King's Bounty: The Legend
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BruceWayne17




Posts: 151

PostPosted: Wed, 25th Nov 2009 17:23    Post subject:
I am stuck in elon...

How to enter the mirror tower ???
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moosenoodles




Posts: 18411

PostPosted: Wed, 25th Nov 2009 17:33    Post subject:
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BruceWayne17




Posts: 151

PostPosted: Wed, 25th Nov 2009 21:49    Post subject:
Nevermind i just finish the game.....
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lolozaur




Posts: 26310

PostPosted: Wed, 25th Nov 2009 21:51    Post subject:
This addon has autocombat?
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inz




Posts: 11914

PostPosted: Sun, 29th Nov 2009 09:54    Post subject:
Some mods (extended camera view, better interface):
http://forum.1cpublishing.eu/showthread.php?t=11156

And a talent builder:
http://www.aurelain.ro/HeroScreen/
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alexender00




Posts: 25

PostPosted: Mon, 30th Nov 2009 03:21    Post subject:
I wouldn't trust that hero builder too much, not all effects are in there and there's no info about weapons having moral (thus needing suppression). One prime example is the Vampiric Blade. It does add +4 to attack which is useful but not as much as the +2 to speed and initiative of Vampires/Ancient Vampires. As a drawback it has moral (with mine stand at 10 right now (from 50) *shudders* I don't want to suppress a lv.4 weapon)....

As a whole the game is very good, but I still feel it's too geared toward the mages although the warrior comes off better now with the dragon right from the start. The AI still make stupid mistakes likes bypassing more damaging troops to attack summoned ones and deciding that it is a good idea to attack a keg barrel with melee weapons while it's surrounded by its friends (and no units of mine).

Just done the first continent (With the endless bridge that connect it to the dwarves continent) and so far it quite managable due in part to me spamming summons at the start of the game (Thank you for the Demonlogist. Royal Griffins and Royal Thorns) and using them as cannon fodders while my vamps clean up and Demologist/Torns strike from afar.
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Mon, 30th Nov 2009 07:10    Post subject:
Trying to complete the first game before getting serious with this new title, nearly at the dwarven domain after a ton of questing and battling though I have a few things to complete still, some good equipment as well but as the above user said suppressing some of those artifacts is costly if you lose too many troops (As they're hard to replensih.) though I've managed quite well other than that.
(Even have a wife with a somewhat morbid side to her, total sex addict though as she kept asking about "baby" until all the "slots" were filled, nice bonuses on the other hand though. Very Happy )
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 30th Nov 2009 14:35    Post subject:
Same here mate! I played the original a few months back and absolutely LOVED it, truly my type of game, so now I'm playing through again before I start on the sequel ^_^

Oh and I think you and I have the same wife in the game, heh.

 Spoiler:
 
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fawe4




Posts: 1775

PostPosted: Mon, 30th Nov 2009 23:22    Post subject:
How is paladin class this time, still good?
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alexender00




Posts: 25

PostPosted: Tue, 1st Dec 2009 09:38    Post subject:
Slow, strong but can ressurect fallen comrades next to him. Still him being so slow (Speed 2) means he's on the rear guard for almost all but the toughest battles.
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fawe4




Posts: 1775

PostPosted: Tue, 1st Dec 2009 19:06    Post subject:
Nono... not as unit, paladin class as hero. You can be mage or warrior or paladin. (at least I think its called paladin) Very Happy
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cybtropic




Posts: 382

PostPosted: Tue, 1st Dec 2009 21:33    Post subject:
Hey anyone know if there is an equivalent spell to Resurrection for undead troops? I know there is necro call, but you can only use necro call once the entire stack of undead troops is dead. So, if you have 100 black knights, all of them have to die for you to be able to use necro call spell.

Anyone? wanted to try out the undead this time around but without resurrection undead are useless. I am playing on impossible difficulty so resurrecting troops is a must.

What is really dumb, is that the paladin class skill (class not paladin troops) resurrection at level 3 lets the paladin resurrect one entire stack after combat. It resurrect any stack even plants, level 5 creatures. I think it also resurrects undead. Hahaha

So basically, you can only resurrect undead, if you are a paladin.

update: I see only way is to use spell sacrfice and kill some of your high hitpoints unts to res the undead, or use hypnotize enemy unit and then sacrifice. hehe
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Tue, 1st Dec 2009 23:55    Post subject:
that's the way i played it Smile / Hypnotize/ - Sacrifice the donor unit - resurrect high level unit/ undead / plant ( i had about 7k plants archers with +100% plants damage artifact Very Happy), then resurrect the donor.


Per aspera ad astra
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alexender00




Posts: 25

PostPosted: Wed, 2nd Dec 2009 12:12    Post subject:
well while not a spell into itself, the ability of the demonlogists can help in this situation because it's not Racial dependant. You can use it to siphoon health (doing damages) to an enemy stack and then give 25% of those damages to your guys (It's doesn't matter if they are Undead or plants or whatever it works and resurrects fallen comrades (If the given health goes over the unit max).

I can't remember the exact name of the abiltiy but this ability combined with the Summon Demon (instant demon summoning but w/o control on it) made it possible for me to acheive many no loss battles on Mordoro against Lethal groups. Only hassle is that the enemies love to use them as target pratice and they are not too sturdy.

Still Demonlogists and Royal Griffins are my current favorites units. Now if I could get my hands of Ancient Vampires I'd all set...
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inz




Posts: 11914

PostPosted: Wed, 2nd Dec 2009 12:23    Post subject:
alexender00 wrote:
Now if I could get my hands of Ancient Vampires I'd all set...


This sucks the most in both KB games - all the cool units are in terribly low supply. Played a few islands now and seen a lot of sweet unit types for sale, but there's always just a handful available so it doesn't make sense in long-term to ditch a somewhat weaker unit that is abundantly available.
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alexender00




Posts: 25

PostPosted: Wed, 2nd Dec 2009 12:25    Post subject:
Yeah well I'd say I've been quite lucky so far with abundant leven of high levels units but so far I've only seen one source of Ancient Vamps and it was on the first island (Ruined chapel?) and they had 9!?! Only 9...
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inz




Posts: 11914

PostPosted: Wed, 2nd Dec 2009 12:43    Post subject:
Yeah that's the only place I've seen 'em as well... Tho for me I think it was less than 9. Laughing

Would really like a undead-only army to spam Plague, but it's hard to find good undead... maybe later in the game.
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trucane




Posts: 1300

PostPosted: Wed, 2nd Dec 2009 16:21    Post subject:
I know there is a necromancer that can turn vampires into ancient vampires. But I'm pretty sure he can only transform a few at a time.
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inz




Posts: 11914

PostPosted: Wed, 2nd Dec 2009 17:15    Post subject:
Those who are not playing a paladin:

Do you think the Neatness talent from the Paladin tree is worth getting? I'm having real trouble getting Mind runes (and those little shits are required for pretty much everything) as a mage, but there's plenty of artifacts I could destroy. So if you get more runes consistently from destroying items with the Neatness talent maxed, that'd be dandy.
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Mussolinka
Banned



Posts: 2782

PostPosted: Wed, 2nd Dec 2009 18:13    Post subject:
I destroyed over 10 artefacts but no runes from any of them.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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alexender00




Posts: 25

PostPosted: Wed, 2nd Dec 2009 22:00    Post subject:
I'm still annoyed by how the game is geared toward magic. I just don't get why we can't use Rage in Boss battles? It's not like there's a power in there that make it insanely easy (as opposed to certain spells) Also I do understand the logic about the declining rage outside of combat but it means that we (Warriors) almost always start as a disadvantage compared to Mage (Who can unleash their most powerful spells (Twice with the right skills!) right from the start.

My warrior is seriously geared toward using the dragon and every time I can I start the fight with a Fiery Phantoms (In my case 50 Rage) but My total max rage is as 88. I don't know how high the Mana of Mages goes but I'm guessing it goes way higher than that for spells which cost less to cast and can do more damage (Fiery Phantoms does 1900 - 2300 dmg).

I guess I shoudn't too much seeing how it was even worst in the first game but every battle I fight the dragon average about 50% of the damage done. I don't want to know what I would do with him! Smile
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Mon, 24th May 2010 14:36    Post subject:
"Crossworlds"
http://worthplaying.com/article/2010/5/24/news/74450/

Quote:

Key Features:

* 2 brand new campaigns (Champion of the Arena with boss battles in a gladiatorial tournament and Defender of the Crown with battles in unique tactical arenas with a random selection of enemies and allies).
* Massive expansion of the original King’s Bounty: Armored Princess - Orcs on the March, featuring new units, spells and quests.
* New creatures to slay or use in combat.
* 70 new items, 8 new item sets, including one for the pet dragon and 3 component artifacts.
* 7 new quests allow players to continue their journey.
* 50 new abilities and skills.
* 13 new spells.
* Game Editor for King's Bounty: Armored Princess.


EDIT: Aha, and a few images.
http://www.ag.ru/screenshots/kings_bounty_crossworlds
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cybtropic




Posts: 382

PostPosted: Mon, 24th May 2010 17:15    Post subject:
Any info on release date?
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trucane




Posts: 1300

PostPosted: Mon, 24th May 2010 17:19    Post subject:
Nice Smile As long as it's as good as the previous one I don't mind some more Kings bounty Very Happy
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dodger2020




Posts: 3537

PostPosted: Mon, 24th May 2010 17:35    Post subject:
How does KB compare to something like HOMMV?
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Divvy




Posts: 1452

PostPosted: Mon, 24th May 2010 17:47    Post subject:
The main difference really is that KB is more about (computer) roleplaying, developing your character and exploring the continents. There's no castle building and the game is less focused on economy. Combat between the games is very similar. There's no "levels" in the way HOMM has, and you're more or less free to travel between the different continents once you get the means to do so.
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John_Rembeu




Posts: 183

PostPosted: Mon, 24th May 2010 18:29    Post subject:
Ok i figured i would give this a go i only played the beginning area when it was released as a warrior so my question is warrior or mage. I'm leaning towards mage as i figured warrior would become tedious in the late game.
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dodger2020




Posts: 3537

PostPosted: Mon, 24th May 2010 18:48    Post subject:
Divvy wrote:
The main difference really is that KB is more about (computer) roleplaying, developing your character and exploring the continents. There's no castle building and the game is less focused on economy. Combat between the games is very similar. There's no "levels" in the way HOMM has, and you're more or less free to travel between the different continents once you get the means to do so.


Damn. Was hoping that units would have levels. That's one thing missing from HOMMV that I like in Battle for Wesnoth. Individual units can level up. Makes you value your units more rather than just sending 200 peasants in to die. Smile And I don't care for the castle building junk in HOMM. I may have to check KB out. Sounds interesting at least.
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Mon, 24th May 2010 18:54    Post subject:
Recruitment of units happens from various stations and costs gold primarily, there's a limited amount of units most of the time and usually a very limited amount of the better units so you tend to be more careful and strategic after a few fights as availability of units and the amount of gold available keep decreasing.
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trucane




Posts: 1300

PostPosted: Mon, 24th May 2010 19:48    Post subject:
dodger2020 wrote:
Divvy wrote:
The main difference really is that KB is more about (computer) roleplaying, developing your character and exploring the continents. There's no castle building and the game is less focused on economy. Combat between the games is very similar. There's no "levels" in the way HOMM has, and you're more or less free to travel between the different continents once you get the means to do so.


Damn. Was hoping that units would have levels. That's one thing missing from HOMMV that I like in Battle for Wesnoth. Individual units can level up. Makes you value your units more rather than just sending 200 peasants in to die. Smile And I don't care for the castle building junk in HOMM. I may have to check KB out. Sounds interesting at least.


Well in the original Kings bounty ( not the original original but the first of the remakes) it didn't really matter that much which class you chose and none of them had anything really unique and it just determined how your leveling runes were awarded. However in the armored princess you would get a specific skill you could only level depending on your class. I believe mages got a skill that allowed them to cast more than one spell per turn.

Either way don't think too much about it as you will still get enough runes to put points in the other classes trees aswell
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