included because they HAVE it, that doesn't imply in any way that you can do it client-side without having the missing stuff... as stated before: you can't reverse what is not there.


all code that is transferred can be logged with a logger but crackers will have to finish game completely.. would be a tough bitch to crack.. but its possible.
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csebal




Posts: 455

PostPosted: Mon, 8th Mar 2010 15:44    Post subject:
highstuff wrote:
all code that is transferred can be logged with a logger but crackers will have to finish game completely.. would be a tough bitch to crack.. but its possible.


Actually, there does not need to be any code send back and forth between player and UBI servers. It is entirerily possible to move certain game processing functions to the server side, so that code that would normally be run on the client side runs on the server side instead.

Ofc there is also a way to work around stuff like this, you 'simply' have to reverse engineer the communication protocol they use and create an emulator that replicates the server side functionality. As i wrote earlier: as long as the legit version runs on your computer, it can also be reverse engineered to run without a network connection. It is just a matter of time.

If you do not believe it to be possible, then just look at all the various cracked MMO server projects out there. Let's also add, that by its very nature, the server side logic - if there is any - in SH5 is most probably not that complex. Meaning that an effective emulator is definitely a possibility. Even more interesting. Since the copy protection is most probably a general framework UBI works with, once you got a working emulator, it is just a matter of feeding the right data to it to make the different UBI titles work.

Anyway, the thing is: without actually going through the data transferred between the game and the UBI servers, it is impossible to tell exactly - just from the method signatures - what kind of protection they use.
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friketje




Posts: 2123

PostPosted: Mon, 8th Mar 2010 17:59    Post subject:
Sure it can be cracked, but it cost time. Furthermore I doubt every game will be cracked when it is a lot harder to do. And since it is not likely that patches will be cracked, a scene release will be inferior to a legit version, well, in theory that is.
I've done well, online protection can hurt piracy (or at least a little)
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 8th Mar 2010 18:25    Post subject:
what i wonder is, having such an online "service" costs surely quite some money (there has to be quite some bandwidth once every future game requires this), now the "i wonder part" : will it really cost LESS to keep the service running as to the few more sales they're getting from it ? I wonder
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moosenoodles




Posts: 18411

PostPosted: Mon, 8th Mar 2010 18:31    Post subject:
im sure it will be used just for initial sales on all titles then patcehd out Very Happy thats what id do if i was ubisoft..

people always want things yesterday and they know it.. grab what they can from the greedy must have game types *which is majority of us im sure* then release patch to remove it.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 8th Mar 2010 18:46    Post subject:
i guess so, otherwise i doubt it would hold up business wise.

Problem is (for ubi), their SH games (for instance) are known to be bug ridden long after they are released, so only the really impatient (geeks ?) will buy this right away. i know i wouldn't , knowing their track record (and simply to verify by reading the official forums lol).
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moosenoodles




Posts: 18411

PostPosted: Mon, 8th Mar 2010 18:51    Post subject:
most the wanna haves are on subsim.com, but seeing alot of bad taste in mouth from even the old silent hunter lovers in there not wanting to buy this with such drm Very Happy
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Fercyful




Posts: 250

PostPosted: Mon, 8th Mar 2010 23:42    Post subject:
from wikipedia... well... Rolling Eyes

Quote:
Ubisoft released a statement on the 4th of March stating that they believe Silent Hunter 5 has not been cracked and the version that has been released is incomplete. [4] This information seems to be confirmed on a number of peer-to-peer sites and torrent networks where users have revealed that the Silent Hunter campaign downloads as a user progresses, disabling the DRM removes any connection to the server that would download the relevant campaigns. Multiplayer and patrol missions are unaffected by this.[5] In less than 12 hours following this announcement, copies of the complete campaign cache have appeared on the previously mentioned networks, which resolves this problem.[citation needed]

According to the hacking team who broke the game, the DRM was deactivated by creating a patch that simply "turned off" the DRM on the server. The code was placed in the DRM by Ubisoft in the event that the Silent Hunter DRM servers would be taken offline in the future. The hacking group responsible reiterate that the game is a complete and fully functional copy. [6]


hey! were is that cache?! Razz
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LuftBrada




Posts: 1003
Location: from Hell
PostPosted: Tue, 9th Mar 2010 00:09    Post subject:
damn thats the fastest uninstall I did in years.
I can not complain much as I got a controversial release, and I dont know if its nuked.
Anyway seems to bad walking in that ship... and torpedos went very easy at their target, besides lots of bugs...

Adios SH series.
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Decca77




Posts: 35

PostPosted: Tue, 9th Mar 2010 00:45    Post subject:
Guys why was MCO never cracked?
It was all server side...too hard at the time?
Just asking as I am interested in the general info here.
Thanks
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Ruivoml




Posts: 19
Location: Brazil
PostPosted: Tue, 9th Mar 2010 00:51    Post subject:
Fercyful wrote:
from wikipedia... well... Rolling Eyes

Quote:
Ubisoft released a statement on the 4th of March stating that they believe Silent Hunter 5 has not been cracked and the version that has been released is incomplete. [4] This information seems to be confirmed on a number of peer-to-peer sites and torrent networks where users have revealed that the Silent Hunter campaign downloads as a user progresses, disabling the DRM removes any connection to the server that would download the relevant campaigns. Multiplayer and patrol missions are unaffected by this.[5] In less than 12 hours following this announcement, copies of the complete campaign cache have appeared on the previously mentioned networks, which resolves this problem.[citation needed]

According to the hacking team who broke the game, the DRM was deactivated by creating a patch that simply "turned off" the DRM on the server. The code was placed in the DRM by Ubisoft in the event that the Silent Hunter DRM servers would be taken offline in the future. The hacking group responsible reiterate that the game is a complete and fully functional copy. [6]


hey! were is that cache?! Razz


Ha! And you belive in Wikipedia?

Anyway, searched the entire internetz for this cache mate, no deal Sad
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Fercyful




Posts: 250

PostPosted: Tue, 9th Mar 2010 01:39    Post subject:
Ruivoml wrote:

Ha! And you belive in Wikipedia?

Anyway, searched the entire internetz for this cache mate, no deal Sad


hehe that is why I wrote:
Quote:
from wikipedia... well... Rolling Eyes


search it and of course I also didn“t find it.... Embarassed
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dickybob26
Banned



Posts: 763

PostPosted: Tue, 9th Mar 2010 06:01    Post subject:
-=Cartoon=- wrote:
tbh just play

Sail Simulator 2010-SKIDROW

Its actually pretty neat Very Happy


You gotta be joking it's dogshit
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ARTii87




Posts: 91
Location: Earth
PostPosted: Tue, 9th Mar 2010 17:29    Post subject:
Razor have mercy Smile
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 9th Mar 2010 17:37    Post subject:
Lol, if you use the ability of the first liutenant, to fasten repairs, all repairs stop, and can't be started again ^^


Lutzifer wrote:
and yes, mine is only average
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Fercyful




Posts: 250

PostPosted: Tue, 9th Mar 2010 19:42    Post subject:
aaallllaaarrrmmmm!!! Razz (love that!)

all read this before is late... the original post was deleted...

http://209.85.135.132/search?q=cache:D6xY4NBH2I4J:forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838+forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838&cd=1&hl=ru&ct=clnk&gl=ru

extracts....

Quote:
I installed bow, configured Typing that game and so.. I ve GET TOTALLY ****ED Mad BECOUSE i paid for it and its MINE MINE MINE!!!! Angry UBISOFT MOTHER****ERS! Smash
Which idiot from zou developed that freaking protection of that ****ing DRM ?
I want play in my house up in the forest when i have NO INTERNET in anyway, cable or radio, so what im supossed to do?
IDEA!
I've searched forums with potential cracks and scene of crackers only to find that we have no any working solution ( when we use one of them we don't have possibility to advance in campaign becouse our mission progress is stopped , no matter how good we did our patrols or how many ships we sunk) , its sucks.
So i discover solution by myself and hues what its working!

SO MY BROTHERS IN THE SEA!! Lets roll our campaign without any illegal cracks! **** THE UBI and **** the Pirtaes!


Twisted Evil

Quote:
To solve the MISSION PROGRESS BAR problem:-

1. Start a mission.
2. Complete the objectives of that mission.
3. ALT-TAB out to desktop
4. Modify my SAVEGAME CAMPAIGN.CFG file, changing the values "VALUE POINTS" and "IS COMPLETED" to true.
5. Resume the game.

and repeat steps 1-5 for every time you're unable to progress.


Twisted Evil Twisted Evil

Quote:
Simply yes, but take a careful look at what i posted above (iknow its a lot of text).
When you started your campaign, just play.
When you finish missions objective (you know it depends on you) and campaign time limit date arrives (for first TOTAL GERMANY it is 1940.06.01) get back to base then save.
And make your mission completed (of course if you done it really in game, try to be honest , it gives a fun from game) you can make some changes and start a next campaign.
Just what you like, all you need to change to get desired effect is stated in the first post.


Twisted Evil Twisted Evil Twisted Evil

this have to fix our problems for the moment!! have to try it but I want to share it here... Cool
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moosenoodles




Posts: 18411

PostPosted: Tue, 9th Mar 2010 19:45    Post subject:
Fercyful wrote:
aaallllaaarrrmmmm!!! Razz (love that!)

all read this before is late... the original post was deleted...

http://209.85.135.132/search?q=cache:D6xY4NBH2I4J:forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838+forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/3351004838&cd=1&hl=ru&ct=clnk&gl=ru

extract....
Quote:
To solve the MISSION PROGRESS BAR problem:-

1. Start a mission.
2. Complete the objectives of that mission.
3. ALT-TAB out to desktop
4. Modify my SAVEGAME CAMPAIGN.CFG file, changing the values "VALUE POINTS" and "IS COMPLETED" to true.
5. Resume the game.

and repeat steps 1-5 for every time you're unable to progress.


Quote:
Simply yes, but take a careful look at what i posted above (iknow its a lot of text).
When you started your campaign, just play.
When you finish missions objective (you know it depends on you) and campaign time limit date arrives (for first TOTAL GERMANY it is 1940.06.01) get back to base then save.
And make your mission completed (of course if you done it really in game, try to be honest , it gives a fun from game) you can make some changes and start a next campaign.
Just what you like, all you need to change to get desired effect is stated in the first post.


this have to fix our problems for the moment!! have to try it but I want to share it here... Cool


Yes i picked up on this from sh4/sh3 and posted about the true/false flags a little bit back in this thread.

Quote:
there are alot of mission cfgs as usual with this series but the campaign ones i see have flags like "enable mission = true/false" etc kind of thing in them.. Not sure that was present in that form in sh4 or sh3, but curious now if its just a simple bunch of missing flags that get added to mission files to let them be played..


Did not think it be that simple though and didnt have time to test it out Very Happy
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