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Posted: Fri, 25th Feb 2005 23:23 Post subject: |
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Thanks for the advice richbambam. I've been looking for a programme for a while that will tell me if the xbe is retail or not. I'l give that dexbe a go and hopefully it should save me some wasted discs on my old modded xbox hehe. Thanks again
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Posted: Fri, 25th Feb 2005 23:44 Post subject: |
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WAM are well know for bringing out non signed xbe's games - must be their source supply
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Posted: Sat, 26th Feb 2005 01:23 Post subject: |
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anyway this game sucks !!!!!!!!!!!!!!!!!!! imo
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Posted: Sat, 26th Feb 2005 02:44 Post subject: |
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Does anyone have this working on HDTV? I can't get the game to load unless I turn off the HD resolutions in the MS Dash.
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squallss
Posts: 13
Location: my house ¬¬¬¬
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Posted: Sat, 26th Feb 2005 06:34 Post subject: |
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Posted: Sat, 26th Feb 2005 18:04 Post subject: |
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Doesn't boot here either (Repack). Can someone help with a patch for the xbe?
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
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Posted: Sat, 26th Feb 2005 18:05 Post subject: |
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n@utilus wrote: | anyway this game sucks !!!!!!!!!!!!!!!!!!! imo |
ok, and why?
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Posted: Sat, 26th Feb 2005 21:27 Post subject: |
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loading times,really bad camera,bad grfx....
look for yourselfe or wait for reviews,this game suxx.
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Posted: Sun, 27th Feb 2005 02:53 Post subject: |
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Just finished this game. Took a bit of time to write a review. If anyone is debating getting this, go ahead and check it out.
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Posted: Sun, 27th Feb 2005 11:35 Post subject: |
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Although the game lacks polishing nearly everywhere, its intense and interesting atmosphere saves it from being just an average game. Here are my issues I have:
- Average controls which could get pretty annoying while being in the middle of a fight against more than one foe.
- No manual camera control you'd definitely need in some (tight) places.
- No map (!). Or did I just miss something?! There's way too much trial & error for my liking, not knowing where to head next many times.
- The graphics are just about average on Xbox. Even though there are many nice looking locations, most of the textures are pretty washed-out and jaggy. But this is what you get sometimes when playing multi-platform games. And since content over style wins in this game, it's no prob at all.
- Weak gun sound. The pistol just sounds like an exploding balloon.
Well, those are my cons so far. I'm several hours into the game now and I still like it. Besides its flaws it's still a game you'd definitely need to take a look at if you're a fan of survival horror games or movies like John Carpenter's "The Thing". My verdict so far: 75 - 80%.
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Posted: Sun, 27th Feb 2005 17:13 Post subject: |
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the camara view is horrible!
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Posted: Sun, 27th Feb 2005 19:20 Post subject: |
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Posted: Sun, 27th Feb 2005 19:20 Post subject: need help |
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I need some help from those who have finished or are far into the game.
Minor spoilers if that doesn't sound like you.
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In the oil rig, after giving the girl the antidote and fighting the guys with the big left arms... you're meant to go looking for the notes off some guy's laptop but all the paths to the habitation lab are cut off. I get to the big room with the huge shipping containers and something huge is pounding on the closed opening on the roof. Where do I go from here?
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Posted: Sun, 27th Feb 2005 19:25 Post subject: |
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headshot
VIP Member
Posts: 35824
Location: UK
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Posted: Sun, 27th Feb 2005 20:08 Post subject: Stuck early in, not to a save point yet... *spoilers* |
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*spoilers*
I am stuck in the corridor of doors!. Some doors are locked, one needs a card key, some need a code, and one needs a special handle. Of the rooms that are open (armory, medical room, bunk room, supply room, experimental monkey room, burnt out light room), I have searched everything and can't get out of this area. I even shot the power supply box in the lower half flooded floor (Now the water has a surge of electricity every minute or so.).
I was stuck in here for about an hour last night and decided I shoul leave the xbox paused, get some sleep and sober up a little, and give it another try in the morning... well no luck! Wow is it ever frustrating.
I am just getting started, but so far....
I like - the mood, graphics, motion of the ocean, setting.
I don't like - no map, camera angles at some times, being stuck in a dark room with a flashlight thjat keeps pointing towards the ceiling.
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Posted: Sun, 27th Feb 2005 20:41 Post subject: figured it out... |
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I gave up and elctrocuted myself and then strated over. this time around i found a little something that got me out of my bind.
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Posted: Sun, 27th Feb 2005 21:19 Post subject: Re: need help |
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stoke wrote: | I need some help from those who have finished or are far into the game.
Minor spoilers if that doesn't sound like you.
*
*
*
*
*
*
In the oil rig, after giving the girl the antidote and fighting the guys with the big left arms... you're meant to go looking for the notes off some guy's laptop but all the paths to the habitation lab are cut off. I get to the big room with the huge shipping containers and something huge is pounding on the closed opening on the roof. Where do I go from here? |
I have the exact same problem.
I have looked everywhere.
I'm currently in the lower corridor looking at the door to the 'Habitation Module'
The damn thing wont open. Usually if its locked or stuck Hansen says this but with this door, now, (it opened before) it doesnt say anything.
Im beginning to think its some bug or something.
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Posted: Sun, 27th Feb 2005 22:04 Post subject: Re: need help |
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SirEinherjer wrote: | I have the exact same problem.
I have looked everywhere.
I'm currently in the lower corridor looking at the door to the 'Habitation Module'
The damn thing wont open. Usually if its locked or stuck Hansen says this but with this door, now, (it opened before) it doesnt say anything.
Im beginning to think its some bug or something. |
Going into the Habitation Module from the Science Labs says that there's a problem with the elevators so I kinda assumed maybe all elevators to the habitation lab are down... but then again, I feel like I've explored ever inch of the rig and no new doors are opening up... I'm totally lost, I hope it's not a bug.
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Posted: Sun, 27th Feb 2005 22:18 Post subject: Re: need help |
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SirEinherjer wrote: | I have the exact same problem.
I have looked everywhere.
I'm currently in the lower corridor looking at the door to the 'Habitation Module'
The damn thing wont open. Usually if its locked or stuck Hansen says this but with this door, now, (it opened before) it doesnt say anything.
Im beginning to think its some bug or something. |
If that's the right way to the dormitories then I'm pretty sure it is a bug, since that happened earlier in the game when I exited that elevator and tried to get back in. Reloading an earlier save fixed it, but not this time...
This sucks.
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Posted: Sun, 27th Feb 2005 23:07 Post subject: Re: need help |
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SirEinherjer wrote: | stoke wrote: | I need some help from those who have finished or are far into the game.
Minor spoilers if that doesn't sound like you.
*
*
*
*
*
*
In the oil rig, after giving the girl the antidote and fighting the guys with the big left arms... you're meant to go looking for the notes off some guy's laptop but all the paths to the habitation lab are cut off. I get to the big room with the huge shipping containers and something huge is pounding on the closed opening on the roof. Where do I go from here? |
I have the exact same problem.
I have looked everywhere.
I'm currently in the lower corridor looking at the door to the 'Habitation Module'
The damn thing wont open. Usually if its locked or stuck Hansen says this but with this door, now, (it opened before) it doesnt say anything.
Im beginning to think its some bug or something. |
me too i have the same problem. let's wait for a retail version
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headshot
VIP Member
Posts: 35824
Location: UK
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Posted: Mon, 28th Feb 2005 16:58 Post subject: Re: need help |
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SirEinherjer wrote: | stoke wrote: |
Im beginning to think its some bug or something. |
me too i have the same problem. let's wait for a retail version |
karak wrote: | Just finished this game. Took a bit of time to write a review. If anyone is debating getting this, go ahead and check it out. |
If Karak says he's finished the game, how likely is it that there is a bug preventing people from finishing it when it's the same version?
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Posted: Tue, 1st Mar 2005 06:00 Post subject: |
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Guys. Just saw that you are having a problem. Let me go and see whats up with the game on my end and what mine does. There are reports all over the net of DDE's and such. I FTP'ed mine over using cute FTP and verified files(Something I have done since some other games gave me grief) check that first. I know that on my xbox with my 120 gig harddrive, the game runs fine, and on my normal xbox it crashed twice. Let me check some things out for you. And I will post an update in my review if its a hardware issue.
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Posted: Tue, 1st Mar 2005 07:26 Post subject: |
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karak wrote: | Guys. Just saw that you are having a problem. Let me go and see whats up with the game on my end and what mine does. There are reports all over the net of DDE's and such. I FTP'ed mine over using cute FTP and verified files(Something I have done since some other games gave me grief) check that first. I know that on my xbox with my 120 gig harddrive, the game runs fine, and on my normal xbox it crashed twice. Let me check some things out for you. And I will post an update in my review if its a hardware issue. |
A very equal possibility is that we're all just lost and can't find the right place to go. After clearning out the science labs (giving the girl and yourself the antidote), did you go back to the habitation module via the main drilling platform / lower hallwall? Is that where the guy's laptop is, the habitation module with the slimy tunnels?
I ftp'd the rars to my xbox and extracted them with ComplexTools so I'm positive no data got corrupted or anything. But who knows, maybe it is a bug in the door to the habitation module.
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GP Force
Posts: 861
Location: Hair today, gone tomorrow
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Posted: Tue, 1st Mar 2005 13:03 Post subject: |
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I made a hdd fix, the same day the game was rls, i completed teh game less than 6 hours.
If you check out the bonus section (awesome made btw,the way the music and pictures move) most of the monsters never made it to final stage. Gotta be the shortest game iv'e played so far, I saw some bugs as well, serious ones.
Only you and one character, anna. The rest are either dead or not in game. The game felt like a typicaly mindless shooter in the end, what was the point really?
After the end, btw less than 1 minute end fmv, I felt like wtf "was this it?"...
NOTE SAME BUG HAPPENED TO ME: READ HERE
"Find kamsky's laptop" You have to go the elevator "habitation module" where you encountered the first climbing monster. First time nothing happened for me, hansen said nothing, I had to restart the game completly in order for the elevator to work. Hell i played over 5 hours before finding out it was some shtty bug.
*If you go the other way, "water elevator" he will say something like "the elevator seems stuck, I have to choose another way
*Elevator that is the correct one, you used it before. Go to that big room when the roof is about to fall down, 2 monsters "should" drop down later as you play. But when bug occured nothing happened.
*Correct elevator is when you first encountered that monster who climbs on celiings, elevator tag reads "Habitation module"
It's a serious bug happening to many peeps sadly
Hell I even tried to use some old saves, no joy there. So i restarted the game completly, no worries this game is way to short.
*music in may places are downright terrible
*Weapon animation terrible, jerky
*To short
*many monsters that never made into final
*characters, story? where?
*Gfx sometimes the game looked horrible, but mostly excellent done
*props for ubi trying to make new ground in this genre
Things I liked
*gfx sometimes
*location, felt like the thing 2
*bonus section, they way the pictures are shown+music is fabolous, the music in storyboard section should been used in the game
*some creepy monsters, to few actually
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