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Surray




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Location: Europe
PostPosted: Sat, 17th Apr 2010 15:51    Post subject:
atrox6661 wrote:
When you take a car for a test drive do you have to pay 1/4 the price of it? Surray if it wasn't for gullible people like you the fat cats in the game developing industry wouldn't be driving such nice cars.


if the test drive is 3 years long or something, sure.

free demos are just dying, there's no option of keeping them around. they cost time and money. time and money the developer should be spending on the actual game if you ask me.

and premium dlc will be much longer than demos we have right now.
I'm not sure about the website I read it at but it was clarified that the premium dlc would be comparable to games such as shadow complex or battlefield 1943 in terms of content, offering several hours of gameplay for a single player title, possible beeing self contained smaller games with their own stories (such as the half-life uplink demo for those who remember it).

and stop bringing up the '3 maps for 15$' shit. they took enough heat for that and other publishers wouldn't even dare charging that much. stop acting as if that's how everyone does it. it's not representative of every game.


Last edited by Surray on Sat, 17th Apr 2010 15:53; edited 1 time in total
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 17th Apr 2010 15:53    Post subject:
They should start charging for movie trailers aswell, I mean come on, they have to spend time and money on editing the trailer together instead of finishing the movie. Cool Face


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Surray




Posts: 5409
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PostPosted: Sat, 17th Apr 2010 15:55    Post subject:
pff for a movie trailer you just gotta cut some stuff together and put over a music track.
a game demo is much harder to do.

you have to make sure all assets that appear are finished or at least look finished eventhough you might not normally do that part until months later, and you have to do coding as well to actually make the demo work as a self contained part that doesn't need the rest of the game to function.
you also need to do a lot of polish just for that small part.


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Mr.Tinkles




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PostPosted: Sat, 17th Apr 2010 16:00    Post subject:
You still have to hire a whole team of people to make a movie trailer, ergo time and money is still put into the process.

Your arguments as to why they should chrage for demo's are paper-thin and hold no weight what-so-ever.




Last edited by Mr.Tinkles on Sat, 17th Apr 2010 16:01; edited 1 time in total
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tonizito
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PostPosted: Sat, 17th Apr 2010 16:00    Post subject:
Surray wrote:
and premium dlc will be much longer than demos we have right now.
I'm not sure about the website I read it at but it was clarified that the premium dlc would be comparable to games such as shadow complex or battlefield 1943 in terms of content, offering several hours of gameplay for a single player title.
You probably mean premium demos instead of premium dlc, but my point is: do you honestly believe, taking into account most of the videogame industry's latest moves(paid content already present on the game's disc, charging more money for shorter games, releasing scarce DLC content for $10-15, etc) that the so called "premium demo" will be that much different from most of the regular demos you see nowadays?

For reals? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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VGAdeadcafe




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PostPosted: Sat, 17th Apr 2010 16:01    Post subject:
Game demos are just obsolete. If you want to check out a game, you can watch a video, read reviews etc.

The only valid reason is to check compatibility/performance. I also agree with Surray's points.
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Mr.Tinkles




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PostPosted: Sat, 17th Apr 2010 16:03    Post subject:
Well guys, I hope you'll enjoy all your future "premium patches" for 5 bucks a pop...
*high-five*


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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 17th Apr 2010 16:04    Post subject:
actually premium demo is the wrong term, it's premium dlc, and yes I believe so as that's how it's been announced.

Quote:
The "premium downloadable content" would be sold for $10 or $15 through Xbox Live and PlayStation Network, and would essentially be a very long game demo, along the lines of 2009’s Battlefield 1943.

Quote:
I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point.



prefetian, I'll let you punch me in the face the day a bug fix patch costs money.
it's not going to happen.
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atrox6661
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PostPosted: Sat, 17th Apr 2010 16:07    Post subject:
I honestly don't really care since I will be downloading the full game for free along with any DLC.


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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VGAdeadcafe




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PostPosted: Sat, 17th Apr 2010 16:08    Post subject:
Oh, I forgot to add :

All DLC and microtransaction schemes can suck my ass. Just make good full games and support them, please ...
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tonizito
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PostPosted: Sat, 17th Apr 2010 16:10    Post subject:
Don't get me wrong, if this really goes through it won't affect me the slightest. Like it was already said, you can always resort to the "free demo".

What bothers me is that, to me, this is just another move from the industry to make more money by turning something that is free into something you have to pay for. Because for all their "$15 for 3-4 hours of gameplay" I don't really believe that that model will be the standard for the rest of the industry, let alone for EA themselves.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 17th Apr 2010 16:10    Post subject:
Yeah of course.
Microtransactions are kinda lame and having to pay for DLC is also not something the consumer would want (getting stuff for free is always better, no?).

I don't like all of this any more than you guys do, I'm just saying that I can understand why they're doing it (with the exception of the 15$ MW2 map pack, I don't get that one).


I just wish every developer had as much money and time as they need, like Blizzard.
We'd get only perfectly polished games that are supported for a decade after release.

But that's only gonna happen in a perfect world. Our world is ruled by money and it works as such.
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Mr.Tinkles




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PostPosted: Sat, 17th Apr 2010 16:17    Post subject:
But what you're saying is that you get why they take money for a "premuim demo" because they put in time and money into it, even tho time and money is already spent on the game itself. How does that differ from a patch that comes _after_ the game is released, I mean it's money and time spent into that as well.
Ofcourse a company will try to justify that as well, if they got away with everything prior up to that point why wouldn't this work, is what they'd think.

I'm not saying that it will be successfull move from the company that'll try that, but I'm pretty sure someone will try it.


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atrox6661
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PostPosted: Sat, 17th Apr 2010 16:28    Post subject:
They put time and money into making the game, same thing with people who make movies, all the clips in the preview were made for the movie not for the preview, and the same exact thing goes for the demo, in most cases the demo is simply the first level of a game, allot more work and money goes into getting engineers to work on a movie trailer than to make it so you can only play the first level of a game. No money is put into a demo.

Making a trailer requires going threw hours of footage to make a montage of scenes that make some sort of sense in explaining what the movie is about, plus the post processing, adding sound engineering an announcer and all the other bullcrap that goes along with it. In fact it usually costs 100-200k dollars to make a movie preview for a big box office movie.

Do you think it costs that much to make a demo where the content is already there and there is no need to alter it?


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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VGAdeadcafe




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PostPosted: Sat, 17th Apr 2010 16:42    Post subject:
atrox6661 wrote:
Do you think it costs that much to make a demo where the content is already there and there is no need to alter it?

Sorry, but that made you sound like a simpleton. It seems you have no idea about software engineering. Releasing a demo normally takes a good chunk of time. And time is a valuable commodity, so many games are actually released "unfinished", think about it. Laughing
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atrox6661
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PostPosted: Sat, 17th Apr 2010 16:56    Post subject:
Most demos I have ever played have been the game but cut off after the first or second mission. So what is so time consuming about that?


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 17th Apr 2010 17:19    Post subject:
I guess there's a lot of code cleanup to do to make sure the game works without actually having access to everything. Disabling certain parts can cause other parts to behave differently or crash.
It doesn't take THAT long but still, every day that you lose to that could mean 20 bug fixes less for the final game.

If you want to release a demo months before the final, then there's additional problems because there's gonna be 1 piece of the game that needs to be much further ahead than the rest. screws up the workflow and you probably have to get in playtesters just for the demo testing.


we should probably try to return to crysis 2 here..

I wonder if the story will be any good... they said they hired some writer this time and that the story is miles better than that of crysis 1..
Can't say I expect anything great from the story
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atrox6661
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PostPosted: Sat, 17th Apr 2010 18:09    Post subject:
The first games story sucked ass, to be honest all i remember was there was aliens and it was in Korea. Not memorable at all, I could care less about the crysis 2 story because it is obviously the same ol crap aliens but now in new york The worst part about the first crysis was fighting the stupid aliens I loved jumping around like super man smashing the crap out of weakling Korean guys and shooting the stupid aliens while walking in circles to avoid there attacks was pretty boring and ruined parts of the game.

I hope they at least put some climbing elements into the game, all that city and I have the sneaking suspicion you won't be able to climb up most buildings due to you're character not being able to grab onto ledges etc despite having super human strength. I am sure the environments will look great considering the first one did, and the mass scale battles and fighting in the first game were nice so to see those played out in tight city streets would be cool.


But I have a feeling the reason the demo is going to cost money is because there is a strong chance that after playing the demo you probably won't buy the game.


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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LeoNatan
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PostPosted: Sat, 17th Apr 2010 18:13    Post subject:
Surray wrote:
(with the exception of the 15$ MW2 map pack, I don't get that one)

Surray wrote:
3 maps for 15$ is better than 0 maps for 0$.

Rolling Eyes
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 17th Apr 2010 18:17    Post subject:
I just meant the price is too high. It's still better than nothing though. (a lot of people apparently bought it, so it must be better than nothing, right?)


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LeoNatan
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PostPosted: Sat, 17th Apr 2010 18:20    Post subject:
Bible is read by "a lot of people", does that mean it's good?
Idiots are willing to spend cash on everything these days, doesn't mean it's fine. 5-6 years ago such maps would have been made on day one with map building tools, or even better, SDK. What was the last game to include an SDK? The one before that? God forbid, modders might make better content than the shit they sell as DLC. Rolling Eyes
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HunterHare




Posts: 742

PostPosted: Sat, 17th Apr 2010 18:38    Post subject:
so is all this premium DLC coming out for the consoles, they are like TV's where you can order paper views, movies, porn and stuff, so just buy the stuff... consoles arnt like what they used to be where demos would come in magazines or be free all over, devs used to love demos to hype games but its changed now, gaming is mainstreamed and come a long way so its coming with all these gimmicks.. but what do i care? most everything is cracked and on the net


Phenom II X4 965 @ 3.8 // 4GB DDR3 // GTX 285
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Shoshomiga




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PostPosted: Sun, 18th Apr 2010 03:07    Post subject: I have left.
I have left.
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ZezoS




Posts: 1937

PostPosted: Sun, 18th Apr 2010 05:07    Post subject:
Prefetian wrote:
They should start charging for movie trailers aswell, I mean come on, they have to spend time and money on editing the trailer together instead of finishing the movie. Cool Face

Hell, let's charge the consumers each time an advertising shows up on tv! Laughing
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SilverBlue




Posts: 1747

PostPosted: Sun, 18th Apr 2010 09:24    Post subject:
Shoshomiga wrote:
Dont worry guys, our demos will always be free and *premium* Cool Face


Thank the gods for that. Smug
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Sin317
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PostPosted: Sun, 18th Apr 2010 09:33    Post subject:
i really don't understand the *hate* against the "DLC" system (in general). if it is a viable method of making cash (to further enhance and develop) from the game, so be it.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sun, 18th Apr 2010 11:25    Post subject:
I think the 15$ demos would be a good idea if it works like this:

-Full game = 60$

- Demo = 15$ + Upgrading the demo to full game = 45$

This way, developers will have an incentive to develop demos, publishers will be happy and consumers would have a chance to try before they buy.

But just having demos for 15$ and still having to pay for the full game would just be stupid, I hope that's not what they're going for...
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h2orazvan




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PostPosted: Sun, 18th Apr 2010 11:42    Post subject:
15$ for a half-level demo? a demo is meant for promotional purposes, it's in their interest to make it.
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ZezoS




Posts: 1937

PostPosted: Sun, 18th Apr 2010 11:42    Post subject:
Sin317 wrote:
i really don't understand the *hate* against the "DLC" system (in general). if it is a viable method of making cash (to further enhance and develop) from the game, so be it.

I think mainly because PC gamers are used to have the same things for free, like oficial maps and such (plus custom content). I didn't got used to buy the game and then buy the DLC's... If it's a SP game, i buy the game and pirate the DLC... If it's a MP game, i don't even get close to the game AND the DLC's, because of my experience with the BF2 "booster packs".
And games like Bioshock 2, who locks content in the disk to sell it afterwards, makes the matter worse for me to accept and agree with it.

EDIT - and the fact that DLC's are killing the mod community, makes things even worse.
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Surray




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Location: Europe
PostPosted: Sun, 18th Apr 2010 11:59    Post subject:
nothin can kill modding. it's way too valuable.
certain developers just don't care about modding, but there are others who make it a vital part of their game and develop it with modding in mind.

some devs are just intelligent enough to know that mods are the thing that can keep your game interesting for years instead of days or weeks and can make you more money than anything else in the long run.

noone can deny that games such as half-life 1&2, warcraft 3, oblivion, fallout3, etc wouldn't be nearly as popular if it wasn't for all the mods coming in from the community.
many people buy these games just to get access to their mods. they might not even be interested in the core game.


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