Battlefield: Bad Company 2
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 11th Mar 2010 13:12    Post subject:
It kinda pisses me off that my kill assists don't seem to be represented at all in my final personal stats after a game nor in my kill/death ratio.T hey should count for SOMETHING i would think. My stats wouldn't be as bad then at least.
Laughing


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 11th Mar 2010 13:35    Post subject:
Big_Gun wrote:
It kinda pisses me off that my kill assists don't seem to be represented at all in my final personal stats after a game nor in my kill/death ratio.T hey should count for SOMETHING i would think. My stats wouldn't be as bad then at least.
Laughing


Well they do give you points Wink Would be nice with an assist graphic after you're done but ingame I don't mind it's not displayed. It's still kinda buggy imo..Sometimes you get 40 assist points for a squad member killing someone you damaged 10 minutes ago even though he's fully healed up.
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csebal




Posts: 455

PostPosted: Thu, 11th Mar 2010 13:49    Post subject:
It is my personal opinion, that K/D ratios in today's team / objective based games are totally pointless.

I mean, i can end up being top scoring player on the server without a single kill, when i play medic for example. Also death is only secondary to accomplishing the objective, so plenty of times you just stand in front of the other guy defusing a bomb to protect him from possible enemy fire.. I do at least.

The fact that the games are still pushing these pointless stats is ridiculous. K/D is only meaningful in pure FFA deathmatch games where players are on even terms.

Prefetian wrote:
Yeah, at times there seems to be a massive amount of snipers not really doing anything. Like 2-3 sitting in the same spot, so you think you've covered.....WRONG! Because those snipers can't seem to hit worth shit and you run in and die.
So my favorite thing to do now is go assault and get the smokelauncher and blast two shells straight into my own snipernest and watch them panic for a few seconds. Very Happy


Well, sniping is not easy, considering the somewhat realistic bullet physics.. even for stationary targets, you have to take gravity into account, the angle of your shot (firing from above causes the bullet to fall less compared to the crosshair, than firing from below or on the same level). For mobile targets, you have to apply a hefty lead on your target, and without enough practice, you will not even hit the side of a house, let alone a running soldier on the other side of the map.

The fact that every few maps you get a new/better sniper gun with a different crosshair layout does not help either. I'm not sure the bullet behavior differs between guns, but i would not be surprised.

Nope.. i dont really blame snipers, as its maybe the hardest class to learn and master.

What bothers me is when half my team is composed of snipers, that sucks.
Also annoying is when the enemy places a bomb on a point, and noone even tried to go and defuse it. That sucks too.

Sometimes it feels as if there would be only 3-4 players actually playing out of my 16 man side. I guess this comes from playing random public games, but its still frustrating.


Last edited by csebal on Thu, 11th Mar 2010 14:06; edited 1 time in total
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Thu, 11th Mar 2010 14:01    Post subject:
the multiplayer is kickass


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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moosenoodles




Posts: 18411

PostPosted: Thu, 11th Mar 2010 14:03    Post subject:
a dogtag nearlly everygame b0se Very Happy not bad hehe i got 0 bwhahaha

then again ive not played in 2 evenings since getting it running Very Happy maybe tonight...
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Mar 2010 14:15    Post subject:
So the names in the tags are your soldier names, and I can add them in my Friends list?

PS: I got 50 dogtags, in 40 games, and I play Recon..


Lutzifer wrote:
and yes, mine is only average
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MadK9




Posts: 297

PostPosted: Thu, 11th Mar 2010 15:05    Post subject:
There is a campaign underway to try and get Dice/EA to remove the K/D Ratio from Conquest and Rush games.

I really hope they listen, as too many times ive seen nearly both teams just be Recon, with like 2 or 3 attackers going for the Points...

But then ive also had some awesome games aswell...

This game does rock though, playing in a squad with 3 other friends on vent, is a must Smile
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Thu, 11th Mar 2010 15:11    Post subject:
csebal wrote:
What bothers me is when half my team is composed of snipers, that sucks.
Also annoying is when the enemy places a bomb on a point, and noone even tried to go and defuse it. That sucks too.

Sometimes it feels as if there would be only 3-4 players actually playing out of my 16 man side. I guess this comes from playing random public games, but its still frustrating.

+1. It felt like a lot more teamplay in the beta... but maybe this is just because the game is new and everyone wants to level up his class.
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csebal




Posts: 455

PostPosted: Thu, 11th Mar 2010 15:29    Post subject:
Xenthalon wrote:
csebal wrote:
What bothers me is when half my team is composed of snipers, that sucks.
Also annoying is when the enemy places a bomb on a point, and noone even tried to go and defuse it. That sucks too.

Sometimes it feels as if there would be only 3-4 players actually playing out of my 16 man side. I guess this comes from playing random public games, but its still frustrating.

+1. It felt like a lot more teamplay in the beta... but maybe this is just because the game is new and everyone wants to level up his class.


Maybe so, not sure. Class balance is important for a successful team however, and more often than not, that balance is just not there. Plus its not like you can't switch class while levelling up, you will want to max out all of them anyway. In fact the more experienced players are the ones who might be 'forced' to play with just one class, as they have all the others maxed out already.

It would help if you could see how many of each class there already are in your team, when you are choosing a class yourself. So you would see what's needed the most.
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 11th Mar 2010 15:31    Post subject:
MadK9 wrote:

This game does rock though, playing in a squad with 3 other friends on vent, is a must Smile


+1
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nLight




Posts: 388
Location: Sweden
PostPosted: Thu, 11th Mar 2010 15:35    Post subject:
MadK9 wrote:
There is a campaign underway to try and get Dice/EA to remove the K/D Ratio from Conquest and Rush games.

I really hope they listen, as too many times ive seen nearly both teams just be Recon, with like 2 or 3 attackers going for the Points...

But then ive also had some awesome games aswell...

This game does rock though, playing in a squad with 3 other friends on vent, is a must Smile


yeah, well im on my own campain to lock 1 sniper to each team. To remove the "Nade launcher" since people use it as their primary weapon.

Ye iknow, less destruction, But atleast there would be some gameplay.
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MadK9




Posts: 297

PostPosted: Thu, 11th Mar 2010 15:47    Post subject:
nLight wrote:

yeah, well im on my own campain to lock 1 sniper to each team. To remove the "Nade launcher" since people use it as their primary weapon.

Ye iknow, less destruction, But atleast there would be some gameplay.


Go play something else then, as limiting it too that extent will just bring out 99% Medic with M60 spam.

I agree there does need to be a limit on how many of each class on a team, but 1 sniper??? Removing nade launcher????

Sorry i thinks that way to drastic, but i agree some changes need to be made,

IE..

40mm nade spam, stop the Assault guy being able to refill 40mm nades from his own supply boxes, as its just unlimited and that is a joke.

Sniper, put a bigger cooldown on Mortar strike, server last night had 8 snipers, all spamming this, and it actually emptied the server, it was literally spawn/die/spawn/die

Medics, bigger cooldown on Defib, i play Med myself, and i think its over powered, esp with a squad of 4 medics, unless all 4 get taken out with one nade, they can just take over any capture point.

Pistols, now there's a joke, the M1911 is a 1 shot wonder, when i play recon i actually find it quick to run around with my pistol out, they need to be toned down a little.


But meh, i love the game, its annoying in some parts, but i think over time and knowing how DICE do support their games properly, i don't think it will too long until we see some more balancing.
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moosenoodles




Posts: 18411

PostPosted: Thu, 11th Mar 2010 15:48    Post subject:
ive not seen a problem with gameplay, nade use snipers etc etc,, think ur all whining too much.. just play the effing game who gives a shit if u die any particular way, ur obviously not dying more than 40% anyhow looking at ur sig there..

and yes im guessing people are wanting to level up each class and by what means they can,, so am I, ive hardly played but ive chosed recon to start with then ill work medic then up again etc.. I enjoy the sniping as over cover from range its what its for, works well people want the points you best effing zig zag while getting there cause if snipers are watching the points they will take a pop at u.

Limiting the class use I can see working IF people were to play games in a tactical style, but its not that game type its a fps not arma2. . It cant stick as well... people want to have fun in a shooter like bfbc2 and so they play what they feel is fun for them..

Still though carry on with the campaigning to do whatever you feel is needed, but if the devs listen as they normaly do to such forum whoring from mmorpg's to rts etc etc, then well done for jumping on the bandwagon for helping the game probably get trashed down the line..

:troll: just kidding Wink but please dont be too harsh on the gameplay when whining i like it as it is Very Happy
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Mar 2010 15:50    Post subject:
Anyone here a BF Veteran?
I have BF2, and all expansions, but it says before you submit it, you must play 1 online match for each expansion, and I don't know how to do that, cause it's like certain maps are for certain expansions, and I don't know which is which..


Lutzifer wrote:
and yes, mine is only average
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 11th Mar 2010 15:55    Post subject:
most people who play Sniper (recon actually, well ..) are usually selfish bastards who don't give 2 fucks about their team or the objective. usually the team with less of them wins by pure overwhelming the others while all the ego maniac sniper watch and fail
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csebal




Posts: 455

PostPosted: Thu, 11th Mar 2010 16:05    Post subject:
Every spam tactic can be beaten with good teamwork. That is TEAMWORK. Unless you got your own little squad on ventrilo, with people who are willing to actually act as a team and not just a bunch of self-important fragwhore jerks, then you are pretty much out of luck.

IF however you happen to have a decent squad of even just 2-3, then you will pretty much rule 99% of the time.

Why? Because 99.5% of the others only care about their own short term goals and preferences. Who cares if we win/lose the game, as long as they can sit in a quiet corner sniping away at other snipers?

In a sense, the snipers in this game are rarely a factor. They do not go to capture points (rarely) and 99% of them fail to hit you as long as you do not stop for more than 3 seconds at a time (moving towards or away from them is obviously a bad idea).

Medics, now those are a pain in the royal butt. with accuracy upgrade, the LMG is a real medium/short range killer, and if there are more than one medics in the area, then you better pack some explosives to get rid of them.

Engineers are also quite useless unless the map is vehicle heavy, in which case they can make or break the game.

Assault.. well.. they nade spam, and thats about it. Chances are you will die a few times because of them, but they are by far not as annoying as medics are.

All in one, i think the game is pretty well balanced. The imbalances most people notice come from horrible team compositions, like 8 snipers, 3 assaults, 4 engineers and a medic. Good luck with that. Sure, you can mortar strike the hell out of the enemy, but that you will lose 90% of the time as well is also certain.

Generally speaking, when you are attacking, you need lots of medics to save tickets. Without them, you are sure to fail the attack, unless the enemy is the usual / useless sniper brigade that can't do shit once you got close to the points. When defending, the medics importance is somewhat reduced, although they can still be of use, but generally winning on defense is more like a matter of fielding enough close combat / AoE weaponry around a single non collapsable point, so that the enemy has no chance of planting a bomb. Assaults / Mortar recons can shine there, if coordinated.
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Radamez




Posts: 892

PostPosted: Thu, 11th Mar 2010 16:13    Post subject:
The game is significantly more fun when you manage to get a good squad together (and one that doesn't break up and switch squads so they can spawn closer to the action... they should really lock it, so you can't change while dead.) - people dropping ammo, reviving, spotting etc SO much better.

When you end up in a squad with a couple of camping wookies and a lone ranger vehicle whore; the experience goes drastically downhill.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 11th Mar 2010 16:29    Post subject:
I just love clans of 3 ppl, I join their squad and we rule the map..


Lutzifer wrote:
and yes, mine is only average
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 11th Mar 2010 16:47    Post subject:
Holy fucking lol:

http://www.gametrailers.com/user-movie/bad-company-2-easter-egg/341063?playlist=featured

Oh, some slight spoilers about the campaign.

Best conversation ever tbh.
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nLight




Posts: 388
Location: Sweden
PostPosted: Thu, 11th Mar 2010 16:57    Post subject:
dezztroy wrote:
Holy fucking lol:

http://www.gametrailers.com/user-movie/bad-company-2-easter-egg/341063?playlist=featured

Oh, some slight spoilers about the campaign.

Best conversation ever tbh.


I smiled during the entire Conversation Razz
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 11th Mar 2010 18:20    Post subject:
The fuck. I downloaded the latest DirectX today, as I didn't have 11 installed before. Now I get a 5-second stutter in this game every 10-15 minutes or so. Anyone else have this issue? Can I go back to my old DX?
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pakrat2k2




Posts: 517

PostPosted: Thu, 11th Mar 2010 18:54    Post subject:
tried turn hardware acceleration down a notch?
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RobbieBobbie




Posts: 39

PostPosted: Thu, 11th Mar 2010 19:05    Post subject:
Really good game, Can't wait to get home again and play some more.


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 11th Mar 2010 19:12    Post subject:
pakrat2k2 wrote:
tried turn hardware acceleration down a notch?


What?
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Thu, 11th Mar 2010 19:13    Post subject:
Yes, go back to Win XP and turn down hardware acceleration Laughing


kogel mogel
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Thu, 11th Mar 2010 19:19    Post subject:
Big_Gun wrote:
It kinda pisses me off that my kill assists don't seem to be represented at all in my final personal stats after a game nor in my kill/death ratio.T hey should count for SOMETHING i would think. My stats wouldn't be as bad then at least.
Laughing


Since everyone is in the same situation as you, it all balances out. Same goes for me, they don't count my kill assists towards my k/d. So don't take the k/d ratio literally, but comparatively.
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pakrat2k2




Posts: 517

PostPosted: Thu, 11th Mar 2010 19:22    Post subject:
dezztroy wrote:
pakrat2k2 wrote:
tried turn hardware acceleration down a notch?


What?


when you run dxdiag from run prompt thene goto sound tab & turn hardware acceleration from full back a notch & see if you still get the stuttering.

That seemed to fix my stuttering issues i had with the game.

EDIT: helps if you look at what game topic your in... wrong game altogether Rolling Eyes


Last edited by pakrat2k2 on Thu, 11th Mar 2010 19:28; edited 1 time in total
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MinderMast




Posts: 6172

PostPosted: Thu, 11th Mar 2010 19:24    Post subject:
I think what they mean is that Vista/W7 doesn't have hardware sound acceleration - there is no such option Smile


Last edited by MinderMast on Thu, 11th Mar 2010 19:27; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 11th Mar 2010 19:27    Post subject:
Obviously, as I'm using DX11.
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MinderMast




Posts: 6172

PostPosted: Thu, 11th Mar 2010 19:28    Post subject:
Well, apparently it is not obvious to everyone Smile
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