Battlefield: Bad Company 2
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Tue, 9th Mar 2010 16:23    Post subject:
If I set the FoV to 360, can I see people behind me? Surprised


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 9th Mar 2010 16:28    Post subject:
No. 120 is the max. 360 would be pretty epic if you had a circle of monitors around your head while playing.
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Chibuky




Posts: 466

PostPosted: Tue, 9th Mar 2010 16:33    Post subject:
Prefetian wrote:
If I set the FoV to 360, can I see people behind me? Surprised


Yes you can if you have transparent head.


ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
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Jundy




Posts: 267
Location: 3rd Floor in a Room 6mx5m
PostPosted: Tue, 9th Mar 2010 16:38    Post subject:
dezztroy wrote:
No. 120 is the max. 360 would be pretty epic if you had a circle of monitors around your head while playing.


has anyone tried this before ? video link ?
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Grine




Posts: 152

PostPosted: Tue, 9th Mar 2010 20:01    Post subject:
lol.bought the game and cant even login for second day now...
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Tue, 9th Mar 2010 20:05    Post subject:
ixigia : let's play !!!
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harballaz




Posts: 162

PostPosted: Tue, 9th Mar 2010 20:57    Post subject:
Is the whole SP basically in south america? I'm up to the tank part and wondering if I'm close to the finish.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 9th Mar 2010 21:35    Post subject:
Teniak wrote:
ixigia : let's play !!!

Damn had 3 consecutive disconnections (my router's fault this time) Crying or Very sad
Everything "should" be ok now
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BloodAngel




Posts: 1234

PostPosted: Tue, 9th Mar 2010 23:08    Post subject:
my name on here is bloodangelz


Intel Core2 Quad Q8300
Asus P5N-E SLI
Asus ENGTX 480
4GB 6400
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Krest




Posts: 1961

PostPosted: Tue, 9th Mar 2010 23:52    Post subject:
I dont understand how an MP-centric game does not have auto balance. So many fucking pussies switching sides when we are losing, its pathetic.
Was playing today, and we were getting mauled. I was puzzled how come they kept overrunning us so easily, then I took a gander at teams, and we had half the people other team had.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Tue, 9th Mar 2010 23:59    Post subject:
Krest wrote:
I dont understand how an MP-centric game does not have auto balance. So many fucking pussies switching sides when we are losing, its pathetic.
Was playing today, and we were getting mauled. I was puzzled how come they kept overrunning us so easily, then I took a gander at teams, and we had half the people other team had.


It does have auto balance. Some elect to not have it on their servers, how is that the game's fault?
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MadK9




Posts: 297

PostPosted: Wed, 10th Mar 2010 00:01    Post subject:
zipfero wrote:
Krest wrote:
I dont understand how an MP-centric game does not have auto balance. So many fucking pussies switching sides when we are losing, its pathetic.
Was playing today, and we were getting mauled. I was puzzled how come they kept overrunning us so easily, then I took a gander at teams, and we had half the people other team had.


It does have auto balance. Some elect to not have it on their servers, how is that the game's fault?


I does have it, but it doesn't work, its in the Known bug list to be fixed.
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Wed, 10th Mar 2010 00:02    Post subject:
MadK9 wrote:
zipfero wrote:
Krest wrote:
I dont understand how an MP-centric game does not have auto balance. So many fucking pussies switching sides when we are losing, its pathetic.
Was playing today, and we were getting mauled. I was puzzled how come they kept overrunning us so easily, then I took a gander at teams, and we had half the people other team had.


It does have auto balance. Some elect to not have it on their servers, how is that the game's fault?


I does have it, but it doesn't work, its in the Known bug list to be fixed.


Fair enough, it's not like they intentionally left it out. I rarely have the problem, though I have experienced it. We are 4 guys playing together so we try to get on the losing team always anyway Wink
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MadK9




Posts: 297

PostPosted: Wed, 10th Mar 2010 00:31    Post subject:
Glitches/Bugs:

- EA disconnects, CTD's, Punkbuster problems.

- Autobalance does not work. Currently games are being ruined by imbalanced teams. (more in Suggestions list)

- Ability to take a screenshot: screenshots are solid black frames when using screenshot button right now.

- Scoreboard text overlaps (Kill/death text overlaps onto Ping).

- Scoreboard does not always display ping on certain game types (Squad Deathmatch).

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode. This will cause you to die within 10 seconds once the timer runs out.

- Crosshair issues with tracer dart-gun (A. zooming in and out can cause crosshair to disappear completely B. Issues with crosshair in HardCore mode when switching from primary weapon).

- Server info when loading tends to wander off designated text area when the message is too long. Causes Overlapping text.

- Server browser filter does not always filter correctly (I.E. search for a punkbuster server, end up getting into a non-punkbuster server, etc.)

- When joining servers, server browser will often say "Please Wait" and then does nothing. Repeated attempts at joining the same server will not make this problem go away.

- Ping in-game differs from real ping (usually 50-100ms difference).

- Not always able to chat at the end of a round.

- Points gained after death are not awarded at all (I.E. Killing enemy with a grenade after they have killed you, the game shows 50 points are awarded, but they are not added to your total round score). Only points awarded on death are simultaneous kills (I.E. Killing both you and an enemy at the same time with grenade).

- After a round, sometimes the win or lose screen does not execute properly, showing your first-person view, but you cannot move and the screen glitches in trying to do so.

- Various friend's list issues including short names not being added correctly; also unable to join a friends server via friend's list.

- GUI issues while playing HardCore mode (some elements stay on screen [minimap, ticket count, squad selection, etc] which is fixed by pressing ESC).

- Vsync option is not working for certain users (some have fixed this issue by either editing their settings.ini file, or forcing vsync through their video driver's control panel).

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game.

- MG36 scope has no red dot in hardcore mode.

- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out (happened on singleplayer too).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot.

- Users with ATI cards are experiencing longer-than-normal load times between rounds, usually having 3x the load times as NVIDIA card users. [especially on DX10] (unknown whether this is catalyst/video card specific or not).

- Users with ATI cards in Crossfire, also have reported texture flashing/glitching when reverting back to fullscreen mode from windowed mode. (much like the problem existing in beta)

- Helicopters still rubberband when hit by AA (Also chopper acting as a "lawn mower", bouncing into the ground taking no damage).

- Dead white pixel in the bottom right-hand corner.

- Dead pixels on letterbox bars in singleplayer.

- Scrollwheel becomes "inverted" while trying to change weapon when sprinting

- Iron sights/Gun models should scale with FOV.

- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class. It will just have 0's across the board, and nothing to unlock.

- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date. Doesn't point to the actual date/time awards are received by players (Example: "Awards Collected 2007/12/31 19:00").

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher (this includes smoke and shotgun variations too).

- The "Play Now" button occasionally tries to connect to password-enabled servers.

- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round.

Suggestions (that REALLY would help):

- Ability to chat after dying: this includes seeing other people's chat.

- Chat Log: so you can see who said what, if you missed a few lines.

- Ability to check scoreboard while dead.

- Autobalance teams by moving individuals around that are not already in a squad with friends (if necessary, move an entire/part of a squad who are on each others friend's list).

- Cap the amount of players per team, so people cannot switch teams voluntarily to break the balance. (I.E. have 16 people max on on team for a 32-player game).

- Negative Mouse Acceleration needs to be looked at.

- Spectator Mode: for referees who want to monitor competitive matches.

- Ability to customize ticket count for matches.

- Ability to see the Round Time: time remaining.

- Ability to restart round.

- Ability to view the ticket count at the end of a round.

- Pre-game spawn timer (at the start of a round): allow 10-15 seconds so everyone has time to load.

- Post-game timer: allow 10-15 seconds (time for everyone to say their gg's and discuss briefly).

- Ability to bind ENTER and TAB keys on keyboard.

- More optimizations for better load % on GPU's.

- UAV and Helicopter Controls have opposing inverted controls. Needs switching or ability to customize.

- FOV slider in video settings menu (rather than manually editing settings.ini).

- Custom weapon load-outs/preferences should be saved per user until changed, instead of resetting per round/game.

- Ability to toggle Crouch and Aim Down Sight.

- Separate mouse sensitivity setting for on foot, in vehicle (also sensitivity for turret aiming), and helicopter.

- Ability to lock mini-map rotation (A battlefield series standard).

- Include a Compass in the HUD: because it makes calling out enemy directions universal and a lot simpler (not just calling out "left" and "right").

- Removal of Kill/Death stat in rush/conquest modes on scoreboard (kills team play).

- Addition of "Connect to IP" in the server browser options.

- Addition of more server filters: Hardcore Mode, No Killcam, etc.

- Ability for game to remember filter settings, instead of resetting each time.

- Repair tool indicator when repairing vehicles in hardcore mode.

- Allow different keys for picking up kits and arming MCOM's. (problems arise when you have too many kits around MCOM, and pressing the "use" key will make you pick up kits instead of arming/disarming).

- Ability to delete Soldiers from account.

- Let servers run mixed game-modes (I.E. alternate between conquest and rush)

- Add a Queue (wait-list) system for joining full servers.

- When you press TAB to see your score in Hardcore mode, you can see the mini-map.

- When playing as a medic in Hardcore mode, it's very hard to revive teammates since there is no minimap or indicators. Suggestion is to add indicators over body.

- Since there's no mini-map in Hardcore mode, the Recon motion sensor is useless. Again, add an Icon over players.

- Ability to have Iron Sight for Assault kit's 40mm Grenade Launcher/Shotgun in Hardcore mode.

- Change the Conquest "siren" sound to be a different one, be quieter, or have it only ring a limited amount of times (at the moment, the siren is too loud and covers other important audio cues).


Just a quick run down, for the full thread go here

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/944653-bfbc2-suggestions-glitches-bugs-compilation-thread-sticky-please.html
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ch00ch




Posts: 37

PostPosted: Wed, 10th Mar 2010 00:38    Post subject:
mArkAntonioo wrote:
Big_Gun wrote:
so this changing Field Of View...
I don't have an FOV setting in my ini file... anyone know where I should add it?
Patch your game, then you will see FOV parameters in the ini file.


What about Steam based BC2? I don't have the FoV setting in my ini files and I'm running BC2 in steam.
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escalibur




Posts: 12148

PostPosted: Wed, 10th Mar 2010 01:45    Post subject:
Got my LE copy today and I have to say this game rocks even with those bugs.

I think I will spend a lot of time playing this. Wink
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nLight




Posts: 388
Location: Sweden
PostPosted: Wed, 10th Mar 2010 02:14    Post subject:
ch00ch wrote:
mArkAntonioo wrote:
Big_Gun wrote:
so this changing Field Of View...
I don't have an FOV setting in my ini file... anyone know where I should add it?
Patch your game, then you will see FOV parameters in the ini file.


What about Steam based BC2? I don't have the FoV setting in my ini files and I'm running BC2 in steam.


Have you looked in My Documents?
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ch00ch




Posts: 37

PostPosted: Wed, 10th Mar 2010 03:39    Post subject:
nLight wrote:
ch00ch wrote:
mArkAntonioo wrote:
Patch your game, then you will see FOV parameters in the ini file.


What about Steam based BC2? I don't have the FoV setting in my ini files and I'm running BC2 in steam.


Have you looked in My Documents?



Yes.
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Birdymaster




Posts: 89

PostPosted: Wed, 10th Mar 2010 06:31    Post subject:
i have steam based and also have the BFBC2 map and the ini inside


|| Case: TJ05S-T || Psu: Seasonic S12-600 || Mobo: EVGA 750i Sli || Proc: Q6600 || Gfx: 2 x 8800GT SLI || Ram: 4 GB ||
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chaingang23




Posts: 893

PostPosted: Wed, 10th Mar 2010 08:52    Post subject:
Which drivers you guys using to play this game? I'm using the 191.07 XG drivers the game seems choppy.
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Kyorisu




Posts: 671

PostPosted: Wed, 10th Mar 2010 08:58    Post subject:
ch00ch wrote:
mArkAntonioo wrote:
Big_Gun wrote:
so this changing Field Of View...
I don't have an FOV setting in my ini file... anyone know where I should add it?
Patch your game, then you will see FOV parameters in the ini file.


What about Steam based BC2? I don't have the FoV setting in my ini files and I'm running BC2 in steam.


Then add it.

Fov=number.

Add that to your settings.ini. I swear people need their hand held far too often these days.
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Rifleman




Posts: 1397

PostPosted: Wed, 10th Mar 2010 09:21    Post subject:
@Madk9 - "quick list" hahahaha
OMG.... and they were writing on forum:
"All issues all solved in final/retail client"
Yaaaa right... hheehe I knew it xD
OMG...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Soap2win




Posts: 140
Location: Bulgaria
PostPosted: Wed, 10th Mar 2010 09:44    Post subject:
is there a maintenance atm? cannot connect to EA Online(aka cannot log in)
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Wed, 10th Mar 2010 10:27    Post subject:
Soap2win wrote:
is there a maintenance atm? cannot connect to EA Online(aka cannot log in)

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/03/09/battlefield-bad-company-2-pc-update-and-maintenance.aspx
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garus
VIP Member



Posts: 34200

PostPosted: Wed, 10th Mar 2010 11:35    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:20; edited 1 time in total
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REPLiCORE




Posts: 84

PostPosted: Wed, 10th Mar 2010 12:01    Post subject:
For those of you who don't feel like editing the .ini, there's this launcher available that allows you to edit the settings that are hidden in-game.

Probably already been mentioned. Smile
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moosenoodles




Posts: 18411

PostPosted: Wed, 10th Mar 2010 12:18    Post subject:
garus wrote:
Lol so many obvious bugs it's hard to believe it's not a beta.


good thing is unless one is anal about fps gaming and plays with a microscope and fucking tweezers, you wont notice much if any bugs at all.. I havent and had a total blast so far ranking up my first class...

i dont play 24/7 though, I play it as entertainment for a quick bit of fun not religous like.. Does for me, it dont get me irrate and by time anything would be noticed for me its probably already updated when I fire up the launcher..
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garus
VIP Member



Posts: 34200

PostPosted: Wed, 10th Mar 2010 12:31    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:20; edited 2 times in total
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Wed, 10th Mar 2010 12:31    Post subject:
zipfero wrote:
Krest wrote:
I dont understand how an MP-centric game does not have auto balance. So many fucking pussies switching sides when we are losing, its pathetic.
Was playing today, and we were getting mauled. I was puzzled how come they kept overrunning us so easily, then I took a gander at teams, and we had half the people other team had.


It does have auto balance. Some elect to not have it on their servers, how is that the game's fault?

I Bought the game on release but won't be playing till today. So far I am more than impressed w/ my test runs w/o any tweaking (.ini) whatsoever just the in game options menu on full at 1680*1050 (all five minutes of them Wink on a modest rig nothing overclocked-Will when I need to though and can't fukin wait!
WIN Vista Ult
E8400
X-Fi PoS Fatality w XRam it up your ass
8800GTX Signature
2G Corsair (was 4 but one 2 shit the bed last week so VERY unhappy// Have to send BOTH back= down time at WRONG time as far as gaming is concerned. I I now realize I have over posted so I will make my point later when no bloke cries,,," OH MY EYES!" and has to read more than three sentences. I always wonder why those fucktards come to a FORUM anyway..I promise my post WILL make ontopic sense Cool Face BBL


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Wed, 10th Mar 2010 12:42    Post subject:
Downloading from EA Download manager at 12kb's!! wtf? lol

Any other way to play this with a legit key?


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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