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Posted: Sun, 4th Jul 2010 23:55 Post subject: |
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Flark wrote: | Apparently there is an .iso floating around the intrawebs. |
yeah , he uploaded it to rapidshare , people now bitch he wrote its a clone ... but well yeah if Iso is a clone then 
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Posted: Sun, 4th Jul 2010 23:59 Post subject: |
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Prefetian wrote: | Thankfully that game never hit the shelves... ^_^
Can't really remember why they cancelled it tho. o.O |
it was canceled because they wanted to release it at the cycle end of XBOX... thank god it leaked but those motherfuckers translated all text to russian
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Flark
Posts: 874
Location: Trrism
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Posted: Mon, 5th Jul 2010 02:04 Post subject: |
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Posted: Mon, 5th Jul 2010 04:11 Post subject: |
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yes there is , but :
1. its a iso then a real DPM clone
2. its server date blocked
3. its missing files that are downloaded from the blizzard server to have offline sp component
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Posted: Mon, 5th Jul 2010 05:50 Post subject: |
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what is the name for ISO file?
cant find it
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DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
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Posted: Mon, 5th Jul 2010 06:14 Post subject: |
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Hornblower wrote: | what is the name for ISO file?
cant find it |
your on the wrong forum if your looking for help finding the actual ISO itself.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Mon, 5th Jul 2010 10:00 Post subject: |
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another grey area, as mentioned before nfohump users have been posting scene release names a-plenty for a long time.. alot of the release names have -ISO in them so its really not a huge jump from the pure ISO name is it?
on a different note, im fed up of that dead sticky skin feeling on my g15's wrist rest clip on thing, I clean it daily but seems to make little difference to the feel of the thing..
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Mon, 5th Jul 2010 10:24 Post subject: |
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Hornblower wrote: | what is the name for ISO file?
cant find it |
STARCRAFT.2.FINAL.RELEASE.REALLY.IT.IS-LOLCAKES.ISO.MP3
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73224
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 5th Jul 2010 10:34 Post subject: |
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@-=Cartoon=-
There is a beta crack on the VIP ftp, it works fine with the "clone" ISO. It allows you to play the first half of the game. 
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Posted: Mon, 5th Jul 2010 11:01 Post subject: |
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I much rather have company of heroes 2 than starcraft 2.
TBH, this game will set back RTS evolution a few years back. Yes, I know, I know. Don't fix, what isn't broken, but I think the SC formula got stuck in time.
SC was always about APM and prelearned BOs. It's not so much about battlefield tactics, as much as it is about accurate clicks. I hate that. Company of heroes is much more about the quality of clicks. It's infinitely more complex, and you can turn the tide of battle anyday.
People eat up Blizzard's unoriginal shit, like it was the second coming.
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 5th Jul 2010 11:03 Post subject: |
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I doubt a Company of Heroes 2 would ever come, what with the CoH Online free to play, and the direction Relic has taken with DoW2. Perhaps something more similar to DoW2 but set in WW2 (or another time period, like Vietnam, where it can fit even more from a story perspective).
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Posted: Mon, 5th Jul 2010 13:01 Post subject: |
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VGAdeadcafe wrote: | iNatan wrote: | @-=Cartoon=-
There is a beta crack on the VIP ftp, it works fine with the "clone" ISO. It allows you to play the first half of the game.  |
Thanks for PMing me the crack, dude, it works fine ! How many missions are playable ?
If anyone wants the crk, PM iNatan for the link. |
yeah i think all of us non vip's would like files from there as well, get posting kthx..
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Posted: Mon, 5th Jul 2010 13:06 Post subject: |
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iNatan wrote: | I doubt a Company of Heroes 2 would ever come, what with the CoH Online free to play, and the direction Relic has taken with DoW2. Perhaps something more similar to DoW2 but set in WW2 (or another time period, like Vietnam, where it can fit even more from a story perspective). |
I know, there isn't any chance of having it, I just said what I rather have. Also, DOW I was also more complex and dynamic than SC. All in all, SC takes great twitch skill, but not much strategical thought.
Long live Age of Empires! Sure, the third was sort of a let down, but I still play Age of Mythology. I don't know, in age2 so many tactics were viable, and the game was reactive.
I don't find SC reactive enough. Most games last till first mistake.
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Mon, 5th Jul 2010 13:47 Post subject: |
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Radicalus wrote: |
Long live Age of Empires! Sure, the third was sort of a let down, but I still play Age of Mythology. I don't know, in age2 so many tactics were viable, and the game was reactive.
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Age Of Empires III a let down? I don't think so. The game has stunning graphics and the gameplay only became better. I guess hoping for Age of Empires 4 is useless...only thing we saw was a cover.
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LeoNatan
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Posts: 73224
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 5th Jul 2010 13:56 Post subject: |
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Ensemble is not more, so I doubt a new AoE would ever be made, or at least not as we expect it (there is always the possibility of some console shit ).
I guess the biggest problem with AoE3 was it was relying too much on its graphics, while gameplay remained largely the same as the old AoE games, or at least that was the biggest issue for me - can't let me play DoW, then come with this outdated gameplay and expect me to love it just because the graphics are stunning.
@djaoni
No, not every game has to be DoW/CoH, but having games stuck in the 90s is not a solution either.
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Posted: Mon, 5th Jul 2010 13:56 Post subject: |
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aeonfast wrote: | Radicalus wrote: |
Long live Age of Empires! Sure, the third was sort of a let down, but I still play Age of Mythology. I don't know, in age2 so many tactics were viable, and the game was reactive.
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Age Of Empires III a let down? I don't think so. The game has stunning graphics and the gameplay only became better. I guess hoping for Age of Empires 4 is useless...only thing we saw was a cover. |
We shall have age 4, don't worry. Also, yes, age3 looks better than sc2, that is a fact too, but it had gameplay, which was too fast, and thus, not that strategic.
I own all of the age series.
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Posted: Mon, 5th Jul 2010 13:57 Post subject: |
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SC2 looks faster to me. Shit, micromanaging is like an action game in itself.
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Posted: Mon, 5th Jul 2010 14:11 Post subject: |
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VGAdeadcafe wrote: | SC2 looks faster to me. Shit, micromanaging is like an action game in itself. |
To me too. Too fast for me, to make important game changing strategic decisions. In fact, I think the decision making process of SC ends in the first 2-3 minutes of the game, from there, it's only carrying out with pinpoint precision.
I don't like this kind of strategy.
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Posted: Mon, 5th Jul 2010 14:17 Post subject: |
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Then obviously you should be looking at other games. Not every game can appeal to everyone.
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Posted: Mon, 5th Jul 2010 15:19 Post subject: |
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[quote="aeonfast"] Radicalus wrote: |
I guess hoping for Age of Empires 4 is useless...only thing we saw was a cover. |
It's not useless. But the graphics went the other way. Think torchlight style.
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Posted: Mon, 5th Jul 2010 16:24 Post subject: |
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Radicalus wrote: | I much rather have company of heroes 2 than starcraft 2.
TBH, this game will set back RTS evolution a few years back. Yes, I know, I know. Don't fix, what isn't broken, but I think the SC formula got stuck in time.
SC was always about APM and prelearned BOs. It's not so much about battlefield tactics, as much as it is about accurate clicks. I hate that. Company of heroes is much more about the quality of clicks. It's infinitely more complex, and you can turn the tide of battle anyday.
People eat up Blizzard's unoriginal shit, like it was the second coming. |
I dono if you are trolling or something but the SC2 you are describing seem to be a very different one the rest of us are playing.
sure AMP and build orders matter, but having higher AMP than your opponent never guarantees victory. you seem to be under the impression that build orders are inflexible. Maybe that's true for the first minute or 2 but after that, if you do not respond to the actions of your opponent and keep running the same build orders over and over, you'll get owned pretty fast. you can turn the tide of battle just as easily as games like CoH if you recognize and exploit your opponent's unit composition or habits.
people eating up blizzard unoriginal shit? blizzard has never been a company that came up with new and never done before gameplay. they are known for their ability to refine what is already on the market into a good game. just because everyone else went the way of CoH, it doesn't mean that is a good fit for the SC franchise and its fans. All the new features added to SC2 since SC both in terms of gameplay (watch towers, smoke/grass blocking the view, unit/building selection + smartcast, etc) and interface (improvements to replay, planet editor) are more than enough to make SC2 refreshing and new compared to the old.
Radicalus wrote: | VGAdeadcafe wrote: | SC2 looks faster to me. Shit, micromanaging is like an action game in itself. |
To me too. Too fast for me, to make important game changing strategic decisions. In fact, I think the decision making process of SC ends in the first 2-3 minutes of the game, from there, it's only carrying out with pinpoint precision.
I don't like this kind of strategy. |
you seem to have missed the entire macro aspect of starcraft/2. the reason many people prefer the game over others such as CoH, DoW II, or even WC3 is because of its heavy emphasis on economy over individual unit control. sure build orders matter, but to claim decision making ends after the first 2-3 minutes is ridiculous. do you not scout your opponent to see if they are teching or massing? do you not decide to expand or harass?
you seem to have a strong opinion about SC2 but seem to be misinformed on many points. I would recommend watching some high level SC/2 replays and see what is really possible with the game. see for example, savior flank and totally out maneuver opponents while using half their AMP, or players like yellow who played sauron zerg and out macroed their opponents by expanding and staving off harrasses.
I expect no less from SC2 in the future. There has already been a lot innovative play even though it's beta. Tournaments like the HDH invitational were very fun to watch and really demonstrated the potential of the game. In particular, TheLittleOne is very fun to watch because of his creativeness with his unit composition and strategy.
You could either close your eyes and keep believing that SC2 is the unoriginal reincarnation of SC, that it has not changed at all since the last game, that it requires only twitch reflexes and an completely preplanned BO and requires no battle tactics like flanks or feints. OR you can open your eyes and invest enough time in the game to truly see how fun it can be.
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