Alpha Protocol
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Ishkur123




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PostPosted: Wed, 12th May 2010 14:24    Post subject:
the gfx in the new preview actually look pretty decent, not as bad as some of the previous gameplay footage.
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twobells
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PostPosted: Wed, 12th May 2010 14:42    Post subject:
MirkoOdora wrote:
It's gonna be an OK game I think.
http://www.gametrailers.com/video/preview-hd-alpha-protocol/100121


Sweet, thanks.


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Neon
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PostPosted: Wed, 12th May 2010 15:23    Post subject:
MirkoOdora wrote:
It's gonna be an OK game I think.
http://www.gametrailers.com/video/preview-hd-alpha-protocol/100121


Wow @ loading textures when they show off the inventory Laughing

Ah, the wonders of Unreal Engine.
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LeoNatan
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PostPosted: Wed, 12th May 2010 15:25    Post subject:
Well, they are probably using a very old build of UE3, that's why. It isn't as obvious in more recent iterations of the engine. Smile
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ixigia
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PostPosted: Wed, 12th May 2010 15:58    Post subject:
I really hope there will be the possibility to modify the dimension of that gigantic crosshair Neutral
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LeoNatan
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PostPosted: Wed, 12th May 2010 16:03    Post subject:
Well, as you know, it has to be big enough to be seen from the couch. Laughing
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ixigia
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PostPosted: Wed, 12th May 2010 16:35    Post subject:
iNatan wrote:
Well, as you know, it has to be big enough to be seen from the couch. Laughing

Oh snap, true

 Spoiler:
 


Cool Face
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Ishkur123




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PostPosted: Wed, 12th May 2010 17:14    Post subject:
ixigia wrote:

 Spoiler:
 

Cool Face


nice pic, hopefully the xhair will be a bit more elegant with higher resolutions on the pc. This one is quite ridiculous. I believe the size of the xhair is also related to your weaponsskill or sumtin.
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xDBS




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PostPosted: Wed, 12th May 2010 18:31    Post subject:
iNatan wrote:
Well, as you know, it has to be big enough to be seen from the couch. Laughing


LMAO!!!!!!!!!!!!!!!!!!!
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AdslCable




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PostPosted: Wed, 12th May 2010 19:28    Post subject:
apparently the game uses a new DRM

http://blogs.sega.com/usa/2010/05/01/alpha-protocol-pc-drm-details/

Quote:
The system chosen for Alpha Protocol is Uniloc: SoftAnchor. The system will allow the user to activate Alpha Protocol online immediately out of the box and once activated the user never needs to worry about activating again. The activation can be used on a limited amount of PCs, and can be deactivated through our online servers allowing the user full control over their license – should they need to re-install, swap machines or suffer a catastrophic hardware failure on their normal PC.

In the future, SEGA will be releasing an unprotected patch of the game to alleviate any fears of not being able to play the game when the Uniloc servers won’t be around anymore.

We also do not use Steamworks – the Steam released version will use Uniloc DRM.

How will this licensing system affect me?
You will need an internet connection to activate the game.
After installation of the game and upon first launch, you will be prompted to enter your ‘activation key’, which is supplied with the game. You simply enter this key into the text entry box provided on the screen, click the ‘Activate’ button and within 30 seconds your copy of the game will be activated and ready to play.
You will not need to repeat this process unless you significantly change your machine hardware, or you deactivate your product, or install it on another machine.

How many times can I activate?
Each ‘activation key’ can be used to activate Alpha Protocol on five (5)different computers at any one time. Activation on a unique computer is referred to as a ‘license seat’. With five license seats, this allows you to play the game at home, on your laptop and using other computers you might have access to.

What if I want to transfer the game to other computers, more than five over the life of the product? I have multiple computers at home and often swap them out you see.
While there is a limit to the number of computers you can use Alpha Protocol on at any one time Sega isn’t restricting the number of computers you can install the game on over the life of the product.
In order to do this you will need to deactivate older installations though. The best way of doing this is to install the game on the computer you want to play the game on and follow the on-screen instructions.

What if I change a large percentage of hardware? Do I lose that license seat?
As each computer is identified by a unique digital signature, sometimes changing hardware will cause the product to require re-activation via the internet. This will be considered a new installation so it will require a new license seat. However you do not lose the license seat because you can deactivate the old one, effectively having it credited back.
Just start the game as normal and if this is an issue you simply enter your ‘activation key’ into the activation screen and click ‘Activate’, as you did when you first activated the game.
At this point, if you have reached your license seat limit you will be taken through the process of deactivating the previous installation which only takes a few mouse clicks.
If you have not reached your license seat limit then within 30 seconds of reactivation you will be playing the game as you did before. In this case, you can still get the older license seat back via our web based deactivation option or just wait until you install the product on more computers.

Am I protected for the future if the Uniloc service is discontinued?
Yes, we take your rights as a consumer very seriously, so we will provide a version of the game without license management (available as a patch) in around 18-24 months after release. We can’t be specific about the exact date due to business factors, but rest assured that we will provide an unprotected patch, as we did for Football Manager 2009.

Do I need to have internet access to play the game?
No, you only need internet access to activate the game. After you have installed and successfully activated the game internet access is only recommended to assist in license management.
We wanted to provide a realistic solution so that customers can play the game without interruption in cases where an internet connection is down or is unreliable. We also wanted to support laptop users, who might wish to play on the move without internet connection.

Do I need the disk in the drive to play the game?
No we have chosen a solution that does not require the game disc to be present during play; you will need to retain your game disc in a safe place though, should you require it to reinstall the game in the future.

I have installed Alpha Protocol already and I want to install it on another computer. How do I do this?
Simply install the game on the other computer. If you haven’t reached your license seat limit then installation will proceed and you will be required to activate the game as you did when you first installed.

I have installed Alpha Protocol on five machines, so I have used all my license seats. I want to play Alpha Protocol on another computer so how do I transfer a license?
Simply install the game on the other computer. If you have reached your license seat limit then you will be guided through the quick process of deactivating an older installation, which takes just a few mouse clicks. You do not need access to any of the previous installations in order to do this, but you do need to be connected to the internet.

How do I deactivate my key from my computer?
There are two methods:
1.If you have access to the internet, just uninstall the game while the internet connection is active. We take care of deactivation for you in this case, but please bear in mind if the internet connection is not reliable or drops out during the un-installation then deactivation may not occur.
2.In order to provide greater flexibility we have created a deactivation service. Simply navigate to the following our website (not yet active) and enter your ‘activation key’ and you will then see all of the devices associated with your key. Simply click to delete the device(s) that you no longer require. Once you have successfully deactivated the device(s) you can then re-use the key on new devices, up to your limit of five (5) seats.
Please bear in mind that this is the exact same process that you will be guided through if you install the game and attempt to activate having used the five license seats. Generally people will not need to go directly to the web site.

Web Based Activation (if you are experiencing issues trying to authenticate, or do not have Internet access on the computer you are trying to authenticate)
Web Based Activation may also be of interest to if you are a user with no internet connection, have an unreliable internet connection or a firewall that will not allow even web browsing and you can still activate the software via another computer that does have web access.
This process involves saving a file and transporting it to the computer that does have web access. Using that computer you upload the file to a website and in response save another file out and transfer it back to the machine you wish to activate software on. A local network, USB memory stick, floppy disk or other writable media are ideal for the purposes of transferring the files between the two computers involved.
In all cases please proceed to install the game on the computer of your choice and you be provided with full guidance to assist you in activating through the web page. The URL is provided at that time.
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xExtreme




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PostPosted: Wed, 12th May 2010 19:30    Post subject:
^ Your a bit to late dude Cool Face
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peter980




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PostPosted: Wed, 12th May 2010 19:50    Post subject:
Isn't that system a bit exploitative?

Activate one machine. Disconnection from internet, remove activation from it by online service by using another computer, and you have all 5 activations back.

Of course it could be pinging hope to prevent exploits. Although that would not help for computer that is always offline.
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LeoNatan
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PostPosted: Wed, 12th May 2010 19:54    Post subject:
"Disconnection from internet" - add 1 line in HOSTS file Cool Face
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CRAIG2
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PostPosted: Wed, 12th May 2010 20:56    Post subject:
iNatan wrote:
"Disconnection from internet" - add 1 line in HOSTS file Cool Face

the funny was THIS "around 18-24 months after release" SEGA will release a crack Laughing
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Ishkur123




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PostPosted: Mon, 17th May 2010 11:32    Post subject:
http://www.gamepro.de/index.cfm?pid=386&pk=2363

New preview vid, its in german tho. He mentions the so so gfx but a great variety of stuff to do in the game and the great english dub and sound. It supposedly has 15 endings.
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dsergei




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PostPosted: Mon, 17th May 2010 11:41    Post subject:
The animations are so stiff and unnatural Sad
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Ishkur123




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PostPosted: Mon, 17th May 2010 11:52    Post subject:
dsergei wrote:
The animations are so stiff and unnatural Sad


The game mechanics look more like a Kotor or MMO game than a 3rd person shooter, imho. In that context i guess the animations are somewhat excusable. I find the gfx in the recent previews to be OK, not great, but not so bad that it would deteriorate the game experience. Oh well, we'll see what comes out of it.
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MirkoOdora




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PostPosted: Mon, 17th May 2010 12:29    Post subject:
I don't mind the stiff animations as long as they are precise and relevant to game mechanics..ugh...Like, say, Braid: The character animation is not realistic, but it's functional to mechanics. Or for instance difference between Tomb Raider Anniversary and Tomb Raider Underworld. In Underworld the animations were much more fluid and detailed but at the expense of precision and response in character control.

Fuck realism, remember? It's the gameplay that counts. Also, that video has waaay too many spoilers even in the first 30 secs of the video. The game's coming out soon!


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Shantotto




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PostPosted: Mon, 17th May 2010 13:40    Post subject:
The animations feel a bit unnatural here and there but yep, as long as the game controls well it won't bother me. Many of the individual animations look great I think, just that they don't string together well.

Someone mentioned the crosshairs earlier. I'm not really sure how it will work overall but they seem to be very tied to your characters skills in the various weapons. For example, using a pistol with low skill results in a big reticule (representing the spread) and it will take a long time to shrink down to a critical hit. But if you have much skill in pistols, the reticule is both smaller overall I think as well as shrinking down to a critical hit much faster.

EDIT: On a slightly related note, I think many people overall don't see that the game is gonna be really dependant on your "build". We've mostly seen footage from the early game where using weapons that you have no skills in will probably still be viable but later on in the game, if you use shotguns for example with no skills in it, it'll likely lead to a game over pretty quickly. Even though the gameplay is obviously "action-y", I think it'll be way more based in the skill points and all that than most people realize.
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S.S.S




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PostPosted: Tue, 18th May 2010 07:41    Post subject:
Some excerpts from an early spanish review :

 Spoiler:
 


I would have posted a link but that link has links to magazine scans and i don't know if it's against the rules so.
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LeoNatan
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PostPosted: Tue, 18th May 2010 07:51    Post subject:
Nice, sounds very good.

BTW, you can post magazine scans, it has never been forbidden here. Smile
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S.S.S




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PostPosted: Tue, 18th May 2010 08:00    Post subject:
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proekaan
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PostPosted: Tue, 18th May 2010 08:13    Post subject:
Thanks for the scans. Smile

Very nice review,can't wait to play this...not long now. Razz


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SilverBlue




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PostPosted: Tue, 18th May 2010 08:15    Post subject:
S.S.S wrote:
Some excerpts from an early spanish review :

 Spoiler:
 


I would have posted a link but that link has links to magazine scans and i don't know if it's against the rules so.


Sweet, thanks for posting this.
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ixigia
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PostPosted: Tue, 18th May 2010 19:59    Post subject:
Thanks very much.
High replayability factor + high degree of freedom --> win

..but probably the reviews from all over the world will assign the game a 65% just because:

Quote:
The exteriors are not so bad but the models and their animations are far from perfect. lol wut
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Mussolinka
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PostPosted: Tue, 18th May 2010 21:09    Post subject:
Sad how developers pick between gameplay and gfx, unlike few years ago when it was fun to play with eyes open.

Quote:
..but probably the reviews from all over the world will assign the game a 65% just because:


So would I. Denying technological progress is not a good step.


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Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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proekaan
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PostPosted: Tue, 18th May 2010 21:17    Post subject:
ixigia wrote:
..but probably the reviews from all over the world will assign the game a 65% just because:

Quote:
The exteriors are not so bad but the models and their animations are far from perfect. lol wut


Laughing you can bet on it.

Having just read eurogamers review of red dead redemption and seeing the whining over the score is hilarious and sad.

Just a sidenote, no game EVER deserves a 10/10 score...they all got flaws.

Mussolinka wrote:

So would I. Denying technological progress is not a good step.


IIRC the game has been in development for many years and they are using an older version of Unreal engine. Besides,gameplay is always more important than gfx...and seriously the gfx in AP look ok(IMO). Why can't ppl just accept that not everything has to look like crysis or w/e you think is "awesome" looking?


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Mussolinka
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PostPosted: Tue, 18th May 2010 21:36    Post subject:
proekaan wrote:
ixigia wrote:
..but probably the reviews from all over the world will assign the game a 65% just because:

Quote:
The exteriors are not so bad but the models and their animations are far from perfect. lol wut


Laughing you can bet on it.

Having just read eurogamers review of red dead redemption and seeing the whining over the score is hilarious and sad.

Just a sidenote, no game EVER deserves a 10/10 score...they all got flaws.

Mussolinka wrote:

So would I. Denying technological progress is not a good step.


IIRC the game has been in development for many years and they are using an older version of Unreal engine. Besides,gameplay is always more important than gfx...and seriously the gfx in AP look ok(IMO). Why can't ppl just accept that not everything has to look like crysis or w/e you think is "awesome" looking?


Your point would be valid 3 years ago when Crysis was released. It doesn't even look half as good as Crysis.

Quote:
Why can't ppl just accept that not everything has to look like crysis or w/e you think is "awesome" looking?


Because people are entitled to their likings? You use the IMO cheap card yet you wonder why not everyone thinks like you.
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proekaan
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PostPosted: Tue, 18th May 2010 22:08    Post subject:
That's why I said "or w/e you think is "awesome" looking". I don't know what you think is a good looking game nor do I want to know.
I was merely trying to say that gfx is not important in a game that relies on different aspects in order to lure a player in to the experience.

Mussolinka wrote:
Because people are entitled to their likings? You use the IMO cheap card yet you wonder why not everyone thinks like you.


Of course ppl are entitled to their opinions and likings,I'm not denying that. But I find it very sad that everything revolves around graphical splendor.
Sure it would be nice if the technology moves further in games,since we are still playing games that are from 2004-2005 graphically,but in the end that really doesn't matter.
Unless you are a graphics whore. Cool Face


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scaramonga




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PostPosted: Tue, 18th May 2010 23:11    Post subject:
Well, one only needs to look at the Civilization series to see that good game play prevails over GFX quality, and that applies to the earlier versions of the game to this very day Smile

Now I know its a different Genre, but good game play will last years, regardless of the GFX quality, excellent GFX with little game play wont.
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