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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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zipfero
Posts: 8938
Location: White Shaft
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Posted: Thu, 11th Mar 2010 13:49 Post subject: |
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It is my personal opinion, that K/D ratios in today's team / objective based games are totally pointless.
I mean, i can end up being top scoring player on the server without a single kill, when i play medic for example. Also death is only secondary to accomplishing the objective, so plenty of times you just stand in front of the other guy defusing a bomb to protect him from possible enemy fire.. I do at least.
The fact that the games are still pushing these pointless stats is ridiculous. K/D is only meaningful in pure FFA deathmatch games where players are on even terms.
Prefetian wrote: | Yeah, at times there seems to be a massive amount of snipers not really doing anything. Like 2-3 sitting in the same spot, so you think you've covered.....WRONG! Because those snipers can't seem to hit worth shit and you run in and die.
So my favorite thing to do now is go assault and get the smokelauncher and blast two shells straight into my own snipernest and watch them panic for a few seconds.  |
Well, sniping is not easy, considering the somewhat realistic bullet physics.. even for stationary targets, you have to take gravity into account, the angle of your shot (firing from above causes the bullet to fall less compared to the crosshair, than firing from below or on the same level). For mobile targets, you have to apply a hefty lead on your target, and without enough practice, you will not even hit the side of a house, let alone a running soldier on the other side of the map.
The fact that every few maps you get a new/better sniper gun with a different crosshair layout does not help either. I'm not sure the bullet behavior differs between guns, but i would not be surprised.
Nope.. i dont really blame snipers, as its maybe the hardest class to learn and master.
What bothers me is when half my team is composed of snipers, that sucks.
Also annoying is when the enemy places a bomb on a point, and noone even tried to go and defuse it. That sucks too.
Sometimes it feels as if there would be only 3-4 players actually playing out of my 16 man side. I guess this comes from playing random public games, but its still frustrating.
Last edited by csebal on Thu, 11th Mar 2010 14:06; edited 1 time in total
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b0se
Banned
Posts: 5901
Location: Rapture
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Posted: Thu, 11th Mar 2010 14:01 Post subject: |
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the multiplayer is kickass
[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Posted: Thu, 11th Mar 2010 14:03 Post subject: |
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a dogtag nearlly everygame b0se not bad hehe i got 0 bwhahaha
then again ive not played in 2 evenings since getting it running maybe tonight...
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Posted: Thu, 11th Mar 2010 14:15 Post subject: |
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So the names in the tags are your soldier names, and I can add them in my Friends list?
PS: I got 50 dogtags, in 40 games, and I play Recon..
Lutzifer wrote: | and yes, mine is only average |
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Posted: Thu, 11th Mar 2010 15:11 Post subject: |
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csebal wrote: | What bothers me is when half my team is composed of snipers, that sucks.
Also annoying is when the enemy places a bomb on a point, and noone even tried to go and defuse it. That sucks too.
Sometimes it feels as if there would be only 3-4 players actually playing out of my 16 man side. I guess this comes from playing random public games, but its still frustrating. |
+1. It felt like a lot more teamplay in the beta... but maybe this is just because the game is new and everyone wants to level up his class.
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Posted: Thu, 11th Mar 2010 15:29 Post subject: |
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Xenthalon wrote: | csebal wrote: | What bothers me is when half my team is composed of snipers, that sucks.
Also annoying is when the enemy places a bomb on a point, and noone even tried to go and defuse it. That sucks too.
Sometimes it feels as if there would be only 3-4 players actually playing out of my 16 man side. I guess this comes from playing random public games, but its still frustrating. |
+1. It felt like a lot more teamplay in the beta... but maybe this is just because the game is new and everyone wants to level up his class. |
Maybe so, not sure. Class balance is important for a successful team however, and more often than not, that balance is just not there. Plus its not like you can't switch class while levelling up, you will want to max out all of them anyway. In fact the more experienced players are the ones who might be 'forced' to play with just one class, as they have all the others maxed out already.
It would help if you could see how many of each class there already are in your team, when you are choosing a class yourself. So you would see what's needed the most.
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zipfero
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Location: White Shaft
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nLight
Posts: 388
Location: Sweden
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Posted: Thu, 11th Mar 2010 15:47 Post subject: |
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nLight wrote: |
yeah, well im on my own campain to lock 1 sniper to each team. To remove the "Nade launcher" since people use it as their primary weapon.
Ye iknow, less destruction, But atleast there would be some gameplay. |
Go play something else then, as limiting it too that extent will just bring out 99% Medic with M60 spam.
I agree there does need to be a limit on how many of each class on a team, but 1 sniper??? Removing nade launcher????
Sorry i thinks that way to drastic, but i agree some changes need to be made,
IE..
40mm nade spam, stop the Assault guy being able to refill 40mm nades from his own supply boxes, as its just unlimited and that is a joke.
Sniper, put a bigger cooldown on Mortar strike, server last night had 8 snipers, all spamming this, and it actually emptied the server, it was literally spawn/die/spawn/die
Medics, bigger cooldown on Defib, i play Med myself, and i think its over powered, esp with a squad of 4 medics, unless all 4 get taken out with one nade, they can just take over any capture point.
Pistols, now there's a joke, the M1911 is a 1 shot wonder, when i play recon i actually find it quick to run around with my pistol out, they need to be toned down a little.
But meh, i love the game, its annoying in some parts, but i think over time and knowing how DICE do support their games properly, i don't think it will too long until we see some more balancing.
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Posted: Thu, 11th Mar 2010 15:48 Post subject: |
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ive not seen a problem with gameplay, nade use snipers etc etc,, think ur all whining too much.. just play the effing game who gives a shit if u die any particular way, ur obviously not dying more than 40% anyhow looking at ur sig there..
and yes im guessing people are wanting to level up each class and by what means they can,, so am I, ive hardly played but ive chosed recon to start with then ill work medic then up again etc.. I enjoy the sniping as over cover from range its what its for, works well people want the points you best effing zig zag while getting there cause if snipers are watching the points they will take a pop at u.
Limiting the class use I can see working IF people were to play games in a tactical style, but its not that game type its a fps not arma2. . It cant stick as well... people want to have fun in a shooter like bfbc2 and so they play what they feel is fun for them..
Still though carry on with the campaigning to do whatever you feel is needed, but if the devs listen as they normaly do to such forum whoring from mmorpg's to rts etc etc, then well done for jumping on the bandwagon for helping the game probably get trashed down the line..
:troll: just kidding but please dont be too harsh on the gameplay when whining i like it as it is 
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Posted: Thu, 11th Mar 2010 15:50 Post subject: |
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Anyone here a BF Veteran?
I have BF2, and all expansions, but it says before you submit it, you must play 1 online match for each expansion, and I don't know how to do that, cause it's like certain maps are for certain expansions, and I don't know which is which..
Lutzifer wrote: | and yes, mine is only average |
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Thu, 11th Mar 2010 16:05 Post subject: |
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Every spam tactic can be beaten with good teamwork. That is TEAMWORK. Unless you got your own little squad on ventrilo, with people who are willing to actually act as a team and not just a bunch of self-important fragwhore jerks, then you are pretty much out of luck.
IF however you happen to have a decent squad of even just 2-3, then you will pretty much rule 99% of the time.
Why? Because 99.5% of the others only care about their own short term goals and preferences. Who cares if we win/lose the game, as long as they can sit in a quiet corner sniping away at other snipers?
In a sense, the snipers in this game are rarely a factor. They do not go to capture points (rarely) and 99% of them fail to hit you as long as you do not stop for more than 3 seconds at a time (moving towards or away from them is obviously a bad idea).
Medics, now those are a pain in the royal butt. with accuracy upgrade, the LMG is a real medium/short range killer, and if there are more than one medics in the area, then you better pack some explosives to get rid of them.
Engineers are also quite useless unless the map is vehicle heavy, in which case they can make or break the game.
Assault.. well.. they nade spam, and thats about it. Chances are you will die a few times because of them, but they are by far not as annoying as medics are.
All in one, i think the game is pretty well balanced. The imbalances most people notice come from horrible team compositions, like 8 snipers, 3 assaults, 4 engineers and a medic. Good luck with that. Sure, you can mortar strike the hell out of the enemy, but that you will lose 90% of the time as well is also certain.
Generally speaking, when you are attacking, you need lots of medics to save tickets. Without them, you are sure to fail the attack, unless the enemy is the usual / useless sniper brigade that can't do shit once you got close to the points. When defending, the medics importance is somewhat reduced, although they can still be of use, but generally winning on defense is more like a matter of fielding enough close combat / AoE weaponry around a single non collapsable point, so that the enemy has no chance of planting a bomb. Assaults / Mortar recons can shine there, if coordinated.
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Posted: Thu, 11th Mar 2010 16:13 Post subject: |
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The game is significantly more fun when you manage to get a good squad together (and one that doesn't break up and switch squads so they can spawn closer to the action... they should really lock it, so you can't change while dead.) - people dropping ammo, reviving, spotting etc SO much better.
When you end up in a squad with a couple of camping wookies and a lone ranger vehicle whore; the experience goes drastically downhill.
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Posted: Thu, 11th Mar 2010 16:29 Post subject: |
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I just love clans of 3 ppl, I join their squad and we rule the map..
Lutzifer wrote: | and yes, mine is only average |
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nLight
Posts: 388
Location: Sweden
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Posted: Thu, 11th Mar 2010 18:20 Post subject: |
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The fuck. I downloaded the latest DirectX today, as I didn't have 11 installed before. Now I get a 5-second stutter in this game every 10-15 minutes or so. Anyone else have this issue? Can I go back to my old DX?
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Posted: Thu, 11th Mar 2010 18:54 Post subject: |
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tried turn hardware acceleration down a notch?
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Posted: Thu, 11th Mar 2010 19:05 Post subject: |
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Really good game, Can't wait to get home again and play some more.
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Posted: Thu, 11th Mar 2010 19:12 Post subject: |
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pakrat2k2 wrote: | tried turn hardware acceleration down a notch? |
What?
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Thu, 11th Mar 2010 19:27 Post subject: |
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Obviously, as I'm using DX11.
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