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Posted: Wed, 25th Nov 2009 17:23 Post subject: |
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I am stuck in elon...
How to enter the mirror tower ???
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Posted: Wed, 25th Nov 2009 17:33 Post subject: |
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Posted: Wed, 25th Nov 2009 21:49 Post subject: |
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Nevermind i just finish the game.....
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Posted: Wed, 25th Nov 2009 21:51 Post subject: |
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This addon has autocombat?
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Posted: Sun, 29th Nov 2009 09:54 Post subject: |
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Posted: Mon, 30th Nov 2009 03:21 Post subject: |
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I wouldn't trust that hero builder too much, not all effects are in there and there's no info about weapons having moral (thus needing suppression). One prime example is the Vampiric Blade. It does add +4 to attack which is useful but not as much as the +2 to speed and initiative of Vampires/Ancient Vampires. As a drawback it has moral (with mine stand at 10 right now (from 50) *shudders* I don't want to suppress a lv.4 weapon)....
As a whole the game is very good, but I still feel it's too geared toward the mages although the warrior comes off better now with the dragon right from the start. The AI still make stupid mistakes likes bypassing more damaging troops to attack summoned ones and deciding that it is a good idea to attack a keg barrel with melee weapons while it's surrounded by its friends (and no units of mine).
Just done the first continent (With the endless bridge that connect it to the dwarves continent) and so far it quite managable due in part to me spamming summons at the start of the game (Thank you for the Demonlogist. Royal Griffins and Royal Thorns) and using them as cannon fodders while my vamps clean up and Demologist/Torns strike from afar.
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Mon, 30th Nov 2009 14:35 Post subject: |
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Same here mate! I played the original a few months back and absolutely LOVED it, truly my type of game, so now I'm playing through again before I start on the sequel ^_^
Oh and I think you and I have the same wife in the game, heh.
Spoiler: |
Zombie?
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Posted: Mon, 30th Nov 2009 23:22 Post subject: |
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How is paladin class this time, still good?
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Posted: Tue, 1st Dec 2009 09:38 Post subject: |
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Slow, strong but can ressurect fallen comrades next to him. Still him being so slow (Speed 2) means he's on the rear guard for almost all but the toughest battles.
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Posted: Tue, 1st Dec 2009 21:33 Post subject: |
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Hey anyone know if there is an equivalent spell to Resurrection for undead troops? I know there is necro call, but you can only use necro call once the entire stack of undead troops is dead. So, if you have 100 black knights, all of them have to die for you to be able to use necro call spell.
Anyone? wanted to try out the undead this time around but without resurrection undead are useless. I am playing on impossible difficulty so resurrecting troops is a must.
What is really dumb, is that the paladin class skill (class not paladin troops) resurrection at level 3 lets the paladin resurrect one entire stack after combat. It resurrect any stack even plants, level 5 creatures. I think it also resurrects undead. Hahaha
So basically, you can only resurrect undead, if you are a paladin.
update: I see only way is to use spell sacrfice and kill some of your high hitpoints unts to res the undead, or use hypnotize enemy unit and then sacrifice. hehe
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Posted: Wed, 2nd Dec 2009 12:12 Post subject: |
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well while not a spell into itself, the ability of the demonlogists can help in this situation because it's not Racial dependant. You can use it to siphoon health (doing damages) to an enemy stack and then give 25% of those damages to your guys (It's doesn't matter if they are Undead or plants or whatever it works and resurrects fallen comrades (If the given health goes over the unit max).
I can't remember the exact name of the abiltiy but this ability combined with the Summon Demon (instant demon summoning but w/o control on it) made it possible for me to acheive many no loss battles on Mordoro against Lethal groups. Only hassle is that the enemies love to use them as target pratice and they are not too sturdy.
Still Demonlogists and Royal Griffins are my current favorites units. Now if I could get my hands of Ancient Vampires I'd all set...
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Posted: Wed, 2nd Dec 2009 12:23 Post subject: |
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alexender00 wrote: | Now if I could get my hands of Ancient Vampires I'd all set... |
This sucks the most in both KB games - all the cool units are in terribly low supply. Played a few islands now and seen a lot of sweet unit types for sale, but there's always just a handful available so it doesn't make sense in long-term to ditch a somewhat weaker unit that is abundantly available.
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Posted: Wed, 2nd Dec 2009 12:25 Post subject: |
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Yeah well I'd say I've been quite lucky so far with abundant leven of high levels units but so far I've only seen one source of Ancient Vamps and it was on the first island (Ruined chapel?) and they had 9!?! Only 9...
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Posted: Wed, 2nd Dec 2009 16:21 Post subject: |
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I know there is a necromancer that can turn vampires into ancient vampires. But I'm pretty sure he can only transform a few at a time.
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Posted: Wed, 2nd Dec 2009 17:15 Post subject: |
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Those who are not playing a paladin:
Do you think the Neatness talent from the Paladin tree is worth getting? I'm having real trouble getting Mind runes (and those little shits are required for pretty much everything) as a mage, but there's plenty of artifacts I could destroy. So if you get more runes consistently from destroying items with the Neatness talent maxed, that'd be dandy.
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Posted: Wed, 2nd Dec 2009 18:13 Post subject: |
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I destroyed over 10 artefacts but no runes from any of them.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Mon, 24th May 2010 14:36 Post subject: |
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"Crossworlds"
http://worthplaying.com/article/2010/5/24/news/74450/
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Key Features:
* 2 brand new campaigns (Champion of the Arena with boss battles in a gladiatorial tournament and Defender of the Crown with battles in unique tactical arenas with a random selection of enemies and allies).
* Massive expansion of the original King’s Bounty: Armored Princess - Orcs on the March, featuring new units, spells and quests.
* New creatures to slay or use in combat.
* 70 new items, 8 new item sets, including one for the pet dragon and 3 component artifacts.
* 7 new quests allow players to continue their journey.
* 50 new abilities and skills.
* 13 new spells.
* Game Editor for King's Bounty: Armored Princess.
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EDIT: Aha, and a few images.
http://www.ag.ru/screenshots/kings_bounty_crossworlds
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Posted: Mon, 24th May 2010 17:15 Post subject: |
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Any info on release date?
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Posted: Mon, 24th May 2010 17:35 Post subject: |
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How does KB compare to something like HOMMV?
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Posted: Mon, 24th May 2010 17:47 Post subject: |
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The main difference really is that KB is more about (computer) roleplaying, developing your character and exploring the continents. There's no castle building and the game is less focused on economy. Combat between the games is very similar. There's no "levels" in the way HOMM has, and you're more or less free to travel between the different continents once you get the means to do so.
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Posted: Mon, 24th May 2010 18:29 Post subject: |
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Ok i figured i would give this a go i only played the beginning area when it was released as a warrior so my question is warrior or mage. I'm leaning towards mage as i figured warrior would become tedious in the late game.
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Mon, 24th May 2010 18:54 Post subject: |
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Recruitment of units happens from various stations and costs gold primarily, there's a limited amount of units most of the time and usually a very limited amount of the better units so you tend to be more careful and strategic after a few fights as availability of units and the amount of gold available keep decreasing.
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