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Posted: Tue, 11th May 2010 11:37 Post subject: |
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the game boils down to
birds attack
random objects fly at you
shadow enemies come at you until you finally reach an area where theres a boss or a big gang of them
repeat
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Posted: Tue, 11th May 2010 11:55 Post subject: |
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onthepunt wrote: | the game boils down to
birds attack
random objects fly at you
shadow enemies come at you until you finally reach an area where theres a boss or a big gang of them
repeat |
What boss? a oversized landmower i wouldnt call a boss to be honest.
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Posted: Tue, 11th May 2010 13:27 Post subject: |
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onthepunt wrote: | the game boils down to
birds attack
random objects fly at you
shadow enemies come at you until you finally reach an area where theres a boss or a big gang of them
repeat |
yeah maybe if this game took place on different parts of the world with each new level like all other games today it would be much more awesome.
level1: typical snowy environment with shadow enemies dressed in white.
level2: typical jungle environment with shadow enemies wielding machetes.
level3: typical desert environment with shadow enemies carrying ak47s
level4: typical urban environment with shadow enemies carrying silenced handguns.
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Tue, 11th May 2010 15:01 Post subject: |
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In case some of you missed them, here are some "easter eggs" :
Spoiler: |
In ep 4. Dr. Hartman will introduce you to some of the patients there, one of them, Emerson (or something), is a game dev gone nuts. He has some pretty funny lines about games, developers vs publisher and "mullet time".
Game dev's room 1
Game dev's room 2
In ep. 2 you'll find 2 pages form the manuscript entitled "The Sudden Stop" that aren't about Alan Wake:
Pag.1
Pag.2
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I guess there are more, so if you find any, don't hesitate to post them. 
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Posted: Tue, 11th May 2010 15:02 Post subject: |
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nenoriu wrote: | onthepunt wrote: | the game boils down to
birds attack
random objects fly at you
shadow enemies come at you until you finally reach an area where theres a boss or a big gang of them
repeat |
yeah maybe if this game took place on different parts of the world with each new level like all other games today it would be much more awesome.
level1: typical snowy environment with shadow enemies dressed in white.
level2: typical jungle environment with shadow enemies wielding machetes.
level3: typical desert environment with shadow enemies carrying ak47s
level4: typical urban environment with shadow enemies carrying silenced handguns. |
The game is supposed to take place around the lake because of the story. Traveling around the world would ruin the atmosphere.
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Posted: Tue, 11th May 2010 16:26 Post subject: |
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me7 wrote: | nenoriu wrote: | onthepunt wrote: | the game boils down to
birds attack
random objects fly at you
shadow enemies come at you until you finally reach an area where theres a boss or a big gang of them
repeat |
yeah maybe if this game took place on different parts of the world with each new level like all other games today it would be much more awesome.
level1: typical snowy environment with shadow enemies dressed in white.
level2: typical jungle environment with shadow enemies wielding machetes.
level3: typical desert environment with shadow enemies carrying ak47s
level4: typical urban environment with shadow enemies carrying silenced handguns. |
The game is supposed to take place around the lake because of the story. Traveling around the world would ruin the atmosphere. |
you do realise he's joking, right?
Anyway, my biggest gripe is that Wake doesn't seem to have any stamina whatsoever. He can't run for more than 5 yards without getting out of breath which makes trying to dodge flying items a pain in the ass
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nouseforaname
Über-VIP Member
Posts: 21306
Location: Toronto, Canada
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Tue, 11th May 2010 17:18 Post subject: |
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twobells
Banned
Posts: 2878
Location: England
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Posted: Tue, 11th May 2010 17:35 Post subject: |
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People still disliking on the game?
I just go to chapter 5 and am loving it except for Spoiler: | the stupid harvester that you cannot kill. | but maybe it's okay to have monsters you cannot **** and need to find alternative ways to avoid them.
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Posted: Tue, 11th May 2010 17:40 Post subject: |
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twobells wrote: | I just go to chapter 5 and am loving it except for Spoiler: | the stupid harvester that you cannot kill. |
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You can, just use your flashlight.
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Posted: Tue, 11th May 2010 17:47 Post subject: |
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Okay, another gripe I have. You take your time to go find the secret boxes, if you're lucky you'll get a flare, and maybe some ammo.
The you leave the building or cave or wherever that the box is hidden and you're immediately attacked by Taken, so you end up using the flare and ammo you've just collected making the whole exercise pointless.
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Tue, 11th May 2010 17:58 Post subject: |
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danmoz98 wrote: | Okay, another gripe I have. You take your time to go find the secret boxes, if you're lucky you'll get a flare, and maybe some ammo.
The you leave the building or cave or wherever that the box is hidden and you're immediately attacked by Taken, so you end up using the flare and ammo you've just collected making the whole exercise pointless. |
Don't use the flare ammo. Use bullets, revolver preferably as it's easy to find ammo for it.
But that's not pointless. Pointless is when the game keeps clearing your gear. And then forces you to regather, you gears along the level. It's fucking annoying, especially when you keep to your flare gun ammo/flashbangs only to see how the game strips them of you, to "keep" challenge. It's a cheap fucking move and I hate it! >__<
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Posted: Tue, 11th May 2010 18:04 Post subject: |
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Quote: | you do realise he's joking, right?
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He's joking but it is a stupid comment. Alan Wake isn't a typical shooter, so the sarcasm doesn't line up. Just because the game is a horror-fps doesn't mean it couldn't have mixed up the gameplay. The individuals criticism of the game design is pretty spot on. There are no bosses to speak of (or any that require actual talent to beat):
Spoiler: | The last boss you are literally spamming flare-gun ammo until it dies, with ZERO possibility of death. . . |
The only times you should die are falling off a cliff, or misplaced platforming manuever, or perhaps being mobbed by enemies and Wake taking too long to pull out a flare. The birds are especially frustrating since the only way to kill them is to predict when the mob is going to swoop down on you, discerning which of the birds are just looped animation, and which are actual game NPC's.
Quote: | Okay, another gripe I have. You take your time to go find the secret boxes, if you're lucky you'll get a flare, and maybe some ammo.
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Yes, those sequences were pretty lame; the only thing I can say in their defense is that they pretty much give you the ammo you need every step of the way - which also means you can predict when you will be swamped: get a ton of flares and flashbangs - big mobs coming up.
Overall the biggest complaint I have with the game is that it just feels sort of "pointless" - after you beat the game, you literally go "Is that it?" At least I did.
"Get the hell out of me" - [ex]girlfriend[s]
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Weedo
Posts: 1506
Location: Japan
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Posted: Tue, 11th May 2010 18:35 Post subject: |
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So far I'm a bit disappointed with Alan Wake. The game is full of small annoyances and the gameplay isn't so much fun. I'm in Episode 3 right now and I'm already sick of running through dark woods at night. It's boring. I hope that's not everything the game has to offer. Please tell me it gets better.
Technology-wise I'm even more disappointed. The game was in development for how long? Six years? And it's supposed to be an AAA title for Xbox 360 but it looks dull. All the textures are a blurry, undetailed mess. And the rest also looks quite grainy. I would like to know the resolution the game renders at internally (I bet it isn't 720p). Also instead of in-game cutscenes it uses prerendered movies. Probably because it would have looked too shitty in real-time. All in all, the graphics are not that good. The 360 can do much better, games like Assassin's Creed 2 proved that. I guess they always showed the allegedly non-existent PC version on screenshots.
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Posted: Tue, 11th May 2010 18:42 Post subject: |
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The nature of the game precludes you from doing anything outside of the nighttime or the woods. There are non woods segments, but they are few and far between. I think the biggest missed opportunity:
Spoiler: | Is the dam "level". |
"Get the hell out of me" - [ex]girlfriend[s]
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Posted: Tue, 11th May 2010 18:55 Post subject: |
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Whilst we're moaning, here's another. A Revolver? Seriously? A fucking Revolver? Nobody uses a semiautomatic in this god forsaken town?
I understand why they went this route, to cause tension when you wait for Wake to painfully slowly reload the gun but it's more of an annoyance than anything.
Also, it's depressing when you look at the game and think just what it could have been. Had it retained it's open world it would have been fantastic.
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Posted: Tue, 11th May 2010 19:01 Post subject: |
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danmoz98 wrote: | Also, it's depressing when you look at the game and think just what it could have been. Had it retained it's open world it would have been fantastic. |
Do you feel like the more open parts of the game when you drive a car are the best and a full game designed that way would be fantastic?
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Tue, 11th May 2010 19:01 Post subject: |
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The graphics in this game aged, that's all. If you were to look at the older screenshots, the game looked bad compered to today standards. In the more recent screenshots, the graphics look pretty much the same.
me7 wrote: | danmoz98 wrote: | Also, it's depressing when you look at the game and think just what it could have been. Had it retained it's open world it would have been fantastic. |
Do you feel like the more open parts of the game when you drive a car are the best and a full game designed that way would be fantastic? |
Whit those mechanics no, but it could have turn out better with a good exploration system and a real time day/night cycle + dynamic weather system. A more adveture type of gameplay during day time and survival/action horror during night time.
Guess we'll never know, unless they'll make that move with Alan Wake 2.
[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
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Posted: Tue, 11th May 2010 19:12 Post subject: |
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me7 wrote: | danmoz98 wrote: | Also, it's depressing when you look at the game and think just what it could have been. Had it retained it's open world it would have been fantastic. |
Do you feel like the more open parts of the game when you drive a car are the best and a full game designed that way would be fantastic? |
No, what I'm saying is I'd like to have seen more interaction with the townsfolk, day and night cycles and the ability to explore which is what they originally set out to do.
There's an interesting world in Alan Wake but we rarely see any of it as it's too bloody dark and most of the time is spent running from one light to the next.
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Posted: Tue, 11th May 2010 19:12 Post subject: |
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me7 wrote: | danmoz98 wrote: | Also, it's depressing when you look at the game and think just what it could have been. Had it retained it's open world it would have been fantastic. |
Do you feel like the more open parts of the game when you drive a car are the best and a full game designed that way would be fantastic? |
If the game had been open world, they could have made Bright Falls a more "alive" town and community, instead of having the citizens relegated to in-game radio chats, and one-off conversation pieces. It would have been more intriguing to have a lot of the games in-game exposition revealed through actual interaction with NPC's instead of the manuscript pages.
"Get the hell out of me" - [ex]girlfriend[s]
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Posted: Wed, 12th May 2010 00:04 Post subject: |
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lucky people leave weapons, ammunition, brand new packs of batteries and turned on flashlights at so many empty cabins.. just like real life!
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Posted: Wed, 12th May 2010 00:14 Post subject: |
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To their credit, I don't remember any "out of the ordinary" objects laying around. I would expect to see fresh batteries and flares laying around cabins in the Washington woods. . .flashbangs, not so much. There was one segment of the game where Wake comes upon a trash bin full of revolver rounds that I thought was fairly stupid.
"Get the hell out of me" - [ex]girlfriend[s]
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CRAIG2
Banned
Posts: 347
Location: ;(
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Posted: Wed, 12th May 2010 01:07 Post subject: |
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WHEATTHlNS wrote: | To their credit, I don't remember any "out of the ordinary" objects laying around. I would expect to see fresh batteries and flares laying around cabins in the Washington woods. . .flashbangs, not so much. There was one segment of the game where Wake comes upon a trash bin full of revolver rounds that I thought was fairly stupid. |
did you actually play the game to understand why the things where there or did you skip the cut scenes Spoiler: | Tom Zane written Alan to life making him the loop hole, Alan exists in two worlds the real one (TV shows him {live real actor}) and the story made up Alan that you move in the story world (this game)...the things you find are things written there by Real world Alan that is helping himself end this story,Zane and the Light lady that Zane contacted though TV and Radio where to left things to help the fictional Alan |
Spoiler: | when you end the game Zane will tell you this, when the Real World Alan and the Story World Alan Aka MR.Scratch change places |
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Posted: Wed, 12th May 2010 03:10 Post subject: |
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Finnished it and enjoyed it.
Got a little bit repetetive at the end, but setting, story and the rest made up for it.
4/5
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Posted: Wed, 12th May 2010 04:07 Post subject: |
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CRAIG2 wrote: | WHEATTHlNS wrote: | To their credit, I don't remember any "out of the ordinary" objects laying around. I would expect to see fresh batteries and flares laying around cabins in the Washington woods. . .flashbangs, not so much. There was one segment of the game where Wake comes upon a trash bin full of revolver rounds that I thought was fairly stupid. |
did you actually play the game to understand why the things where there or did you skip the cut scenes Spoiler: | Tom Zane written Alan to life making him the loop hole, Alan exists in two worlds the real one (TV shows him {live real actor}) and the story made up Alan that you move in the story world (this game)...the things you find are things written there by Real world Alan that is helping himself end this story,Zane and the Light lady that Zane contacted though TV and Radio where to left things to help the fictional Alan |
Spoiler: | when you end the game Zane will tell you this, when the Real World Alan and the Story World Alan Aka MR.Scratch change places |
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Yes. I skipped EVERY cut scene.
If this were the case, then the "caches" become redundant and pointless.
"Get the hell out of me" - [ex]girlfriend[s]
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torrentelek
Posts: 80
Location: Eastern Erope \ Hungary
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Posted: Wed, 12th May 2010 09:36 Post subject: |
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OMG! What's the point in skipping cut scenes in a story-driven video game? :/
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_SiN_
Megatron
Posts: 12108
Location: Cybertron
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Posted: Wed, 12th May 2010 10:13 Post subject: |
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ok i need some help on chapter 6.
Spoilers Ahead
Spoiler: | I am at the part where i have to destroy the darkness tornado with the flare gun. Alan wake is saying to shoot the heart of it, how exactly do i do it ive fired off tons of rounds to it and it does nothing. |
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Posted: Wed, 12th May 2010 10:43 Post subject: |
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senormojo wrote: | ok i need some help on chapter 6.
Spoilers Ahead
Spoiler: | I am at the part where i have to destroy the darkness tornado with the flare gun. Alan wake is saying to shoot the heart of it, how exactly do i do it ive fired off tons of rounds to it and it does nothing. |
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Spoiler: | Get closer. I too just kept firing rounds right next to the ammo supply, but then eventually felt it wasn't working, so jumped to the platform right next to it and finished it off it in about 5-6 shots. |
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twobells
Banned
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Location: England
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Posted: Wed, 12th May 2010 17:14 Post subject: |
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Question about Chapter 6
Spoiler: | While on my way to Cauldron lake, to my left is a logging area with some machinery and a path sloping downwards, if you follow that path you arrive at rock cul de sac, but what is interesting is the the usual yellow symbol on a rock in front of you but not chest that I can find, it's also pretty dark there and at that point you have no torch.
You can only see the symbol if you drive the car down there.
Is there anything actually there and if not why the symbol? |
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