S.T.A.L.K.E.R: Call of Pripyat
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jermore




Posts: 1087

PostPosted: Thu, 25th Feb 2010 03:05    Post subject:
Hierofan wrote:
Flagship wrote:
Would you that already finished the game recommend "working" for one of the factions ? Don't like any of them but i wanna finish as much quests as i can and get as many achievements as i can Razz

i went on the same route , and now i'm pretty much stuck with a quest

the Monolith Survivours quest from Jupiter , i can't Duty or Freedom to recruite them , did all missions , collected all papers but i didnt give anything to them , sold pda's and documents and recruited mercs from Zaton for scientists .
Is this thing really uncompleteable in this manor ??
i mean fuck , they really should have thought this through then , neither wants them , even tried the fucking bandit base and still no luck .
can't find anyone who completed this part , no guide , no nothing . fuck .

any ideas ?

could it work if i finish the main quest and come back for them afterwards ? .. if they are still there ..

I did this, but without incident, if freedom won't accept them, its probable you broke the quest?
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Thu, 25th Feb 2010 12:14    Post subject:
They don't accept them untill later in the game.
after you been to pripyat i think.


Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
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difm




Posts: 6618

PostPosted: Thu, 25th Feb 2010 13:21    Post subject:
Err... no. I got the Monolith guys to join Duty before getting to Pripyat. I think, at least.

I gave the Duty guy some PDA about a warehouse and it's goods being sold or something like that. After raiding it, the Duty boss accepted the Monolith survivors.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Mister_s




Posts: 19863

PostPosted: Thu, 25th Feb 2010 14:57    Post subject:
You need to give them TWO pda's. It's highly probable you sold one of those in Zaton.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 25th Feb 2010 15:23    Post subject:
Where is the PDA you give Pilot for the discount? I found it my first playthrough, but I can never remember where it is.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 25th Feb 2010 15:34    Post subject:
dezztroy wrote:
Where is the PDA you give Pilot for the discount? I found it my first playthrough, but I can never remember where it is.
You mean the map that would lead through saver paths? It's in one of the downed stingrays.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 25th Feb 2010 15:36    Post subject:
Oh, right. Maybe that's why I never found it again, always thought it was a PDA I was looking for. Thanks.
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Flagship




Posts: 333
Location: ... . -.-. .-. . -
PostPosted: Thu, 25th Feb 2010 20:05    Post subject:
About Monolith Survivors:
 Spoiler:
 
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Rifleman




Posts: 1346

PostPosted: Fri, 26th Feb 2010 00:24    Post subject:
Working weight mod? I don't want to leave so many things behind..
I still miss Daggerfall where I could buy cart to my horse ;>


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 26th Feb 2010 08:59    Post subject:
Hm, this installment actually managed to fix the weight"problem" by making only good condition weapons sellable for a profit. Only a handful of the loot are actually worth something. You'll give up on looting everything soon enough and will only pick weapons up to empty their clips and throw them away instantly.

I was frustrated in earlier games, but here, I rarely have to use capacity inceasing artifacts or that hercules drug.
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Mister_s




Posts: 19863

PostPosted: Fri, 26th Feb 2010 12:34    Post subject:
Rifleman wrote:
Working weight mod? I don't want to leave so many things behind..
I still miss Daggerfall where I could buy cart to my horse ;>

Get a trainer.
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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Sat, 27th Feb 2010 21:21    Post subject:
bad graphics ?
 Spoiler:
 


what the fuck are people bitching about weight ?
50 kilos is extremly generous to do shit , 90 if you have an exo-skeleton and 70 (i think) with a SEVA .

Clear Sky vanilla is fucking hard compared to this , don't know why some think ShoC is harder tho .


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lolozaur




Posts: 26310

PostPosted: Sun, 28th Feb 2010 14:02    Post subject:
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Rifleman




Posts: 1346

PostPosted: Mon, 1st Mar 2010 18:07    Post subject:
I've found trainer +10 with weight mod, even with video:
http://tnij.org/cop_trainer_action

I have win7 x64 and it doesnt work.
Run with admin rights, disable UAC.
I run it with admin rights, and click yes to run.
No luck.
Someone got working one with w7 x64?

EDIT: Hmm once it worked, after game hung - it doesn't wth.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Frant
King's Bounty



Posts: 24520
Location: Your Mom
PostPosted: Mon, 1st Mar 2010 23:31    Post subject:
You ran it through Virustotal before you actually ran it I hope?


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Rifleman




Posts: 1346

PostPosted: Mon, 1st Mar 2010 23:53    Post subject:
NOD and Kaspersky should be enough. No move thru firewall either. Seems to be clean.
Anyways, I would rather use mod than trainer.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 2nd Mar 2010 00:04    Post subject:
Holy cow. What mod gives lightnings godrays?

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Mister_s




Posts: 19863

PostPosted: Tue, 2nd Mar 2010 11:38    Post subject:
There's a trainer over at gamecopyworld, works fine with Win 7 x64.
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cultor




Posts: 109

PostPosted: Tue, 2nd Mar 2010 15:22    Post subject:
Just started it for the first time. Finished SOC LURK yesterday. I find it unbelievable that the graphics in this came are so much worse then LURK... They should've hired the LURK team to develop this game Smile

A question though. I rece,tly had a directX 10 card installed. How can I see wether this game is running on v10 or v9 ?
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JBeckman
VIP Member



Posts: 34666
Location: Sweden
PostPosted: Tue, 2nd Mar 2010 15:34    Post subject:
It depends on the renderer used (Enhanced Full Dynamic Lighting DX10 or what it's called, probably the same but DX11 for that renderer.)

It'll also use the Renderer_R3 as can be seen in the console (Renderer Renderer_R3 or something like that.)
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Rifleman




Posts: 1346

PostPosted: Tue, 2nd Mar 2010 23:54    Post subject:
@Mister_s = maybe I am tard or something. I run trainer, I run game. When I press 5 on numeric keyboard I hear sound in windows, but nothing happens. I turn on/off numeric k. I press 5 like crazy and eventually it starts to work. Of course I run as admin. And I see trainer windows when I alt-tab and when I press 5 (weight trainer) it is check on red, or unchecked afternext press.
What I do wrong?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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REPLiCORE




Posts: 84

PostPosted: Wed, 3rd Mar 2010 00:21    Post subject:
Rifleman wrote:
@Mister_s = maybe I am tard or something. I run trainer, I run game. When I press 5 on numeric keyboard I hear sound in windows, but nothing happens. I turn on/off numeric k. I press 5 like crazy and eventually it starts to work. Of course I run as admin. And I see trainer windows when I alt-tab and when I press 5 (weight trainer) it is check on red, or unchecked afternext press.
What I do wrong?


You're probably running the promo trainer by Psych. As such, it only has one option available for non-paying customers (I can't for the life of me understand why anyone would charge people for stuff like this, but that's a different story altogether) and that option is 'Infinite Stamina'.

You could try downloading another trainer, there should be a couple of free ones with the option to remove weight limit.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 17th Mar 2010 11:01    Post subject:
I always thought Dunia would be the best engine choice for Stalker2. Then I saw this:



It would pretty much solve the zoning problem, would alow all kinds of vehicles, with scaled back LOD and increased close-up details (in- and outdoors) would make a perfect Stalker game.

I was such an obvious choice, wonder why nobody thought of it.
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canadus




Posts: 19

PostPosted: Sat, 20th Mar 2010 14:02    Post subject: hey Epsilon any chance you wana upload your mod again ??
hey Epsilon any chance you wana upload your mod again ??

i cant make them work. ben trying for the last 3 days ??

cheers
canadus
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got_milk




Posts: 38

PostPosted: Sat, 20th Mar 2010 19:28    Post subject:
Epsilon wrote:
It is done!
....


File 1
File 2
File 3
File 4
File 5
File 6
Addon

....


Download link for File4 seems to be down Sad
Any chance for a reupp ?

edit: nevermind, megaupload just said "it was temporarly not available"
Now it works Very Happy
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FriendlyBus




Posts: 228

PostPosted: Sat, 20th Mar 2010 19:52    Post subject:
[quote="zmed"]I always thought Dunia would be the best engine choice for Stalker2. Then I saw this:



It would pretty much solve the zoning problem, would alow all kinds of vehicles, with scaled back LOD and increased close-up details (in- and outdoors) would make a perfect Stalker game.

I was such an obvious choice, wonder why nobody thought of it.[/quote

I thought arma was even more buggy than stalker.
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Raap




Posts: 956

PostPosted: Sat, 20th Mar 2010 21:22    Post subject:
Can't really say I like the ArmA engine. It just doesn't *feel* right. I also doubt it would stand a chance against the X-ray engine in indoors enviroments, which is where Stalker really shines.
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canadus




Posts: 19

PostPosted: Sat, 20th Mar 2010 21:28    Post subject:
got_milk wrote:
Epsilon wrote:
It is done!
....


File 1
File 2
File 3
File 4
File 5
File 6
Addon

....


Download link for File4 seems to be down Sad
Any chance for a reupp ?

edit: nevermind, megaupload just said "it was temporarly not available"
Now it works Very Happy



strange i press the link,, type the word. waite 60 sec,, press download then i get some strange site, but no download ??
any chance of a reupload to another host ??
cheers
canadus
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got_milk




Posts: 38

PostPosted: Sat, 20th Mar 2010 22:31    Post subject:
canadus wrote:


strange i press the link,, type the word. waite 60 sec,, press download then i get some strange site, but no download ??
any chance of a reupload to another host ??
cheers
canadus


any1 who still needs it, just _PM_ me, i can host in on my local ftp (0.5 mb/s)


Last edited by got_milk on Sat, 20th Mar 2010 23:51; edited 1 time in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 20th Mar 2010 23:00    Post subject:
FriendlyBus wrote:
I thought arma was even more buggy than stalker.
If done right, the engine would have nothing to do with bugginess.
Raap wrote:
Can't really say I like the ArmA engine. It just doesn't *feel* right. I also doubt it would stand a chance against the X-ray engine in indoors enviroments, which is where Stalker really shines.
They could easily alter the general controls and movement of the character to match the Stalker feel. Just because it would use the Arma engine, it doesn't mean the gameplay would be just as choppy and akward (Arma is like that because it's trying to be realistic). It's only a matter of finding a comfortable feel for the game.

If they would lower the LOD and use the freed computing power to raise the number of detail objects nearby and increase the quality of the lighting, I'm confident that they could duplicate the stalker visuals, but in a single huge zone instead of several smaller ones. They could fit the entire exclusion zone in one map, instead of chosing a few iconic locations to cram them together. It would also give A-Life a much bigger breathing room to simulate an ecosystem.

But I'm just dreaming. AFAIK they already licensed the cry-engine for Stalker2 (which means it's most likely going to be zoned just like before).
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