Distant Worlds is a vast, real-time, 4X space strategy game. Explore the galaxy and expand your mighty empire across the stars...
MMOG scale, 4X depth, RTS simplicity
Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
A Galaxy with a heartbeat...
Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly.
Seamlessly zoom your view from a single ship or planet right out to the entire galaxy – or any level in between. Watch thousands of star ships criss-crossing the galaxy: transporting cargo, mining resources, exploring uncharted regions, colonizing new planets, taming lawless areas.
The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...
Private enterprise leads the way
Your citizens expand your empire’s economy by themselves: colonies grow in size and culture, freighters transport cargo, mining ships and mining stations exploit resources – without any direction from you.
Your job as the head of government for your empire is to explore, colonize and protect. Providing security and stability allows trade and development to flourish at your colonies. But neglecting your defences will see your empire shrink as it is attacked by marauding pirates and other greedy empires.
Use a full array of tools to help your empire achieve dominance: diplomacy, espionage and the threat and use of military force.
Do things your way
Automate as much or as little of the game as you like, leaving you time to focus on the game aspects that interest you most.
Play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy.
Watch the trailer / overview video. In motion game looks so old school cute, all these little ships like an army of ants
And some more info that I have gathered at official forum
- Game is 4X RTS with heavy focused on Macro-management and exploration.
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You can negotiate various types of treaties: Free Trade, Mutual Defense, Protectorates. Also impose Trade Sanctions and initiate blockades of enemy colonies. At the end of a war you can force the losing empire into a Subjugated Dominion arrangement, where you have full visibility of their empire and they pay you annual tribute.
Full trade negotiations allow you to buy and sell maps, tech, colonies, bases, offer to end or start wars with 3rd parties, or threaten war or trade sanctions. This is somewhat similar to Civ4 where you discuss these types of things with other empires.
You can have up to 20 empires in a game. Plus dozens of pirate factions that you can interact with and make secret arrangements with.
Each race have their own personality and bonuses. The personality traits make a big difference to how each race plays the game.
All races are fully moddable by editing a simple text file.
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There are about 40 different resources in the game. They are divided between strategic resources which you use to build stuff (ships and bases), and luxury resources which raise the development of your colonies. So ensuring a free flow of resources to your colonies is critical so that they grow and thus earn more tax income for your empire.
Each resource is found at particular types of planets, e.g. gases at gas giants, metals at asteroids and rocky planets, etc. Seeking out rare, valuable resources is a good strategy to pursue in the game.
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The game has built-in, context-sensitive help in the form of the "Galactopedia". You can press F1 at any time to launch this help and can browse between hundreds of inter-linked topics. The game will also ship with a more traditional Matrix-style manual.
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Mining stations and other bases are constructed at planets that are not your colonies (i.e. uninhabited) to exploit their resources. These resources are then shipped off to your nearest space port by freighters. All of the resource exploitation and transport takes place using actual ships and bases - there is no abstracted trade system, shipments of resources literally move from their source to your colonies. This makes it possible to disrupt your economy/supply chain, i.e. you really have to protect all of this. It also provides a lot of interesting background activity in the game.
All of the resource exploitation and transport takes place using actual ships and bases - there is no abstracted trade system, shipments of resources literally move from their source to your colonies.
All the quotes are from Moderators and Beta testers at official forum. I imagine it would be like a Settlers resource distribution system.
The more I read the more I want to play the game. Most games of late are focusing on tactical combat, colony mico-management. Master of Orion 3 tried the macro-management approach but failed Maybe this one would turn out to be something fresh
4x doesn't work as mmo. By the time you get your account created it will be hard for you to carve out your space and even create an empire, as powerblocks will already be established.
Theres also the issue of having enough systems for an mmo, and where will you place new players start systems and will they already be there or will you simply add more systems as more players join.
This would have to be automatic as well, so you might get put in between two empires and you'd be fucked.
For these reasons I won't be playing this game. Celetania was an interesting experiment and they also had to realise that 4x mmo just won't work.
I would recommend that people who look for a 4x rts checkout
Ai War: Fleet Command. It also got it's first expansion today, and that game has the best Ai I've ever seen in a strategy game - mind you I have played most strategy games from 1991 through 2007
I would actually like to get into a 4x game because they seem to be a lot of fun.
Last one I really tired was GalCiv 2 and all the ship customizing and here and there and the fact that they tell you like absolutely nothing what you've got to do was a turn off.
That's my complaint about most 4x games I tried. They throw you out of a moving van in the middle of nowhere and you're supposed to know how everything works.
Epsilon, I think you got deceived by MMOG acronym. This game isn't MMO, it's a single player 4x RTS with scale of a massively-multiplayer online game Sins of Solar Empire meets Settlers kind of thing
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@Reklis: GalCiv 2 with Twilight of the Armor has ship auto-constructor feature, you just specify %-es for Weapon types and Defense. And had to use ship constructor to create some special purpose ships or some very pretty ones
That said, GalCiv 2 is still more of the spreadsheet type of game. IMHO the best "get into" 4X game and still one of mine most favorite is Civilization 4 with Beyond the Sword add-on Much easier to learn than GalCiv 2, mostly due to a very good build-in encyclopedia and polished GUI.
Reklis, if you haven't played Sword of the Stars Ultimate + Argos Naval Yard Add-on yet, you should give it a try. It's a TBS / RTS hybrid, global strategy level is turn based and battles are in real time.
Game is not as complicated as GalCiv 2, basically you just build ships, do research, colonize planets and fight. All economy is done via sliders controls.
Unfortunately game has very raw GUI that player have to fight with most of the time. And developers are very stubborn to fix it - "It's the way we intended it to be", plus a lot of zealot fans support their decisions For example there is no way to scroll map, scrolling is done via focus change to another object on a map
I would recommend that people who look for a 4x rts checkout
Ai War: Fleet Command. It also got it's first expansion today, and that game has the best Ai I've ever seen in a strategy game - mind you I have played most strategy games from 1991 through 2007
It's a good time to get into AI War - the base game has been reduced for a few days on Steam, Impulse, etc.
One thing that made me stay away from the summoner... (so, who gets that reference?) erh, I mean AI War is that fact that somewhere I read that it's supposed to be a combination of 4x, RTS and Tower Defense and I freaking hate hate hate hate hate Tower Defense games.
If that part isn't as heavy or I was misinformed, I might reconsider and actually try it
LOL. Yeah, try the demo. You're missing a great game.
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
Tried the demo of Ai War: Fleet Command. Very interesting concept, not sure whatever I like it or not ATM, playing simulated campaign as part of the tutorial. But still bought it for $9.99, as I was blown away by the magnificent soundtrack which reminded me Matt Howden's Sieben but without vocals
Speaking of soundtrack, could anyone suggest similar ambient albums ?
The latest from their forums is that it might be released the 24th or the 25th. But don't get your hopes up, this is not the first time they move their expected release dates around like this.
Suffice it to say that Matrixgames is a very unprofessional software company.
Don't be so sure about a release before the weekend.
Erik Rutins wrote:
QA takes the time that QA takes. Normally final store QA is up to a three day process. We've already taken care of enough ahead of time given the rescheduled release that it should only take about a day.
damn, no multiplayer either. That sucks. I want a space game that's somewhere near the scale of this game. Or Elite, whatever. Thousands of systems and tens of thousands of planets. And a dedicated server that will just run the universe. You can join at will and start playing in your own little universe with your friends.
Similar to how Eve or any other MMO works (only 2D) but on a smaller scale and you run your own server. And while you're not playing, the universe carries on chugging away with the server running things.
damn, no multiplayer either. That sucks. I want a space game that's somewhere near the scale of this game. Or Elite, whatever. Thousands of systems and tens of thousands of planets. And a dedicated server that will just run the universe. You can join at will and start playing in your own little universe with your friends.
Similar to how Eve or any other MMO works (only 2D) but on a smaller scale and you run your own server. And while you're not playing, the universe carries on chugging away with the server running things.
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