Singularity
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 24th Jun 2010 02:04    Post subject:
Sadly, it's not UE3 that's to blame ... the engine itself, especially UE3.5, has some remarkably impressive technology and CAN look absolutely stunning if implemented correctly. The sad thing is it's almost never implemented correctly Sad Because the engine is so easy (relative term, obviously Razz) to code for, devs can pump out the same cookie-cutter bullshit time after time, but it takes a really talented studio - willing to put the time in - to produce an amazing looking game in UE3/3.5.

Hell, just talk to Leo about it. From what I can gather, he's a huge proponent of UE3.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 24th Jun 2010 02:20    Post subject:
sabin1981 wrote:
Hell, just talk to Leo about it. From what I can gather, he's a huge proponent of UE3.


Gogogo Leo, get ur ass working on a game with UDK Cool Face


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 24th Jun 2010 02:24    Post subject:
Hell just look at games like Batman AA, Mirror's Edge, Bioshock 1 and - if you can stand plastic chunky brown models - Gears of Bore 2. Those really show off what UE3 is capable of. ME2 also looks absolutely amazing. Then you've got the artistically gorgeous Borderlands, another UE3 title.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Thu, 24th Jun 2010 02:34    Post subject:
Reached the sewers, game getting better IMHO. Love the upgraded shotgun, most monsters and especially solders fly away in a bloody mess. Shotgun + stasis field is my favorite combo so far Smile


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tolanri




Posts: 3589

PostPosted: Thu, 24th Jun 2010 02:54    Post subject:
WhiteBarbarian wrote:
Reached the sewers, game getting better IMHO. Love the upgraded shotgun, most monsters and especially solders fly away in a bloody mess. Shotgun + stasis field is my favorite combo so far Smile


 Spoiler:
 
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Radicalus




Posts: 6425

PostPosted: Thu, 24th Jun 2010 03:10    Post subject:
sabin1981 wrote:
Sadly, it's not UE3 that's to blame ... the engine itself, especially UE3.5, has some remarkably impressive technology and CAN look absolutely stunning if implemented correctly. The sad thing is it's almost never implemented correctly Sad Because the engine is so easy (relative term, obviously Razz) to code for, devs can pump out the same cookie-cutter bullshit time after time, but it takes a really talented studio - willing to put the time in - to produce an amazing looking game in UE3/3.5.

Hell, just talk to Leo about it. From what I can gather, he's a huge proponent of UE3.


I am also a huge proponent. We are working in it as we speak. Type. Later ... whatever.

Of course, we haven't gotten in to asset production, we are just implementing the very first gameplay mechanics right now on a simplistic test map.

It is easy to work for, but don't be fooled, you need to really know your coding, otherwise you're just wasting time.
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Immunity




Posts: 5629

PostPosted: Thu, 24th Jun 2010 03:45    Post subject:
Stuck! This is pissing me off big time - puzzle inconsistency.

 Spoiler:
 


I can never be free, because the shackles I wear can't be touched or be seen.
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Thu, 24th Jun 2010 04:54    Post subject:
Immunity wrote:
Stuck! This is pissing me off big time - puzzle inconsistency.

 Spoiler:
 


 Spoiler:
 


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Immunity




Posts: 5629

PostPosted: Thu, 24th Jun 2010 05:17    Post subject:
proekaan wrote:
Immunity wrote:
Stuck! This is pissing me off big time - puzzle inconsistency.

 Spoiler:
 


 Spoiler:
 


Much obliged!


I can never be free, because the shackles I wear can't be touched or be seen.
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DR_Bob84




Posts: 60

PostPosted: Thu, 24th Jun 2010 09:52    Post subject:
Dammit i have no sound at all. It's not even low volume stuff it's NO sound. What a great port.

EDIT: WTF Quad speaker setting in win7 was the problem. Stereo and 5.1 are fine but quad produces no sound. Jezus how lame.


Last edited by DR_Bob84 on Thu, 24th Jun 2010 12:14; edited 1 time in total
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 24th Jun 2010 10:07    Post subject:
It's not UE3, it's this build of UE3 and the crappy textures they used :E
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ragnarus




Posts: 686
Location: Somewhere in Warsaw Pact
PostPosted: Thu, 24th Jun 2010 12:29    Post subject:
one small spoiler question Smile
 Spoiler:
 
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Thu, 24th Jun 2010 12:32    Post subject:
Let's be fair to this game, it's not pretty, but it's just as ugly as the Bioshock games (not that I hate them), and this game seems fairly entertaining, but I wonder what people would think if this had been Overhyped for the last couple of months...

Ps. After testing the Wide and Non Widescreen resolutions, I think it's clear that this game has proper widescreen support since the viewable area expands Horisontally without cutting off Vertically, so it isn't fucked like bioshock 2 but the FOV might be just as narrow as the Bioshock games.
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difm




Posts: 6618

PostPosted: Thu, 24th Jun 2010 12:38    Post subject:
Fuck. First game I get that has minor stuttering every 20 seconds : (
Any advice? I'm on XP (waiting for external drive to arrive before upgrading to Win7), E8400 and HD4870.


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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Thu, 24th Jun 2010 12:47    Post subject:
difm wrote:
Fuck. First game I get that has minor stuttering every 20 seconds : (
Any advice? I'm on XP (waiting for external drive to arrive before upgrading to Win7), E8400 and HD4870.


Hmm, I don't get stuttering, maybe you should change Pre rendered frames (that what the option is called in the Nvidia driver control panel, I know that ATI has the same option but it's called something else) from 3 to 1.

Ps. Can't remember what ATI that option since it's been 2 years since I had an ATI card, sorry Smile But try and Google it.
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K0tY




Posts: 900

PostPosted: Thu, 24th Jun 2010 13:21    Post subject:
 Spoiler:
 
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tolanri




Posts: 3589

PostPosted: Thu, 24th Jun 2010 13:32    Post subject:
proekaan wrote:
Immunity wrote:
Stuck! This is pissing me off big time - puzzle inconsistency.

 Spoiler:
 


 Spoiler:
 


It doesn't work for me Sad Shooting deadlock on the roof and it still closes before I even leave the room with the switch

EDIT: It doesn't even open the door. When there's deadlock


Last edited by tolanri on Thu, 24th Jun 2010 13:35; edited 1 time in total
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Thu, 24th Jun 2010 13:33    Post subject:
K0tY wrote:
 Spoiler:
 


I really REALLY care....
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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Thu, 24th Jun 2010 13:37    Post subject:
maul_inc wrote:
Ps. Can't remember what ATI that option since it's been 2 years since I had an ATI card, sorry Smile But try and Google it.

With ATI it is doable through Atitray, setting the Flip Queue Side to 1. Smile
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difm




Posts: 6618

PostPosted: Thu, 24th Jun 2010 13:37    Post subject:
Changing the pre-rendered frames number didn't help : (
Any other ideas?


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K0tY




Posts: 900

PostPosted: Thu, 24th Jun 2010 13:47    Post subject:
maul_inc wrote:
K0tY wrote:
 Spoiler:
 


I really REALLY care....


I care about you care i actually wanted you to answer it now im sad Sad
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Thu, 24th Jun 2010 13:54    Post subject:
tolanri wrote:
proekaan wrote:

 Spoiler:
 


It doesn't work for me Sad Shooting deadlock on the roof and it still closes before I even leave the room with the switch

EDIT: It doesn't even open the door. When there's deadlock


 Spoiler:
 


@ KOtY

If you are in the area I think you are,then there is a shotgun lying on the ground...use that.


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Radicalus




Posts: 6425

PostPosted: Thu, 24th Jun 2010 13:59    Post subject:
ixigia wrote:
maul_inc wrote:
Ps. Can't remember what ATI that option since it's been 2 years since I had an ATI card, sorry Smile But try and Google it.

With ATI it is doable through Atitray, setting the Flip Queue Side to 1. Smile


More like changing it to 0.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 24th Jun 2010 14:06    Post subject:
I have to admit that I liked Singularity more than Bioshock2 actually.


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Hfric




Posts: 12017

PostPosted: Thu, 24th Jun 2010 14:09    Post subject:
is there a way to force this game to go into 1360x768 resolution?


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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Thu, 24th Jun 2010 14:11    Post subject:
tolanri wrote:
WhiteBarbarian wrote:
Reached the sewers, game getting better IMHO. Love the upgraded shotgun, most monsters and especially solders fly away in a bloody mess. Shotgun + stasis field is my favorite combo so far Smile


 Spoiler:
 


 Spoiler:
 


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Radicalus




Posts: 6425

PostPosted: Thu, 24th Jun 2010 14:23    Post subject:
m3th0d2008 wrote:
I have to admit that I liked Singularity more than Bioshock2 actually.


I have to admit, BioShock 2 sucked donkey balls.
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Thu, 24th Jun 2010 14:25    Post subject:
tolanri wrote:
WhiteBarbarian wrote:
Reached the sewers, game getting better IMHO. Love the upgraded shotgun, most monsters and especially solders fly away in a bloody mess. Shotgun + stasis field is my favorite combo so far Smile


 Spoiler:
 


 Spoiler:
 


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G.Skill Trident Z5 32 GB DDR5 6400Mhz
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Posts: 113

PostPosted: Thu, 24th Jun 2010 14:38    Post subject:
Hfric wrote:
is there a way to force this game to go into 1360x768 resolution?

Add -resx 1360 (and -resy 768 ?) to command line. I was disappointed they didn't support that resolution when I launched the game.


I don't necessarily agree with everything I say.
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pikachupi




Posts: 4180

PostPosted: Thu, 24th Jun 2010 14:42    Post subject:
Radicalus wrote:
m3th0d2008 wrote:
I have to admit that I liked Singularity more than Bioshock2 actually.


I have to admit, BioShock 2 sucked donkey balls.


I have to admit too , BioShock 2 sucked old donkey balls

Very Happy
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