Syndicate
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Fri, 16th Apr 2010 12:49    Post subject:
m3th0d2008 wrote:
wawrzul wrote:
Dragon Age was also on consoles. So is it fucked up?

Right, so there is still hope.


I hope! Rolling Eyes


The difference is that Dragon Age was first developed for PC only and then ported for the consoles. This is why they delayed it in early 09 while the PC version was already g2tg.

Oh, crap. Didn't know that.

I made an epic fail Embarassed
My bad, bro Smile
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SilverBlue




Posts: 1747

PostPosted: Fri, 16th Apr 2010 17:18    Post subject:
atrox6661 wrote:
inz wrote:
So stupid when publishers rape old classic IPs by completely changing the genre


How about Fallout? But I bet you loved fallout 3.


Fallout 3 was an RPG like all the other Fallout games (minus Tactics I guess). Syndicate 3 might very well be an FPS which is somewhat wrong, like the XCom game.
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atrox6661
Banned



Posts: 347

PostPosted: Fri, 16th Apr 2010 17:36    Post subject:
Fallout was a over head Turn based RPG, fallout 3 was a first person real time rpg.

Not the same at all but nice try.


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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inz




Posts: 11914

PostPosted: Fri, 16th Apr 2010 17:39    Post subject:
Fallout 1 & 2 also were a lot better than FO3, let's not forget that.
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Frant
King's Bounty



Posts: 24625
Location: Your Mom
PostPosted: Fri, 16th Apr 2010 17:42    Post subject:
inz wrote:
Fallout 1 & 2 also were a lot better than FO3, let's not forget that.


Bah...


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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inz




Posts: 11914

PostPosted: Fri, 16th Apr 2010 17:46    Post subject:
Smug
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 16th Apr 2010 18:02    Post subject:
Fallout 3 had no proper meaningful choices and consequences, Fallout 1 and 2 had.
No matter what you did in Fallout 3, you couldn't lose any functionality or money/exp. In Fallout 2 however you could severely impede your progress and limit your dealings to some kind of people only. As an example you could get a slaver mark and many of the goody-two-shoes wouldn't want anything to do with you.
In Fallout 3 you blow up an entire town and your father just say "Oh well thats disappointing" and Moira who is the questgiver for a large questchain and resides in the city doesn't even die, no she just comes back as a ghoul and is all smiles. WTF lol wut
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JackArbiter




Posts: 203

PostPosted: Fri, 16th Apr 2010 18:38    Post subject:
Fallout 3 was also "press v to win."

The combat in general was just subpar IMO, and I love fps-rpg's.

I hear the new deus ex is going back to the roots, not gonna suck like 2. Hope it's true. Wouldn't mind syn being FPS, just so long as it's an rpg as well.
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Frolsa84




Posts: 1733

PostPosted: Fri, 16th Apr 2010 18:49    Post subject:
Hope is the first step on the r-... Oh, fuck it.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 16th Apr 2010 19:04    Post subject:
Syndicate an rpg? there was never anything rpg about it. It was a tactical strategy game.
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brewskybeer




Posts: 109

PostPosted: Fri, 16th Apr 2010 20:37    Post subject:
Ah! right on!, I loved the original syndicate back in the day. Jumping in cars mind controlling hordes of people and minigunning down resistance. (must have been like 15 years since the last one)

Even if its somewhat close the the original it should be epic. The developers did a good job with Riddick, I hope they keep some of the qualities that made Syndicate a classic.
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SilverBlue




Posts: 1747

PostPosted: Sat, 17th Apr 2010 09:40    Post subject:
atrox6661 wrote:
Fallout was a over head Turn based RPG, fallout 3 was a first person real time rpg.

Not the same at all but nice try.


Same genre dude.
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Aquma




Posts: 2805

PostPosted: Sat, 17th Apr 2010 10:34    Post subject:
The fact that it's being made is a very good news in itself. Took them way too long too. God, i loved first Syndicate on my good ol' Amiga.

It remains to be seen what they do with it though.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 17th Apr 2010 12:13    Post subject:
I have such nostalgic memories of Syndicate Wars, that was the first game where I felt truly free to explore an almost limitless degree of inventiveness when it came to approaching missions.

I mean you could level entire buildings and use nuclear hand grenades, it was the dogs bollocks!

I'm hoping Syndicate 3 maintains similar gameplay, I could deal with a third-person perspective, as long as the rest of the game is similar. Hmmm, actually third-person with a tactical view doesn't sound half bad.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 17th Apr 2010 12:20    Post subject:
Epsilon wrote:

No matter what you did in Fallout 3, you couldn't lose any functionality or money/exp.


That's not true at all, what game were you playing? There are plenty of times when you can lose access to a shop or quest giver through your actions, and hence lose out on money and exp opportunities.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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inz




Posts: 11914

PostPosted: Sat, 17th Apr 2010 12:35    Post subject:
AnimalMother wrote:
Hmmm, actually third-person with a tactical view doesn't sound half bad.


You can forget about the sweet destructible environments then, though. I too had way too much fun with destroying entire cities, first with the crappy high explosives and later on with those uber weapons (like that bombardment one, that was badass Very Happy) destroying several buildings at once.

Apart from Megaton (and conveniently the only quest giver, Moira, survives, along with Tenpenny providing alternative vendors with same items), can you name any shopkeeps/quest givers that you'd miss out on because of your actions? Going gung-ho on a settlement and killing everyone excluded, of course.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 17th Apr 2010 12:36    Post subject:
AnimalMother wrote:
Epsilon wrote:

No matter what you did in Fallout 3, you couldn't lose any functionality or money/exp.


That's not true at all, what game were you playing? There are plenty of times when you can lose access to a shop or quest giver through your actions, and hence lose out on money and exp opportunities.

You've obviously played it more than I have, so please elaborate.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 17th Apr 2010 15:30    Post subject:
inz wrote:


Apart from Megaton (and conveniently the only quest giver, Moira, survives, along with Tenpenny providing alternative vendors with same items), can you name any shopkeeps/quest givers that you'd miss out on because of your actions? Going gung-ho on a settlement and killing everyone excluded, of course.


Well having Faust with you makes several quest givers attack you on sight, the whole of Reilly's Rangers included.

In Andale how you handle the situation can lead to you either having a vendor and group of allies, or having to kill the entire town.

In Oasis you can choose to kill the 'Tree Man' resulting in the entirety of the settlement attacking you or more elaborately complete the quest and once again have a vendor and group of allies.

In the Republic of Dave the way you handle the voting dynamic once again results in you having either a vendor/allies or the town being hostile to you, among other things.

Of course you can't enter Paradise Falls with a positive Karma rating and Karma can affect what allies you can have. (I know you can change Karma easily with that perk, but it's besides the point)

If you destroy Raven Rock, you affect the amount of Enclave troops that spawn randomly throughout the wasteland. You also once again lose out on a Vendor/Allies

There are plenty more examples, but that will do.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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atrox6661
Banned



Posts: 347

PostPosted: Sat, 17th Apr 2010 16:09    Post subject:
What is this conversation about anyway? In the first 2 fallout games you could make decisions that affected the game world, in many more ways than fallout 3 where it was either, kill it or leave it alive. How fucking innovative.


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 17th Apr 2010 16:32    Post subject:
AnimalMother wrote:
inz wrote:


Apart from Megaton (and conveniently the only quest giver, Moira, survives, along with Tenpenny providing alternative vendors with same items), can you name any shopkeeps/quest givers that you'd miss out on because of your actions? Going gung-ho on a settlement and killing everyone excluded, of course.


Well having Faust with you makes several quest givers attack you on sight, the whole of Reilly's Rangers included.

In Andale how you handle the situation can lead to you either having a vendor and group of allies, or having to kill the entire town.

In Oasis you can choose to kill the 'Tree Man' resulting in the entirety of the settlement attacking you or more elaborately complete the quest and once again have a vendor and group of allies.

In the Republic of Dave the way you handle the voting dynamic once again results in you having either a vendor/allies or the town being hostile to you, among other things.

Of course you can't enter Paradise Falls with a positive Karma rating and Karma can affect what allies you can have. (I know you can change Karma easily with that perk, but it's besides the point)

If you destroy Raven Rock, you affect the amount of Enclave troops that spawn randomly throughout the wasteland. You also once again lose out on a Vendor/Allies

There are plenty more examples, but that will do.

But you don't really lose anything that can't be had elsewhere do you?
As was pointed out, you're not really affecting the game world in any way, meaning this is just vendor stuff. It doesn't have any effect on the quests available to you, how the game plays out or the relations you can possibly have.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 17th Apr 2010 18:19    Post subject:
Epsilon wrote:
But you don't really lose anything that can't be had elsewhere do you?

It doesn't have any effect on the quests available to you, how the game plays out or the relations you can possibly have.


Yes it does, you can miss out on multiple quests and rewards through completing the quests I mentioned in different ways. The relations you can possible have? Didn't I mention that entire settlements can turn hostile to you? There are multiple instances where your prior behaviour can result in NPC's attacking you on sight, whereas before you could converse with them and trade.

One example from my own game is blowing up that ghoul outside tenpenny tower, and thus completely missing out on the quest line which concludes with the ghouls taking over the tower which utterly changes the dynamic of some further quests.

Epsilon wrote:
But you don't really lose anything that can't be had elsewhere do you?


Like I said, some of the items you miss out on are unique, therefore you can never get them anywhere else and so miss out entirely. An example is that androids plasma rifle, but it also applies to many other unique items.

I don't deny that Fallout 2 was superior in regards to consequential actions, but to dismiss this content in Fallout 3 almost entirely is just false.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Radicalus




Posts: 6422

PostPosted: Fri, 3rd Jun 2011 01:42    Post subject:
Completely fucked! It's an FPS. Fucked. Completely. EA? ... Fuck you.

http://www.eurogamer.net/articles/2011-06-02-new-syndicate-to-be-an-fps-report
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 3rd Jun 2011 01:43    Post subject:
We know that for a while.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Radicalus




Posts: 6422

PostPosted: Fri, 3rd Jun 2011 01:44    Post subject:
I just found out. God damn it man! Pissed!
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Radicalus




Posts: 6422

PostPosted: Fri, 3rd Jun 2011 01:44    Post subject:
I just found out. God damn it man! Pissed!
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 3rd Jun 2011 01:45    Post subject:
So much that you double posted Very Happy


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 3rd Jun 2011 01:46    Post subject:
consolitis wrote:
We know that for a while.


Did we? Source please. This is the first I've heard about it. We POSTULATED and JOKED that it would be an FPS, but nobody ever said it was. Personally I'm not surprised, but no doubt you'll defend the game since "we haven't played it yet" >_>
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Radicalus




Posts: 6422

PostPosted: Fri, 3rd Jun 2011 01:51    Post subject:
I played their Riddick games, pretty solid, though nothing groundbreaking. So yes, this game, RedLime, that they are creating, might be good, but not as a Syndicate game. I mean hell, how long until all we have are military shooters, like CoD shit, as the only genre left?!
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Mister_s




Posts: 19863

PostPosted: Fri, 3rd Jun 2011 01:53    Post subject:
Don't bash the game, we haven't played it yet. It's gonna be awesome.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 3rd Jun 2011 01:54    Post subject:
Laughing
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