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Posted: Wed, 21st Apr 2010 16:56 Post subject: Please , give me some games to full test 5870 |
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Hi all. What games will test mine 5870 to check full stability? I want some full stressing titles. No matter what fps i got. Just to check the stability.
And dont want programs like Furmark and others. Only games.
Rest pc:
i5 2,66
4gb ram DDR3 ocz 1333
Gigabyte Ga-P55-Ud3
Be Quiet Dark Power Pro 1000W
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Posted: Wed, 21st Apr 2010 17:02 Post subject: |
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You mean heavy games ?
ArmA 2 <--- set all settings to full, then cry
GTA 4
Just Cause 2
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Posted: Wed, 21st Apr 2010 17:30 Post subject: |
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DAmn i tested Metro 2033 and after 2 hours of play game crashed to desktop.
NAme:Appcrash.exe ( executable stop working )
Can be hardware problem , cause after 2 hours of play crash?
Now is ok, now i playing maybe 1 hour or 2 hours and no crashed. But why earlier crashed?
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Posted: Wed, 21st Apr 2010 17:36 Post subject: |
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I finished the game and it only crashed once.
Probably just a fluke,man, don't worry.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Wed, 21st Apr 2010 20:00 Post subject: |
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Probably a one-time thing, nothing to worry about.
GTA4 is a horrible "test" btw, not a good GPU stress test at all 
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Posted: Wed, 21st Apr 2010 20:36 Post subject: |
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agree, gta4 is more a test of a cpu
arma2 would probably be a good one for gpu crunching
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Posted: Wed, 21st Apr 2010 20:42 Post subject: |
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Perhaps assassins creed 2? Haven't tried it myself on my 5850 but it's quite new.
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JBeckman
VIP Member
Posts: 34970
Location: Sweden
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Posted: Thu, 22nd Apr 2010 07:45 Post subject: |
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AvP3 and Dirt 2 for DX11/Tesselation and maybe Call of Pripyat as well, Unigine 2.0 benchmark also supports DX11.
ArmA 2 is a good idea if you have the CPU to back up the GPU, it's pretty demanding at higher settings.
(Crysis/Warhead with some custom levels and configurations perhaps?)
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Posted: Thu, 22nd Apr 2010 10:52 Post subject: |
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asscreed and avp3 run fine at max detail for me so probably not the heaviest of games
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Posted: Thu, 22nd Apr 2010 11:23 Post subject: |
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Arma2 is not a gpu stress test its more a cpu test,gfx are not the problem in arma its the distant AI troop movements and so forth that kill it along with a still cruddy unoptimized engine, they will fix it all up in due course im sure like they did arma.. Unfortunatley it takes them a few years 
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Posted: Thu, 22nd Apr 2010 14:06 Post subject: |
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thx for this titles , i check:)
Unigine 2 <lol> On Extreme tesselation i get 10 fps
look:
File DescriptionSay hello to the Stone Giant in this tech demo created by Lead and Gold developer Fatshark for the DirectX 11 game engine 'BitSquid Tech,' which also supports NVIDIA 3D Vision.
You can fly around the scene yourself or press 'Enter' to play a cinematic sequence. Stone Giant also offers a number of performance statistics, toggled by pressing F4
BitSquid 'Stone Giant' Tech Demo
in fileshack, 400mb
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Posted: Thu, 22nd Apr 2010 18:37 Post subject: |
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ok guys , i tested : Crysis , Warhead , Metro 2033, Bad Company 2, Unigine , Stone Giant ,
and all is OK. No artifacts seen. In Metro 2033 one time i was thinking that i saw artifact but maybe shadow flicker . Maybe i am too nervous. So i tested next 2-3 hours Metro 2033 and all fine. But overall is OK ! Very ok.
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JBeckman
VIP Member
Posts: 34970
Location: Sweden
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Posted: Thu, 22nd Apr 2010 19:10 Post subject: |
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There was some initial problems with earlier ATI 5000 series supportive drivers and Powerplay the energy saving functionality, ATI has a low-clock speed for both the GPU and VRAM when in "2d" mode or if using low activity (AERO for example despite it being sort of 3D) and then a 3D mode where clock speeds are ramped up to specifications, furthermore the 5000 series has a low-low mode where it clocks even lower (Going so far as disabling one GPU for Crossfire or X2 configurations.) when activity is very low and the problem as I understood it was that the voltages (Amount of power given to the GPU and/or VRAM) wasn't applied properly thus causing stability problems once the card went up to 3D speeds due to lack of available power.
Fixed in a driver release a while ago though and the latest 10.4 beta drivers have been very solid from what I've read. (A few issues with installation and sometimes a reboot was necessary as WDDM didn't reset properly under W7 as it usually does, seems to lower max clock speeds a bit as well when using Overdrive although those are normally only viable for using custom cooling or tweaked voltage outputs anyhow plus ATI hard locking the speeds in Bios though apparently tools like MSI Afterburner can bypass this.)
Can't think of many other game specific issues with them at the moment, they are slightly different although mostly a sort of tweaked/updated ATI 4000 series design though so there's probably not much as it's quite refined.
Drivers are the actual problem or rather quick title support, particularly for getting Crossfire to scale but ATI is improving, more hotfix drivers are released as is a separate profile application and some other stuff. (OpenCL, DirectX11 support and video decoding via AVIVO for example.)
(Tesselation method for DX11 isn't the fastest either so games over-using it might slow down a bit, Metro applies it to a lot of stuff for example whereas a game like Dirt 2 only uses it for the crowds and Pripyat only tesselates other Stalker NPC models, Unigine shows how it can really be done but it's a benchmark and won't see anything like that in current titles.)
Of course (Though you didn't want to and to be fair it seems fully stable and OK.) to really stress the card I suppose Furmark is still a the best viable alternative, ATI does have some profile stuff in place but it shouldn't melt the VRM's anymore.
(ATI 4000 problem even for 4890 outside of custom designs, they got too hot and weren't the best quality so they easily broke, killed my 4870X2 card that way although it wasn't in a benchmark.)
(ATI previously clocked down the card when Furmark.exe was detected, unsure if it still does but you can rename the EXE and run a more extreme test to see how it handles, it'll get really hot probably but the card can handle up to 110c or so while being fully stable though obviously you don't want them to get that hot normally, max is like 120c before it shuts itself down, VPU recovery or what it's called, to avoid hardware damage.)
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Posted: Mon, 26th Apr 2010 10:55 Post subject: |
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JBeckman wrote: | There was some initial problems with earlier ATI 5000 series supportive drivers and Powerplay the energy saving functionality, ATI has a low-clock speed for both the GPU and VRAM when in "2d" mode or if using low activity (AERO for example despite it being sort of 3D) and then a 3D mode where clock speeds are ramped up to specifications, furthermore the 5000 series has a low-low mode where it clocks even lower (Going so far as disabling one GPU for Crossfire or X2 configurations.) when activity is very low and the problem as I understood it was that the voltages (Amount of power given to the GPU and/or VRAM) wasn't applied properly thus causing stability problems once the card went up to 3D speeds due to lack of available power.
Fixed in a driver release a while ago though and the latest 10.4 beta drivers have been very solid from what I've read. (A few issues with installation and sometimes a reboot was necessary as WDDM didn't reset properly under W7 as it usually does, seems to lower max clock speeds a bit as well when using Overdrive although those are normally only viable for using custom cooling or tweaked voltage outputs anyhow plus ATI hard locking the speeds in Bios though apparently tools like MSI Afterburner can bypass this.)
Can't think of many other game specific issues with them at the moment, they are slightly different although mostly a sort of tweaked/updated ATI 4000 series design though so there's probably not much as it's quite refined.
Drivers are the actual problem or rather quick title support, particularly for getting Crossfire to scale but ATI is improving, more hotfix drivers are released as is a separate profile application and some other stuff. (OpenCL, DirectX11 support and video decoding via AVIVO for example.)
(Tesselation method for DX11 isn't the fastest either so games over-using it might slow down a bit, Metro applies it to a lot of stuff for example whereas a game like Dirt 2 only uses it for the crowds and Pripyat only tesselates other Stalker NPC models, Unigine shows how it can really be done but it's a benchmark and won't see anything like that in current titles.)
Of course (Though you didn't want to and to be fair it seems fully stable and OK.) to really stress the card I suppose Furmark is still a the best viable alternative, ATI does have some profile stuff in place but it shouldn't melt the VRM's anymore.
(ATI 4000 problem even for 4890 outside of custom designs, they got too hot and weren't the best quality so they easily broke, killed my 4870X2 card that way although it wasn't in a benchmark.)
(ATI previously clocked down the card when Furmark.exe was detected, unsure if it still does but you can rename the EXE and run a more extreme test to see how it handles, it'll get really hot probably but the card can handle up to 110c or so while being fully stable though obviously you don't want them to get that hot normally, max is like 120c before it shuts itself down, VPU recovery or what it's called, to avoid hardware damage.) |
Thx JBeckman, you always explain everything very good. You are enginner of nvidia or Ati:P?
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Posted: Mon, 10th May 2010 14:30 Post subject: |
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Bad Company 2
Lutzifer wrote: | and yes, mine is only average |
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